Overview:
This briefing document reviews the main themes and important ideas presented in the provided sources, which primarily focus on a Teacher Attachment program conducted by the Educational Technology Division (ETD) in Singapore during October-November 2019. This program aimed to empower teachers to create interactive HTML5 resources and games for use within the Student Learning Space (SLS). The sources also highlight the role of Open Educational Resources (OER) and Open Source Physics (OSP) in fostering educational innovation.
Main Themes and Important Ideas:
- Teacher Professional Development in Educational Technology:
- The central theme revolves around a 2-week Teacher Work Attachment (TWA) program initiated by ETD. The goal was to equip teachers with the skills to "build simple HTML 5 interactive or games to be used in Student Learning Space, SLS."
- The program targeted a small group of teachers ("looking for 3 teachers of any subject and teaching level").
- It offered a hands-on experience where teachers would work with a mentor to actualize their ideas for interactive learning resources.
- The program recognized the varying levels of technical comfort among teachers, stating, "The more comfortable you are with computers, the easier it will be to mentor you to actualize your good and simple idea."
- The outcome of the TWA was expected to be at least one SLS lesson incorporating the teacher's created HTML5 interactive, which could then be shared on the SLS community gallery.
- Participation in the TWA could be recorded as professional development hours.
- Focus on Creating Interactive Resources for the Student Learning Space (SLS):
- The primary objective of the Teacher Attachment was the development of HTML5 interactives and games specifically for the SLS platform, Singapore's national e-learning platform.
- Examples of existing resources and hackathon projects are provided, showcasing the types of interactives being developed (e.g., "Find the odd rhyme and rhyming couplet Game," "Balancing Chemistry Equation JavaScript Simulation Applet HTML5," "Sentence Scrambler for English Chinese and Tamil Game").
- The inclusion of embed codes (<iframe...>) demonstrates the intention for these resources to be seamlessly integrated into SLS lessons.
- Emphasis on Open Educational Resources (OER) and Open Source Physics (OSP):
- The context of the Teacher Attachment is within the broader initiative of "Open Educational Resources / Open Source Physics @ Singapore."
- The website from which the excerpt is taken (iwant2study.org/ospsg) serves as a repository for interactive resources across various subjects.
- Many of the listed examples and templates likely fall under OER licenses, promoting sharing and adaptation of educational materials. The bottom of the main page explicitly states, "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License."
- The mention of the EasyJavaScriptSimulations Library and its license further underscores the use of open-source tools in creating these resources.
- Examples of Teacher-Developed Projects:
- The source provides specific examples of projects undertaken by the selected teachers (Z****, A****, and V******):
- Z** (Science):** Developed a "Balancing Chemistry Equation JavaScript Simulation" aimed at emphasizing "conservation of mass" and helping students understand how atoms rearrange and balance equations. The description mentions features like "pictorial representation of the number and types of atoms" and a "game segment to test students' understanding." The teacher referenced a similar existing simulation on PhET Interactive Simulations for inspiration.
- A** (Subject unspecified, likely Mother Tongue or English):** Focused on creating "a game/interactive in teaching and learning" to make lessons "lively and vibrant" and learning "fun." The proposal referenced grammar games as an example. The created games included "Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti," "Malay Soccer Game to Learn Words Permainan Kata Berlawanan," "Malay Match the Correct Sentence Game Permainan Ayat Tanya," and "Malay Shoot the Zombie Sentence Game Imbuhan."
- V**** (English Language):** Proposed a "literary device game" with mini-games for simile, rhyme, and alliteration. Examples of game mechanics were provided, such as a knight saving a princess by correctly identifying similes or shooting down non-rhyming words. The teacher referenced a game on metaphor and simile for inspiration. Examples of created games include "Find the odd rhyme and rhyming couplet Game," and various alliteration-focused interactive poems.
- Recognition of Teacher Innovation and Sharing:
- The congratulatory message to Z****, A****, and V****** highlights the value placed on their participation and contributions.
- The initiative aims to integrate these teacher-created resources into the "vibrant SLS community gallery lessons."
- An invitation was extended to colleagues to attend a "lunch time sharing by the 3 teachers on their Teacher Attachment experience," emphasizing the importance of peer learning and disseminating best practices.
- Practical Aspects of the Teacher Attachment:
- The attachment spanned two weeks (29 Oct to 11 Nov 2019), with participants expected to be at ETD from 0800 to 1730.
