Breadcrumbs

 

Main Theme: This webpage serves as a resource hub, primarily focused on the use of EdPuzzle for creating Inquiry Based Lessons (IBL). It also functions as a repository of various Open Educational Resources (OER), particularly interactive simulations and applets for science and mathematics education developed by Open Source Physics @ Singapore.

Key Ideas and Facts:

  1. Focus on EdPuzzle for IBL: The title itself, "E-Pedagogy Conference 'Be Puzzled' Crafting Inquiry Based Lessons (IBL) using EdPuzzle by Syed Ali," highlights the central theme. The conference (or resources related to it) emphasizes how EdPuzzle can be leveraged to design lessons that encourage student inquiry and active learning.
  2. EdPuzzle as an Interactive Video Tool: The webpage explicitly describes EdPuzzle's functionality:
  • "Note: Edpuzzle is pretty useful to create interactive videos with little quizzes and embedded notes integrated into the video watching experience"
  • It is further described as "an easy-to-use platform allowing you to engage every student, one video at a time."
  1. Free EdPuzzle Pro School License (Limited Time Offer): A significant piece of information is the sharing of a "lobang' for FREE Edpuzzle Pro School License for the next 6 months (expiring July 2021 - special GOOGLExCOVID offer from Edpuzzle)." This indicates a timely opportunity for educators to access premium features of EdPuzzle.
  2. Resource Repository: Beyond EdPuzzle, the webpage acts as a directory for a vast collection of OER, mainly in the form of HTML5 JavaScript simulation applets and interactive tools. These resources cover a wide range of subjects, including:
  • Physics: Mechanics (springs, pendulums, projectile motion), waves, magnetism, electromagnetism, optics, thermodynamics.
  • Chemistry: Ionic and covalent bonding, titration curves, organic molecules, periodic trends, mass spectrometry.
  • Mathematics: Geometry (area, perimeter, circles, trapezium), algebra (addition games), data handling.
  • Other Subjects: Biology (life cycles, food webs), economics (taxes, production possibility curve), English language (alliteration, simile/metaphor games), Malay language (vocabulary games, sentence structure), computer science (sorting algorithms).
  1. Emphasis on Interactive Learning: The sheer volume and nature of the listed resources (simulations, games, interactive applets) underscore a strong commitment to interactive and engaging pedagogical approaches. The resources often allow students to manipulate variables and observe the resulting changes, fostering deeper understanding through exploration.
  2. Attribution and Licensing: The footer clearly states that "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This promotes the sharing and adaptation of these resources, aligning with the principles of OER. It also clarifies the licensing terms for commercial use of the EasyJavaScriptSimulations Library.
  3. Recognition and Collaboration: Mentions like the "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team" highlight the recognition and credibility of the work being done. The numerous listed projects and resources often credit different individuals and teams, suggesting a collaborative environment for OER development.
  4. Connection to Educational Initiatives: The inclusion of "SLS Hackathon" projects indicates integration with Singapore's Student Learning Space (SLS) and efforts to encourage educators and students to create and utilize interactive resources within this national platform.
  5. Variety of Educational Levels: The resources appear to cater to a broad range of educational levels, indicated by tags like "Primary," "Secondary," and "Junior College," as well as specific mentions of PSLE (Primary School Leaving Examination) questions.

Quotes:

  • "Note: Edpuzzle is pretty useful to create interactive videos with little quizzes and embedded notes integrated into the video watching experience"
  • "Edpuzzle, an easy-to-use platform allowing you to engage every student, one video at a time"
  • "lobang' for FREE Edpuzzle Pro School License for the next 6 months (expiring July 2021 - special GOOGLExCOVID offer from Edpuzzle)"
  • "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License"

Potential Implications:

  • Educators can utilize the information about EdPuzzle to enhance their video-based lessons with interactive elements, potentially fostering deeper student engagement and formative assessment opportunities.
  • The extensive collection of OER provides a valuable resource bank for teachers looking for interactive simulations and applets to support inquiry-based learning in science, mathematics, and other subjects.
  • The Creative Commons license encourages the adaptation and sharing of these resources within the educational community.
  • The integration with platforms like SLS suggests a focus on leveraging technology to support national educational goals.

Further Considerations:

  • The information regarding the free EdPuzzle Pro license is time-sensitive (expired July 2021). However, the general information about EdPuzzle's utility remains relevant.
  • The sheer volume of resources might require users to spend time navigating and identifying materials most relevant to their specific needs.
  • While the resources are free to use and adapt under the Creative Commons license, users should familiarize themselves with the specific terms of the license.

This briefing document provides an overview of the main themes and important aspects presented in the provided webpage excerpt. It highlights the focus on EdPuzzle for inquiry-based learning and the rich collection of open educational resources available.

