About
Link: https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc
Translations
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Credits
shaun; lookang; based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc
This briefing document summarizes the main themes and important information extracted from two sources describing a customizable digital board game template. The sources highlight the accessibility, adaptability, and potential educational applications of this tool, particularly for teachers looking to create engaging learning experiences.
2. Main Themes and Important Ideas:
- Customizability for Teachers: Both sources emphasize the core feature of this board game: its adaptability by teachers. The first source explicitly mentions "automove customized for Teacher creation," and the second details that the game was "coded to be customisable at http://ejss-browser-editor.herokuapp.com, where one will be able to customise the contents of the trivia cards, and the layout of the board itself." This ability for teachers to tailor the content and design is a central advantage.
- Open Educational Resource (OER) and Open Source: The second source clearly identifies itself under the umbrella of "Open Educational Resources / Open Source Physics @ Singapore." This implies that the template is likely freely available for educational use and potentially modifiable due to its open-source nature. The license mentioned at the end of the second source, "Creative Commons Attribution-Share Alike 4.0 Singapore License," further supports this, alongside the note about commercial use of the underlying EasyJavaScriptSimulations Library requiring a separate license.
- HTML5 Javascript Applet: The template is described as an "HTML5 Javascript Applet," indicating its web-based nature and compatibility across different devices without the need for specific software installations (as suggested by the "Embed this model in a webpage:" section). This accessibility is a significant benefit for both teachers and students.
- Basic Board Game Structure: The second source describes the fundamental gameplay: "This is a simple board game template that allows for 2-6 players and the usage of 1-2 dice. The board game follows a standard start-to-finish design, with various demarcated squares (those in green and blue) which indicate that the players must pick a triva card (the ? and ! cards on the side) and answer the question to proceed." This provides a familiar and intuitive framework that can be easily adapted for various subjects and learning objectives.
- Integration with Trivia Cards: A key mechanic involves trivia cards triggered by landing on specific squares. Teachers can customize the "contents of the trivia cards," making it a versatile tool for knowledge recall, assessment, and reinforcement.
- Based on Flippity.net: Both sources credit the game's foundation to a resource on Flippity.net ("based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc"). This suggests a potential link to the user-friendly customization tools often associated with Flippity templates, likely involving a Google Sheets interface for editing content.
- Developed by Shaun and Lookang: Both sources consistently credit "shaun; lookang" as the developers or adaptors of the template, highlighting their role in creating and potentially maintaining this OER.
- Part of a Larger OER Ecosystem: The extensive list of "Other Resources" and "Popular Tags" in the second source contextualizes this board game template within a broader collection of open educational resources focused on science, mathematics, and other subjects, primarily developed and shared by "Open Educational Resources / Open Source Physics @ Singapore." This suggests a community and a wider initiative promoting the use of interactive simulations and tools in education.
3. Key Quotes:
- Customization: (Source 2) "The board game was coded to be customisable at http://ejss-browser-editor.herokuapp.com, where one will be able to customise the contents of the trivia cards, and the layout of the board itself."
- Gameplay: (Source 2) "This is a simple board game template that allows for 2-6 players and the usage of 1-2 dice. The board game follows a standard start-to-finish design, with various demarcated squares (those in green and blue) which indicate that the players must pick a triva card (the ? and ! cards on the side) and answer the question to proceed."
- Foundation: (Source 1 & 2) "based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc"
- Credits: (Source 1 & 2) "© 2021, shaun; lookang;"
4. Implications and Potential Applications:
- Engaging Learning: The customizable board game offers a potentially more engaging and interactive way for students to learn and review content compared to traditional methods.
- Teacher Empowerment: The ease of customization allows teachers to directly align the game with their specific curriculum, learning objectives, and student needs.
- Versatile Subject Application: The template's design, focused on answering trivia questions, makes it adaptable to a wide range of subjects, from mathematics and science to language arts and history.
- Accessibility and Integration: Being an HTML5 Javascript applet allows for easy embedding into learning management systems (LMS) and access on various devices.
- Collaborative Learning: The 2-6 player capability encourages collaboration and peer learning among students.
5. Further Considerations:
- Customization Complexity: While described as customizable, the level of technical skill required to modify the board layout via the "ejss-browser-editor.herokuapp.com" is unclear. Further investigation into the user-friendliness of this editor would be beneficial.
