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Credits
Shaun Quek; Loo Kang Wee; based on ideas by Theresa Heng; Francisco Esquembre; Félix Jesús Garcia Clemente,
Executive Summary:
This briefing document reviews two related digital games focused on the "knight's tour" concept in chess: "Knight Moves Hot Seat 2 Player Game for Strategy Thinking, Reach the star to win!" and "Player Knight's Tour Game HTML5 Javascript Applet by Theresa." Both are HTML5 Javascript applets developed within the Open Educational Resources / Open Source Physics @ Singapore project. The games, credited to Shaun Quek, Loo Kang Wee, and based on ideas by Theresa Heng, Francisco Esquembre, and Félix Jesús Garcia Clemente, aim to promote strategic thinking and adaptation to an opponent's moves. While the "Hot Seat" version explicitly mentions reaching a star to win, the "Player Knight's Tour" version outlines two win conditions: landing on a star or forcing the opponent into a position with no valid moves. The platform hosting these applets offers a wide array of educational simulations across various subjects, highlighting a commitment to open educational resources.
Main Themes and Important Ideas/Facts:
- Focus on Strategic Thinking: Both game descriptions explicitly emphasize the development of strategic thinking skills in players. The "Hot Seat" title includes "Strategy Thinking" directly, and the "Player Knight's Tour" description states its aim is "to encourage students to think critically above their moves, and to adapt to the moves of their opponent."
- Two-Player Gameplay: Both titles indicate a two-player format, fostering interaction and requiring players to consider their opponent's actions. The "Hot Seat" designation suggests a shared device is used for gameplay, with players taking turns.
- Knight's Tour Mechanics: The core mechanic of both games is based on the movement of a knight in chess – an 'L' shape, moving two squares in one direction (horizontal or vertical) and then one square perpendicularly. The "Player Knight's Tour" description explicitly mentions "each player takes turn moving the knight on the board."
- Win Conditions:
- The "Knight Moves Hot Seat" description states the win condition is to "Reach the star to win!"
- The "Player Knight's Tour" provides two win conditions:
- "land on a star on their turn"
- "make the other player run out of moves" This dual win condition in the "Player Knight's Tour" adds another layer of strategic depth.
- No Repeated Squares: A crucial rule in the "Player Knight's Tour" is that "No square on the board can be visited more than once." This constraint forces players to plan their moves carefully and consider the long-term implications of their choices.
- Educational Context: These games are presented within an educational context, hosted on the "Open Educational Resources / Open Source Physics @ Singapore" platform. The "Player Knight's Tour" page is found under categories like "Mathematics," "Games," and "E2K" (likely referring to a Singaporean educational initiative). This placement underscores their intended use as learning tools.
- Technology and Accessibility: The games are described as "HTML5 Javascript Applet," indicating they are web-based and should be accessible on various devices with a modern web browser without the need for additional installations. The "Player Knight's Tour" page even offers an embed code, "<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/math/ejss_model_knight_moves/knight_moves_Simulation.xhtml " frameborder="0">", demonstrating ease of integration into other online educational resources.
- Credits and Licensing: Both sources clearly credit the developers and those whose ideas the games are based on. The "Knight Moves Hot Seat" mentions a copyright year of 2021 and compilation with "EJS 6.1 BETA (201115)," also stating it is "Released under a license." The "Player Knight's Tour" page explicitly states "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This open licensing promotes sharing and adaptation for educational purposes. For commercial use of the underlying "EasyJavaScriptSimulations Library," a separate license and direct contact are required.
- Wider Platform Context: The "Player Knight's Tour" page provides a lengthy list of other educational resources available on the platform, covering a vast range of subjects including physics, mathematics, chemistry, and even language learning. This extensive list highlights the platform's commitment to providing a diverse collection of interactive learning tools. The "Popular Tags" section further reinforces this diversity, mentioning subjects like "Mathematics," "Sciences," "Primary," and "Secondary."
