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https://scratch.mit.edu/projects/325048633/

https://scratch.mit.edu/projects/326028839

 

"2019" references within)

Overview:

This document reviews excerpts from a resource page hosted by "Open Educational Resources / Open Source Physics @ Singapore" focusing on a P3/4 (Primary 3 and 4 in Singapore) Math Addition Game created by "Martin" using the Scratch programming platform. The page primarily serves as a repository for a question bank intended for teachers, covering various mathematical topics relevant to this age group. While the actual Scratch games are linked, the main content presented here is a structured collection of example questions across ten different math topics.

Main Themes and Important Ideas/Facts:

  1. Focus on Primary 3 and 4 Mathematics: The content is specifically designed for students in Primary 3 and Primary 4, aligning with their curriculum in Singapore. The topics covered reflect foundational mathematical concepts expected at this level. The title explicitly mentions "P3/4 Math."
  2. Use of Scratch for Math Games: The resource highlights the creation of math games using Scratch, a visual programming language often used in education to make learning interactive and engaging. The page provides links to two Scratch projects: "https://scratch.mit.edu/projects/325048633/" and "https://scratch.mit.edu/projects/326028839". This suggests an approach that blends game-based learning with mathematical practice.
  3. Structured Question Bank for Teachers: The core of the provided content is a well-organized question bank categorized into ten specific mathematical topics. This section is explicitly labeled "For Teachers by Martin" and "P3/4 Math PLT 2019 (Games)," indicating its purpose as a resource for educators.
  4. Coverage of Key Whole Number Concepts: A significant portion of the question bank focuses on foundational concepts related to whole numbers, spanning four topics:
  • Place Value: Questions require students to identify the place value of a specific digit within a 4-digit number. For example: "• In 3781, the digit 3 is in the ___ place. (thousands)"
  • Numeral: Questions test the ability to convert between the numerical and word form of 4-digit numbers. For example: "• Three thousand, seven hundred and eleven (3711)" and "• 3851 (Three thousand, eight hundred and fifty-one)"
  • Comparing: Questions involve comparing two 4-digit numbers and identifying which is greater or smaller. For example: "• 1263 is ___ 2263 (smaller than)" and "• Which is greater, 2015 or 2186? (2186)"
  • Number Patterns: Questions assess the ability to identify and continue simple number patterns, often involving adding or subtracting multiples of 1, 10, or 100. For example: "• 1 more than 3811 is ___. (3812)" and "• 7521, 7531, ___, 7551, 7561 (7541)"
  1. Basic Arithmetic Operations: The question bank includes sections dedicated to the four basic arithmetic operations with whole numbers:
  • Addition: Involves adding two 4-digit numbers. For example: "• 2493 + 5839 (8332)"
  • Subtraction: Involves subtracting one 4-digit number from another. For example: "• 3214 – 1268 (1946)"
  • Multiplication: Focuses on multiplication facts for 6, 7, 8, and 9, up to 10 times these numbers. For example: "• 7 x 5 (35)"
  • Division: Covers division facts related to the multiplication facts in the previous section. For example: "• 15 ÷ 5 (3)"
  1. Introduction to Money Concepts: Two topics cover basic operations with money, likely in the Singapore Dollar (implied by the "@ Singapore" in the site name).
  • Money – Addition: Involves adding amounts of money up to \(100. For example: "• (7.60 + )2.50 ()10.10)"
  • Money – Subtraction: Involves subtracting amounts of money up to \)100. For example: "• (90 - )74.10 ()15.90)"
  1. Attribution and Licensing: The page credits "Martin" for the creation of this resource. It also notes that the "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This promotes the sharing and adaptation of the material under specific conditions. Information regarding the commercial use of the "EasyJavaScriptSimulations Library" is also provided, linking to their license and contact information.
  2. Part of a Broader Open Educational Resource: The presence of breadcrumbs ("Home") and the website name "Open Educational Resources / Open Source Physics @ Singapore" indicate that this resource is part of a larger collection of openly accessible educational materials, potentially with a focus on science and mathematics. The extensive list of other resources and applets further supports this.
  3. Connection to Educational Initiatives: The mention of "P3/4 Math PLT 2019 (Games)" and "SLS Teacher Work Attachment 2019" suggests a link to professional learning teams (PLT) and the Singapore Student Learning Space (SLS) initiatives, indicating the resource's potential use within the Singaporean education system. The numerous "SLS Hackathon" entries also point to the platform being used in educational technology development events.

Quotes:

  • "P3/4 Math Addition Game by Martin using Scratch" - This clearly defines the subject and tool used for the resource.
  • "For Teachers by Martin" - Indicates the intended audience and creator of the question bank.
  • "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" - Specifies the open licensing of the material.

