Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
![]() |
Credits
weelookang@gmail.com; Fu-Kwun Hwang; Felix J. Garcia-Clemente; Francisco (Paco) Esquembre
Apps
Source 1: "Clock Teaching Model for one hour"
- Authors: weelookang@gmail.com; Fu-Kwun Hwang; Felix J. Garcia-Clemente; Francisco (Paco) Esquembre
- License: CC-BY-NC-SA 2021
- Key Information: This source, described as a "Clock Teaching Model for one hour," suggests a specific pedagogical approach or tool designed to help young learners understand how to read an analog clock and tell time to the exact hour. The mention of being "Compiled with EJS 6.1 BETA (201115)" indicates it's likely an interactive simulation or model built using the Easy JavaScript Simulations (EJS) authoring tool. The CC-BY-NC-SA license indicates that the work can be shared and adapted for non-commercial purposes, provided attribution is given and any adaptations are shared under the same license.
Source 2: "Telling Time to one hour for Primary 1 only JavaScript HTML5 Applet Simulation Model - Open Educational Resources / Open Source Physics @ Singapore"
- Source: Open Educational Resources / Open Source Physics @ Singapore
- Authors (Credits): This email address is being protected from spambots. You need JavaScript enabled to view it. ; Fu-Kwun Hwang; Felix J. Garcia-Clemente; Francisco (Paco) Esquembre
- Format: JavaScript HTML5 Applet Simulation Model
- Target Audience: Primary 1 students (specifically mentioned multiple times)
- Key Features and Ideas:
- Interactive Simulation: This resource is explicitly identified as an interactive simulation model, likely accessible via a web browser or embeddable in web pages using the provided iframe code. This suggests a hands-on, exploratory learning experience for children.
- Simplified Visuals: The simulation defaults to a simplified view suitable for young learners: "The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old. The view is simple with just the hour ( BLUE) and minute (MAGENTA or easier to call it PINK?) hands." This focus on the hour and minute hands directly addresses the initial learning of telling time to the hour.
- Teaching Mode: A key feature is the "teaching mode" designed to address a common misconception: "The teaching mode is created to help children realize 6H55M is actually 6H55M and not 7H55M as the hour hand really points very closely to 7 for example." This highlights a deliberate pedagogical design to clarify the continuous movement of the hour hand and its relation to the minute hand.
- Non-Teaching Mode: The availability of a "non teaching mode" suggests that the simulation can also represent a more traditional analog clock display.
- Interactive Elements: The presence of "cross-hair circles on the hour, minute and second hands that automatically compute the respective positions" implies that users can interact with the clock hands, potentially to set a time or observe their movement.
- Pause for User Input: The simulation is designed to be paused for user interaction through a "drop-down menu to select various show/hide properties," indicating customizable visual elements.
- Hints ('words show'): A feature called "'words show' is also designed to help children realized the logic of the English language such as 'half past hour'." While the primary focus is "to one hour," this hints at potential extensions or related learning within the same platform, or perhaps this hint is always visible even when focusing on the hour.
- Addressing Misconceptions: The text explicitly mentions a potential learning difficulty: "some children may drag to 2H10M position on the clock face, thinking that it is 2H, so you need to watch out for that and address that learning difficulty." This demonstrates an awareness of common errors and suggests a need for teacher guidance even with the simulation.
- Reset Function: A "Reset the simulation" button allows users to return to the initial settings.
- Teacher Guidance: The "For Teachers" section provides valuable context and guidance on how to use the simulation effectively, including identifying learning goals and potential challenges.
- Accessibility: The mention of compatibility with "Android/iOS including handphones/Tablets/iPads" and "ChromeBook Laptops" highlights the accessibility of the resource across various devices.
- Related Resources: The page includes links to other online clock resources and games, suggesting a broader ecosystem of learning materials.
- Mirror and Apps: Links to a mirror site and mobile applications ("Clock Interactive for Kids") provide alternative ways to access the simulation.
Main Themes:
- Targeted Learning: Both resources are specifically designed for teaching young children (primarily Primary 1) how to tell time to the hour using an analog clock.
- Interactive and Visual Learning: The emphasis on a JavaScript HTML5 applet simulation model highlights the importance of interactive and visual elements in engaging young learners and facilitating understanding.
