Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
![]() |
Credits
lookang (weelookang@gmail.com); shaun
Main Themes and Important Ideas/Facts:
- Interactive Simulation: Both sources describe an interactive model designed to visualize and explore the formation of shadows cast by 3D objects. Source 1 explicitly states, "This is a simple interactive to model the cast shadows of objects, in this case a cube and a sphere, when illuminated by a light source."
- Key Variables: Users can manipulate several parameters within the simulation to observe their impact on the resulting shadow. Source 1 lists these variables:
- "The distance of the light source to the object"
- "The size of the object"
- "The distance of the screen to the object"
- Object Types: The simulation focuses on two basic 3D shapes: a cube and a sphere. Source 1's title and description, along with Source 2's title, clearly indicate this.
- Educational Purpose: The context of "Open Educational Resources / Open Source Physics @ Singapore" strongly suggests that this interactive is intended for educational purposes, likely for students learning about light and shadows. Source 1 even includes a section for "Sample Learning Goals" and "For Teachers," further supporting this.
- Technology: The interactive is built using Javascript and HTML5, making it accessible through web browsers without the need for additional plugins. Source 1's title mentions "Javascript HTML5 Applet," and the embed code provided uses an <iframe> tag to display an HTML page (Light_Object_Screen_Shadow_3D_animate_Simulation.xhtml).
- User Interface: Source 1 mentions the use of "Sliders" for adjusting variables, highlighting a user-friendly approach to observing the effects of changes on the shadow in real-time: "Sliders, as opposed to the input fields, are provided such that students are able to more clearly observe the effects of changing the variables on the shadow."
- Credits and Development: Source 1 credits "lookang" and "shaun" as the developers. Source 2 also explicitly names "lookang (weelookang@gmail.com); shaun" as the author(s).
- Licensing: Source 2 indicates that the resource is released under a "Creative Commons Attribution" license, promoting sharing and adaptation. Source 1 also mentions "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License."
- Integration: Source 1 provides an "Embed" code snippet using an <iframe> tag, allowing educators or users to easily incorporate the interactive model into their own webpages.
- Context within OSP@SG: Source 1 is presented within a website that hosts a wide variety of physics and science-related interactive simulations and resources, as evidenced by the extensive list of other applets and activities provided. This positions the shadow simulation within a larger collection of open educational materials.
- Version Information: Source 1 explicitly provides a link to the current version of the simulation.
Quotes:
- Description of the interactive: "This is a simple interactive to model the cast shadows of objects, in this case a cube and a sphere, when illuminated by a light source." (Source 1)
- Explanation of the user interface: "Sliders, as opposed to the input fields, are provided such that students are able to more clearly observe the effects of changing the variables on the shadow." (Source 1)
- Key manipulable variables: "Users can vary a number of variables:
- The distance of the light source to the object
- The size of the object
- The distance of the screen to the object" (Source 1)
In summary, these sources describe a valuable open educational resource in the form of an interactive HTML5/JavaScript simulation. This tool allows users, particularly students, to visually explore the principles of shadow formation by manipulating key parameters such as the light source distance, object size, and screen distance for both cube and sphere shapes. The use of sliders enhances the learning experience by providing immediate visual feedback on the effects of these changes. The resource is openly licensed, credited to its developers, and designed for easy integration into other online learning environments
Study Guide: Casting Shadows of 3D Objects
Overview
This study guide is designed to help you understand the principles behind the casting of shadows by 3D objects (specifically cubes and spheres) when illuminated by a light source and projected onto a screen. The provided resources include a description of an interactive JavaScript HTML5 applet that models this phenomenon and its associated information.
Key Concepts
- Light Source: The origin of the light rays illuminating the object. Its distance and characteristics (though not explicitly detailed here) influence the shadow.
- Object: A three-dimensional shape (in this case, a cube or a sphere) that obstructs the path of light, creating a shadow. The object's size and shape determine the form of the shadow.
- Screen: The surface onto which the shadow of the object is projected. The distance between the object and the screen affects the size and clarity of the shadow.
- Shadow: The dark area formed when an opaque object blocks the path of light. The shape and size of the shadow depend on the relative positions and sizes of the light source, object, and screen.
