Breadcrumbs

 

Overview:

This document provides a briefing on the information presented within a webpage from the Open Educational Resources / Open Source Physics @ Singapore (OER/OSP@SG) website. The page focuses on the process of generating EPUB files, specifically interactive textbooks, from Easy Java/JavaScript Simulations (EJSS) files. While the core content is limited, the surrounding information and linked resources offer insights into the broader activities and resources available on the OER/OSP@SG platform.

Main Themes and Important Ideas/Facts:

  1. Generating Interactive EPUB Textbooks from EJSS: The primary focus of the linked section is on how to convert EJSS files into interactive EPUB files suitable for use as digital textbooks. A YouTube video (https://m.youtube.com/watch?v=u24c8uorkgo) is provided as the "How to" guide for this process. This highlights the platform's commitment to creating interactive educational resources in accessible formats.
  2. Outputs and Availability of EPUB Files: The page showcases examples of EPUB files generated from EJSS simulations, specifically for topics in Newtonian Mechanics ("gravity") and Oscillations ("shm"). For each topic, the following output formats are listed:
  • .epub files with updated simulations and controls.
  • Google Book versions (with potential upload delays).
  • iBook versions (with geographical restrictions and update frequency issues).
  1. For the "gravity" EPUB, it is explicitly mentioned that the "20170803gravity.epub updated with better simulations" is available. Similarly, the "shm" EPUB "20170720shm.epub updated with better controls, dropdown menu".
  2. The platform acknowledges limitations with certain distribution channels like iBooks due to regional restrictions ("require any of the 51 countries supported by ibook, excluding Singapore iTunes account") and update difficulties ("not updated frequently as it requires US store account"). This suggests an awareness of the challenges in deploying educational resources across different platforms and regions.
  3. Rich Ecosystem of Interactive Educational Resources: While the focus is on EPUB generation, the webpage itself is nested within a broader structure showcasing a wide array of interactive resources developed and hosted by OER/OSP@SG. The extensive list of links in the main body demonstrates the diverse range of topics and formats available, including:
  • JavaScript HTML5 applets and simulations for various subjects (Mathematics, Physics, Chemistry, Biology, etc.) and grade levels (Primary to A Level).
  • Interactive games for learning (e.g., card matching games, board games, language learning games).
  • Virtual labs and simulators for scientific experiments (e.g., Volume of Water Simulator, Transpiration Virtual Lab).
  • Tools and templates for creating interactive content (e.g., Customisable Digital Board Game Template).
  • Projects and initiatives related to educational technology and open educational resources (e.g., "Revolutionizing Web Simulation Deployment," "Building the Singapore Young Physicists' Tournament (SYPT) Team Assignment Web App").
  • Integration with learning management systems like the Student Learning Space (SLS) in Singapore.
  • Use of emerging technologies like AI (e.g., Gemini Pro) in creating interactive learning experiences.
  1. Community and Recognition: The page implicitly highlights the collaborative nature of the OER/OSP@SG initiative through the mention of various contributors (e.g., Theresa, Darren Z Tan, Grace Leong, Martin, Raphael Yee) and the inclusion of events like the "Teachers' Conference and ExCEL Fest," "SLS Hackathon," and workshops. Furthermore, the mention of the "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team" underscores the recognition and impact of the broader Open Source Physics project to which OER/OSP@SG contributes.
  2. Licensing and Usage: The footer clearly states that "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This emphasizes the commitment to open educational resources and encourages sharing and adaptation with appropriate attribution. It also provides specific licensing information and contact details for commercial use of the EasyJavaScriptSimulations Library.
  3. Popular Tags: The list of "Popular Tags" provides a quick overview of frequently accessed topics and themes within the OER/OSP@SG platform, including "Moodle Data," "AI generated," various science topics (e.g., "Metals," "Kinetic Model," "Newtonian Mechanics"), "Mathematics," "Physical Education," and names of contributors like "Boon Chien."

Quotes:

  • (Regarding the gravity EPUB): "20170803gravity.epub updated with better simulations"
  • (Regarding the SHM EPUB): "20170720shm.epub updated with better controls, dropdown menu"
  • (Limitation of iBook availability): "require any of the 51 countries supported by ibook, excluding Singapore iTunes account"
  • (Limitation of iBook update frequency): "not updated frequently as it requires US store account"
  • (Licensing Information): "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License"
  • (Award Recognition): "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team"

Conclusion:

The webpage, while specifically mentioning the generation of EPUB files from EJSS, serves as a gateway to a vast collection of interactive educational resources developed and curated by the Open Educational Resources / Open Source Physics @ Singapore initiative. The platform demonstrates a commitment to providing engaging learning materials in accessible formats, utilizing simulations, games, and virtual labs across various subjects. The emphasis on open licensing, community collaboration, and recognition through awards highlights the significant contribution of OER/OSP@SG to the field of educational technology and open education. The challenges acknowledged regarding the distribution of EPUBs on certain platforms indicate an ongoing effort to optimize the accessibility and reach of these valuable resources.