Conclusion:

This resource provides a valuable question bank for teachers of Primary 3 and 4 mathematics in Singapore. Developed by "Martin" and hosted on an open educational resource platform, it covers essential topics like whole numbers, basic arithmetic, and money. The mention of Scratch games alongside the question bank suggests an integrated approach to learning mathematics through interactive activities. The clear categorization of topics and the provision of answers make this a practical tool for educators to assess and reinforce student understanding. The open licensing encourages the use and adaptation of these materials within the educational community. The context of the broader website highlights a commitment to open educational resources, particularly in the areas of science and mathematics, leveraging tools like Scratch and Easy JavaScript Simulations.

 

 

P3/4 Math Addition Game Review

Quiz

  1. In the number 6,192, what place value does the digit 9 represent? Briefly explain how you determined this.
  2. Write the numeral for the number described as "four thousand and twenty-seven." Then, write the number 5,013 in word form.
  3. State whether 3,579 is greater than or smaller than 3,597. What is the difference between these two numbers?
  4. Identify the missing number in the following pattern: 2,145, 2,245, ___, 2,445, 2,545. What is the rule for this number pattern?
  5. Calculate the sum of 1,876 and 4,352. Show your working or briefly describe the steps you took to find the answer.
  6. What is the result when you subtract 2,987 from 5,104? Briefly describe the borrowing process if you used it.
  7. What is the product of 8 multiplied by 6? Also, provide one division fact related to this multiplication fact.
  8. Solve the following division problem: 36 ÷ 9. Explain what the quotient represents in terms of equal groups.
  9. Calculate the total cost of two items priced at 12.45and8.70. Show your addition, paying attention to the decimal point.
  10. What is the difference in price between an item costing 45.50andanothercosting28.25? Explain the subtraction process.

Quiz Answer Key

  1. The digit 9 is in the hundreds place. This is because, starting from the right, the places are ones, tens, hundreds, and thousands.
  2. The numeral for "four thousand and twenty-seven" is 4027. The number 5,013 in word form is "five thousand and thirteen."
  3. 3,579 is smaller than 3,597. The difference between the two numbers is 18 (3597 - 3579 = 18).
  4. The missing number is 2,345. The rule for this number pattern is adding 100 to the previous number.
  5. The sum of 1,876 and 4,352 is 6,228. (6 + 2 = 8 in the ones place, 7 + 5 = 12, carry 1 to the hundreds, 8 + 3 + 1 = 12, carry 1 to the thousands, 1 + 4 + 1 = 6).
  6. The result when you subtract 2,987 from 5,104 is 2,117. Borrowing was needed from the tens place (making it 9) and then from the thousands place (making it 4 and the hundreds 10, then 9 after borrowing for the tens).
  7. The product of 8 multiplied by 6 is 48. One related division fact is 48 ÷ 6 = 8 (or 48 ÷ 8 = 6).
  8. 36 ÷ 9 = 4. The quotient, 4, represents that 36 can be divided into 4 equal groups of 9.
  9. The total cost is 21.15(12.45 + 8.70=21.15). The decimal points were aligned before adding the numbers.
  10. The difference in price is 17.25(45.50 - 28.25=17.25). Borrowing was needed from the ones place and the tens place to subtract the cents.

Essay Format Questions

  1. Discuss the importance of understanding place value in performing addition and subtraction of whole numbers. Provide examples from the given materials to support your argument.
  2. Explain how the concept of number patterns can help in developing mathematical thinking. Use examples of increasing and decreasing patterns from the provided topics to illustrate your points.
  3. Describe the relationship between multiplication and division as inverse operations. How is this relationship demonstrated in the "Whole Numbers 2" section of the materials?
  4. Analyze the skills and understanding of mathematical concepts that a student would need to successfully complete the money addition and subtraction problems presented in the source.
  5. Consider the different topics covered in the "Primary 3 Question Bank." How do these topics build a foundational understanding of basic arithmetic and number sense for young learners?

Glossary of Key Terms

  • Place Value: The numerical value that a digit has by virtue of its position in a number (e.g., ones, tens, hundreds, thousands).
  • Numeral: A symbol or figure used to represent a number.
  • Word Form: Expressing a number in written words instead of digits.
  • Comparing Numbers: Determining whether one number is greater than, smaller than, or equal to another number.
  • Number Pattern: A sequence of numbers arranged according to a specific rule.
  • Addition: The process of finding the total, or sum, of two or more numbers.
  • Subtraction: The process of finding the difference between two numbers.
  • Multiplication: A mathematical operation that involves repeated addition of a number.
  • Division: A mathematical operation that involves splitting a number into equal parts or groups.
  • Quotient: The result of a division operation.
  • Sum: The total obtained by adding numbers.
  • Difference: The result obtained by subtracting one number from another.
  • Product: The result obtained by multiplying numbers.
  • Money (Currency): A medium of exchange for goods and services, represented here by dollars and cents.