- Variables: The adjustable parameters within the interactive applet, including the distance of the light source to the object, the size of the object, and the distance of the screen to the object.
- Interactive Model: A computer simulation that allows users to manipulate variables and observe the resulting changes in the cast shadow in real-time.
Review Questions
Consider the following questions as you review the material:
- What is the purpose of the interactive applet described in the source?
- What two specific 3D objects are used to demonstrate shadow casting in the applet?
- What three key variables can users manipulate within the applet?
- How are users able to adjust these variables within the applet interface?
- What is the general relationship between the distance of the light source to the object and the size of the shadow?
- What is the general relationship between the size of the object and the size of the shadow?
- What is the general relationship between the distance of the object to the screen and the size of the shadow?
- Why might sliders be preferred over input fields for adjusting these variables in an educational simulation?
- What are some potential learning benefits for students using this type of interactive simulation?
- What are the credits and licensing information associated with the applet?
Quiz
Answer the following questions in 2-3 sentences each.
- What is the primary function of the JavaScript HTML5 applet discussed in the provided text?
- Name the two types of 3D objects whose shadow casting is modeled in the applet.
- Identify three adjustable variables that users can manipulate within the applet to observe changes in the shadow.
- According to the text, how are users able to modify the values of the adjustable variables in the applet?
- Explain the general effect of increasing the distance between the light source and the object on the size of the cast shadow.
- Describe how changing the size of the object influences the characteristics of its shadow.
- What happens to the size of the cast shadow when the distance between the object and the screen is increased?
- Why do you think the developers chose to use sliders instead of direct numerical input fields for controlling the variables in the applet?
- Based on the description, what makes this applet a useful tool for learning about light and shadows?
- Where can the interactive model be embedded into a webpage, according to the text?
Quiz Answer Key
- The primary function of the applet is to visually model and demonstrate the casting of shadows by 3D objects (cube and sphere) when illuminated by a light source and projected onto a screen. It allows users to interactively change parameters and observe the resulting shadows.
- The two types of 3D objects modeled in the applet for shadow casting are a cube and a sphere. These basic geometric shapes help illustrate fundamental principles of shadow formation.
- The three adjustable variables that users can manipulate within the applet are the distance of the light source to the object, the size of the object, and the distance of the screen to the object.
- Users are able to modify the values of these adjustable variables through the use of sliders provided within the applet's interface. This allows for a continuous and visual observation of the effects of changing each parameter.
- Generally, as the distance between the light source and the object increases, the size of the cast shadow on the screen tends to decrease. This is because the light rays become more parallel over a greater distance.
- Changing the size of the object directly affects the size of its shadow. A larger object will generally cast a larger shadow, as it blocks more of the light emanating from the source.
- When the distance between the object and the screen is increased, the size of the cast shadow also increases. This is due to the divergence of light rays after passing the object, creating a larger area of blockage further away.
- Sliders likely offer a more intuitive and visually direct way for students to observe the continuous changes in the shadow as a variable is adjusted. This can enhance understanding of the relationships between the variables and the resulting shadow.
- This applet is a useful learning tool because it provides a dynamic and interactive way to visualize the abstract concept of shadow formation. Students can actively experiment with different parameters and immediately see the consequences, fostering a deeper understanding.
- According to the text, the interactive model can be embedded into a webpage using an provided iframe code snippet.
Essay Format Questions
Consider the following questions for a more in-depth analysis. Develop well-structured essays addressing these prompts, drawing upon the information provided in the source material and your understanding of the concepts.
- Discuss how the interactive applet can be used as an effective pedagogical tool for teaching students about the properties of light and shadow formation. Consider the benefits of interactive simulations in science education.
- Analyze the relationship between the three adjustable variables in the applet (light source distance, object size, screen distance) and the characteristics of the cast shadows (size and shape). Explain the physical principles that govern these relationships.
- Compare and contrast the shadows cast by a cube and a sphere as modeled in the applet. How do the geometric properties of these objects influence the shape and characteristics of their respective shadows?
- Evaluate the design of the interactive applet, specifically the use of sliders for variable manipulation. What are the strengths and potential limitations of this design choice in the context of student learning and exploration?
