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Translations

Code Language Translator Run

Credits

Shaun Quek; Loo Kang Wee; based on idea by Kishan; Francisco Esquembre; Félix Jesús Garcia Clemente; Kyrin Chong

1. Main Themes:

The primary theme across both sources is the description and accessibility of a digital card matching game designed for educational purposes. The game, titled "7 对 7 牌的配对游戏" (translated as "7-by-7 Card Matching Game"), is presented as an interactive resource for learning, likely focusing on vocabulary or concept pairing, given the mechanics described. The sources also highlight the game's open educational resource nature and its availability through the Open Source Physics @ Singapore platform.

Key Themes Identified:

  • Interactive Learning: The game is explicitly designed as an interactive tool, encouraging active engagement from the learner.
  • Matching Mechanism: The core gameplay involves selecting pairs of cards to find correct matches.
  • Scoring and Goal: Players earn points for correct matches and aim to complete all seven pairs. Speed is also mentioned as a factor.
  • Accessibility and Embedding: The game is available as an HTML5 Javascript applet that can be embedded in webpages via an iframe.
  • Open Educational Resource: The game is presented within the context of open educational resources, implying free access and potential for adaptation.
  • Credits and Licensing: The creators and contributors are explicitly credited, and the licensing terms (Creative Commons Attribution-Share Alike 4.0 Singapore License) are mentioned.
  • Adaptation and Inspiration: The game is noted to be adapted from a chemistry matching game.

2. Most Important Ideas and Facts:

  • Game Description: The game involves 14 cards placed randomly on a game board. Players select two cards at a time to find matching pairs. A correct match earns the player one point. The objective is to find all seven correct pairs as quickly as possible. The Chinese description states: "14张卡片随机放在游戏板上 小朋友选一选两张卡作为配词。如果配词是正确的,你将得到一分。 那配词不正确的话,请再试一试。 看看你能不能快速完成七个配词!" (Translation: "14 cards are placed randomly on the game board. Children choose two cards as a matching phrase. If the matching phrase is correct, you will get one point. If the matching phrase is incorrect, please try again. See if you can quickly complete seven matching phrases!") The English description echoes this: "14 cards are placed on the game board. Choose a pair to match a phrase. Gain 1 point for every correct match and try to match all 7 pairs in the fastest time possible."
  • Technical Implementation: The game is developed as an HTML5 Javascript applet, making it accessible through web browsers without the need for additional plugins. It was "Compiled with EJS 6.1 BETA (201115)".
  • Embeddability: The game can be easily integrated into other online learning platforms or webpages using the provided iframe code: <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/chinese/ejss_model_cardMatching01chinese/cardMatching01chinese_Simulation.xhtml " frameborder="0"></iframe>.
  • Credits and Authorship: The game is credited to a team including Shaun Quek, Loo Kang Wee, Kishan (idea), Francisco Esquembre, Félix Jesús Garcia Clemente, and Kyrin Chong. This indicates a collaborative effort in its creation and development.
  • Platform and Context: The game is hosted on the "Open Educational Resources / Open Source Physics @ Singapore" website, placing it within a larger collection of interactive educational tools for mathematics and science. The website also lists other related resources and projects.
  • Adaptation History: Version information indicates the game was adapted by Kyrin from a chemistry matching game by Shawn Quek, highlighting a lineage and potential for application across different subjects. The link provided, "https://weelookang.blogspot.com/2021/06/77-7-by-7-card-matching-game.html," offers further information on this adaptation.
  • Licensing: The content is licensed under the "Creative Commons Attribution-Share Alike 4.0 Singapore License," which allows for sharing and adaptation with appropriate attribution and under the same license terms. The EasyJavaScriptSimulations Library, used in its compilation, has separate commercial use terms requiring direct contact for licensing.

