Breadcrumbs

 

 https://sites.google.com/view/matholicism/home?authuser=0

a growing collection of geogebra stuff for O level Math.

https://weelookang.blogspot.com/2020/12/matholicism-by-chenhongming.html

Overview:

This briefing document summarizes the key aspects and content of the "Matholicism by chenhongming" webpage hosted under the "Open Educational Resources / Open Source Physics @ Singapore" initiative. The webpage serves as a collection of GeoGebra applets primarily designed for O Level Mathematics. It is a resource created and shared by chenhongming, aiming to provide interactive and visual tools to aid in the learning and understanding of mathematical concepts. The platform also hosts a wide variety of other educational resources, predominantly in physics and chemistry, developed by various contributors.

Main Themes and Important Ideas:

  1. Focus on O Level Mathematics: The core purpose of the "Matholicism" section is to provide resources specifically tailored for the O Level Mathematics curriculum in Singapore. This is explicitly stated: "a growing collection of geogebra stuff for O level Math." This indicates a targeted approach to meet the needs of students preparing for this particular examination.
  2. Use of GeoGebra Applets: The primary format of the mathematical resources is GeoGebra applets. GeoGebra is a dynamic mathematics software that allows for interactive exploration of mathematical concepts through geometry, algebra, calculus, and statistics. This suggests a pedagogical approach that emphasizes visual learning and hands-on experimentation.
  3. Integration within a Broader Open Educational Resources Platform: "Matholicism" is housed within a larger website dedicated to open educational resources, primarily in science and mathematics. This platform hosts a diverse range of interactive simulations, games, and tools developed by various educators. The breadcrumbs at the top of the page clearly show this context: "Home > Matholicism by chenhongming".
  4. Emphasis on Interactive Learning: The nature of GeoGebra applets and the numerous other interactive simulations listed on the broader platform (spanning topics from physics and chemistry to primary school math and even language learning) highlights a strong emphasis on active and interactive learning experiences. These tools likely allow students to manipulate variables, visualize abstract concepts, and receive immediate feedback, fostering deeper understanding.
  5. Community Contribution and Sharing: The platform features resources created by various individuals (e.g., Darren Z Tan, Grace Leong, Theresa, Lam MH, Boon Chien, etc.), indicating a collaborative effort within the educational community to develop and share open educational resources. This is further supported by mentions of "SLS Hackathon" projects, where educators develop interactive learning tools.
  6. Diverse Range of Topics and Subjects: While "Matholicism" focuses on mathematics, the broader platform encompasses a wide array of subjects and topics, including:
  • Physics: Energy stores and transfers, mass and spring systems, magnetism, simple harmonic motion, waves, optics, mechanics, etc.
  • Chemistry: Titration curves, ionic and covalent bonding, concentration, organic molecules, periodic trends, etc.
  • Mathematics (beyond O Level): Vectors, calculus (implied by GeoGebra capabilities), statistics (implied by GeoGebra capabilities), etc.
  • Primary School Math and Science: Basic arithmetic, area and perimeter, magnets, heat transfer, evaporation, food webs, etc.
  • Other Subjects: English language learning games, Malay language games, economics simulations, etc.
  1. Focus on Practical Application and Visualization: Many of the listed applets and simulations seem designed to help students visualize abstract concepts and understand their practical applications (e.g., "Elasticity of Rubber Bands for a hammock," "Beam Torque and Forces Simulation").
  2. Use of HTML5 and JavaScript: The mention of "HTML5 Applet Javascript" for a vast majority of the resources suggests a focus on creating web-based, platform-independent tools that can be easily accessed and used without the need for specific software installations.
  3. Recognition and Impact: The platform has received recognition, as indicated by the statement: "Recommended in Journal Paper as One of the Top Three Websites for COVID-19 virtual labs education." This highlights the value and relevance of the resources provided, especially in facilitating remote learning. The "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team" further underscores the quality and impact of the broader initiative.
  4. Licensing and Commercial Use: The platform explicitly states its licensing under the "Creative Commons Attribution-Share Alike 4.0 Singapore License" for the content. It also provides specific instructions for commercial use of the "EasyJavaScriptSimulations Library," directing users to read a separate license and contact the developers directly. This demonstrates a commitment to open access while also managing potential commercial applications of the underlying technology.

