Breadcrumbs

 

 

 

Download ModelDownload SourceembedLaunch Website ES WebEJS

Translations

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Credits

Shaun Quek; Loo Kang Wee; Francisco Esquembre ; Félix Jesús Garcia Clemente; based on idea by Theresa Heng

1. Introduction:

This briefing document summarizes the key themes and important information found in the provided excerpts related to a variation of the classic Knight's Tour game. This variation, conceived by Theresa Heng and developed by Shaun Quek, Loo Kang Wee, Francisco Esquembre, and Félix Jesús Garcia Clemente, introduces a constraint where the knight can only land on squares marked with a star. The objective of the game is to achieve the highest possible score by strategically planning a route where the knight visits each starred square only once.

2. Main Themes and Important Ideas:

  • Variation of the Classic Knight's Tour: The core concept is rooted in the well-known mathematical puzzle of the Knight's Tour, where a knight must visit every square of a chessboard exactly once. This version modifies the rules significantly.
  • Restricted Movement: The defining characteristic of this game is the restriction on the knight's movement. As stated in the description: "In this version, the knight can only land on the squares demarcated with a star, with the knight only being able to land on each star once." This constraint fundamentally changes the problem-solving approach compared to the traditional Knight's Tour.
  • Maximizing Score through Strategic Planning: The objective is explicitly stated as "to obtain the highest score possible." This implies that there is a scoring mechanism in the game, although the sources do not detail how the score is calculated. The description emphasizes the pedagogical goal: "Through this game, we hope students will actively plan out their route to maximise their score, thereby facilitating their critical judgement."
  • Educational Application: The game is presented as an educational tool, particularly within mathematics. It aims to foster critical thinking and strategic planning skills in students. The inclusion under "Open Educational Resources / Open Source Physics @ Singapore" and the "Sample Learning Goals" section (although empty in the provided text) further underscore this educational intent.
  • HTML5 Javascript Applet: The game is implemented as an HTML5 Javascript applet, making it accessible through web browsers without the need for additional software. The embed code provided (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/math/ejss_model_knight_star_to_star/knight_star_to_star_Simulation.xhtml " frameborder="0"></iframe>) allows for easy integration into webpages.
  • Open Educational Resource: The game is part of the Open Educational Resources / Open Source Physics @ Singapore initiative, indicating that it is freely available for educational use. The license mentioned in the first source ("Released under a license") likely aligns with the Creative Commons Attribution-Share Alike 4.0 Singapore License specified at the end of the second source.
  • Credits and Contributors: The development of the game is attributed to Shaun Quek, Loo Kang Wee, Francisco Esquembre, and Félix Jesús Garcia Clemente, based on an idea by Theresa Heng. This highlights the collaborative nature of the project.
  • Availability and Versions: A link to the game is provided: "The link to the game can be found here ." and a specific version is listed: "1. https://iwant2study.org/lookangejss/math/ejss_model_knight_star_to_star/". This suggests potential updates or iterations of the game.
  • Part of a Larger Collection: The game is listed among a wide array of other interactive simulations and applets covering various subjects, primarily science and mathematics. This suggests a broader ecosystem of educational tools developed by the same group. The extensive list provides context for the type of interactive learning resources being created and shared.

3. Key Quotes:

  • "In this version, the knight can only land on the squares demarcated with a star, with the knight only being able to land on each star once." (From "Knight's Tour Game - Star to Star HTML5 Javascript Applet...")
  • "The objective is to obtain the highest score possible." (From "Knight's Tour Game - Star to Star HTML5 Javascript Applet...")
  • "Through this game, we hope students will actively plan out their route to maximise their score, thereby facilitating their critical judgement." (From "Knight's Tour Game - Star to Star HTML5 Javascript Applet...")

