Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
![]() |
Credits
Wei Chiong Tan; Francisco Esquembre; Felix J. Garcia Clemente; Loo Kang Wee
Main Themes:
- Focus on Primary Math: Both sources explicitly state their target audience as primary school students learning foundational money counting skills. The titles clearly indicate this focus: "Counting Money using 10c, 20c, 50c and 1coinsforPrimaryMath"and"CountingMoneyusing5c,10c,20c,50cand1 coins for Primary Math JavaScript Simulation Applet HTML5".
- Use of Singaporean Currency: The resources specifically utilize the denominations of Singaporean coins: 5c, 10c, 20c, 50c, and 1.Thefirstsourceexcerpt,however,mentionsonly10c,20c,50c,and1 coins, suggesting a possible earlier or slightly different version or focus.
- Integration of Interactive Technology: The second source excerpt heavily emphasizes the use of a "JavaScript Simulation Applet HTML5". This highlights the incorporation of interactive technology to facilitate learning. The presence of an embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/math/ejss_model_Counting_Coins/Counting_Coins_Simulation.xhtml " frameborder="0"></iframe>) further underscores the digital and embeddable nature of this resource.
- Open Educational Resources (OER) and Open Source Physics (OSP): The second source is explicitly identified as part of the "Open Educational Resources / Open Source Physics @ Singapore" initiative. This signifies that the resource is intended to be freely accessible, reusable, and adaptable for educational purposes. The licensing information at the end of the document ("Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License") reinforces this.
- Play Pedagogy for Learning: The "Sample Learning Goals" section of the second source mentions the use of "play pedagogy" to help students "Count and write dollars and coins in decimal notation". This suggests a learning approach that incorporates game-like elements to make the learning process more engaging and effective for young learners.
- Resources for Teachers: The second source includes a dedicated section "For Teachers" with a link to a lesson editing platform (https://vle.learning.moe.edu.sg/mrv/community-gallery/lesson/edit/c029e2c7-b6be-49e6-bba3-aa557a8432c2/cover). This indicates that the resource is designed to be used by educators and potentially offers customization options.
- Availability of Additional Resources: The second source provides links to a research section, a video demonstration (https://youtu.be/hwarZpPDtTE), different versions of the simulation, and other related resources like a "matching game" and a blog post. This suggests a broader ecosystem of learning materials connected to this simulation.
- Credits and Collaboration: Both sources credit the same individuals: Wei Chiong Tan, Francisco Esquembre, Felix J. Garcia Clemente, and Loo Kang Wee. This indicates a collaborative effort in developing these resources. The second source also mentions the use of "EJS 6.1 BETA (201115)" for the first resource, likely referring to the Easy Java/JavaScript Simulations toolkit.
- Part of a Larger Collection of Interactive Resources: The extensive list of "breadcrumbs" and items under the main resource in the second source reveals that this money counting applet is part of a much larger collection of interactive HTML5 JavaScript applets covering various subjects, primarily science and mathematics, developed under the OER/OSP@Singapore initiative. This broader context suggests a rich environment for interactive learning.
Most Important Ideas and Facts:
- Targeted Curriculum: The resources are specifically designed for primary school mathematics, focusing on the practical skill of counting money.
- Currency Specificity: They utilize Singaporean currency denominations, making them relevant for educators and students in Singapore.
- Interactive Learning: The use of JavaScript simulations provides an engaging and potentially more effective way for students to learn about money counting through interaction. As stated in the sample learning goals, students will learn through "play pedagogy".
- Open Access and Sharing: Being OER and OSP resources, they are likely freely available for use, adaptation, and sharing, promoting wider access to educational materials. The Creative Commons license confirms this: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License".
- Support for Educators: Resources and links provided specifically for teachers suggest a focus on facilitating effective implementation in the classroom.
- Community and Collaboration: The consistent crediting of the same authors and the reference to the EJS toolkit highlight the collaborative nature of the development and the use of established open-source tools.
- Broader Educational Context: The money counting resource is situated within a larger collection of interactive simulations for various subjects, indicating a comprehensive approach to utilizing technology for learning.
Quotes from Original Sources:
- (Title of the first source): "Counting Money using 10c, 20c, 50c and \(1 coins for Primary Math"
- (Title of the second source): "Counting Money using 5c, 10c, 20c, 50c and \)1 coins for Primary Math JavaScript Simulation Applet HTML5"
- (Sample Learning Goals from the second source): "Students will learn to: Count and write dollars and coins in decimal notation using the play pedagogy."
