Breadcrumbs
Events/Workshop/Talks
Overview:
This briefing document summarizes the key themes and important information gleaned from the webpage documenting a Google Meet sharing session held on November 26, 2020, at Kuo Chuan Presbyterian Primary School (KCPPS) as part of the "Open Educational Resources / Open Source Physics @ Singapore" initiative. The session appears to have focused on the sharing of resources and tools related to interactive learning, particularly in science and mathematics, utilizing open educational resources (OER) and open-source physics (OSP) simulations.
Main Themes and Important Ideas:
- Sharing of Interactive Learning Resources: The primary focus of the session was the dissemination and showcasing of a wide array of interactive digital resources. The webpage lists numerous HTML5 JavaScript simulation applets and other interactive tools developed or curated by the "Open Educational Resources / Open Source Physics @ Singapore" project and shared during the KCPPS I-Cube sharing.
- Emphasis on Open Educational Resources (OER) and Open Source Physics (OSP): The very title of the initiative and the webpage underscores a commitment to OER and OSP principles. This suggests a focus on providing educators with freely accessible and potentially modifiable resources for teaching and learning. The mention of the Easy JavaScript/JavaScript Simulations Toolkit (EJS) further reinforces this, as it is an open-source tool for creating such simulations.
- Wide Range of Subjects and Levels: The listed resources cover a diverse range of topics, primarily in science (physics, chemistry, biology) and mathematics. Furthermore, the resources appear to be relevant for various educational levels, from primary school (e.g., "Area and Perimeter Move by Squares for Primary School," "2 Bar Magnets on a level surface for Primary School Science") to secondary levels (e.g., "O level Chemical Ionic Bonding Dot and Cross Diagrams," "SLS Wave in 1D of Particles and Springs") and even potentially introductory tertiary levels (as suggested by some of the more advanced physics simulations).
- Utilization of JavaScript and HTML5: A significant portion of the listed resources are described as "HTML5 JavaScript Simulation Applet," indicating a reliance on web-based technologies for delivering interactive learning experiences. This choice makes the resources potentially accessible across various devices with a web browser, without the need for specific software installations.
- Examples of Specific Resources and Their Focus: The extensive list provides concrete examples of the types of interactive tools being shared. These include:
- Physics simulations: Covering topics like energy stores and transfers ("LOL Energy Stores and Transfers Diagram Master Template"), mechanics ("Mass and Spring in Gravity," "SHM Bungee"), magnetism ("Suspended Magnet," "Stacking Ring Magnets"), electricity ("Strength of an Electromagnet"), waves ("SLS Standing & Longitudinal waves"), and more.
- Chemistry simulations: Focusing on areas like titration ("2017 EduLab Titration Curves"), chemical bonding ("O level Chemical Ionic Bonding Dot and Cross Diagrams," "O level Chemical Covalent Bonding Dot and Cross Diagrams"), and even organic molecules ("Organic molecules Javascript HTML5 Applet Simulation Model").
- Mathematics applets: Covering topics such as area and perimeter ("Area and Perimeter Move by Squares"), addition ("P3/4 Math Addition Game"), geometry ("Circle Plus Questions," "Area of Trapezium"), and coordinates ("Eight point compass Interactive For Primary 4 Math Coordinates Literacy").
- Biology interactives: Including topics like food webs ("🌊Food Web of Sungei Buloh Interactive") and life cycles ("Life cycle of Frog, Human, Chicken... Drag and Drop Quiz").
- Games for learning: Utilizing game-based approaches for subjects like math ("SLS Game Tic Tac Toe Addition"), language ("🐉Shoot the simile and metaphor dragons," various Malay language games), and even chemistry ("🧪Balancing Chemistry Equation").
- Tools for teachers: Such as the "EJSS Sim Web Editor" and resources related to e-assessment ("SSTRF_2020_ETD_03 Designing Interactive e-Assessment Test Items using Open Source Tools").
- Integration with the Student Learning Space (SLS): Several resources are prefixed with "SLS," suggesting their integration or applicability within Singapore's national learning management system, the Student Learning Space. This indicates an effort to leverage OER and OSP within the existing educational infrastructure.
- Recognition and Collaboration: The webpage mentions the "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team," highlighting the recognition of the work being done in this area. It also implicitly suggests collaborations through the sharing at KCPPS and the inclusion of resources developed by various individuals (e.g., Darren Z Tan, Grace Leong, Theresa).