- Learning Goals (Sample): The "Player Knight's Tour" page includes a "[texthttps://iwant2study.org/lookangejss/math/ejss_model_knight_moves/knight_moves_Simulation.xhtml " frameborder="0">" (Embed code from "Player Knight's Tour")
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ." (Licensing information from "Player Knight's Tour")
Conclusion:
The "Knight Moves Hot Seat 2 Player Game" and the "Player Knight's Tour Game HTML5 Javascript Applet" are valuable educational resources designed to enhance strategic thinking through the engaging mechanics of a knight's tour. The "Player Knight's Tour" offers a more detailed description of gameplay and win conditions, emphasizing the constraint of not revisiting squares. Both games, being HTML5 Javascript applets hosted on an open educational resource platform, are likely widely accessible and intended for use in educational settings. The clear crediting and open licensing of the resources promote sharing and potential adaptation within the educational community. The context of a broad range of other educational simulations on the platform suggests a rich environment for interactive learning. Further investigation into the specific learning goals and teacher resources associated with these games could provide deeper insights into their pedagogical applications.
Knight Moves Game Study Guide
Key Concepts
- Knight's Move: Understand the specific "L-shaped" movement of the knight in chess: two squares in one direction (horizontally or vertically) and then one square perpendicularly.
- Game Objective: Recognize the two ways to win: landing on a star or forcing the opponent to have no valid moves.
- Turn-Based Gameplay: Understand that players alternate making single knight moves.
- No Revisiting Squares: Grasp the rule that a knight cannot land on a square that has already been visited during the game.
- Strategic Thinking: Recognize that the game encourages players to plan moves ahead and consider the opponent's potential responses.
- Adaptability: Understand the importance of adjusting strategies based on the opponent's moves and the changing board state.
- HTML5 Javascript Applet: Understand that the game is implemented using this technology, allowing it to be played in a web browser.
- Open Educational Resource: Recognize that the game is freely available for educational purposes.
- Two-Player Game: Understand that the game is designed for competition between two individuals.
Quiz
- Describe the movement of the knight in the game. How many squares and in what pattern does it move?
- What are the two conditions under which a player can win a game of Knight Moves Hot Seat?
- Explain the rule regarding visiting squares in this game. Why do you think this rule is in place?
- According to the description, what are the main skills that the game aims to encourage in students?
- What does it mean that the game is a "hot seat" two-player game?
- What type of technology is used to create the Player Knight's Tour Game? Where can this game be accessed?
- Who are credited as the creators or those who provided the ideas for these games?
- What does it mean for a resource to be labeled as an "Open Educational Resource"? What are the potential benefits of this?
- Besides landing on a star, describe a scenario where a player might win by making the other player run out of moves.
- How does the "no revisiting squares" rule impact the strategic decision-making in the game?
Quiz Answer Key
- The knight moves in an "L" shape: two squares in one direction (horizontally or vertically) and then one square perpendicularly. This means a knight can move to any of the eight squares surrounding its current position, provided the move follows this pattern.
- A player can win the game in two ways: by landing the knight on a square marked with a star during their turn, or by making a move that leaves the other player with no valid squares to move to on their turn.
- The rule is that no square on the game board can be visited by either player's knight more than once during a single game. This rule likely encourages players to explore new areas of the board and prevents games from becoming repetitive or stuck in a loop.
- The game aims to encourage students to think critically about their moves and to adapt their strategies in response to the moves made by their opponent. This fosters strategic thinking and adaptability skills.
- A "hot seat" two-player game typically means that both players are playing in the same physical location, often taking turns on the same device or game board.
- The Player Knight's Tour Game is created as an HTML5 Javascript Applet. The provided link indicates it can be accessed at "https://iwant2study.org/lookangejss/math/ejss_model_knight_moves/knight_moves_Simulation.xhtml".
- Shaun Quek, Loo Kang Wee, Theresa Heng, Francisco Esquembre, and Félix Jesús Garcia Clemente are credited as the creators or those who provided the ideas for these games.
- An Open Educational Resource (OER) is any type of educational material that is freely available for anyone to use, adapt, and share. Benefits of OERs include increased accessibility to educational materials, potential for customization, and reduced costs for learners.
- A player might force their opponent to run out of moves by strategically occupying squares around the opponent's knight, gradually limiting their movement options until no valid "L-shaped" moves to an unvisited square remain.
- The "no revisiting squares" rule forces players to constantly find new paths and consider the long-term consequences of each move. It prevents players from simply moving back and forth and increases the complexity of planning and anticipating the opponent's actions.
Essay Format Questions
- Discuss how the rules of the Knight Moves Hot Seat game (knight's movement, no revisiting squares, winning conditions) contribute to the development of strategic thinking and adaptability in players. Provide specific examples of in-game scenarios to support your argument.
- Compare and contrast the two winning conditions of the Knight Moves Hot Seat game. In what types of game states might each winning condition be more likely to occur, and how should a player adjust their strategy accordingly?
