Translations
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Credits
weelookang@gmail.com; Fu-Kwun Hwang; Felix J. Garcia-Clemente; Francisco (Paco) Esquembre
Main Themes:
- Focus on Primary 1: Both resources explicitly state that the teaching model and simulation are designed specifically for Primary 1 students. This indicates a consideration for the cognitive abilities and learning needs of this age group.
- Interactive and Engaging Learning: The use of a JavaScript HTML5 applet emphasizes an interactive approach. The simulation allows students to manipulate the clock hands and observe the relationship between the hand positions and the time being represented. The inclusion of "Teaching Mode" and "Non teaching mode" suggests different levels of scaffolding and engagement.
- Addressing Common Misconceptions: The "Teaching Mode" is specifically designed to address a common difficulty where children might misinterpret the hour hand's position as it approaches the next hour (e.g., seeing 6:55 as 7:55). The simulation aims to help them understand that the hour hand moves gradually.
- Emphasis on Clockwise Movement: The instructions for teachers explicitly remind them to guide students to move the hands in a "clockwise direction! ( Right to Left )". This reinforces a fundamental aspect of understanding analog clocks.
- Use of Visual and Simplified Representation: The simulation starts with the seconds hand hidden ("The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old."). The hour hand is blue, and the minute hand is magenta (or pink), providing visual distinction for young learners. Interactive "cross-hair circles" on the hands allow for easy manipulation.
- Integration of Language: The mention of "hints 'words show'" indicates an effort to connect the visual representation of time on the clock with the verbal expressions of time, such as "'half past hour'".
- Teacher Guidance and Awareness of Learning Difficulties: The "For Teachers" section provides practical advice, such as starting with "Teaching Mode off" and "Random 30 min" and observing for potential misunderstandings, like students directly dragging to a position and misinterpreting it (e.g., 2H10M being thought of as just 2H).
- Open Educational Resource: The resource is presented under the "Open Educational Resources / Open Source Physics @ Singapore" initiative and licensed under CC-BY-NC-SA, promoting sharing and non-commercial use. The availability of the code and translations further supports this.
- Accessibility Across Devices: The JavaScript HTML5 applet is designed to be accessible on various devices, including desktops, laptops (like Chromebooks), and mobile devices (Android/iOS phones and tablets/iPads). This enhances its potential for widespread use in different learning environments.
- Availability of Additional Resources: The page provides links to other online clock resources, games, and simulations, suggesting a broader context for learning about time. A YouTube video is also linked.
Most Important Ideas and Facts:
- Target Audience: The primary focus is on teaching Primary 1 students to tell time to the half hour using an analog clock.
- Simulation Features:Two modes: "Teaching Mode" (to address hour hand interpretation) and "Non teaching mode" (for a more realistic display).
- Simplified visual representation with only hour (blue) and minute (magenta/pink) hands initially.
- Hidden red seconds hand for simplicity.
- Interactive cross-hair circles for manipulating the hands.
- Option for "hints 'words show'" to link visual and verbal time telling.
- A reset button to return to the original settings.
- Teaching Methodology: Teachers are advised to guide students in moving the hands clockwise and to be aware of common misconceptions. Using the "Random 30 min" setting in "Teaching Mode off" is suggested as a practice activity.
- Technical Details: The model is compiled with EJS 6.1 BETA and is a JavaScript HTML5 applet, making it embeddable in webpages via an iframe.
- Attribution and Licensing: The resource is attributed to weelookang@gmail.com, Fu-Kwun Hwang, Felix J. Garcia-Clemente, and Francisco (Paco) Esquembre, and licensed under CC-BY-NC-SA. The underlying EasyJavaScriptSimulations library has its own commercial use license.
Key Quotes:
- "Telling Time to one and half hour for Primary 1 only JavaScript HTML5 Applet Simulation Model" - This clearly defines the scope and target audience of the simulation.
- "Remember to move the hands in a clockwise direction! ( Right to Left )" - Instruction for teachers emphasizing the correct direction of hand movement.
- "The teaching mode is created to help children realize 6H55M is actually 6H55M and not 7H55M as the hour hand really points very closely to 7 for example." - Explains the specific purpose of the "Teaching Mode".
- "The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old." - Highlights a design choice for simplifying the interface for young learners.
- "The hints 'words show' is also designed to help children realized the logic of the English language, such as 'half past hour'." - Explains the integration of language cues.
Conclusion:
These resources provide a valuable, interactive tool for teaching Primary 1 students how to tell time to the half hour using an analog clock. The simulation's features are specifically designed to address the learning needs and potential difficulties of this age group. The emphasis on interactive engagement, clear visual representation, and teacher guidance makes this a potentially effective resource for early mathematics education. The open educational resource nature further enhances its accessibility and potential for wider adoption.
Telling Time to the Half Hour: A Study Guide
Key Concepts:
- Analog Clock: Understanding the parts of an analog clock, including the hour hand and the minute hand.