3. Quotes:

  • From the game itself (as described in the OER source): "14张卡片随机放在游戏板上 小朋友选一选两张卡作为配词。如果配词是正确的,你将得到一分。 那配词不正确的话,请再试一试。 看看你能不能快速完成七个配词!" (Chinese description of the gameplay).
  • Corresponding English description: "14 cards are placed on the game board. Choose a pair to match a phrase. Gain 1 point for every correct match and try to match all 7 pairs in the fastest time possible."
  • Information about embedding: "Embed this model in a webpage: "
  • Credits information: "Shaun Quek; Loo Kang Wee; based on idea by Kishan; Francisco Esquembre; Félix Jesús Garcia Clemente; Kyrin Chong"
  • Version information: "https://weelookang.blogspot.com/2021/06/77-7-by-7-card-matching-game.html by kyrin, adapted from chemistry matching game by Shawn Quek"
  • Licensing information: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ."

4. Potential Applications and Considerations:

  • This game appears to be a simple yet potentially effective tool for vocabulary building, concept reinforcement, or memory training, depending on the content paired on the cards.
  • The embeddable nature makes it easy to integrate into various online learning environments, such as learning management systems (LMS) or educational websites.
  • The adaptation from a chemistry matching game suggests its versatility and potential for customization for different subject areas and learning objectives.
  • Educators might consider using this game as a quick review activity, a fun way to introduce new concepts (with paired definitions), or as a tool for self-assessment.
  • The focus on completing the matches quickly introduces an element of competition and encourages efficient recall.

This briefing document summarizes the key information available from the provided sources regarding the "7 对 7 牌的配对游戏." It highlights its nature as an open educational resource, its interactive gameplay, its technical implementation, and its potential pedagogical applications.

 

 

Study Guide: 7-by-7 Card Matching Game

Overview of the Resource

The provided material describes a simple interactive game called "7 对 7 牌的配对游戏" (7-by-7 Card Matching Game). It is a digital card matching game where players try to find seven pairs of matching phrases hidden amongst 14 cards on a game board. Correct matches earn the player a point, and the goal is to complete all seven pairs as quickly as possible. The game is developed using HTML5 and JavaScript and is part of the Open Educational Resources / Open Source Physics @ Singapore project.

Key Concepts

  • Card Matching Game: A type of game where players must identify and pair identical or related items (in this case, phrases) that are initially hidden.
  • User Interface (UI): The visual elements and controls that allow a player to interact with the game, such as the display of cards and the ability to click on them.
  • Scoring: A system for tracking a player's progress, in this game, one point is awarded for each correct match.
  • Randomization: The process of arranging the game elements (cards and their positions) in an unpredictable order at the start of each game.
  • Open Educational Resources (OER): Educational materials and resources offered freely and openly for anyone to use, adapt, and share.
  • Open Source Physics (OSP): A project focused on creating and sharing computational tools and resources for physics education.
  • HTML5 and JavaScript: Web technologies used to develop interactive and dynamic content that can run in web browsers without the need for additional plugins.

Review Questions

  1. What is the objective of the "7 对 7 牌的配对游戏"?
  2. How many cards are present on the game board at the beginning of the game?
  3. What happens when a player selects a pair of cards that contain a correct matching phrase?
  4. What happens if the selected pair of cards does not contain a matching phrase?
  5. According to the description, what is the scoring system of the game?
  6. In what format is the "7 对 7 牌的配对游戏" available to be played?
  7. Who are credited as the creators and contributors of this game?
  8. Under what project or initiative is this game offered?
  9. What are some potential learning goals that could be associated with a game like this?
  10. Where can this game be embedded and played according to the information provided?

Quiz

Instructions: Answer the following questions in 2-3 sentences each, based on the provided source material.