- Emerging Technologies and Concepts: The inclusion of resources mentioning "AI in Assessment" ("🤖2020 MOE Professional Forum for Research and Practice AI in Assessment") and tools leveraging AI models like Gemini Pro ("🌐 Creating Interactives Earthquake Map," "Beam Torque and Forces Simulation using Gemini Pro 2.5") indicates an exploration of how newer technologies can be integrated into educational resources.
Notable Quotes and Observations:
- The title itself, "20201126 KCPPS I-Cube Sharing at Kuo Chuan Presbyterian Primary School - Open Educational Resources / Open Source Physics @ Singapore," clearly states the purpose and context of the webpage.
- The extensive list of resources, while not directly quoting, speaks volumes about the breadth and depth of the materials being shared within this initiative. The sheer number and variety of interactive simulations and games highlight a strong focus on engaging students through active learning.
- The consistent naming convention of many resources as "[Topichttps://lpetetd.wixsite.com/slsdesignchallenge/tools" and "https://sites.google.com/moe.gov.sg/ictlt2018primaryschools/primary-school-learning-experienceendfaq" suggests a wider network of educators and initiatives involved in promoting innovative teaching practices.
- The "Popular Tags" section provides a glimpse into frequently accessed topics, including "Physics," "Mathematics," "Area and Perimeter," and "Circles," indicating areas of high interest within the platform.
Conclusion:
The webpage documents a significant sharing session focused on leveraging open educational resources and open-source physics simulations to enhance teaching and learning, particularly in science and mathematics, within the Singaporean context. The wide array of interactive HTML5 JavaScript applets and games showcased the potential of these resources to engage students across different grade levels and subjects. The event highlights a collaborative effort among educators and initiatives to promote innovative pedagogical approaches through freely accessible and adaptable educational materials, with a growing interest in integrating emerging technologies like AI.
Study Guide: KCPPS I-Cube Sharing and Open Educational Resources
Overview of the Source Material
This source is a webpage from "Open Educational Resources / Open Source Physics @ Singapore" documenting a Google Meet sharing session held on November 26, 2020, at Kuo Chuan Presbyterian Primary School (KCPPS) as part of the I-Cube initiative. The primary content of the page is a list of resources, predominantly links to HTML5 JavaScript simulation applets and other interactive tools, categorized under the heading "Resources." These resources cover a wide range of subjects, including physics, chemistry, mathematics, and language learning, and appear to be developed and shared by educators for educational purposes. The page also contains basic navigational elements and website information.
Key Themes
- Open Educational Resources (OER): The website itself promotes the use and sharing of freely accessible and openly licensed educational materials. The listed resources exemplify this concept.
- Interactive Learning: The heavy emphasis on JavaScript simulation applets and interactive games suggests a focus on engaging students through active participation and visualization.
- Technology Integration in Education: The sharing session and the nature of the resources highlight the use of digital tools and platforms (like Google Meet and HTML5) to enhance teaching and learning.
- Collaborative Sharing and Development: The diverse authorship of the resources (indicated by names like Darren Z Tan, Grace Leong, Theresa, etc.) implies a community of educators contributing and sharing their creations.
- Variety of Subjects and Levels: The resources span multiple disciplines (science, mathematics, language) and appear to target various educational levels, including primary and secondary school.
Quiz
Answer the following questions in 2-3 sentences each.
- What event is the primary focus of the webpage documented in the source material?
- What is the main type of resource being shared on this webpage? Provide a specific example mentioned in the text.
- What does the acronym "OER" stand for, based on the website's title?
- What format are the majority of the listed resources created in, according to the descriptions?
- Name two subject areas for which interactive resources are provided on this webpage.
- What does the mention of "Google Meet sharing" suggest about how this information was initially disseminated?
- Who are likely the primary creators and intended users of the resources listed on this page?
- What do terms like "Simulation Applet" and "Interactive" suggest about the learning experience these resources aim to provide?
- Besides simulations, what other types of resources or tools are briefly mentioned on the page?
- What does the "Breadcrumbs" section at the top of the page indicate about the structure of the website?