- Hour Hand: The shorter hand on the clock that indicates the hour. Its position moves slowly across the clock face.
- Minute Hand: The longer hand on the clock that indicates the minutes. Its position moves more quickly around the clock face.
- Clockwise Direction: The direction in which the hands of a typical analog clock move, from right to left (or numerically increasing).
- Half Hour: Representing 30 minutes past the hour.
- Teaching Mode: A setting in the simulation designed to help learners understand the relationship between the hour hand's position and the time, particularly around the half-hour mark.
- Non-Teaching Mode: A setting in the simulation that displays the analog clock as it typically appears.
- "Half Past": A common English language phrase used to indicate 30 minutes past the hour.
- Learning Difficulties: Potential misunderstandings children might have when learning to tell time, such as misinterpreting the hour hand's position near the next hour.
- Interactive Simulation: A digital tool that allows users to manipulate elements (like the clock hands) and observe the results.
Quiz:
- What are the two main hands on an analog clock, and what does each hand indicate?
- In which direction do the hands on an analog clock move? Why is it important for learners to move the hands in this direction when practicing on the simulation?
- What does it mean when the minute hand on an analog clock is pointing directly at the number 6? What is the common English phrase used to describe this time?
- Describe the purpose of the "Teaching Mode" in the clock simulation. How does it aim to help learners understand telling time?
- According to the source, what is one common mistake children might make when trying to set the time on an analog clock, and how might the simulation help address this?
- What is the function of the "Reset" button in the clock simulation?
- Besides the simulation itself, list two other types of resources mentioned in the text that can help with learning to tell time.
- Who are the creators and copyright holders of the "Clock Teaching Model for one and half hour"?
- For what age group is the "Telling Time to one and half hour for Primary 1 only" simulation specifically designed?
- What visual cues are used in the simulation to differentiate between the hour and minute hands?
Answer Key:
- The two main hands are the hour hand (shorter) and the minute hand (longer). The hour hand indicates the current hour, while the minute hand indicates the current minutes.
- The hands move in a clockwise direction (right to left). Moving the hands in this direction during practice reinforces the natural movement of time on a real analog clock.
- When the minute hand points directly at the number 6, it indicates 30 minutes past the hour, also known as "half past" the hour.
- The "Teaching Mode" helps children understand that when the minute hand is near the top of the clock but not at 12, the hour hand is closer to the current hour, even if it appears close to the next hour.
- One common mistake is dragging the hands to a position like 2H10M and thinking it is simply "2H." The simulation's feedback and the "hints 'words show'" feature can help learners realize the need to consider both hands.
- The "Reset" button returns the simulation to its original starting settings.
- Two other types of resources mentioned are online interactive clocks (like those on mathsisfun.com or mathsframe.co.uk) and telling-time games.
- The creators and copyright holders are weelookang@gmail.com, Fu-Kwun Hwang, Felix J. Garcia-Clemente, and Francisco (Paco) Esquembre.
- The simulation is specifically designed for Primary 1 students (children aged 6 to 9 years old).
- The hour hand is blue, and the minute hand is magenta (or pink). The seconds hand (which is hidden by default) is red.
Essay Format Questions:
- Discuss the benefits of using interactive simulations, like the one described in the source, for teaching young children how to tell time on an analog clock. Consider features such as the "Teaching Mode" and the ability for hands-on manipulation.
- Analyze the specific learning difficulties related to telling time to the half hour that are mentioned in the source material. How does the design of the simulation attempt to address these challenges?
- Compare and contrast the "Teaching Mode" and the "Non-Teaching Mode" of the clock simulation. In what situations might each mode be most beneficial for a student learning to tell time?
- The source mentions various "Sample Learning Goals" and resources for teachers. Based on the provided text, describe what you believe are the key objectives for Primary 1 students learning to tell time to the half hour, and how teachers can effectively utilize the simulation to achieve these goals.
- Evaluate the importance of understanding analog clocks in today's digital world. How can tools like this simulation help bridge the gap between analog and digital timekeeping for young learners?
Glossary of Key Terms:
- Analog Clock: A type of clock that displays time using moving hands on a circular face with hour and minute markings.
- Applet: A small application, often written in Java or JavaScript, that runs within another application, typically a web browser.
- Simulation: A computer-based model of a real-world system or process, designed to allow users to interact with and learn from it.
- Interactive: Allowing for two-way communication or manipulation between the user and the system. In this context, users can move the clock hands and observe the time.
- Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for use, adaptation, and sharing.
- Open Source: Software for which the original source code is made freely available and may be redistributed and modified.
- HTML5: The latest evolution of the standard that defines HTML, used for structuring and presenting content on the World Wide Web.
- JavaScript: A scripting language commonly used to make web pages interactive.
- Primary 1: Typically refers to the first year of primary education, often for children aged 6-7.