- Teachers could have some flexibility, as they could "choose to go back to your work as long as you have completed the game that you have storyboarded," suggesting that the 10 days at ETD were a maximum, not necessarily a continuous requirement.
- The selection process involved submitting a proposal via a Google Form, and shortlisted candidates required their Principal's approval.
- "Catch the odd rhyme!" Resource:
- This separate, shorter source provides credit information for one of the games created during the Teacher Attachment, "Catch the odd rhyme!"
- It explicitly names "Loo Kang Wee; Leow Deng Li; Victoria Chanel Lee" as the authors and copyright holders in 2019.
- It also states that the resource is "Released under a license," reinforcing the OER theme.
Quotes from Original Sources:
- "build simple HTML 5 interactive or games to be used in Student Learning Space, SLS" (From the ETDtogo description)
- "The more comfortable you are with computers, the easier it will be to mentor you to actualize your good and simple idea." (From the ETDtogo description)
- "“"Brief Description In order to emphasise the importance of "conservation of mass" and "atoms cannot be destroyed or created", the first part of the simulation will show students how atoms in the reactants will rearrange themselves to form new products..." (From Z****'s proposal)
- "“"Brief Description A game/interactive in teaching and learning is a form of tool used to make a lesson lively and vibrant. It takes away the stress out of the pupils as they are able to learn in a fun environment." (From A****'s proposal)
- "“"Brief Description Idea 1 (Appreciating style): A literary device game following consisting of mini-games for each literary device. For example: Simile: Player is a knight trying to save a princess from a castle guarded by a dragon..." (From V******'s proposal)
- "By the end of the 2 weeks, you should have at least 1 SLS lesson with your HTML 5 interactive, which you can share with in the community gallery with all teachers in SLS and assign to your students." (From the ETDtogo description)
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ." (From the bottom of the main page)
- "© 2019, Loo Kang Wee; Leow Deng Li; Victoria Chanel Lee. Released under a license." (From "Catch the odd rhyme!")
Conclusion:
The provided sources offer a glimpse into a targeted initiative by the ETD in Singapore to empower teachers to become creators of interactive digital learning resources for the SLS platform. The Teacher Work Attachment program provided a structured environment for teachers to develop their ideas using HTML5, with a strong emphasis on open educational resources and sharing within the educational community. The examples of projects undertaken by the selected teachers demonstrate the diverse applications of interactive games and simulations across different subjects, ultimately aiming to enhance student engagement and learning experiences within the national e-learning ecosystem.
Study Guide: EdTech Takeaways and Interactive Resources
Overview
This study guide is designed to help you review the provided material concerning the "20191029 -1111 Teacher Attachment 2019 ETDtogo: EdTech Takeaways" and related resources, particularly focusing on the development and sharing of interactive educational tools for the Singapore Student Learning Space (SLS).
Key Concepts and Themes
- Open Educational Resources (OER): Understanding the philosophy and availability of freely accessible educational materials.
- Student Learning Space (SLS): Recognizing the SLS as a platform for teachers to share and utilize interactive learning resources.
- Teacher Work Attachment (TWA): Comprehending the purpose, structure, and outcomes of the 2019 Teacher Work Attachment program.
- HTML5 Interactive Resources: Recognizing the focus on creating and utilizing interactive simulations and games built with HTML5.
- Remixing and Original Creation: Differentiating between adapting existing resources and developing entirely new ones.
- Community Sharing: Understanding the importance of teachers sharing their created resources within the SLS community gallery.
- Educational Technology (EdTech): Recognizing the role of technology in enhancing teaching and learning.
- Specific Examples of Interactive Resources: Familiarizing yourself with the types of games and simulations mentioned (e.g., rhyme games, alliteration exercises, science simulations).
- Collaboration and Mentorship: Understanding the support provided during the Teacher Work Attachment program.
Quiz
Answer the following questions in 2-3 sentences each.
- What was the primary goal of the "20191029 -1111 Teacher Attachment 2019 ETDtogo" program?
- What type of interactive resources were the teachers expected to create during the Teacher Work Attachment?
- Name at least two subject areas for which interactive resources were developed or remixed, according to the provided text.
- What is the significance of the Student Learning Space (SLS) in the context of the resources discussed?
- What was the duration of the Teacher Work Attachment program mentioned in the documents?
- Who were the three teachers specifically congratulated for their participation in the Teacher Work Attachment?