Key Quotes:

  • Regarding "Matholicism": "a growing collection of geogebra stuff for O level Math."
  • Context within the broader platform: The breadcrumbs clearly indicate the location of "Matholicism" within "Open Educational Resources / Open Source Physics @ Singapore."
  • Technology used: The frequent mention of "HTML5 Applet Javascript" for numerous resources.
  • Recognition of the platform: "Recommended in Journal Paper as One of the Top Three Websites for COVID-19 virtual labs education."
  • Licensing Information: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License . Separately, for commercial use of EasyJavaScriptSimulations Library, please read https://www.um.es/fem/EjsWiki/Main/EJSLicense and contact fem@um.es directly."

Conclusion:

"Matholicism by chenhongming" is a valuable component of a larger, dynamic open educational resources platform based in Singapore. It specifically targets O Level Mathematics through the use of interactive GeoGebra applets. The broader platform showcases a rich collection of simulations, games, and tools across various science and mathematics disciplines, developed and shared by a community of educators. The emphasis on interactive learning, practical application, and web-based accessibility makes these resources highly useful for both students and teachers. The platform's recognition and clear licensing terms further highlight its significance in the open education landscape

 

 

Matholicism Study Guide

Overview of the Source

The provided text is an excerpt from the "Matholicism by chenhongming" page hosted on the Open Educational Resources / Open Source Physics @ Singapore website. The page is described as a "growing collection of geogebra stuff for O level Math." The content consists primarily of a categorized list of interactive simulations and applets, mostly developed using JavaScript and HTML5. These resources cover a wide range of topics, seemingly geared towards secondary school mathematics and some science subjects. The page also includes links to related resources, information about open-source physics, and licensing details.

Key Themes and Topics

Based on the listed resources, the primary themes and topics include:

  • Mathematics (Secondary/O Level): This is the overarching theme, evident from the page title and description. Specific mathematical areas appear to include:
  • Geometry (Area, Perimeter, Circles, Tangrams, Trapezium)
  • Algebra (Addition Games, Target Math Addition Game)
  • Coordinate Geometry (Eight point compass Interactive)
  • Data Handling/Probability (Dice Throw)
  • Physics (Open Source): Many listed items relate to physics concepts, suggesting an interdisciplinary approach or resources hosted under the same platform:
  • Mechanics (Mass and Spring, SHM Bungee, Horizontal Spring Dynamics, Falling Basketball, Projectile Motion, Torque, Atwood Machine)
  • Magnetism and Electromagnetism (Suspended Magnet, Stacking Ring Magnets, Electromagnet, Magnetic Field Lines)
  • Waves (Wave in 1D, Standing & Longitudinal Waves)
  • Optics (Optics Bench, Polarizer Analyzer, Single Slit Diffraction)
  • Thermal Physics (Heat Transfer, Heat Loss and Gain, Kinetic Theory of Gases)
  • Fluids (Buoyancy)
  • Sound (Sound Analyzer)
  • Chemistry: Several simulations focus on chemical concepts:
  • Ionic and Covalent Bonding (Dot and Cross Diagrams)
  • Titration Curves
  • Organic Molecules
  • Periodic Trends
  • Mass Spectrometer
  • Stereochemistry
  • X-Ray Crystallography
  • Molecular Geometry
  • Balancing Chemical Equations
  • Electrolysis
  • Interactive Learning Tools: The emphasis is on using interactive simulations and applets (primarily GeoGebra, JavaScript, and HTML5) for educational purposes.
  • Open Educational Resources: The website is presented as a collection of open educational resources.
  • Software and Development: Mentions of GeoGebra, JavaScript, HTML5, Gemini Pro, Visual Studio Code, and the Easy JavaScript Simulations Toolkit indicate the technical foundation of these resources.
  • Educational Initiatives: References to hackathons, teacher attachments, and professional forums suggest a community and development aspect to the platform.
  • Primary School Content: Some resources are specifically designed for primary school levels (e.g., Area and Perimeter Move by Squares, P3/4 Math Addition Game).
  • Games for Learning: Several entries are explicitly described as games for various subjects and levels (e.g., Math Addition Game, Shoot the simile and metaphor dragons).