- (Embed code from the second source): <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/math/ejss_model_Counting_Coins/Counting_Coins_Simulation.xhtml " frameborder="0"></iframe>
- (Licensing information from the second source): "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ."
Conclusion:
These sources highlight valuable open educational resources designed to teach primary school students how to count Singaporean money. The emphasis on interactive JavaScript simulations and play pedagogy suggests a modern and engaging approach to learning this fundamental mathematical skill. The resources are part of a larger OER/OSP initiative, indicating a commitment to providing free and accessible educational materials. The inclusion of resources and links for teachers further enhances their potential for effective classroom implementation.
Counting Money Study Guide
Key Concepts
- Singapore Currency: Familiarity with the 5c, 10c, 20c, 50c, and \(1 coins.
- Coin Values: Understanding the numerical value of each coin (e.g., 10c = 0.10 dollars).
- Counting Strategies: Methods for accurately counting collections of coins.
- Decimal Notation: Representing amounts of money in dollars and cents using decimal points (e.g., \)1.50).
- Play Pedagogy: Learning through interactive and engaging activities.
- Simulation Applets: Using digital tools to practice and visualize counting money.
- Open Educational Resources (OER): Freely accessible and reusable educational materials.
Quiz
Answer the following questions in 2-3 sentences each.
- What are the denominations of the coins specifically mentioned for counting in the provided sources?
- Explain the relationship between cents and dollars in decimal notation. Provide an example.
- According to one of the sources, what is the primary teaching approach suggested for learning to count money?
- What is the purpose of the JavaScript simulation applet mentioned in the second source?
- Who are the credited authors for the "Counting Money" resources provided?
- Where can teachers find additional resources related to the "Counting Money" lesson mentioned in the second source?
- What is the license under which the content of Open Educational Resources / Open Source Physics @ Singapore is released?
- Briefly describe one potential learning goal for students using the "Counting Money" resources.
- What does the acronym OER stand for, and why are the provided resources considered OER?
- Besides counting money, what other subjects or activities appear to be covered on the "Open Educational Resources / Open Source Physics @ Singapore" website based on the listed applets?
Quiz Answer Key
- The coins specifically mentioned for counting in the sources are 5c, 10c, 20c, 50c, and 1coins.Thefirstsourcefocuseson10c,20c,50c,and1 coins, while the second source includes the 5c coin.
- Cents are a fraction of a dollar, with 100 cents equaling one dollar. In decimal notation, the dollar amount is written before the decimal point, and the cent amount is written after, occupying the first two decimal places (e.g., 75 cents is \(0.75).
- One of the sources suggests using "play pedagogy" as the primary teaching approach. This implies that learning should be engaging and interactive, likely through activities and games.
- The purpose of the JavaScript simulation applet is to provide an interactive tool for students to practice counting money using the specified coins. This allows for hands-on learning in a digital environment.
- The credited authors for the "Counting Money" resources are Wei Chiong Tan, Francisco Esquembre, Felix J. Garcia Clemente, and Loo Kang Wee. They are listed as the creators in both provided sources.
- Teachers can find additional resources related to the "Counting Money" lesson at the provided link: https://vle.learning.moe.edu.sg/mrv/community-gallery/lesson/edit/c029e2c7-b6be-49e6-bba3-aa557a8432c2/cover. This link is specifically mentioned in the "For Teachers" section.
- The content of Open Educational Resources / Open Source Physics @ Singapore is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This allows for sharing and adaptation with appropriate attribution.
- A potential learning goal for students is to be able to count and write dollars and coins in decimal notation. This indicates an understanding of both the numerical values and the correct format for representing money.
- OER stands for Open Educational Resources. The provided resources are considered OER because they are freely accessible, often with open licenses like Creative Commons, allowing for use, adaptation, and sharing for educational purposes.
- Based on the listed applets, other subjects and activities covered on the website include shape building, physics concepts (like motion, energy, light, magnetism), chemistry (like bonding, states of matter), mathematics (like perimeter, area, addition), and even some language-based games.
Essay Format Questions
- Discuss the benefits of using interactive simulations, like the JavaScript applet mentioned, for teaching primary school students how to count money. Consider the principles of play pedagogy in your response.