- What were some of the pre-TWA online activities suggested for participants to explore?
- Describe the process of embedding an interactive model into a webpage as shown in the examples.
- What was the purpose of the "lunch time sharing" event mentioned in one of the emails?
- According to the emails, what was the process for a shortlisted teacher to participate in the Teacher Work Attachment?
Quiz Answer Key
- The primary goal of the program was to help interested teachers design and code HTML5 simulations, interactives, or games that could be uploaded and used in SLS lessons. This aimed to enrich the learning experience for students and contribute to the SLS community gallery.
- The teachers were expected to create HTML5 interactive resources, including simulations and games. These resources were intended to be engaging and useful for teaching various subjects within the Student Learning Space.
- According to the text, interactive resources were developed or remixed for English Language (e.g., rhyme, alliteration, simile/metaphor games), Malay Language (vocabulary and grammar games), and Chemistry (balancing equations simulation).
- The Student Learning Space (SLS) serves as the platform where the HTML5 interactive resources created during the Teacher Work Attachment are intended to be uploaded, shared with other teachers, and assigned to students for learning.
- The Teacher Work Attachment program mentioned in the documents was a two-week program, running from October 29th to November 11th, 2019. Participants were expected to work on their projects during this period.
- The three teachers specifically congratulated for their participation in the Teacher Work Attachment were Z****, A****, and V******. Their simulations and games were anticipated to be added to the SLS community gallery.
- Some of the pre-TWA online activities suggested for participants included exploring a "Catch the apple game template," an "EJSS model unnamed" physics simulation, and a "Complimentary match protein" biology interactive. These were meant to provide inspiration and familiarize participants with interactive resources.
- Embedding an interactive model into a webpage, as shown in the examples, involves using an <iframe> HTML tag. This tag includes a src attribute that points to the web address of the interactive resource, along with width and height attributes to define its dimensions within the webpage.
- The purpose of the "lunch time sharing" event was to allow the three teachers who participated in the Teacher Work Attachment to share their experiences and the HTML5 interactives and games they developed or remixed with their colleagues.
- The process for a shortlisted teacher to participate involved the Educational Technology Division (ETD) seeking approval from the teacher's principal, after which the teacher would report to ETD for the two-week attachment to work on their project with mentorship.
Essay Format Questions
- Discuss the potential benefits for both teachers and students of incorporating HTML5 interactive resources, such as those developed during the Teacher Work Attachment, into the Student Learning Space (SLS).
- Analyze the role of open educational resources (OER) and initiatives like the Teacher Work Attachment in fostering innovation and collaboration within the educational technology landscape of Singapore.
- Compare and contrast the different types of interactive resources mentioned in the text (e.g., language games, science simulations), considering their potential impact on learning different subject areas.
- Evaluate the structure and goals of the 2019 Teacher Work Attachment program, considering its short-term outcomes (creation of resources) and potential long-term impact on teaching practices.
- Based on the provided materials, what can be inferred about the skills and support provided to teachers participating in the Teacher Work Attachment program, and how might these factors contribute to the success of such initiatives?
Glossary of Key Terms
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Student Learning Space (SLS): Singapore's national online learning platform that provides students with access to curriculum-aligned resources and tools, and enables teachers to create and share lessons.
- Teacher Work Attachment (TWA): A professional development opportunity for teachers to gain experience and skills in a specific area, in this case, the design and development of interactive educational resources.
- HTML5: The latest evolution of the standard markup language for creating web pages and web applications, known for its ability to support rich media and interactive content without the need for plugins.
- Interactive Resource: A digital learning tool that actively engages the user through activities, simulations, games, or other means, allowing for immediate feedback and personalized learning experiences.
- Simulation: A computer-based model of a real-world system or process, allowing users to manipulate variables and observe the outcomes for learning purposes.
- Game (in educational context): An activity with rules and often a goal, designed to be engaging and motivating while facilitating learning through play.
- Applet: A small application, often written in Java or other programming languages, that can be embedded in an HTML page to provide interactive functionality. (Note: The context here leans towards HTML5, which has largely replaced Java applets for web interactivity).
- Embed: To integrate an external digital object, such as a video, image, or interactive resource, into a webpage or other digital content.
- Alliteration: The occurrence of the same letter or sound at the beginning of adjacent or closely connected words.
- Rhyming Couplet: Two successive lines of verse forming a unit marked usually by rhythmic correspondence, identity of the last stressed vowel and of all speech sounds following it.