- Addressing Common Misconceptions: The "teaching mode" feature directly tackles a frequent difficulty children face in understanding the continuous movement of the hour hand.
- Teacher Support: The inclusion of information "For Teachers" in the second source underscores the need for teacher guidance and awareness of potential learning challenges even with interactive tools.
- Open Educational Resources: Both resources are presented under an open license (explicitly stated for the first and implied for the second as part of the OER @ Singapore initiative), promoting free access, use, and adaptation for non-commercial purposes.
- Technology Integration: The use of JavaScript and HTML5 signifies the use of modern web technologies to deliver educational content across various platforms.
Most Important Ideas and Facts:
- There exists a dedicated digital teaching tool specifically designed for Primary 1 students to learn how to tell time to the hour.
- The tool utilizes an interactive analog clock simulation with customizable features, including hiding the seconds hand for simplicity.
- A specific "teaching mode" is included to help students differentiate between times close to the hour (e.g., 6:55 vs. 7:00).
- The simulation is designed to be user-friendly and accessible on various devices.
- Teachers are provided with introductory information and awareness of potential student difficulties.
- The resources are openly licensed, allowing for non-commercial use and adaptation.
Quotes:
- (Source 2 - Introduction): "The teaching simulation starts running immediately showing the real world time. The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old. The view is simple with just the hour ( BLUE) and minute (MAGENTA or easier to call it PINK?) hands."
- (Source 2 - Teaching Mode): "The teaching mode is created to help children realize 6H55M is actually 6H55M and not 7H55M as the hour hand really points very closely to 7 for example."
- (Source 2 - Learning Difficulty): "some children may drag to 2H10M position on the clock face, thinking that it is 2H, so you need to watch out for that and address that learning difficulty."
Conclusion:
These two sources describe valuable open educational resources for teaching young children the foundational skill of telling time to the hour using an analog clock. The interactive nature of the simulation, coupled with specific pedagogical features addressing common learning challenges and guidance for educators, suggests a well-designed tool for primary mathematics education. The open licensing further enhances its potential for broad adoption and adaptation.
Telling Time Study Guide
Key Concepts:
- Analog Clock: Understanding the parts of an analog clock, including the hour hand, minute hand, and (sometimes) the second hand.
- Hour Hand: The shorter hand on the clock that indicates the hour. Its position also moves gradually between hour markers as the minutes pass.
- Minute Hand: The longer hand on the clock that indicates the minutes.
- Reading the Hour: Recognizing the position of the hour hand to determine the current hour.
- Reading the Minutes (to the hour): Understanding that each number on the analog clock face represents 5 minutes, and using the minute hand's position to determine the number of minutes past the hour.
- Telling Time to the Hour: Combining the reading of the hour and minute hands to state the time (e.g., 3 o'clock, 9 o'clock).
- Teaching Mode vs. Non-Teaching Mode: Recognizing the difference in how the hour hand is displayed in the simulation, with the teaching mode emphasizing that the hour is not yet the next full hour even when the minute hand is nearing the top.
- "Half Past Hour": Understanding this common phrase for 30 minutes past the hour.
- Potential Learning Difficulties: Being aware that young learners might misinterpret the hour hand's position when the minute hand is approaching the next hour.
- Interactive Clock Simulations: Recognizing the value of using digital tools for hands-on practice in learning to tell time.
Quiz:
- What are the two main hands on an analog clock used for telling time to the hour, and what does each hand indicate?
- Explain how the position of the minute hand helps you determine the number of minutes past the hour on an analog clock.
- Describe the primary difference between the "teaching mode" and the "non-teaching mode" in the provided clock simulation. Why is the teaching mode helpful for young learners?
- If the minute hand is pointing directly at the 6 on an analog clock, what common phrase is used to describe the time in relation to the hour?
- According to the text, what is a potential misunderstanding that children might have when learning to tell time using an analog clock, particularly related to the hour hand?
- What does it mean to tell time "to the hour"? Provide an example of a time told "to the hour."
- The provided text mentions a red hand on the clock. What does this hand typically indicate, and why is it hidden by default in the teaching simulation for primary school children?
- Explain why interactive clock simulations can be a valuable tool for teaching children how to tell time.
- Name at least one feature of the interactive clock simulation described in the text that is designed to help children understand the concept of time.