Answer Key
- The primary focus of the webpage is a documented Google Meet sharing session that took place on November 26, 2020, at Kuo Chuan Presbyterian Primary School (KCPPS) as part of their I-Cube sharing initiative.
- The main type of resource shared on the webpage is interactive learning tools, primarily HTML5 JavaScript simulation applets. For example, "Mass and Spring in Gravity HTML5 JavaScript Simulation by Darren Z Tan" is one such resource.
- Based on the website's title, "Open Educational Resources / Open Source Physics @ Singapore," the acronym "OER" stands for Open Educational Resources.
- The majority of the listed resources are created in HTML5 JavaScript, as indicated by phrases like "HTML5 Applet Javascript" and "JavaScript HTML5 Applet Simulation Model" in their descriptions.
- Two subject areas for which interactive resources are provided on this webpage are science (with examples like "Mass and Spring in Gravity" and "O level Chemical Ionic Bonding") and mathematics (with examples like "Area and Perimeter Move by Squares" and "Circle Plus Question").
- The mention of "Google Meet sharing" suggests that the information and potentially demonstrations of these resources were initially presented and discussed in a virtual meeting format using the Google Meet platform.
- The primary creators and intended users of these resources are likely educators (teachers and curriculum developers) who are looking for engaging and interactive tools to enhance their teaching and learning activities for students at various levels.
- Terms like "Simulation Applet" and "Interactive" suggest that these resources aim to provide a hands-on, exploratory learning experience where users can manipulate variables, observe outcomes, and actively engage with the subject matter.
- Besides simulations, the page also mentions interactive games (e.g., "➕P3/4 Math Addition Game by Martin using Scratch"), tools for specific tasks (e.g., "Micrometer Manual use JavaScript HTML5 Applet Simulation Model"), and potentially other documents or slides linked within the text (though not explicitly detailed).
- The "Breadcrumbs" section indicates the user's current location within the website's hierarchy, showing that the current page ("20201126 KCPPS I-Cube Sharing at Kuo Chuan Presbyterian Primary School") is located under the "Home" section.
Essay Format Questions
- Discuss the significance of Open Educational Resources (OER) in contemporary education, referencing the types of materials presented on this webpage as examples.
- Analyze the potential benefits and challenges of using interactive simulations and applets, such as those listed in the source, for teaching and learning science and mathematics in primary and secondary schools.
- Explore the role of technology and digital platforms in facilitating collaboration and sharing of educational resources among educators, using the "Open Educational Resources / Open Source Physics @ Singapore" website as a case study.
- Based on the variety of topics covered by the resources, discuss the potential impact of such open-source initiatives on curriculum development and pedagogical approaches across different subject areas.
- Evaluate the importance of freely accessible and adaptable educational materials in promoting equitable access to quality education, considering the context of the resources shared on this webpage.
Glossary of Key Terms
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium that reside in the public domain or have been released under an open license, permitting their free use, adaptation, and distribution with few or no restrictions.
- HTML5: The latest evolution of the standard that defines HTML. It is used for structuring and presenting content on the World Wide Web and includes features for multimedia and interactive elements.
- JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is commonly used to make web pages interactive and provides dynamic functionality.
- Simulation Applet: A small, self-contained program or application, often embedded in a web page, that models a real-world phenomenon or process, allowing users to interact with it and observe the outcomes.
- Interactive Learning: An educational approach that emphasizes active engagement and participation of the learner through activities, tools, and resources that respond to their actions and provide feedback.
- Google Meet: A video conferencing service developed by Google, used for online meetings, video calls, and collaboration.
- I-Cube Initiative: Based on the context, this likely refers to an initiative or program at Kuo Chuan Presbyterian Primary School focused on innovation, integration of technology, or a specific pedagogical approach (though the exact meaning is not fully defined in the excerpt).
- Primary School: An educational institution for children typically between the ages of about five to eleven.
- Secondary School: An educational institution that provides secondary education, following primary school.
- Open Source Physics (OSP): A project and community focused on creating and sharing open-source computational tools and resources for physics education. The "@ Singapore" part indicates a local instantiation or contribution to this broader effort.