- Simile: A figure of speech involving the comparison of one thing with another thing of a different kind, used to make a description more emphatic or vivid (e.g., as brave as a lion).
- Metaphor: A figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable (e.g., the world is a stage).
- Cloze Passage: An exercise consisting of a piece of text with certain words removed, in which the participant has to replace the missing words.
- JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that makes web pages interactive.
- Open Source Physics (OSP): An initiative focused on creating and sharing open-source physics simulations and resources for education.
- ETD (Educational Technology Division): The division within the Ministry of Education (MOE) in Singapore responsible for leveraging technology to enhance education.
- MOE: Ministry of Education (Singapore).
Output 12 Nov 2019
- Find the odd rhyme and rhyming couplet Game remixed by V******
- Find the alliteration in the Interactive poem remixed by V******
Translations
Code Language Translator Run Credits
weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; Victoria Chanel Lee
- Find the alliteration in the Interactive poem with background of Castle by V******
Translations
Code Language Translator Run Credits
weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; Victoria Chanel Lee
- Shoot the simile and metaphor dragons an original game by V******
Translations
Code Language Translator Run Credits
weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; Victoria Chanel Lee
- Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti remixed by A****
- Malay Soccer Game to Learn Words Permainan Kata Berlawanan remixed by A****
- Malay Match the Correct Sentence Game Permainan Ayat Tanya remixed by A****
Translations
Code Language Translator Run Credits
weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; YPS Team; abbas Kutty
- Malay Shoot the Zombie Sentence Game Imbuhan remixed by A****
- Balancing Chemistry Equation JavaScript Simulation Applet HTML5 an original simulation by Z****
Apply here https://forms.gle/kceh1TEyF3QQMrhKA or https://go.gov.sg/etdwa19 closed!
Congratulations to Z**** , A**** and V****** .
I look forward to helping them make their simulations/games come alive so that it can be add into the vibrant SLS community gallery lessons.
ETDtogo: EdTech Takeaways | 2019-8 
Event:Teacher Work Attachment 2019 ( build simple HTML 5 interactive or games to be used in Student Learning Space, SLS)
Date: 29 Oct to 11 Nov (2 weeks)!
Time: 0800 to 1730
Mentor: Lawrence_wee@moe.gov.sg
for Who: looking for 3 teachers of any subject and teaching level
Topic: Any,
Ideas: need ideas? look for inspiration here
- https://sg.iwant2study.org/ospsg/index.php/events/883-20190219-sls-hackathon-etd-cpdd
- https://sg.iwant2study.org/ospsg/index.php/events/837-20181029-1109-teacher-work-attachment-to-moe-hq-etd
Skills: The more comfortable you are with computers, the easier it will be to mentor you to actualize your good and simple idea.
Pre-TWA online activities:
- https://sg.iwant2study.org/ospsg/index.php/interactive-resources/mother-tongue-languages/chinese/856-catchapplegametemplatev01 (recommended)
- https://sg.iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/01-kinematics/857-ejss-model-unnamed (optional)
- https://sg.iwant2study.org/ospsg/index.php/interactive-resources/biology/859-complimentarymatchproteinv2 (optional)
Submission: is through the google form above https://go.gov.sg/etdwa19. We will subsequently write to your Principal for approval if you are shortlisted.
Result: By the end of the 2 weeks, you should have at least 1 SLS lesson with your HTML 5 interactive, which you can share with in the community gallery with all teachers in SLS and assign to your students.
FAQ:
Question: I find the 10-day attachment a bit long. Can you give us a ‘crash course’? Maybe 5 days instead?
Email 1
Title: [For approval] Attachment of Z**** to Educational Technology Division 29 Oct - 11 Nov 2019
To: P/Guangyang Secondary School
Dear Mr Lim,
- ETD will be conducting an attachment for 3 interested teachers over 2 weeks from 29 Oct to 11 Nov 2019, to help them design and code a html5 simulation/interactive/game that can be uploaded in an SLS lesson.
MOE Educational Technology (MOE) email sent titled: ETDtogo: EdTech Takeaways | 2019-8
- Your teacher, Z****, has been shortlisted for this attachment based on the proposal appended below. Z**** has also indicated to us that he/she is available during the period.