  1. Describe the core gameplay loop of the "7 对 7 牌的配对游戏." What does a player do, and what are the possible outcomes of their actions?
  2. How does the game indicate success or failure to the player when they choose a pair of cards? What feedback is provided?
  3. What is the role of randomization in the setup of the "7 对 7 牌的配对游戏," and why is it likely used?
  4. Explain what the acronym OER stands for in the context of the "Open Educational Resources / Open Source Physics @ Singapore" project. What does this imply about the game?
  5. What web technologies are explicitly mentioned as being used to create the "7 对 7 牌的配对游戏"? Why are these technologies suitable for this type of interactive game?
  6. Based on the information provided, is there any indication that the game tracks the time taken by a player to complete the matching? If so, why might this be a feature?
  7. The credits mention several individuals. What are their general roles in the creation or adaptation of this game, as implied by the text?
  8. The webpage lists several other interactive resources. What does the inclusion of this game alongside these other resources suggest about its intended use or audience?
  9. The description mentions the possibility of embedding the game. Why would the ability to embed this type of interactive resource in other webpages be beneficial?
  10. Briefly summarize the overall purpose and design of the "7 对 7 牌的配对游戏" based on the information available.

Quiz Answer Key

  1. The core gameplay involves a player clicking to select two cards on the game board. The game then checks if the phrases on the selected cards form a correct match. If they do, the player receives a point; if not, they are prompted to try again.
  2. The description states that if the pairing is correct, the player gains a point. If the pairing is incorrect, the player is prompted to try again, implying a visual or auditory cue indicating the outcome of their selection.
  3. Randomization is used to place the 14 cards on the game board at the start of each game. This ensures that the location of matching pairs is different each time, increasing replayability and preventing memorization of card positions.
  4. OER stands for Open Educational Resources. This means the "7 对 7 牌的配对游戏" is likely available for free use, adaptation, and sharing for educational purposes, aligning with the goals of the Open Source Physics project.
  5. The game is created using HTML5 and JavaScript. These technologies are suitable for developing interactive web-based applications that can be accessed through standard web browsers without requiring additional software installations.
  6. Yes, the description mentions trying to "match all 7 pairs in the fastest time possible," indicating that the game may include a timer or track the duration of the gameplay as a measure of performance.
  7. Shaun Quek and Loo Kang Wee are credited with the copyright, suggesting they were primary developers. The mention of "based on idea by Kishan" and other names implies contributions to the concept, adaptation, or translation of the game.
  8. The inclusion of the "7 对 7 牌的配对游戏" among other interactive resources on mathematics and science topics suggests it is intended as an educational tool for learning through interactive engagement.
  9. Embedding allows educators or website owners to easily integrate the game into their own online platforms, making it readily accessible to their students or users without needing to navigate to a separate website.
  10. The "7 对 7 牌的配对游戏" is a simple, interactive digital game designed to help learners practice matching related phrases. It provides immediate feedback and encourages quick completion, likely as a fun and engaging way to reinforce vocabulary or concepts.

Essay Format Questions

  1. Discuss the potential pedagogical benefits of using a simple card matching game like "7 对 7 牌的配对游戏" in an educational setting. Consider factors such as engagement, reinforcement, and accessibility.
  2. Analyze the role of open educational resources (OER) in democratizing access to learning materials. How does the "7 对 7 牌的配对游戏" exemplify the principles and advantages of OER?
  3. Compare and contrast the use of HTML5 and JavaScript for developing interactive educational tools with other potential development platforms. What makes these technologies well-suited for web-based educational games?
  4. Based on the limited information provided, speculate on the target audience and potential subject matter for the matching pairs in the "7 对 7 牌的配对游戏." How could the game be adapted for different age groups or learning topics?
  5. Evaluate the significance of crediting contributors and providing version information for open-source educational resources like this game. What does this transparency suggest about the development process and the community involved?

Glossary of Key Terms

  • Interactive: Involving active participation and response from the user, typically through actions like clicking or typing.
  • Matching Game: A game format where the primary mechanic involves finding pairs of identical or related items.
  • Random Placement: Arranging items in a way that is unpredictable and without a discernible pattern.
  • Open Source: A development model where the source code of software is made freely available and can be modified and distributed by others.
  • Educational Resource: Any material or tool used to support learning and teaching.
  • HTML5: The latest evolution of the standard markup language for creating web pages and web applications, supporting multimedia and interactive elements.
  • JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that makes web pages interactive.
  • Game Board: The visual area where the main elements of a game are displayed and manipulated. In this case, it refers to the space where the 14 cards are laid out.
  • Phrase: A small group of words standing together as a conceptual unit, typically forming a component of a clause. In this game, players match pairs of related phrases.
  • Embedding: The process of integrating content, such as a game or video, from one website into another website so that it appears as part of that page.