 

Study Guide: Inquiry-Based Learning with EdPuzzle

Overview

This study guide is designed to help you understand the concepts and resources related to crafting Inquiry-Based Lessons (IBL) using the EdPuzzle platform, as presented in the provided excerpt. The focus is on understanding EdPuzzle's capabilities within an educational context, particularly its use in creating interactive video lessons.

Key Concepts

  • Inquiry-Based Learning (IBL): An educational approach where learning is driven by student questions and investigations. Students explore a topic, conduct research, and construct their own understanding.
  • EdPuzzle: A web-based platform that allows educators to create interactive video lessons by embedding questions, notes, audio comments, and cuts directly into existing videos.
  • Interactive Video: Video content that actively engages the viewer through embedded elements like quizzes and notes, promoting active learning.
  • Open Educational Resources (OER): Freely accessible and openly licensed educational materials that can be used, adapted, and shared by educators and learners.

Review Questions

Short Answer Quiz

  1. What is the primary function of EdPuzzle as described in the excerpt?
  2. According to the text, what kind of interactive elements can be integrated into videos using EdPuzzle? Provide at least two examples.
  3. Who is mentioned as sharing a resource for a free EdPuzzle Pro School License, and what was the duration of this offer?
  4. Where can one find a good site to learn how to use EdPuzzle, according to Syed Ali?
  5. What type of learning activity is the focus of the "E-Pedagogy Conference 'Be Puzzled'" mentioned in the title?
  6. The excerpt mentions various JavaScript Simulation Applets. How might these relate to inquiry-based learning?
  7. Besides EdPuzzle, what other types of open educational resources or tools are referenced on the webpage? Give at least two examples.
  8. What does the acronym "SLS" likely stand for, given its frequent appearance before various learning resources?
  9. The webpage lists numerous "SLS Hackathon" projects. What does this suggest about the creation and sharing of educational resources?
  10. What licensing is mentioned for the contents of the "Open Educational Resources / Open Source Physics @ Singapore" website?

Essay Format Questions

  1. Discuss the potential benefits of using a platform like EdPuzzle to implement inquiry-based learning in a primary or secondary education setting. Consider student engagement, assessment, and personalized learning.
  2. Analyze how the various resources listed on the "Open Educational Resources / Open Source Physics @ Singapore" website could support inquiry-based learning across different subjects and grade levels. Provide specific examples.
  3. Explore the significance of Open Educational Resources (OER) in promoting innovation and accessibility in education, using the resources mentioned in the excerpt as a basis for your discussion.
  4. Consider the role of interactive simulations and applets in fostering student understanding and inquiry in STEM subjects. How might tools like EdPuzzle be used in conjunction with these simulations?
  5. Reflect on the "SLS Hackathon" projects. What do these initiatives suggest about the potential for educators to create and share their own digital learning resources?

Glossary of Key Terms

  • Applet: A small application, often written in Java or JavaScript, that runs within another application (like a web browser).
  • Embed: To integrate content, such as a video or interactive element, from one website or platform into another.
  • HTML5: The latest evolution of the standard markup language used for creating web pages, enabling multimedia and interactive content.
  • JavaScript: A programming language commonly used to add interactivity and dynamic effects to websites.
  • License: A legal agreement that specifies how a copyrighted work can be used, shared, and adapted.
  • Open Source: A philosophy and practice that promotes free access to a product's design and implementation details, usually applied to software.
  • Platform: A digital environment or system that provides a foundation for other applications and services.
  • Simulation: A computer program that models a real-world system or process, allowing users to interact with and observe its behavior.
  • Webinar: A seminar or presentation conducted over the internet, allowing for remote participation.
  • Widget: A small, self-contained application that can be embedded in a webpage or other digital environment to provide specific functionality.

Answer Key for Short Answer Quiz

  1. The primary function of EdPuzzle is to create interactive video lessons by embedding quizzes and notes into existing videos, enhancing the video watching experience for students.
  2. EdPuzzle allows educators to embed little quizzes and embedded notes into videos. The platform also enables the integration of audio comments and the ability to cut or trim video segments.
  3. Suhaimi shared a 'lobang' for a FREE Edpuzzle Pro School License for the next 6 months, expiring in July 2021, as part of a special GOOGLExCOVID offer.
  4. According to Syed Ali, a good site to check out how to use EdPuzzle is available at the provided Google Sites link: https://sites.google.com/view/edpuzzle-st-lt-conference/home?authuser=0.
  5. The "E-Pedagogy Conference 'Be Puzzled'" focuses on crafting Inquiry Based Lessons (IBL) using the EdPuzzle platform.
  6. These JavaScript Simulation Applets, covering various scientific and mathematical concepts, can be used as interactive tools for students to explore phenomena, test hypotheses, and deepen their understanding through active engagement, aligning with inquiry-based learning principles.
  7. Besides EdPuzzle, the webpage references numerous JavaScript Simulation Applets for various subjects, HTML5 games for learning, and platforms like Scratch and GameSalad for creating interactive content.
  8. Given the context of educational resources and hackathon projects, "SLS" likely stands for Student Learning Space, a platform or initiative related to educational technology.
  9. The numerous "SLS Hackathon" projects suggest a collaborative and community-driven approach to creating and sharing digital learning resources by educators, fostering innovation and the development of diverse educational materials.
  10. The contents of the "Open Educational Resources / Open Source Physics @ Singapore" website are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License.