“"Brief Description
In order to emphasise the importance of "conservation of mass" and "atoms cannot be destroyed or created", the first part of the simulation will show students how atoms in the reactants will rearrange themselves to form new products. The second part of the simulation will show students how to balance equations, using the following visuals: - pictorial representation of the number and types of atoms - stating the number and types of atoms found in both reactants and products. Students will have the option of selecting which visuals they wish to view while balancing the equations. Finally, there will be a game segment to test students' understanding.
interactive proposed layout sample: https://phet.colorado.edu/en/simulation/balancing-chemical-equations |
- If you are agreeable, Z**** will report to ETD (Technologies for Learning) for the 2 weeks from 0800h to 1730h, where we will work with him/her on the project. During this period, he/she will also have the chance to better understand the work we do in ETD. Z**** can be excused to return to school if there are any official matters that require his/her attention.
- At the end of the 2 weeks, he/she will produce one or more lessons with the interactive/simulation which will be shared with you and her/his colleagues through SLS. He/She can also record the hours spent on this attachment as part of professional development.
- We seek your approval for this attachment please. Please feel free to contact Lawrence Wee (cc’d) for any queries. To give a sense of the kind of interactive producible, this link shows the 7 interactives/games made in 2018 work attachment.
Email 2
Title: [For approval] Attachment of A**** to Educational Technology Division 29 Oct - 11 Nov 2019
To: P/Woodgrove Primary School
Dear Ms Ng,
- ETD will be conducting an attachment for 3 interested teachers over 2 weeks from 29 Oct to 11 Nov 2019, to help them design and code a html5 simulation/interactive/game that can be uploaded in an SLS lesson.
MOE Educational Technology (MOE) email sent titled: ETDtogo: EdTech Takeaways | 2019-8
- Your teacher, Abbas , has been shortlisted for this attachment based on the proposal appended below. A**** has also indicated to us that he/she is available during the period.
“"Brief Description
A game/interactive in teaching and learning is a form of tool used to make a lesson lively and vibrant. It takes away the stress out of the pupils as they are able to learn in a fun environment.
picture from http://www.funenglishgames.com/grammargames.html |
- If you are agreeable, A**** will report to ETD (Technologies for Learning) for the 2 weeks from 0800h to 1730h, where we will work with him/her on the project. During this period, he/she will also have the chance to better understand the work we do in ETD. A**** can be excused to return to school if there are any official matters that require his/her attention.
- At the end of the 2 weeks, he/she will produce one or more lessons with the interactive/simulation which will be shared with you and her/his colleagues through SLS. He/She can also record the hours spent on this attachment as part of professional development.
- We seek your approval for this attachment please. Please feel free to contact Lawrence Wee (cc’d) for any queries. To give a sense of the kind of interactive producible, this link shows the 7 interactives/games made in 2018 work attachment.
Email 3
Title: [For approval] Attachment of V****** to Educational Technology Division 29 Oct - 11 Nov 2019
To: P/Zhenghua Secondary School
Dear Mr Lin,
- ETD will be conducting an attachment for 3 interested teachers over 2 weeks from 29 Oct to 11 Nov 2019, to help them design and code a html5 simulation/interactive/game that can be uploaded in an SLS lesson.
MOE Educational Technology (MOE) email sent titled: ETDtogo: EdTech Takeaways | 2019-8
- Your teacher, V****** has been shortlisted for this attachment based on the proposal appended below. V****** has also indicated to us that he/she is available during the period.
“"Brief Description
Idea 1 (Appreciating style): A literary device game following consisting of mini-games for each literary device. For example: Simile: Player is a knight trying to save a princess from a castle guarded by a dragon. To replenish his arrows, he must answer the question about similes correctly. Rhyme: The castle is in bad shape and the walls are crumbling down. There will be 4 bricks falling down on the knight. To save himself, he must take his arrows and shoot down the word that DOES NOT rhyme. Alliteration: The knight has reached the door but it is locked. To find the combination key, he must find the different examples of alliteration in a key (shape poem in key shape).
screen from https://www.turtlediary.com/game/metaphor-and-simile.html |
- If you are agreeable, V****** will report to ETD (Technologies for Learning) for the 2 weeks from 0800h to 1730h, where we will work with him/her on the project. During this period, he/she will also have the chance to better understand the work we do in ETD. V****** can be excused to return to school if there are any official matters that require his/her attention.
- At the end of the 2 weeks, he/she will produce one or more lessons with the interactive/simulation which will be shared with you and her/his colleagues through SLS. He/She can also record the hours spent on this attachment as part of professional development.