- What should teachers watch out for when children are using the interactive clock, specifically if a child drags the hands to a position like "2H10M"?
Answer Key:
- The two main hands are the hour hand (shorter) and the minute hand (longer). The hour hand indicates the current hour, while the minute hand indicates the number of minutes past the hour.
- Each number on the analog clock face represents 5 minutes. To find the minutes past the hour, you multiply the number the minute hand is pointing at by 5.
- In the teaching mode, the hour hand's position more accurately reflects that the current hour is not yet complete, even when the minute hand is close to the next hour. This helps children understand that, for example, at 6:55, it is still 6 o'clock and not yet 7 o'clock. The non-teaching mode shows the analog display as seen on most real clocks.
- If the minute hand is pointing directly at the 6, the common phrase used is "half past" the hour. This indicates that 30 minutes have passed since the beginning of the current hour.
- A potential misunderstanding is that children might think that when the minute hand is close to the 12 (indicating the next hour), the hour hand has already moved fully to the next hour, even if it hasn't. For instance, at 6:55, they might think it's 7 o'clock.
- Telling time "to the hour" means stating the time as a specific hour with zero minutes past it. An example is 3 o'clock or 9 o'clock.
- The red hand typically indicates the seconds. It is hidden by default in the teaching simulation to keep the view simple and less overwhelming for children aged 6 to 9 years old.
- Interactive clock simulations allow for hands-on manipulation of the clock hands, providing a visual and kinesthetic way for children to learn the relationship between the hands and the time. They can also offer different modes and hints to reinforce learning.
- One feature is the "teaching mode" which helps clarify the position of the hour hand as the minutes progress. Another is the "hints 'words show'" designed to help children understand the logic of phrases like "half past hour."
- Teachers should watch out for children who might drag the hands to a position like "2H10M" but incorrectly identify it as simply "2 o'clock," indicating a lack of understanding of how the minute hand represents minutes past the hour.
Essay Format Questions:
- Discuss the benefits of using interactive digital simulations, such as the one described in the text, for teaching young children fundamental concepts like telling time on an analog clock. Consider aspects like engagement, visualization, and addressing potential learning difficulties.
- Compare and contrast the "teaching mode" and the "non-teaching mode" of the clock simulation. Explain why the distinction between these modes is pedagogically relevant for primary school students learning to tell time.
- Based on the information provided, describe the key elements of an effective approach to teaching primary school children how to tell time to the hour using an analog clock. Consider potential challenges and strategies to overcome them.
- Analyze how the design features of the "Telling Time to one hour for Primary 1 only JavaScript HTML5 Applet Simulation Model" specifically cater to the learning needs and potential misunderstandings of children in the primary grades.
- The provided text lists various "Other Resources" related to telling time. Discuss the value of incorporating a variety of resources, both digital and non-digital, into a lesson plan aimed at teaching children how to tell time to the hour.
Glossary of Key Terms:
- Analog Clock: A type of clock that displays the time using moving hands on a circular face with hour and minute markings.
- Hour Hand: The shorter of the two main hands on an analog clock, indicating the current hour.
- Minute Hand: The longer of the two main hands on an analog clock, indicating the number of minutes past the hour.
- Simulation: A computer-based model that imitates a real-world system or process, often used for learning and experimentation.
- Interactive: Allowing for user input and providing a dynamic response, enabling active engagement.
- Pedagogical: Relating to teaching or education.
- Open Educational Resources (OER): Freely accessible and openly licensed educational materials that can be used, adapted, and shared.
- Applet: A small application, often written in Java or JavaScript, designed to run within another application (such as a web browser).
- HTML5: The latest version of the Hypertext Markup Language, used for structuring and presenting content on the World Wide Web, often supporting interactive elements.
https://play.google.com/store/apps/details?id=com.ionicframework.clockapp502881
https://itunes.apple.com/us/app/clock-interactive-for-kids/id1183636157?ls=1&mt=8
Sample Learning Goals
[text]
For Teachers
Introduction
The teaching simulation starts running immediately showing the real world time. The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old. The view is simple with just the hour ( BLUE) and minute (MAGENTA or easier to call it PINK?) hands. The interactive elements are shown as cross-hair circles on the hour, minute and second hands that automatically compute the respective positions.