4. Conclusion:

The "Knight's Tour Game - Star to Star" represents an interesting adaptation of a classic puzzle with a clear educational purpose. By restricting the knight's movement to starred squares and challenging players to maximize their score, the game encourages strategic thinking and critical judgment. Its implementation as an HTML5 Javascript applet within the Open Educational Resources / Open Source Physics @ Singapore initiative makes it a readily accessible tool for educators looking to engage students in mathematical problem-solving. The project highlights the work of a collaborative team focused on creating interactive learning experiences. Further details about the scoring mechanism and the specific arrangement of stars on the game board would provide a more complete understanding of the game's dynamics and learning potential.

 

 

Knight's Star Tour Study Guide

Quiz

  1. What is the core objective of the "Knight's Tour Game - Star to Star" as described in the provided text?
  2. According to the descriptions, what constraint is placed on the knight's movement in this specific variation of the Knight's Tour game?
  3. The development of this game is credited to several individuals. Name at least three of the people involved in its creation.
  4. Under what type of license is the "Knight Strategy game to maximise moves landing on stars only" released?
  5. Where can the HTML5 Javascript Applet for the "Knight's Tour Game - Star to Star" be embedded, according to the information provided?
  6. What is the stated educational goal behind the "Knight's Tour Game - Star to Star" for students who play it?
  7. Besides the direct link to the game, what other resources or information about the applet are mentioned on the webpage?
  8. What programming language and format is the "Knight's Tour Game - Star to Star" applet developed in?
  9. Who is credited with the initial idea for the game, upon which the current versions are based?
  10. What is the version information provided for the "Knight's Tour Game - Star to Star" applet, and what does it link to?

Quiz Answer Key

  1. The core objective of the game is to obtain the highest score possible by strategically moving the knight.
  2. In this variation, the knight can only land on squares that are marked with a star, and each star can only be landed on once.
  3. Shaun Quek, Loo Kang Wee, Francisco Esquembre, and Félix Jesús Garcia Clemente are credited with the development. Theresa Heng is credited with the initial idea.
  4. The "Knight Strategy game to maximise moves landing on stars only" is released under a license. (The specific license type is mentioned but not the full details.)
  5. The HTML5 Javascript Applet can be embedded in a webpage using an iframe code provided on the webpage.
  6. The educational goal is to encourage students to actively plan out their route to maximize their score, thereby facilitating the development of their critical judgment.
  7. Besides the link, the webpage provides information such as translations (though none are listed), credits, sample learning goals (stated as "[texthttps://iwant2study.org/lookangejss/math/ejss_model_knight_star_to_star/), suggesting this is the first version and providing a direct link.

Essay Format Questions

  1. Discuss the potential educational benefits of using a game like the "Knight's Tour Game - Star to Star" in a mathematics curriculum. How might it help students develop critical thinking and planning skills?
  2. Compare and contrast the information provided in the two sources regarding the "Knight's Tour Game - Star to Star." What are the key similarities and differences in their focus and content?
  3. Analyze the elements of game design present in the description of the "Knight's Tour Game - Star to Star." How do the rules and objectives contribute to the overall learning experience?
  4. Based on the context of the Open Educational Resources / Open Source Physics @ Singapore website, discuss the role and value of providing interactive simulations and games like the Knight's Tour for educational purposes.
  5. Consider the collaborative nature of the game's development, as indicated by the credits. Why might such collaborations be beneficial in the creation of educational resources?

Glossary of Key Terms

  • HTML5: The latest evolution of the standard that underpins all web pages, used here for the structure and content of the interactive game.
  • Javascript: A programming language commonly used to add interactivity and dynamic features to websites, crucial for the game's functionality.
  • Applet: A small application, often written in Java or Javascript, designed to be embedded within another application, typically a web page, to provide specific interactive features.
  • Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for use, adaptation, and sharing, often under specific licenses.
  • Open Source Physics (OSP): A project focused on creating and disseminating free, open-source computational tools and resources for physics education.
  • Knight's Tour: A mathematical problem involving moving a knight on a chessboard such that it visits every square exactly once. The "Star to Star" variation modifies this classic problem.
  • Critical Judgement: The ability to analyze information objectively and make reasoned decisions, which the game aims to facilitate through strategic planning.
  • Interactive Math Textbook: A digital textbook that incorporates interactive elements, potentially inspiring the concept of designating floors as mentioned in the breadcrumbs.
  • Embed: To integrate content, such as the game applet, into another digital environment, like a webpage, so it functions within that environment.
  • License: A formal permission that specifies how a creative work (like software or educational material) can be used, shared, and modified.