Google meet sharing 20201126 KCPPS I-Cube Sharing at Kuo Chuan Presbyterian Primary School
https://weelookang.blogspot.com/2020/11/20201126-kcpps-i-cube-sharing.html
- Actual slides
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Slides |
Frequently Asked Questions: Open Educational Resources / Open Source Physics @ Singapore
1. What is the primary focus of the "Open Educational Resources / Open Source Physics @ Singapore" initiative?
This initiative centers on the development and sharing of open educational resources (OER), particularly interactive simulations and applets, primarily using JavaScript and HTML5. These resources cover a wide range of subjects, especially physics and mathematics, and are designed to enhance learning experiences for students in Singapore, from primary to secondary levels.
2. What types of resources are available through this initiative?
The initiative offers a diverse collection of resources, including interactive JavaScript/HTML5 simulations and applets covering topics such as mechanics (e.g., mass and spring systems, projectile motion), waves (e.g., standing waves), electricity and magnetism (e.g., electromagnets, magnetic fields), heat transfer, chemistry (e.g., ionic and covalent bonding, titration curves), mathematics (e.g., area and perimeter, geometry, algebra), and even games for learning (e.g., math addition games, vocabulary builders).
3. Who is the intended audience for these open educational resources?
These resources are primarily intended for educators and students in Singapore, spanning primary, secondary, and potentially tertiary levels, as indicated by the range of topics and the mention of sharing at a primary school and resources relevant to O-level and A-level chemistry. The resources can be used for classroom teaching, self-learning, and exploration of scientific and mathematical concepts.
4. Are these resources freely available for use?
Yes, the resources are presented under the umbrella of "Open Educational Resources," and the website footer explicitly states that the "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This implies that the materials are freely available for use, adaptation, and sharing, provided that attribution is given and any derivative works are shared under a similar license. However, commercial use of the EasyJavaScriptSimulations Library may require a separate license.
5. What is the role of interactive simulations in this initiative?
Interactive simulations are a core component of this initiative. They provide students with hands-on, visual ways to explore abstract concepts, conduct virtual experiments, and observe the effects of changing parameters. This active engagement is intended to foster deeper understanding and make learning more engaging and effective.
6. How are these resources developed and shared?
The resources appear to be developed by educators and contributors within Singapore, often shared through platforms like blog posts and linked websites (e.g., Wixsite, Google Sites). The initiative also seems to involve events like "I-Cube Sharing" sessions and "SLS Hackathons," suggesting a collaborative approach to creating and disseminating these educational tools. The mention of the "Easy Java/JavaScript Simulations Toolkit" indicates the use of specific tools for development.
7. What subjects and topics are most heavily represented in the collection?
Based on the list of resources, physics and mathematics appear to be the most heavily represented subjects, with a significant number of simulations related to mechanics, waves, electromagnetism, geometry, and algebra. Chemistry is also well-represented with simulations on bonding and titration. There are also examples related to biology, economics, and language learning, indicating a growing range of subjects.
8. Is there any recognition or impact associated with this initiative?
Yes, the initiative has received recognition. The "Open Source Physics Team" was awarded the "2020 Excellence in Physics Education Award from the American Physical Society." Additionally, one of the websites associated with this initiative was "Recommended in Journal Paper as One of the Top Three Websites for COVID-19 virtual labs education," highlighting its relevance and impact in providing valuable online learning resources, especially during periods of remote learning.
Overview:
This briefing document reviews the main themes and important ideas presented in the provided sources, which primarily focus on a Teacher Attachment program conducted by the Educational Technology Division (ETD) in Singapore during October-November 2019. This program aimed to empower teachers to create interactive HTML5 resources and games for use within the Student Learning Space (SLS). The sources also highlight the role of Open Educational Resources (OER) and Open Source Physics (OSP) in fostering educational innovation.
Main Themes and Important Ideas:
- Teacher Professional Development in Educational Technology:
- The central theme revolves around a 2-week Teacher Work Attachment (TWA) program initiated by ETD. The goal was to equip teachers with the skills to "build simple HTML 5 interactive or games to be used in Student Learning Space, SLS."
- The program targeted a small group of teachers ("looking for 3 teachers of any subject and teaching level").
- It offered a hands-on experience where teachers would work with a mentor to actualize their ideas for interactive learning resources.
- The program recognized the varying levels of technical comfort among teachers, stating, "The more comfortable you are with computers, the easier it will be to mentor you to actualize your good and simple idea."
- The outcome of the TWA was expected to be at least one SLS lesson incorporating the teacher's created HTML5 interactive, which could then be shared on the SLS community gallery.