- We seek your approval for this attachment please. Please feel free to contact Lawrence Wee (cc’d) for any queries. To give a sense of the kind of interactive producible, this link shows the 7 interactives/games made in 2018 work attachment.

Frequently Asked Questions about the Teacher Work Attachment and Resources
Q1: What was the primary goal of the Teacher Work Attachment (TWA) program highlighted in these sources?
The main objective of the Teacher Work Attachment (TWA) program, specifically the 2019 iteration (ETDtogo: EdTech Takeaways | 2019-8), was to equip teachers with the skills to design and develop simple HTML5-based interactive resources, simulations, or games that could be integrated into lessons on the Student Learning Space (SLS). This initiative aimed to enhance teaching and learning by providing engaging and interactive tools created by educators for educators.
Q2: Who were the intended participants of the TWA program, and what were the selection criteria?
The TWA program was open to three teachers from any subject and teaching level. The primary criterion for selection appears to have been the strength and feasibility of their proposals for interactive resources. While not explicitly stated, the program sought teachers who were comfortable with computers, as this would facilitate their learning and development of the HTML5 interactives under the mentorship provided.
Q3: What type of resources were the teachers expected to create during the TWA? Can you provide examples?
The teachers were expected to create HTML5-based interactive simulations, applets, or games suitable for use in SLS lessons. Examples of such resources created by participants (Z****, A****, and V******) and showcased in the sources include:
- A chemistry simulation focused on balancing equations by visually representing atoms and their rearrangement (Z****).
- Malay language learning games centered on vocabulary (synonyms and antonyms) and sentence structure (A****).
- English language arts mini-games focusing on literary devices like similes, rhymes, and alliteration, often within a game-like narrative (V******).
The sources also list numerous other examples of interactive resources, many developed during SLS Hackathons, demonstrating the broad range of possibilities, including math games, physics simulations, and language learning tools.
Q4: How was the TWA structured in terms of duration and mentorship?
The Teacher Work Attachment was a two-week (10-day) program running from October 29th to November 11th, 2019. During this period, the selected teachers worked in the Educational Technology Division (ETD) from 0800 to 1730 under the guidance of a mentor. The mentor for the 2019-8 TWA was Lawrence Wee. While the attachment was scheduled for two weeks, there was flexibility for teachers to return to their schools if their interactive resource was completed earlier, effectively allowing them to condense their time at ETD to approximately 5 days.
Q5: What was the anticipated outcome for the teachers and their schools after participating in the TWA?
The key outcome was that each participating teacher would develop at least one HTML5 interactive resource or game that could be integrated into an SLS lesson. This lesson, along with the interactive, would then be shared with other teachers in the SLS community gallery and could be assigned to the teacher's own students. Furthermore, the time spent on the attachment could be recognized as professional development hours. The schools also benefited by gaining teachers with enhanced EdTech skills and new interactive resources for their students.
Q6: How were the interactive resources developed during such initiatives made accessible to the wider teaching community?
The primary mechanism for sharing these resources was the Student Learning Space (SLS) community gallery. Once the teachers developed their HTML5 interactives and integrated them into lessons, these lessons were uploaded and made available for other educators to use and adapt for their own teaching purposes. The embed codes provided in the source also suggest that these resources could be embedded directly into webpages outside of the SLS environment, further broadening their potential reach.
Q7: Besides the TWA, what other initiatives were mentioned in the sources that promote the creation and sharing of educational technology resources?
The sources frequently mention "SLS Hackathons," which appear to be events focused on быстро creating and sharing educational resources for the Student Learning Space. These hackathons involved teams developing various interactive simulations and games across different subjects. The numerous examples listed from SLS Hackathons demonstrate a vibrant community contributing to the SLS resource library.
Q8: What is the significance of using open educational resources (OER) and open-source physics (OSP) in the context of these initiatives?
The mention of "Open Educational Resources / Open Source Physics @ Singapore" at the beginning of the document and the licensing information (Creative Commons Attribution-Share Alike 4.0 Singapore License) highlights the importance of OER and open-source principles. This approach encourages the free use, adaptation, and sharing of educational materials, fostering a collaborative environment where educators can build upon existing work. The use of the EasyJavaScriptSimulations Library, while having specific commercial use terms, also aligns with the idea of providing tools that enable the creation of interactive resources. The OER framework maximizes the impact and reach of the resources created during initiatives like the TWA and SLS Hackathons.