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the primary focus of the "Matholicism by chenhongming" collection, based on its description?
  2. What type of interactive content is predominantly used in this collection of educational resources? Provide two examples of technologies mentioned.
  3. Besides mathematics, identify at least two other subject areas for which interactive resources are available on this page.
  4. Give two specific examples of mathematical topics covered by the interactive applets listed on the page.
  5. What does the inclusion of terms like "Open Educational Resources" and the Creative Commons license suggest about the use of these materials?
  6. Based on the titles, describe the nature of some of the resources designed for primary school students. Provide one specific example.
  7. What evidence suggests that the platform is actively developed and involves a community of educators?
  8. Name two physics concepts for which interactive simulations are provided in this collection.
  9. Describe the focus of the chemistry-related applets mentioned in the excerpts. Provide one specific example.
  10. What are some of the software tools or platforms mentioned in connection with the creation or hosting of these interactive resources?

Quiz Answer Key

  1. The primary focus of the "Matholicism by chenhongming" collection is to provide a growing collection of interactive GeoGebra applets specifically designed for O level (likely secondary level) mathematics education in Singapore.
  2. The collection predominantly uses interactive simulations and applets created with technologies like JavaScript and HTML5 to engage students with mathematical and scientific concepts in a visual and hands-on manner.
  3. Besides mathematics, at least two other subject areas with interactive resources include physics (demonstrated by simulations of mechanics and electromagnetism) and chemistry (evident in applets covering bonding and molecular structures).
  4. Two specific examples of mathematical topics covered are geometry, through applets like "Area and Perimeter Move by Squares" and "Circle Plus Question" series, and basic arithmetic, as seen in the "P3/4 Math Addition Game."
  5. The inclusion of the term "Open Educational Resources" and the Creative Commons license indicates that these materials are likely freely available for educational use and adaptation, provided attribution and sharing under similar terms.
  6. The resources designed for primary school students often take the form of interactive games and simulations focused on foundational concepts, such as the "P3/4 Math Addition Game" or the "Area and Perimeter Move by Squares."
  7. Evidence of active development and community involvement includes references to "growing collection," dates on various entries, mentions of hackathons (e.g., "SLS Hackathon"), and teacher attachments related to educational technology.
  8. Two physics concepts with interactive simulations are simple harmonic motion (as seen in the "SHM Bungee" series) and magnetism (demonstrated by applets like "Suspended Magnet" and "Stacking Ring Magnets").
  9. The chemistry-related applets focus on visualizing fundamental concepts such as the formation of chemical bonds (e.g., "O level Chemical Ionic Bonding Dot and Cross Diagrams") and exploring the structure and properties of matter (e.g., "Organic molecules").
  10. Some of the software tools or platforms mentioned are GeoGebra (implied by the description), JavaScript, HTML5, Visual Studio Code, Google Gemini Pro, Trae.ai, DeepSeek-V2-0324, and the Easy JavaScript Simulations Toolkit (EjsWiki).

Essay Format Questions

  1. Discuss the potential benefits and challenges of using interactive simulations, like those found in the "Matholicism" collection, for teaching and learning mathematics and science at the secondary school level.
  2. Analyze the range of mathematical and scientific topics covered in the provided excerpts from the "Matholicism" page. What does this suggest about the creator's pedagogical goals?
  3. Examine the role of open educational resources (OER) in modern education, using the "Matholicism by chenhongming" collection as a case study. Consider the implications of the Creative Commons license.
  4. Based on the listed resources, discuss the apparent emphasis on technology and software tools (such as JavaScript, HTML5, and GeoGebra) in the development of educational materials within this context. Why might these tools be favored?
  5. Considering the various game-based learning resources listed (e.g., math addition games, sentence games), discuss the potential of gamification as a strategy to enhance student engagement and learning in mathematics and other subjects.

Glossary of Key Terms

  • O Level Math: Refers to the Ordinary Level mathematics examinations, typically taken at the secondary education level in Singapore and some other Commonwealth countries.
  • GeoGebra: A dynamic mathematics software that joins geometry, algebra, calculus and statistics, often used for creating interactive mathematical visualizations.
  • JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that makes web pages interactive.
  • HTML5: The latest evolution of the standard that defines HTML. It describes the structure of web pages and is often used with JavaScript and CSS to create interactive content.
  • Open Educational Resources (OER): Teaching, learning, and research materials that are in the public domain or released with an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
  • Applet: A small application, typically one that runs within another application, for example, a web browser. In this context, often refers to interactive simulations embedded in web pages.
  • Simulation: A computer program that models a real-world process or system, allowing users to interact with and explore different parameters and outcomes.
  • Interactive: Allowing for two-way communication between the user and the system, typically responding to user input.
  • Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific open license that allows others to distribute, remix, adapt, and build upon the work, even commercially, as long as they credit the original creator and license their new creations under identical terms.
  • Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming. In an educational context, often focused on developing innovative learning tools.