- Based on the provided information, how does this open educational resource contribute to the broader goals of open source physics education and accessible learning materials?
Glossary of Key Terms
- 3D Object: An object that has three dimensions: length, width, and height. In this context, specifically a cube and a sphere.
- Applet: A small application, often written in Java or JavaScript, that can be embedded in an HTML page and run in a web browser.
- Cast Shadow: The dark shape projected by an opaque object when it blocks a light source.
- HTML5: The latest evolution of the standard markup language for creating web pages and web applications, enabling interactive elements and multimedia without the need for plugins.
- Interactive: Allowing for user input and providing a dynamic response, enabling exploration and experimentation.
- JavaScript: A popular programming language commonly used to add interactivity and dynamic effects to websites.
- Light Source: An object that emits light. In this model, it illuminates the 3D object to create a shadow.
- Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for everyone to use, adapt, and share.
- Screen: A surface onto which an image or shadow is projected.
- Simulation: A computer-based model that mimics a real-world process or system, allowing users to observe and interact with it.
- Slider: A graphical user interface element that allows users to adjust a value by moving an indicator along a horizontal or vertical track.
- Variable: A factor or element that can be changed or controlled in an experiment or simulation. In this applet, the distance of the light, size of the object, and distance of the screen.
Sample Learning Goals
[text]
For Teachers
Cast Shadow of Objects by Light Javascript HTML5 Applet
Description
- The distance of the light source to the object
- The size of the object
- The distance of the screen to the object
Research
[text]
Video
[text]
Version:
Other Resources
[text]
Frequently Asked Questions: Shadow Formation with Interactive Simulation
What is the purpose of the "Cast Shadow of 3D Objects" interactive simulation?
The primary goal of this interactive simulation is to help users understand how shadows of three-dimensional objects (specifically a cube and a sphere) are formed when illuminated by a light source. It provides a visual and manipulable environment to explore the relationship between the light source, the object, and the resulting shadow cast on a screen.
What objects can be used to cast shadows in this simulation?
Currently, the simulation allows users to observe the shadows cast by two basic 3D shapes: a cube and a sphere. These shapes provide contrasting examples of how different geometries interact with light to create shadows.
What variables can users manipulate in the simulation?
Users have control over several key variables that influence the characteristics of the shadow. These include:
- The distance of the light source from the object.
- The size of the object (cube or sphere).
- The distance of the screen from the object.
How can manipulating these variables enhance understanding of shadow formation?
By providing sliders to adjust these variables, the simulation enables students to directly observe the dynamic effects of changing each parameter on the size and shape of the cast shadow. For instance, moving the light source closer to the object will result in a larger shadow, while increasing the distance to the screen will also affect the shadow's size and clarity. This hands-on exploration fosters a more intuitive understanding of the principles of light and shadow.
What are the intended learning goals associated with this simulation?
While specific learning goals are not detailed in the provided text, the interactive nature of the simulation suggests it aims to help users visualize and comprehend the geometric relationships involved in shadow formation. This likely includes understanding how the position and size of the light source and object, as well as the screen's placement, contribute to the properties of the shadow.
Who developed this simulation and under what license is it available?
The simulation was developed by lookang (weelookang@gmail.com) and Shaun Quek. It is available as an Open Educational Resource under a Creative Commons Attribution license, specifically the Creative Commons Attribution-Share Alike 4.0 Singapore License. This allows for the free use and adaptation of the resource, provided proper attribution is given and any derivative works are shared under a similar license.
How can this simulation be embedded in a webpage?
The simulation can be easily embedded into a webpage using the provided iframe code. By copying and pasting this HTML snippet into the desired location within a webpage's code, the interactive simulation will be displayed within the specified width and height.
What other types of interactive simulations and resources are available from Open Educational Resources / Open Source Physics @ Singapore?
The provided text includes an extensive list of other interactive simulations and resources available on the platform. These cover a wide range of topics in physics, chemistry, mathematics, and even other subjects like English and Malay language learning. Examples include simulations on waves, energy transfer, mechanics, electromagnetism, chemical bonding, and games for practicing various skills. This suggests a broad collection of open-source educational tools is offered.