- Analyze the educational value of using a game like Knight Moves Hot Seat to teach mathematical or logical thinking skills. How does the interactive nature of the game enhance learning compared to more traditional methods?
- Consider the impact of the "no revisiting squares" rule on the complexity and replayability of the Knight Moves Hot Seat game. How does this rule change the nature of the game compared to a similar game without this restriction?
- Based on the provided information, discuss the role of open educational resources like the Knight Moves Hot Seat game in promoting access to educational tools and fostering collaborative development among educators and learners.
Glossary of Key Terms
- Knight's Move: The unique movement of the knight piece on a chessboard, consisting of moving two squares in one of the four cardinal directions (horizontal or vertical) and then one square at a right angle.
- Hot Seat Game: A two-player game where both players are physically present and typically take turns using the same device or playing on the same physical board.
- Strategic Thinking: The process of carefully planning moves and considering the potential future consequences of those moves, as well as anticipating the opponent's actions.
- Adaptability: The ability to adjust one's strategy or approach in response to changing circumstances or the actions of an opponent.
- HTML5 Javascript Applet: A type of interactive program that uses HTML5 and Javascript to run within a web browser without the need for additional plugins.
- Open Educational Resource (OER): Teaching, learning, and research materials that are in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Turn-Based Gameplay: A style of game where players take distinct turns to perform actions, with the game progressing sequentially from one player to the next.
- Winning Condition: The specific criteria or state of the game that must be met for a player to be declared the winner.
- Critical Thinking: The ability to analyze information objectively and make reasoned judgments, often involving evaluating arguments, identifying patterns, and solving problems.
- Replayability: The extent to which a game can be played multiple times without becoming boring or predictable, often due to varied gameplay possibilities or strategic depth.
Sample Learning Goals
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For Teachers
2 Player Knight's Tour Game HTML5 Javascript Applet
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Initial state of the game |
Description
- land on a star on their turn
- make the other player run out of moves
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A game in progress |
Research
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Other Resources
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Frequently Asked Questions: Knight Moves Strategy Game
1. What is the "Knight Moves Hot Seat 2 Player Game"? The "Knight Moves Hot Seat 2 Player Game" is a strategy game designed to encourage critical thinking and adaptation to an opponent's moves. It is a two-player game where participants take turns moving a knight across a board. The objective is to be the first player to either land on a designated star on their turn or to make the other player unable to make any valid moves.
2. How do you play the Knight Moves game? Players take turns moving a knight according to the traditional chess knight's "L" shaped move (two squares in one direction, then one square perpendicularly). A key rule of the game is that no square on the board can be visited more than once by either player throughout the game.
3. What are the winning conditions in this game? There are two ways a player can win the Knight Moves game. The first is by successfully landing the knight on a marked star on their turn. The second way to win is by strategically maneuvering the knight in such a way that the opposing player has no legal moves available on their turn, effectively making them "run out of moves."
4. What is the educational purpose of this game? The primary aim of the Knight Moves game is to promote strategic thinking among players. It requires them to carefully consider the implications of their moves, anticipate their opponent's actions, and adapt their strategy accordingly. The game implicitly teaches spatial reasoning and problem-solving skills within a competitive context.
5. Is this game available as a digital application? Yes, the sources indicate that there is an HTML5 Javascript Applet version of the "Player Knight's Tour Game," which functions similarly to the "Knight Moves Hot Seat" game. This digital version can be embedded in webpages and is accessible through a provided link.
6. Who are the creators and contributors to this game? The "Knight Moves Hot Seat 2 Player Game" is credited to Shaun Quek and Loo Kang Wee, based on original ideas by Theresa Heng, Francisco Esquembre, and Félix Jesús Garcia Clemente. The HTML5 Javascript Applet version also lists these individuals in the credits. The applet was compiled using EJS 6.1 BETA.
7. Is the Knight Moves game related to the "Knight's Tour" problem? Yes, the title of the applet, "Player Knight's Tour Game," suggests a direct relationship to the classic mathematical problem of the Knight's Tour, where the goal is to find a sequence of moves of a knight on a chessboard such that the knight visits every square exactly once. This two-player game adapts that concept into a competitive strategy game.
8. Where can I find and play the digital version of this game? The source provides a direct link to the HTML5 Javascript Applet version of the game: https://iwant2study.org/lookangejss/math/ejss_model_knight_moves/knight_moves_Simulation.xhtml. This link allows users to access and play the interactive game.
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