- Automove Functionality: The first source mentions "automove," but its specific implementation and level of teacher control over this feature are not detailed and warrant further exploration.
- Specific License Terms: While the Creative Commons license is mentioned, understanding the exact implications of the "Attribution-Share Alike 4.0 Singapore License" for different educational contexts would be useful.
6. Conclusion:
The customizable digital board game template presents a valuable open educational resource for teachers. Its core features of teacher-driven customization, web-based accessibility, and adaptable gameplay offer significant potential for creating engaging and effective learning experiences across various subjects. Further exploration of the customization tools and specific functionalities would provide a more comprehensive understanding of its capabilities and optimal applications.
Study Guide: Customizable Digital Board Game Template
This study guide is designed to help you review the key aspects of the customizable digital board game template discussed in the provided excerpts.
Key Concepts
- Customizable Template: The core idea is a pre-built digital board game framework that can be modified by users, particularly teachers.
- HTML5 Javascript Applet: The template is developed using these web technologies, making it accessible through web browsers without the need for additional plugins.
- Open Educational Resources (OER): This indicates that the template and related resources are freely available for educational use, adaptation, and sharing.
- Open Source Physics (OSP): This project provides resources and tools for physics education, and this board game template is associated with their efforts in Singapore.
- EJSS Browser Editor: This is the specific tool mentioned for customizing the board layout and trivia card content.
- Standard Board Game Design: The template follows a typical start-to-finish structure with designated squares.
- Trivia Cards: The game incorporates question cards that players must answer to advance on the board.
- 2-6 Players, 1-2 Dice: These are the parameters for the number of players and dice that the template supports.
- Embeddable: The template can be integrated into webpages using an iframe code.
- Learning Goals: Sample learning objectives can be associated with the game.
- Teacher Creation: The template is specifically designed to allow teachers to create their own customized board games for educational purposes.
Quiz
Answer the following questions in 2-3 sentences each.
- What are the primary technologies used to create the customizable digital board game template?
- According to the text, what is the main purpose of this board game template, particularly for educators?
- What is the function of the green and blue squares on the default board game layout?
- Where can a user find the link to play a game created with this template, according to the provided text?
- What does it mean that this board game template is described as an "Open Educational Resource"?
- What specific aspects of the board game can be customized using the tool mentioned in the text?
- How many players and dice are supported by the basic structure of this board game template?
- How can a teacher integrate this digital board game into their own website or learning platform?
- Who are the credited developers of this board game template, as mentioned in the excerpts?
- Besides the board game template, what other types of educational resources appear to be associated with "Open Educational Resources / Open Source Physics @ Singapore"?
Answer Key
- The customizable digital board game template is created using HTML5 and Javascript. These web technologies allow the game to run directly in web browsers without requiring additional software installations.
- The main purpose of this board game template is to provide teachers with a customizable tool to create engaging and interactive learning activities for their students, often centered around trivia questions.
- The green and blue squares on the board indicate to the players that they must draw a trivia card (marked with a '?' or '!') and answer the question presented on it to continue playing the game.
- The link to play a game in progress or access the initial state of the game created with this template can be found at the provided URL: https://iwant2study.org/lookangejss/cardgame/ejss_model_Board_Game/.
- As an Open Educational Resource, this board game template is freely available for educators and others to use, adapt, and share for educational purposes, often under specific licensing terms like the Creative Commons Attribution-Share Alike 4.0 Singapore License.
- Using the EJSS browser editor (at http://ejss-browser-editor.herokuapp.com), users can customize the content of the trivia cards, including the questions and answers, as well as modify the visual layout and design of the game board itself.
- The simple board game template supports a range of 2 to 6 players and allows for the use of either 1 or 2 dice during gameplay.
- Teachers can integrate the digital board game into their webpages by using the provided iframe embed code, which allows the game to be displayed directly within their online content.
- The credited developers of this board game template are shaun and lookang, based on an earlier version from flippity.net.
- The "Open Educational Resources / Open Source Physics @ Singapore" project also appears to host a wide variety of other interactive educational resources, including physics simulations, math games, and tools for various science subjects, developed using Javascript and HTML5.
Essay Format Questions
- Discuss the potential benefits and challenges of using customizable digital board game templates like the one described in the excerpts for educational purposes. Consider aspects such as student engagement, teacher workload, and learning outcomes.
- Analyze how the features of this digital board game template, such as customization options and the inclusion of trivia cards, can be leveraged to support diverse learning objectives across different subject areas. Provide specific examples.