Sample Learning Goals

[text]

For Teachers

Knight's Tour Game - Star to Star HTML5 Javascript Applet

Initial state of the game
The link to the game can be found here.

Description

This is a variation of the Knight's Tour game: In this version, the knight can only land on the squares demarcated with a star, with the knight only being able to land on each star once. The objective is to obtain the highest score possible. Through this game, we hope students will actively plan out their route to maximise their score, thereby facilitating their critical judgement. 
The game in progress

Research

[text]

Video

[text]

 Version:

  1. https://iwant2study.org/lookangejss/math/ejss_model_knight_star_to_star/

Other Resources

[text]

Frequently Asked Questions: Knight's Tour Game - Star to Star

1. What is the "Knight's Tour Game - Star to Star"? This is a variation of the classic Knight's Tour puzzle presented as an interactive HTML5 Javascript applet. In this version, the player controls a knight on a chessboard-like grid. The key difference is that the knight can only move to squares marked with a star. Each star square can be landed on only once per game.

2. What is the objective of this game? The primary objective of the "Knight's Tour Game - Star to Star" is to achieve the highest possible score. This is done by strategically planning a sequence of valid knight moves that land on as many star squares as possible without revisiting any of them.

3. How does this game relate to the traditional Knight's Tour? Like the traditional Knight's Tour, this game involves moving a knight in an "L" shape (two squares in one of the four cardinal directions, then one square perpendicularly). However, the "Star to Star" variation introduces the constraint that moves are only permitted onto pre-designated star squares, and each star can be visited only once. This adds a layer of complexity focused on path optimization within a limited set of target squares.

4. What are the intended learning outcomes of playing this game? The developers hope that through playing this game, students will actively engage in strategic planning and critical thinking. By needing to map out a route to maximize their score under the given constraints, players can develop and enhance their critical judgment and problem-solving skills. It subtly encourages mathematical thinking related to spatial reasoning and combinatorics.

5. Who created this game and under what license is it released? This game was created by Shaun Quek, Loo Kang Wee, Francisco Esquembre, and Félix Jesús Garcia Clemente, based on an idea by Theresa Heng. It was compiled using EJS 6.1 BETA (201115) and is released under a specific license (likely a Creative Commons Attribution-Share Alike license as mentioned elsewhere on the site, though the exact license for the game itself isn't explicitly stated in the provided excerpts). The EasyJavaScriptSimulations library used in its creation has a separate commercial use license requiring direct contact.

6. Where can I play or embed this game? The game can be accessed and played at the provided link: https://iwant2study.org/lookangejss/math/ejss_model_knight_star_to_star/. Additionally, the game can be embedded into other webpages using the provided iframe code.

7. Is this game part of a larger educational resource? Yes, this "Knight's Tour Game - Star to Star" is part of the Open Educational Resources / Open Source Physics @ Singapore project. This platform aims to provide a variety of interactive simulations and games for learning, particularly in mathematics and science. It appears to be inspired by and connected to efforts to boost math proficiency and explore interactive learning tools.

8. Who might find this game useful? This game is likely to be useful for students learning about strategic thinking, problem-solving, and potentially spatial reasoning related to the knight's movements in chess. Teachers might find it a valuable tool to engage students in actively planning and developing their critical judgment in a fun and interactive way. The "Sample Learning Goals" section (though not explicitly detailed in the excerpts) would likely provide further insight into specific educational contexts where this game could be beneficial.

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