Screenshot_2021-06-07_185537.png

您可点击这里玩游戏。

14张卡片随机放在游戏板上
小朋友选一选两张卡作为配词。如果配词是正确的,你将得到一分。
那配词不正确的话,请再试一试。
看看你能不能快速完成七个配词!

Play the card matching game here.

14 cards are placed on the game board. Choose a pair to match a phrase. Gain 1 point for every correct match and try to match all 7 pairs in the fastest time possible.

Sample Learning Goals

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For Teachers

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Research

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Video

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 Version:

  1. https://weelookang.blogspot.com/2021/06/77-7-by-7-card-matching-game.html by kyrin, adapted from chemistry matching game by Shawn Quek

Other Resources

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Frequently Asked Questions about the 7-by-7 Card Matching Game

1. What is the 7-by-7 Card Matching Game?

The 7-by-7 Card Matching Game is an interactive digital game designed to help users practice matching pairs of cards to form correct phrases. It presents 14 cards on a game board, requiring players to select two cards at a time to see if they create a meaningful pairing. The goal is to successfully match all seven pairs as quickly as possible.

2. How do you play the game?

To play the game, you are presented with a board containing 14 face-down cards. You need to click on two cards to reveal them. If the revealed cards form a correct phrase, you earn a point, and the matched pair is likely removed or indicated as correct. If the pair is incorrect, the cards are usually turned back over, and you need to try again. The objective is to find all seven matching pairs in the shortest amount of time.

3. What is the educational purpose of this game?

The game is designed with learning in mind, although the specific subject matter of the phrases isn't explicitly detailed in the provided sources. Generally, matching games are used to improve memory, concentration, and pattern recognition skills. In this case, it also aims to reinforce the understanding of specific pairings or relationships (likely linguistic in nature, given the "phrase" aspect).

4. Who created the 7-by-7 Card Matching Game?

The game was created by Shaun Quek and Loo Kang Wee, based on an idea by Kishan. They also acknowledge contributions from Francisco Esquembre, Félix Jesús Garcia Clemente, and Kyrin Chong. The game was compiled using EJS 6.1 BETA.

5. Is the game available for embedding on other websites?

Yes, the sources indicate that the 7-by-7 Card Matching Game can be embedded into other webpages using an iframe code provided. This allows educators and website owners to easily integrate the interactive game into their online resources.

6. Is the game translated into other languages?

The provided information specifically mentions a Chinese translation of the game, titled "7对7牌的配对游戏 (7-by-7 Card Matching Game)". This suggests that efforts have been made to make the game accessible to users who understand Chinese. The availability of other translations is not mentioned in these sources.

7. Where can I play the 7-by-7 Card Matching Game?

One direct link to play the game is provided: https://iwant2study.org/lookangejss/chinese/ejss_model_cardMatching01chinese/cardMatching01chinese_Simulation.xhtml. Additionally, the blog post by Kyrin, adapted from a chemistry matching game by Shawn Quek, likely contains a version or related information about the game: https://weelookang.blogspot.com/2021/06/77-7-by-7-card-matching-game.html.

8. Under what license is the 7-by-7 Card Matching Game released?

The game is released under a Creative Commons Attribution-Share Alike 4.0 Singapore License. This type of license allows for the sharing and adaptation of the work, even for commercial purposes, as long as appropriate credit is given to the creators and any derivative works are also shared under a similar license. For commercial use of the underlying EasyJavaScriptSimulations Library, a separate license from the University of Murcia (fem@um.es) is required.

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