- Participation in the TWA could be recorded as professional development hours.
- Focus on Creating Interactive Resources for the Student Learning Space (SLS):
- The primary objective of the Teacher Attachment was the development of HTML5 interactives and games specifically for the SLS platform, Singapore's national e-learning platform.
- Examples of existing resources and hackathon projects are provided, showcasing the types of interactives being developed (e.g., "Find the odd rhyme and rhyming couplet Game," "Balancing Chemistry Equation JavaScript Simulation Applet HTML5," "Sentence Scrambler for English Chinese and Tamil Game").
- The inclusion of embed codes (<iframe...>) demonstrates the intention for these resources to be seamlessly integrated into SLS lessons.
- Emphasis on Open Educational Resources (OER) and Open Source Physics (OSP):
- The context of the Teacher Attachment is within the broader initiative of "Open Educational Resources / Open Source Physics @ Singapore."
- The website from which the excerpt is taken (iwant2study.org/ospsg) serves as a repository for interactive resources across various subjects.
- Many of the listed examples and templates likely fall under OER licenses, promoting sharing and adaptation of educational materials. The bottom of the main page explicitly states, "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License."
- The mention of the EasyJavaScriptSimulations Library and its license further underscores the use of open-source tools in creating these resources.
- Examples of Teacher-Developed Projects:
- The source provides specific examples of projects undertaken by the selected teachers (Z****, A****, and V******):
- Z** (Science):** Developed a "Balancing Chemistry Equation JavaScript Simulation" aimed at emphasizing "conservation of mass" and helping students understand how atoms rearrange and balance equations. The description mentions features like "pictorial representation of the number and types of atoms" and a "game segment to test students' understanding." The teacher referenced a similar existing simulation on PhET Interactive Simulations for inspiration.
- A** (Subject unspecified, likely Mother Tongue or English):** Focused on creating "a game/interactive in teaching and learning" to make lessons "lively and vibrant" and learning "fun." The proposal referenced grammar games as an example. The created games included "Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti," "Malay Soccer Game to Learn Words Permainan Kata Berlawanan," "Malay Match the Correct Sentence Game Permainan Ayat Tanya," and "Malay Shoot the Zombie Sentence Game Imbuhan."
- V**** (English Language):** Proposed a "literary device game" with mini-games for simile, rhyme, and alliteration. Examples of game mechanics were provided, such as a knight saving a princess by correctly identifying similes or shooting down non-rhyming words. The teacher referenced a game on metaphor and simile for inspiration. Examples of created games include "Find the odd rhyme and rhyming couplet Game," and various alliteration-focused interactive poems.
- Recognition of Teacher Innovation and Sharing:
- The congratulatory message to Z****, A****, and V****** highlights the value placed on their participation and contributions.
- The initiative aims to integrate these teacher-created resources into the "vibrant SLS community gallery lessons."
- An invitation was extended to colleagues to attend a "lunch time sharing by the 3 teachers on their Teacher Attachment experience," emphasizing the importance of peer learning and disseminating best practices.
- Practical Aspects of the Teacher Attachment:
- The attachment spanned two weeks (29 Oct to 11 Nov 2019), with participants expected to be at ETD from 0800 to 1730.
- Teachers could have some flexibility, as they could "choose to go back to your work as long as you have completed the game that you have storyboarded," suggesting that the 10 days at ETD were a maximum, not necessarily a continuous requirement.
- The selection process involved submitting a proposal via a Google Form, and shortlisted candidates required their Principal's approval.
- "Catch the odd rhyme!" Resource:
- This separate, shorter source provides credit information for one of the games created during the Teacher Attachment, "Catch the odd rhyme!"
- It explicitly names "Loo Kang Wee; Leow Deng Li; Victoria Chanel Lee" as the authors and copyright holders in 2019.
- It also states that the resource is "Released under a license," reinforcing the OER theme.