The teaching mode is created to help children realize 6H55M is actually 6H55M and not 7H55M as the hour hand really points very closely to 7 for example.
The non teaching mode is also available which shows the analog display in most real clocks.
The simulation works best and need to be paused for user inputs via the drop-down menu to select various show/hide properties
The hints 'words show' is also designed to help children realized the logic of the English language such as 'half past hour'.
some children may drag to 2H10M position on the clock face, thinking that it is 2H, so you need to watch out for that and address that learning difficulty.
Reset the simulation will put it back to its original set.
Enjoy!
Rate the app and share what you think will help children learn. I will try to add new features if time permits :)
Research
[text]
Video
https://www.youtube.com/watch?v=0YQfcB7oclQ
Version:
- https://weelookang.blogspot.com/2021/08/sls-telling-time-to-one-and-half-hour.html
- http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=990.0 by Fu-Kwun Hwang orginal Java applet
Other Resources
- http://www.wmnet.org.uk/files/clock.swf
- http://resources.woodlands-junior.kent.sch.uk/maths/measures.htm
- https://www.geogebra.org/material/show/id/329 nice idea of using time as the unique identifier that help me think how to program this
- https://www.mathsisfun.com/time-clocks-analog-digital.html nice interactive clock
- https://mathsframe.co.uk/en/resources/resource/116/telling-the-time game
- https://apps.mathlearningcenter.org/math-clock/ drawing tool for clock
- https://app.quizalize.com/student/simple/ajq26422 game to read time by Ng Ee Noch
Frequently Asked Questions: Telling Time with the Clock Teaching Model
1. What is the primary purpose of the Clock Teaching Model? The Clock Teaching Model is designed as an interactive tool to help young children, specifically those in Primary 1 (ages 6-9), learn how to tell time to the hour. It aims to bridge the gap between analog clock visuals and the abstract concept of time, particularly focusing on understanding the positions of the hour and minute hands.
2. What are the key features of the teaching simulation? The simulation displays an analog clock with an hour (blue) and a minute (magenta/pink) hand. The seconds hand (red) is hidden by default to simplify the view for young learners. Interactive cross-hair circles are present on the hands, allowing users to explore their positions. A dedicated teaching mode helps children understand time notations like "6H55M" and recognize that the hour hand's proximity to the next hour doesn't mean it's that hour yet.
3. How does the "teaching mode" specifically aid in learning? The teaching mode is designed to address a common misconception where children might misinterpret the time when the minute hand is close to the top of the hour. For example, when the time is 6:55, the hour hand is very close to the '7'. The teaching mode emphasizes that it is still 6 o'clock and 55 minutes, not yet 7 o'clock. This helps children connect the hand positions to the correct time.
4. What is the difference between the "teaching mode" and the "non-teaching mode"? The "teaching mode," as described above, provides specific visual cues and emphasizes the relationship between the hand positions and the precise time. The "non-teaching mode" displays a more traditional analog clock representation, similar to what is found in most real-world clocks. This allows for practice in reading time once the foundational concepts are understood.
5. What interactive elements are available for users? Users can interact with the clock hands via cross-hair circles, likely allowing them to drag the hands to set different times. The simulation also features a drop-down menu to select various show/hide properties, allowing for customization of the displayed elements to suit the learning stage.
6. What are some common learning difficulties the simulation aims to address? One key difficulty addressed is the misinterpretation of the hour hand's position as the minute hand approaches the hour. The simulation also aims to prevent children from thinking a dragged hand position like "2H10M" solely represents "2H," highlighting the importance of both hour and minute hands in indicating the time.
7. Are there any supplementary learning aids included or referenced? Yes, the description mentions "hints 'words show'" designed to help children understand the logic of English language time-related phrases like "half past hour." Additionally, the page provides links to various other online resources, including interactive clocks, games, and explanations of telling time, suggesting a broader approach to learning this skill.
8. On what devices and platforms can this Clock Teaching Model be used? The model is developed using JavaScript and HTML5, making it accessible on a wide range of devices. These include Android/iOS smartphones and tablets (including iPads), ChromeBook laptops, and can be embedded in webpages using an iframe. This cross-platform compatibility ensures accessibility in various learning environments.
- Details
- Written by Loo Kang Wee
- Parent Category: measurement
- Category: 2. Time
- Hits: 3501