- Examine the significance of this board game template being released as an Open Educational Resource. How does this licensing model contribute to the accessibility and potential impact of educational technology?
- Compare and contrast the potential of using this customizable digital board game template with traditional physical board games in an educational setting. What are the unique advantages and disadvantages of each approach?
- Based on the provided excerpts and your understanding of educational technology, discuss the role of teacher-created digital resources in modern pedagogy. How does this board game template exemplify this trend?
Glossary of Key Terms
- Automove: A feature that likely refers to automated game mechanics or actions that occur without direct player input, potentially related to movement or game progression.
- Customizable: Capable of being modified or adapted to suit specific needs or preferences, in this case, allowing teachers to change the game content and layout.
- Digital Board Game: A version of a traditional board game that is played on an electronic device, such as a computer or tablet, often with interactive elements.
- Template: A pre-designed structure or format that can be used as a starting point and modified to create a finished product, saving time and effort.
- HTML5: The latest evolution of the standard Hypertext Markup Language, used for structuring and presenting content on the World Wide Web, and capable of supporting interactive multimedia.
- Javascript: A high-level, often just-in-time compiled programming language that is essential for creating interactive web pages and web applications.
- Applet: A small application, often written in Java or Javascript, designed to run within another application, typically a web browser.
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Open Source Physics (OSP): A project focused on creating and sharing computational tools and resources for physics education, often emphasizing open-source software and freely available materials.
- EJSS (Easy Java/Javascript Simulations): A toolkit and authoring environment that allows users to create interactive simulations and models, often used in science and mathematics education. The "browser editor" refers to an online version of this tool.
- Iframe: An HTML element that allows embedding another HTML document within the current page, often used to display content from an external source.
- Pedagogy: The method and practice of teaching, especially as an academic subject or theoretical concept.
- Trivia Card: A card containing a question (and usually an answer) used in a game to test players' knowledge.
Sample Learning Goals
[text]
For Teachers
Customisable Digital Board Game Template HTML5 Javascript Applet
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Initial state of the game |
Description
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A game in progress |
Research
[text]
Video
[text]
Version:
Other Resources
https://www.geogebra.org/m/cDTJDavg
Frequently Asked Questions: Customizable Digital Board Game Template
- What is this digital board game template? This is a customizable HTML5 Javascript applet that provides a basic structure for a digital board game. It features a start-to-finish design suitable for 2-6 players using 1-2 dice. The template includes designated squares that trigger trivia questions (represented by ? and ! cards), requiring players to answer correctly to advance.
- For whom is this board game template primarily intended? This template is specifically designed "for Teachers," indicating its primary use in educational settings. It allows educators to create customized board games for learning purposes.
- What are the key features of this board game template? The main features include: support for 2-6 players, the option to use 1 or 2 dice, a standard linear board layout, and interactive trivia card squares that require question answering to proceed. The template is built using HTML5 and Javascript.
- How can this board game be customized? The template is designed to be highly customizable. Users can modify the content of the trivia cards (the questions and answers) and also adjust the layout of the board itself. The sources mention that customization can be done at http://ejss-browser-editor.herokuapp.com.
- What is the underlying technology used to create this board game? The board game is built using HTML5 and Javascript. It was compiled using EJS 6.1 BETA and is based on a previous Flippity.net board game template. This suggests it leverages web technologies for accessibility and interactivity.
- Where can I access and embed this board game? The board game can be accessed via a specific link provided: https://iwant2study.org/lookangejss/cardgame/ejss_model_Board_Game/. The template also provides embed code (an iframe) that allows users to easily integrate the game into their own webpages.
- Is this resource freely available for use? Yes, this resource is presented under the umbrella of "Open Educational Resources / Open Source Physics @ Singapore" and is released under a license. The content is specifically mentioned as being licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License, encouraging sharing and adaptation with attribution. However, commercial use of the underlying EasyJavaScriptSimulations Library may have separate licensing terms.
- Are there any examples or related resources mentioned? The description refers to a link for the game in progress. It also credits Flippity.net as the base for this template. Additionally, other Open Educational Resources from the same platform are listed, covering a wide range of subjects and interactive tools, suggesting a community and platform focused on creating and sharing educational simulations and games.
- Details
- Written by Shaun
- Parent Category: Interactive Resources
- Category: Mathematics
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