Quotes from Original Sources:
- "build simple HTML 5 interactive or games to be used in Student Learning Space, SLS" (From the ETDtogo description)
- "The more comfortable you are with computers, the easier it will be to mentor you to actualize your good and simple idea." (From the ETDtogo description)
- "“"Brief Description In order to emphasise the importance of "conservation of mass" and "atoms cannot be destroyed or created", the first part of the simulation will show students how atoms in the reactants will rearrange themselves to form new products..." (From Z****'s proposal)
- "“"Brief Description A game/interactive in teaching and learning is a form of tool used to make a lesson lively and vibrant. It takes away the stress out of the pupils as they are able to learn in a fun environment." (From A****'s proposal)
- "“"Brief Description Idea 1 (Appreciating style): A literary device game following consisting of mini-games for each literary device. For example: Simile: Player is a knight trying to save a princess from a castle guarded by a dragon..." (From V******'s proposal)
- "By the end of the 2 weeks, you should have at least 1 SLS lesson with your HTML 5 interactive, which you can share with in the community gallery with all teachers in SLS and assign to your students." (From the ETDtogo description)
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ." (From the bottom of the main page)
- "© 2019, Loo Kang Wee; Leow Deng Li; Victoria Chanel Lee. Released under a license." (From "Catch the odd rhyme!")
Conclusion:
The provided sources offer a glimpse into a targeted initiative by the ETD in Singapore to empower teachers to become creators of interactive digital learning resources for the SLS platform. The Teacher Work Attachment program provided a structured environment for teachers to develop their ideas using HTML5, with a strong emphasis on open educational resources and sharing within the educational community. The examples of projects undertaken by the selected teachers demonstrate the diverse applications of interactive games and simulations across different subjects, ultimately aiming to enhance student engagement and learning experiences within the national e-learning ecosystem.
Study Guide: EdTech Takeaways and Interactive Resources
Overview
This study guide is designed to help you review the provided material concerning the "20191029 -1111 Teacher Attachment 2019 ETDtogo: EdTech Takeaways" and related resources, particularly focusing on the development and sharing of interactive educational tools for the Singapore Student Learning Space (SLS).
Key Concepts and Themes
- Open Educational Resources (OER): Understanding the philosophy and availability of freely accessible educational materials.
- Student Learning Space (SLS): Recognizing the SLS as a platform for teachers to share and utilize interactive learning resources.
- Teacher Work Attachment (TWA): Comprehending the purpose, structure, and outcomes of the 2019 Teacher Work Attachment program.
- HTML5 Interactive Resources: Recognizing the focus on creating and utilizing interactive simulations and games built with HTML5.
- Remixing and Original Creation: Differentiating between adapting existing resources and developing entirely new ones.
- Community Sharing: Understanding the importance of teachers sharing their created resources within the SLS community gallery.
- Educational Technology (EdTech): Recognizing the role of technology in enhancing teaching and learning.
- Specific Examples of Interactive Resources: Familiarizing yourself with the types of games and simulations mentioned (e.g., rhyme games, alliteration exercises, science simulations).
- Collaboration and Mentorship: Understanding the support provided during the Teacher Work Attachment program.
Quiz
Answer the following questions in 2-3 sentences each.
- What was the primary goal of the "20191029 -1111 Teacher Attachment 2019 ETDtogo" program?
- What type of interactive resources were the teachers expected to create during the Teacher Work Attachment?
- Name at least two subject areas for which interactive resources were developed or remixed, according to the provided text.
- What is the significance of the Student Learning Space (SLS) in the context of the resources discussed?
- What was the duration of the Teacher Work Attachment program mentioned in the documents?
- Who were the three teachers specifically congratulated for their participation in the Teacher Work Attachment?
- What were some of the pre-TWA online activities suggested for participants to explore?
- Describe the process of embedding an interactive model into a webpage as shown in the examples.
- What was the purpose of the "lunch time sharing" event mentioned in one of the emails?
- According to the emails, what was the process for a shortlisted teacher to participate in the Teacher Work Attachment?
Quiz Answer Key
- The primary goal of the program was to help interested teachers design and code HTML5 simulations, interactives, or games that could be uploaded and used in SLS lessons. This aimed to enrich the learning experience for students and contribute to the SLS community gallery.
- The teachers were expected to create HTML5 interactive resources, including simulations and games. These resources were intended to be engaging and useful for teaching various subjects within the Student Learning Space.
- According to the text, interactive resources were developed or remixed for English Language (e.g., rhyme, alliteration, simile/metaphor games), Malay Language (vocabulary and grammar games), and Chemistry (balancing equations simulation).