Update 20210204 from suhaimi

Just sharing a 'lobang' for FREE Edpuzzle Pro School License for the next 6 months (expiring July 2021 - special GOOGLExCOVID offer from Edpuzzle)
https://go.edpuzzle.com/Edpuzzle-Google-Help-Schools.html

Note: Edpuzzle is pretty useful to create interactive videos with little quizzes and embedded notes integrated into the video watching experience

 

 

https://sites.google.com/view/edpuzzle-st-lt-conference/home?authuser=0 by Syed Ali

 A good site to check out how to use Edpuzzle, an easy-to-use platform allowing you to engage every student, one video at a time

E-puzzle 

 

 

Version:

https://weelookang.blogspot.com/2021/01/edpuzzle-interactive-video-with-quiz.html

Other Resources

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Frequently Asked Questions about EdPuzzle and Inquiry-Based Learning (IBL)

1. What is EdPuzzle and what are its primary features for educators?

EdPuzzle is a user-friendly online platform designed for creating interactive video lessons. Its primary features include the ability to embed questions (multiple-choice, open-ended), add notes, and integrate audio comments directly into existing videos from platforms like YouTube or teacher-uploaded content. This interactivity aims to enhance student engagement and provide teachers with insights into student understanding through the responses collected.

2. How can EdPuzzle be utilized to craft Inquiry-Based Learning (IBL) lessons?

EdPuzzle facilitates IBL by allowing teachers to embed thought-provoking questions at strategic points within a video. These questions can be designed to encourage students to observe, predict, hypothesize, and reflect on the content presented. By pausing the video and prompting inquiry, EdPuzzle helps students actively construct their own understanding rather than passively receiving information. This approach aligns with the core principles of IBL, where student curiosity drives the learning process.

3. What is the "Be Puzzled" approach to lesson design, and how does EdPuzzle support it?

The "Be Puzzled" approach, as suggested in the conference title, likely emphasizes starting lessons with a puzzling phenomenon or question to spark student interest and drive their inquiry. EdPuzzle supports this by allowing teachers to present the puzzling element in a video format and immediately follow it with questions that encourage students to think critically about what they've just seen, fostering a sense of curiosity and a need to investigate further.

4. Is EdPuzzle a free tool for educators?

The excerpt mentions a "FREE Edpuzzle Pro School License" offered for a limited time. This suggests that while there might be a free version with basic functionalities, a more comprehensive "Pro" version exists, potentially with advanced features. Educators should check the EdPuzzle website for the most up-to-date information on pricing and available plans. The mention of a specific promotional offer indicates that free access to premium features may be temporary.

5. What are the benefits of using interactive videos with embedded quizzes and notes in education?

Interactive videos with embedded quizzes and notes, like those created with EdPuzzle, offer several pedagogical benefits. They can increase student engagement by breaking up passive viewing with active tasks. Quizzes allow for immediate formative assessment, providing students with instant feedback and teachers with data on student comprehension. Embedded notes can provide additional context, highlight key information, or pose guiding questions, all within the flow of the video.

6. What types of educational resources are highlighted on the "Open Educational Resources / Open Source Physics @ Singapore" platform?

The platform features a wide array of open educational resources, particularly focusing on interactive simulations and applets for science and mathematics education. Examples include simulations for physics concepts like mechanics, waves, and electromagnetism, as well as chemistry topics like bonding and molecular geometry. There are also resources for mathematics, primary school games, and even tools for language learning. The emphasis is on using interactive technology to enhance learning.

7. How does the platform promote open educational resources and open source physics?

The platform explicitly identifies itself as "Open Educational Resources / Open Source Physics @ Singapore." This is reflected in the wide availability of freely accessible interactive simulations, applets, and other learning materials. The mention of the Easy JavaScript Simulations Toolkit and Open Source Physics further underscores a commitment to providing educators with tools and resources that can be used, adapted, and shared freely, promoting a collaborative approach to educational content creation.

8. Beyond EdPuzzle, what other types of interactive tools and resources are emphasized by Syed Ali and the platform?

Syed Ali and the platform showcase a broad range of interactive tools and resources, including numerous HTML5 JavaScript simulation applets covering various topics in physics, chemistry, and mathematics. These simulations allow students to manipulate variables and observe the resulting changes, fostering deeper conceptual understanding. The platform also features interactive games, formative assessment tools, and links to other open educational resource repositories, highlighting a commitment to diverse and engaging pedagogical approaches beyond just interactive videos.