- Embed: To integrate content, such as a simulation, from one website into another
Apps
https://play.google.com/store/apps/details?id=com.ionicframework.clockapp502881
https://itunes.apple.com/us/app/clock-interactive-for-kids/id1183636157?ls=1&mt=8
Sample Learning Goals
[text]
For Teachers
Introduction
The teaching simulation starts running immediately, showing the real-world time. The seconds (RED) hand is hidden by default to make the view simple for children age 6 to 9 years old. The view is simple, with just the hour (BLUE) and minute (MAGENTA or easier to call it PINK?) hands. The interactive elements are shown as cross-hair circles on the hour, minute and second hands that automatically compute the respective positions.
The teaching mode is created to help children realize 6H55M is actually 6H55M and not 7H55M as the hour hand really points very closely to 7 for example.
The non teaching mode is also available, which shows the analogue display in most real clocks.
The simulation works best and need to be paused for user inputs via the drop-down menu to select various show/hide properties
The hints 'words show' is also designed to help children realized the logic of the English language, such as 'half past hour'.
Some children may drag to 2H10M position on the clock face, thinking that it is 2H, so you need to watch out for that and address that learning difficulty.
Reset the simulation will put it back to its original set.
Enjoy!
Rate the app and share what you think will help children learn. I will try to add new features if time permits :)
Research
[text]
Video
https://www.youtube.com/watch?v=0YQfcB7oclQ
Version:
- https://weelookang.blogspot.com/2021/08/sls-telling-time-to-one-and-half-hour.html
- http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=990.0 by Fu-Kwun Hwang original Java applet
Other Resources
- http://www.wmnet.org.uk/files/clock.swf
- http://resources.woodlands-junior.kent.sch.uk/maths/measures.htm
- https://www.geogebra.org/material/show/id/329 nice idea of using time as the unique identifier that help me think how to program this
- https://www.mathsisfun.com/time-clocks-analog-digital.html nice interactive clock
- https://mathsframe.co.uk/en/resources/resource/116/telling-the-time game
- https://apps.mathlearningcenter.org/math-clock/ drawing tool for clock
- https://www.education.com/game/stop-the-clock/ game to tell time to 5 mins
- https://deck.toys/decks/Qy34zJojd/2nd-Grade-Analog-Clocks
- https://app.quizalize.com/student/simple/ajq26422 game to read time by Ng Ee Noch
Frequently Asked Questions: Telling Time with the Clock Teaching Model
1. What is the primary purpose of the Clock Teaching Model?
The Clock Teaching Model is designed as an educational tool specifically for Primary 1 students (aged 6 to 9 years old) to learn how to tell time to the half-hour using an analogue clock. It aims to help children understand the relationship between the hour and minute hands and grasp concepts like "half past" the hour.
2. What are the key features of the interactive simulation?
The simulation features a simple analogue clock face with a blue hour hand and a magenta (or pink) minute hand. By default, the red seconds hand is hidden to avoid complexity for young learners. Interactive cross-hair circles are present on the hands, allowing users to drag and manipulate them to set specific times. The simulation also includes a "Teaching Mode" to clarify that times like 6:55 are close to the next hour but not yet the next hour. A "Non-Teaching Mode" displays a more traditional analogue clock. Hints, such as displaying the words "half past hour," are available to reinforce the language associated with telling time.
3. How can teachers utilize the "Teaching Mode"?
The "Teaching Mode" is specifically designed to address a common misconception where children might interpret a time like 6:55 as 7:55 because the hour hand is nearing the 7. By visualizing the precise position of the hour hand in relation to the minute hand, the teaching mode helps children understand the correct hour.
4. How does the simulation address potential learning difficulties?
The description highlights that some children might incorrectly set the clock to, for example, 2:10 when they intend to show 2 o'clock. Teachers are advised to be aware of this tendency and address this specific learning difficulty by emphasizing the movement and position of both hands.
5. What are the suggested steps for teachers to check student understanding using the simulation?
Teachers are advised to:
- Choose "Teaching Mode off" and "Random 30 min."
- Click "Play," which will announce a time.
- Have students move the hour hand first, followed by the minute hand, remembering to move them in a clockwise direction (right to left).
6. Is the simulation accessible on different devices?
Yes, the JavaScript HTML5 applet simulation model is designed to be accessible on various devices, including Android and iOS phones/tablets/iPads, and ChromeBook laptops. It can also be embedded into webpages using an iframe code provided.
7. Are there any related resources or apps mentioned that could further aid learning about time?
Yes, the description provides a list of various online resources, games, and interactive tools for learning about time, including links to other clock simulations, games focused on telling time to 5-minute intervals, and interactive clock drawing tools. Links to different versions of the applet and video tutorials are also included.
8. Who developed this Clock Teaching Model and under what license is it released?
The Clock Teaching Model was compiled with EJS 6.1 BETA and is credited to weelookang@gmail.com, Fu-Kwun Hwang, Felix J. Garcia-Clemente, and Francisco (Paco) Esquembre. It is released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, as indicated in the "Clock Teaching Model for one and half hour" document.
- Details
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- Category: 2. Time
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