- Analyze the importance of open educational resources (OER) in the context of primary mathematics education, using the "Counting Money" resources as a specific example.
- Compare and contrast the focus and scope of the two provided sources on teaching money counting. How do they complement each other?
- Evaluate the sample learning goal provided in the second source ("Count and write dollars and coins in decimal notation using the play pedagogy.") in terms of its clarity, measurability, and alignment with effective teaching practices.
- Based on the variety of resources listed on the "Open Educational Resources / Open Source Physics @ Singapore" website, discuss the potential interdisciplinary connections that could be made in primary education.
Glossary of Key Terms
- Decimal Notation: A way of writing numbers that includes a decimal point to separate the whole number part from the fractional part (e.g., \)1.25). In the context of money, it separates dollars from cents.
- Denomination: The value assigned to a coin or banknote (e.g., 10c, 50c, \(1 are different denominations).
- JavaScript Simulation Applet: A small, interactive program written in the JavaScript programming language that can run within a web page to simulate real-world scenarios or provide interactive learning experiences.
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Play Pedagogy: An educational approach that emphasizes learning through play, incorporating games, interactive activities, and exploration to make learning more engaging and effective, particularly for younger learners.
Sample Learning Goals
For Teachers
Research
[text]
Video
Version:
- https://iwant2study.org/lookangejss/math/ejss_model_Counting_Coins/ original simulation
- https://weelookang.blogspot.com/2021/06/counting-money-using-5c-10c-20c-50c-and.html
Other Resources
- https://www.physicslens.com/javascript-game-count-singapore-money/#comment-3743 by Seng Kwang
- https://www.flippity.net/mg.php?k=1x-wzh7bPHXYn34Moi7NTMTsDYo-vVFc3uo4tFaPbxCs matching game
Frequently Asked Questions: Primary Math Money Counting Resources
1. What is the primary focus of these resources?
These resources primarily focus on teaching primary school students how to count money using Singaporean coins (specifically 5c, 10c, 20c, 50c, and \)1) and how to represent these amounts in decimal notation. The goal is to make learning about money an engaging experience through interactive simulations and play-based pedagogy.
2. What types of learning activities are available in these resources?
The resources include interactive HTML5 JavaScript simulations that allow students to practice counting different combinations of coins and representing the total value. There are also mentions of a matching game and a game called "GameSalad Money Interactive," suggesting a variety of game-based learning activities to reinforce money counting skills.
3. Who are the creators and contributors of these resources?
The primary creators and contributors listed are Wei Chiong Tan, Francisco Esquembre, Felix J. Garcia Clemente, and Loo Kang Wee. Additionally, Theresa is mentioned for creating some of the interactive HTML5 JavaScript applets, and Seng Kwang contributed a resource related to counting Singaporean money.
4. Are these resources open educational resources (OER)?
Yes, these resources are explicitly identified as Open Educational Resources, hosted by Open Source Physics @ Singapore. They are released under a Creative Commons Attribution-Share Alike 4.0 Singapore License, which generally allows for free use, adaptation, and sharing, provided proper attribution is given and any adaptations are shared under a similar license.
5. What are some of the pedagogical approaches used in these resources?
The resources emphasize "play pedagogy," suggesting a learning-through-play approach to make the topic of counting money more enjoyable and accessible for young learners. The use of interactive simulations also supports active learning and allows students to experiment with different coin combinations.
6. Are these resources accessible online, and can they be embedded in other platforms?
Yes, the resources are accessible online, with links provided to the original simulations and blog posts. Furthermore, an embed code using an iframe is provided, indicating that the interactive simulation can be easily integrated into other webpages or learning management systems.
7. Are there any supplementary materials or resources available for teachers?
Yes, there is a specific link provided "For Teachers" which directs to a lesson editing page on the Singapore Ministry of Education's learning platform. This suggests that there are additional teacher resources, possibly including lesson plans or activity guides, available on that platform. There is also a research link provided, though its specific content isn't detailed.
8. Do these resources cover all denominations of Singaporean currency?
Based on the information provided, the resources specifically focus on the 5c, 10c, 20c, 50c, and $1 coins. There is no explicit mention of other denominations like notes or less common coins. The titles also reflect this focus on these specific coin values for primary math.