Frequently Asked Questions about "Matholicism" and Open Educational Resources @ Singapore

Q1: What is "Matholicism" and where can I find it? "Matholicism" is described as a growing collection of GeoGebra materials specifically designed for O-level mathematics. It is hosted on a Google Sites platform accessible via the link: https://sites.google.com/view/matholicism/home?authuser=0. A blog post announcing its availability can be found at https://weelookang.blogspot.com/2020/12/matholicism-by-chenhongming.html.

Q2: Besides "Matholicism," what other types of educational resources are available on the Open Educational Resources / Open Source Physics @ Singapore platform? This platform hosts a wide variety of open educational resources beyond mathematics, primarily focusing on physics and chemistry but also including some resources for primary school mathematics and other subjects. These resources include interactive JavaScript and HTML5 simulations, applets, games, and activities covering topics such as energy stores and transfers, mechanics (mass and spring, projectile motion), waves, electromagnetism, thermal physics, optics, atomic physics, chemical bonding, titrations, and even some resources for English language learning and computational thinking (like the EJSS Sim Web Editor).

Q3: What is the primary format of the interactive resources offered on this platform? The majority of the interactive resources are developed using JavaScript and HTML5, making them accessible through web browsers without the need for additional plugins. Many are described as "applets" or "simulations" and allow users to manipulate variables and observe the resulting changes in real-time.

Q4: Are these resources intended for a specific educational level or curriculum? While "Matholicism" is explicitly mentioned as being for O-level mathematics (typically upper secondary education in Singapore), the platform hosts resources suitable for a range of educational levels. There are materials designed for primary school science and mathematics, lower and upper secondary science (including O-level and A-level chemistry and physics), and even some resources relevant to introductory university-level physics concepts.

Q5: Who contributes to and maintains these open educational resources? The platform seems to be a collaborative effort, with contributions from various educators and developers. The "Matholicism" collection is attributed to chenhongming. Other resources are credited to individuals like Darren Z Tan, Grace Leong, Theresa, Lam MH, Luo Kangshun, Andy, Martin, Shen Baiyue, SK Koh, Raphael Yee, Boon Chien, Wolfgang Christian, Michael J. Lee, Francisco Esquembre, and Félix Jesús Garcia Clemente, among others, often associated with educational institutions or projects in Singapore.

Q6: Are these resources freely available for use and adaptation? Yes, the platform explicitly states that the contents are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This means that the resources can be freely used, shared, and adapted, provided that appropriate credit is given to the original creators and any derivative works are shared under the same or a compatible license. There is a separate note regarding commercial use of the Easy JavaScript Simulations (Ejs) Library, for which users are directed to read a specific license and contact the developers at the University of Murcia (um.es).

Q7: What are some examples of innovative uses or applications of these resources mentioned in the text? The text highlights several interesting applications and projects involving these resources. These include the use of AI in assessment (review of possibilities), the development of interactive e-assessment test items using open-source tools, hackathon events focused on creating educational simulations and games (SLS Hackathon), and even instances where phones are turned into scientific equipment, suggesting the versatility and potential of these interactive tools for engaging and hands-on learning experiences. The platform was also recommended in a journal paper as a top website for COVID-19 virtual lab education.

Q8: How can educators or learners find specific resources within this collection? The platform provides a few ways to navigate the resources. There is a breadcrumb navigation to indicate the user's location on the site. The main page for "Matholicism" and the associated blog post are linked. Additionally, there is a long list of individual resources with descriptive titles, which can be scanned for relevant topics. A section on "Popular Tags" suggests a tag-based categorization of some resources, allowing users to browse by keywords such as "Mathematics," "Physics," "Circles," "Area and Perimeter," etc.

 
0.5 1 1 1 1 1 1 1 1 1 1 Rating 0.50 (1 Vote)