- The Student Learning Space (SLS) serves as the platform where the HTML5 interactive resources created during the Teacher Work Attachment are intended to be uploaded, shared with other teachers, and assigned to students for learning.
- The Teacher Work Attachment program mentioned in the documents was a two-week program, running from October 29th to November 11th, 2019. Participants were expected to work on their projects during this period.
- The three teachers specifically congratulated for their participation in the Teacher Work Attachment were Z****, A****, and V******. Their simulations and games were anticipated to be added to the SLS community gallery.
- Some of the pre-TWA online activities suggested for participants included exploring a "Catch the apple game template," an "EJSS model unnamed" physics simulation, and a "Complimentary match protein" biology interactive. These were meant to provide inspiration and familiarize participants with interactive resources.
- Embedding an interactive model into a webpage, as shown in the examples, involves using an <iframe> HTML tag. This tag includes a src attribute that points to the web address of the interactive resource, along with width and height attributes to define its dimensions within the webpage.
- The purpose of the "lunch time sharing" event was to allow the three teachers who participated in the Teacher Work Attachment to share their experiences and the HTML5 interactives and games they developed or remixed with their colleagues.
- The process for a shortlisted teacher to participate involved the Educational Technology Division (ETD) seeking approval from the teacher's principal, after which the teacher would report to ETD for the two-week attachment to work on their project with mentorship.
Essay Format Questions
- Discuss the potential benefits for both teachers and students of incorporating HTML5 interactive resources, such as those developed during the Teacher Work Attachment, into the Student Learning Space (SLS).
- Analyze the role of open educational resources (OER) and initiatives like the Teacher Work Attachment in fostering innovation and collaboration within the educational technology landscape of Singapore.
- Compare and contrast the different types of interactive resources mentioned in the text (e.g., language games, science simulations), considering their potential impact on learning different subject areas.
- Evaluate the structure and goals of the 2019 Teacher Work Attachment program, considering its short-term outcomes (creation of resources) and potential long-term impact on teaching practices.
- Based on the provided materials, what can be inferred about the skills and support provided to teachers participating in the Teacher Work Attachment program, and how might these factors contribute to the success of such initiatives?
Glossary of Key Terms
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Student Learning Space (SLS): Singapore's national online learning platform that provides students with access to curriculum-aligned resources and tools, and enables teachers to create and share lessons.
- Teacher Work Attachment (TWA): A professional development opportunity for teachers to gain experience and skills in a specific area, in this case, the design and development of interactive educational resources.
- HTML5: The latest evolution of the standard markup language for creating web pages and web applications, known for its ability to support rich media and interactive content without the need for plugins.
- Interactive Resource: A digital learning tool that actively engages the user through activities, simulations, games, or other means, allowing for immediate feedback and personalized learning experiences.
- Simulation: A computer-based model of a real-world system or process, allowing users to manipulate variables and observe the outcomes for learning purposes.
- Game (in educational context): An activity with rules and often a goal, designed to be engaging and motivating while facilitating learning through play.
- Applet: A small application, often written in Java or other programming languages, that can be embedded in an HTML page to provide interactive functionality. (Note: The context here leans towards HTML5, which has largely replaced Java applets for web interactivity).
- Embed: To integrate an external digital object, such as a video, image, or interactive resource, into a webpage or other digital content.
- Alliteration: The occurrence of the same letter or sound at the beginning of adjacent or closely connected words.
- Rhyming Couplet: Two successive lines of verse forming a unit marked usually by rhythmic correspondence, identity of the last stressed vowel and of all speech sounds following it.
- Simile: A figure of speech involving the comparison of one thing with another thing of a different kind, used to make a description more emphatic or vivid (e.g., as brave as a lion).
- Metaphor: A figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable (e.g., the world is a stage).
- Cloze Passage: An exercise consisting of a piece of text with certain words removed, in which the participant has to replace the missing words.
- JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that makes web pages interactive.
- Open Source Physics (OSP): An initiative focused on creating and sharing open-source physics simulations and resources for education.
- ETD (Educational Technology Division): The division within the Ministry of Education (MOE) in Singapore responsible for leveraging technology to enhance education.
- MOE: Ministry of Education (Singapore).
Read more: 20191029 -1111 Teacher Attachment 2019 ETDtogo: EdTech Takeaways | 2019-8