html5_content_20250422_030552Claude37andTraeGemini.zip html5_content_20250422_030552Claude37andTraeGemini/ |
🚀 Building a Fun Vocabulary Game with AI Assistance
Creating interactive learning tools like the Word Bank Builder vocabulary game might sound complex, but thanks to modern AI-powered environments, the journey from idea to engaging game is smoother than ever. In this post, we’ll walk you through how we developed and enhanced this game using cutting-edge tools such as Trae AI and powerful language models like Gemini 2.5 Pro.
html5_content_20250422_030552Claude37andTraeGemini.zip html5_content_20250422_030552Claude37andTraeGemini/ |
html5_content_20250422_030552Claude37andTraeGemini.zip html5_content_20250422_030552Claude37andTraeGemini/ |
html5_content_20250422_030552Claude37andTraeGemini.zip html5_content_20250422_030552Claude37andTraeGemini/ |
html5_content_20250422_030552Claude37andTraeGemini.zip html5_content_20250422_030552Claude37andTraeGemini/ |
💡 From Idea to Interactive Game: A Fast Start
The initial prototype came together in record time. With the help of an AI coding assistant, we simply described the intended gameplay — matching words with meanings, keeping score, managing difficulty levels — and got fully functional HTML, CSS, and JavaScript code generated almost instantly.
Here’s how we broke it down:
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Core Logic: Defined game rules, vocabulary pairs, and level progression.
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Structure: Created a clean HTML layout for the word bank, scoring area, and control buttons.
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Style: Applied CSS to ensure visual appeal and user-friendliness.
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Interactivity: Developed JavaScript functions to manage clicks, validate answers, update scores, and move across levels.
AI assistance helped convert a rough concept into a playable prototype rapidly and reliably.
🛠️ Enhancing the Game with Trae AI and Integrated Tools
Once the base game was live, the real magic began. Using Trae AI inside an agentic IDE, we began refining, debugging, and extending the game through natural language prompts.
🔧 Code Optimization
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Trae AI helped refactor functions, remove redundancies (like a duplicate in
script.js
), and tweak UI details (e.g., adjusting font colors for accessibility).
📊 Adding Learning Analytics We wanted the game to track learner behavior — correct/incorrect attempts and performance insights.
With a single prompt, Trae AI:
-
Modified
script.js
to log every user action. -
Injected a new
div
intoindex.html
to display analytics. -
Created a
displayAnalytics()
function to show results.html5_content_20250422_030552Claude37andTraeGemini.zip
html5_content_20250422_030552Claude37andTraeGemini/ -
Styled the analytics section via
styles.css
.
🔁 Smooth Iterations The process was highly interactive — like talking to a co-developer. If something didn’t work (“The analytics aren’t showing up”), we just asked Trae AI to debug or refine it on the spot.
🧠 Power Behind the Assistant: MCPs and Gemini 2.5 Pro
While we interacted with Trae AI directly, its capabilities were likely boosted behind the scenes by Multi-Capability Providers (MCPs) and state-of-the-art models like Gemini 2.5 Pro. These AI engines handle sophisticated code generation, comprehension, and enhancement tasks, enabling:
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Seamless parsing of complex requirements
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Contextual understanding of code logic
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Fast, intelligent suggestions and implementation
✅ Final Thoughts: AI as a Creative Collaborator
The development of the Word Bank Builder shows how AI-assisted development is revolutionizing the way we build educational games. What used to take days or weeks can now be done in hours — and with far fewer technical hurdles.
With tools like Trae AI, supported by powerful models like Gemini 2.5 Pro, educators and developers can now:
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Rapidly prototype interactive tools
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Implement sophisticated features using plain English
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Refine and debug collaboratively with AI
🎮 The result? More time spent on learning design, less on technical wrangling — and more joy for learners and creators alike.
Master Prompt Used.
Create a fun, colorful educational game using only HTML, CSS, and JavaScript, all within a single self-contained HTML file. The game should:
Based on this topic: { English Word Bank for 13 year old }
one image used |
- Focus on basic skills development through simple, enjoyable gameplay
- Use bright colors, simple animations, and positive reinforcement
- Text colors should be black for ease of reading and good contrast with background
- Include very simple rules and controls appropriate for young children
- Include clear scoring systems in integer values, do not use greater than 100, 1 to 10 is ideal, challenge progression, and meaningful feedback
- Include a data analytics at the end of the game that shows the activity log: for example question number: selection, marked correct ✅ and incorrect❌
- Feature intuitive controls and responsive design for smooth gameplay
Design simple, encouraging games that build confidence and foundational skills through play.
Sample Learning Goals
[text]
For Teachers
[SIMU_TEACHER]
Software Requirements
[SIMU_SWREQ]
Translation
[text]
Research
[text]
Video
[text]
Credits
[SIMU_CREDITS]
Version:
https://weelookang.blogspot.com/2025/04/word-bank-builder-building-fun.html
Other Resources
[text]