 

Study Guide: Generating Interactive Textbooks with EJSS

Overview

This study guide is designed to help you understand the process of generating interactive textbooks in EPUB format using EJSS (Easy JavaScript Simulations) files, based on the provided source material from Open Educational Resources / Open Source Physics @ Singapore. The material primarily focuses on the availability of resources and examples of interactive simulations rather than a detailed technical guide for EPUB generation.

Key Concepts

  • EJSS (Easy JavaScript Simulations): A toolkit for creating interactive science and mathematics simulations using Java and JavaScript.
  • EPUB: An open standard file format for digital books, designed for reflowable text.
  • Interactive Textbook: A digital textbook that includes interactive elements like simulations, quizzes, and multimedia.
  • Open Educational Resources (OER): Educational materials that are freely available for use, adaptation, and sharing.
  • HTML5: The latest evolution of the standard that defines HTML. It supports multimedia and interactive content.
  • JavaScript: A programming language commonly used to add interactivity to websites and web applications.
  • Simulation Applets: Small, interactive programs that simulate real-world phenomena.
  • Digital Library: An online collection of digital resources.
  • Mirror Site: A duplicate of a website or collection of files hosted on a different server.

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the primary function of EJSS as suggested by the context of the source material?
  2. What file format is the target output for interactive textbooks mentioned in the main title of the resource?
  3. Besides the listed EPUB files, what other formats or platforms are mentioned as outputs for these interactive resources?
  4. What does OER stand for, and what is a key characteristic of these types of resources based on the source?
  5. What are simulation applets, and what programming languages are they often associated with in this context?
  6. The source lists various interactive resources. Can you give two examples of subject areas (other than physics) for which these resources are available?
  7. What is the significance of mentioning platforms like Google Books and iBooks in relation to the generated EPUB files?
  8. The source refers to "updated" EPUB files. What kind of improvements are specifically mentioned for these updates?
  9. The page lists numerous seemingly unrelated interactive applets. What is the overarching theme or project that likely connects these diverse resources?
  10. What does the licensing information at the end of the page indicate about the use and distribution of the content on this website?

Answer Key

  1. Based on the title and the examples provided, the primary function of EJSS is to serve as a foundation for creating interactive simulations that can then be used to generate interactive textbook files in EPUB format. It facilitates the development of dynamic learning materials.
  2. The main title explicitly states that the goal is to generate interactive textbooks in the EPUB file format from EJSS files, indicating EPUB as the desired output for these digital books.
  3. Besides EPUB files, the source mentions Google Books and iBooks as platforms where these interactive resources can be found, suggesting these as alternative formats or distribution channels.
  4. OER stands for Open Educational Resources. A key characteristic is that these materials are freely available, as indicated by the title of the website and the Creative Commons license mentioned at the end.
  5. Simulation applets are small, interactive programs, often built with JavaScript and sometimes leveraging Java through the EJSS toolkit, that allow users to explore and manipulate virtual models of various concepts.
  6. Based on the listed applets, interactive resources are available for subjects like Mathematics (e.g., Guard's Riddle, Counting Money, Perimeter and Area) and Science (e.g., Volume of Water Simulator, Transpiration Lab, Newton's Law of Motion).
  7. Mentioning Google Books and iBooks indicates the intention to make these interactive textbooks accessible through popular digital book platforms, broadening their reach to a wider audience familiar with these ecosystems.
  8. The updated EPUB files are mentioned as having better simulations and better controls, dropdown menu, suggesting improvements to the interactive elements and user interface of the digital textbooks.
  9. The overarching theme connecting these diverse resources is likely the Open Educational Resources / Open Source Physics @ Singapore project, which aims to create and share a wide range of interactive learning tools across different subjects.
  10. The Creative Commons Attribution-Share Alike 4.0 Singapore License indicates that the content can be used, adapted, and shared, provided that attribution is given to the original creators and any derivative works are shared under the same license.

Essay Format Questions

  1. Discuss the potential benefits and challenges of using interactive simulations, created with tools like EJSS, in educational resources compared to traditional static textbooks.
  2. Based on the examples provided, analyze the range and types of interactive elements that can be incorporated into digital learning materials developed under the Open Educational Resources / Open Source Physics @ Singapore initiative.
  3. Explore the significance of generating EPUB files from EJSS resources for the accessibility and dissemination of open educational materials. Consider the advantages of the EPUB format in an educational context.
  4. The source material lists a wide variety of interactive applets and tools. Analyze how these resources reflect the goals and priorities of open educational resource development and sharing.
  5. Considering the platforms mentioned (EPUB, Google Books, iBooks), discuss the potential impact of making interactive science and mathematics resources available through these channels on student engagement and learning.

Glossary of Key Terms

  • Applet: A small application, often written in Java or JavaScript, designed to be run within another application (like a web browser) or environment.
  • Creative Commons License: A type of public copyright license that enables the free distribution of an otherwise copyrighted work. It is used when the content creator wants to give others the right to share, use, and build upon their work.
  • Digital Library: An online collection of digital objects (such as text, audio, video, images) that are available electronically.
  • HTML5: The fifth and latest major version of the Hypertext Markup Language, used for structuring and presenting content on the World Wide Web. It includes features for multimedia and interactive elements.
  • Interactive Resource: A learning material that allows the user to actively engage with the content, often through simulations, quizzes, or other interactive elements.
  • JavaScript: A high-level, often just-in-time compiled, and multi-paradigm programming language that is commonly used to make web pages interactive.
  • Open Educational Resources (OER): Teaching, learning, and research materials that are in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
  • EPUB: An open, vendor-neutral, XML-based e-book file format for reflowable digital books and publications. The term is short for electronic publication.
  • EJSS (Easy JavaScript Simulations): A free authoring and modeling tool that allows educators and students to create interactive simulations using Java and JavaScript, primarily for science and mathematics.
  • Simulation: The imitation of the operation of a real-world process or system over time. In education, simulations allow learners to experiment and observe outcomes in a virtual environment.

https://m.youtube.com/watch?v=u24c8uorkgo

 

Outputs

https://sg.iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/153-epub3-gravity 

  1. 20170803gravity.epub updated with better simulations
  2. Google book version
  3. iBook (require any of the 51 countries supported by ibook, excluding Singapore iTunes account, please use the Digital Library copy link above )

 

https://sg.iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/09-oscillations/154-epub3-shm

  1. 20170720shm.epub updated with better controls, dropdown menu 
  2. Google book (not so latest, takes a day to upload) version,
  3. iBook (not updated frequently as it requires US store account) version.

 

Frequently Asked Questions about Open Educational Resources / Open Source Physics @ Singapore

1. What is the primary focus of the Open Educational Resources / Open Source Physics @ Singapore website?

The primary focus of the website is to provide open educational resources, particularly interactive simulations and applets, for physics and mathematics education, primarily targeted towards the Singaporean curriculum but also broadly applicable. It serves as a repository of these resources, often created using tools like Easy JavaScript Simulations (EjsS), and offers guidance on their use and generation.

2. What types of learning resources can be found on this website?

The website hosts a wide variety of interactive learning resources, including HTML5 JavaScript applets and simulations covering topics in physics (e.g., Newtonian mechanics, gravity, oscillations, light and shadow, electromagnetism, heat), mathematics (e.g., whole numbers, geometry, algebra, money counting), and even some cross-curricular applications (e.g., science equipment using phones, language games). These resources range from simple games to complex virtual labs.

3. What is the significance of "EjsS" mentioned on the website?

EjsS stands for Easy Java/JavaScript Simulations. It is a toolkit that appears to be a key tool used by the creators and contributors to develop many of the interactive simulations and applets available on the platform. The website even provides a link to the EjsWiki for more information on this tool, highlighting its importance in the creation of these open educational resources.

4. What are the "epub" files mentioned in the context of generating interactive textbooks?

The website discusses how to generate EPUB files from EjsS files, indicating an effort to create interactive digital textbooks. These EPUB files (specifically EPUB3 mentioned in the examples) contain the simulations and potentially other educational content, making them accessible on various e-readers and devices, thereby enhancing the learning experience beyond static text.

5. How does the website support different platforms and devices for accessing the resources?

The resources are primarily developed using HTML5 and JavaScript, making them broadly accessible through web browsers on various devices, including desktops, laptops, tablets, and smartphones. Additionally, the mention of generating EPUB files and links to Google Books and iBooks versions suggests an effort to optimize content for different digital book platforms, albeit with some platform-specific limitations (e.g., iBooks store availability).

6. Is this website purely for physics resources, or are other subjects covered?

While the name suggests a focus on physics, the website clearly hosts resources for mathematics as well, spanning various levels from primary to secondary school. There are also examples of resources related to chemistry and even language learning, indicating a broader scope beyond just physics.

7. How does the website engage with the educational community?

The website showcases various events, workshops, and conferences related to educational technology and the use of these resources. It also highlights projects and contributions from teachers and students through initiatives like the SLS Hackathon, suggesting an active engagement with the local educational community in Singapore to foster the creation and use of these open educational resources.

8. Are the resources on this website free to use? What are the licensing terms?

The content on the website is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License, which generally allows for free use, adaptation, and sharing, provided that attribution is given and any derivative works are shared under the same license. However, for commercial use of the EasyJavaScriptSimulations Library (EjsS), the website directs users to a specific license and contact information, indicating that while the educational resources are largely open, the underlying tool may have different commercial usage terms.

0.5 1 1 1 1 1 1 1 1 1 1 Rating 0.50 (3 Votes)