For Teachers by Martin

P3/4 Math PLT 2019 (Games)
Primary 3 Question Bank

Topic 1: Whole Numbers 1 – Place Value (Random 4-digit number with random places and digits)
• In 3781, the digit 3 is in the ___ place. (thousands)
• In 7295, the digit 9 is in the ___ place. (tens)
• In 4680, the digit 0 is in the ___ place. (ones)
• In 5135, the digit 1 is in the ___ place. (hundreds)
• In 2003, the digit 3 is in the ___ place. (ones)
• In 1279, the digit 1 is in the ___ place. (thousands)
• In 8324, the digit 2 is in the ___ place. (tens)
• In 9572, the digit 5 is in the ___ place. (hundreds)
• In 4793, the digit 7 is in the ___ place. (hundreds)
• In 1853, the digit 3 is in the ___ place. (ones)
Topic 2: Whole Numbers 1 – Numeral (Random 4-digit number with corresponding spelling)
• Three thousand, seven hundred and eleven (3711)
• Five thousand, two hundred and forty-three (5243)
• One thousand five hundred (1500)
• Two thousand and four (2004)
• Three thousand and seventy (3070)
• 3851 (Three thousand, eight hundred and fifty-one)
• 7290 (Seven thousand, two hundred and ninety)
• 6043 (Six thousand and forty-three)
• 5001 (Five thousand and one)
• 2806 (Two thousand, eight hundred and six)
Topic 3: Whole Numbers 1 – Comparing (Comparing random 4-digit number with another random 4-digit number)
• 1263 is ___ 2263 (smaller than)
• 4872 is ___ 4960 (smaller than)
• 5797 is ___ 5777 (greater than)
• 6531 is ___ 6508 (greater than)
• Which is greater, 2015 or 2186? (2186)
• Which is greater, 7602 or 7608? (7608)
• Which is greater, 2352 or 2382? (2382)
• Which is smaller, 2417 or 2458? (2417)
• Which is smaller, 8107 or 8017? (8107)
• Which is smaller, 5781 or 9871? (5781)
Topic 4: Whole Numbers 1 – Number Patterns (Random 4-digit number pattern)
• 1 more than 3811 is ___. (3812)
• 10 more than 4513 is ___. (4523)
• 100 less than 3892 is ___. (3792)
• 1000 less than 4563 is ___. (3563)
• 7521, 7531, ___, 7551, 7561 (7541)
• 9652, ___, 7652, 6652, 5652 (8652)
• ___, 8564, 8464, 8364, 8264 (8664)
• 6847, 6857, 6867, 6877, ___ (6887)
• 4370, 5370, 6370, ___, 8370 (7370)
• 2409, ___, 2389, 2379, 2369 (2399)

Topic 5: Whole Numbers 2 – Addition (Random 4-digit number addition with another random 4-digit number)
• 2493 + 5839 (8332)
• 4567 + 3593 (8160)
• 6524 + 2778 (9302)
• 3648 + 2575 (6223)
• 3284 + 1969 (5253)
• 5874 + 3126 (9000)
• 7305 + 1997 (9302)
• 6784 + 2597 (6381)
• 5934 + 2688 (8622)
• 4576 + 3854 (8430)

Topic 6: Whole Numbers 2 – Subtraction (Random 4-digit number subtraction with another random 4-digit number)
• 3214 – 1268 (1946)
• 6524 – 2778 (3746)
• 3420 – 1793 (1627)
• 5201 – 4365 (836)
• 8003 – 7726 (277)
• 5311 – 4498 (813)
• 7345 – 6876 (469)
• 4000 – 3093 (907)
• 6301 – 5282 (1019)
• 9306 – 7558 (1748)

Topic 7: Whole Numbers 2 – Multiplication (Random multiplication facts for x = 6, 7, 8 and 9, up to 10 x x)
• 7 x 5 (35)
• 8 x 5 (40)
• 9 x 5 (45)
• 7 x 9 (63)
• 8 x 9 (72)
• 9 x 9 (81)
• 6 x 6 (36)
• 7 x 6 (42)
• 8 x 7 (56)
• 9 x 3 (27)

Topic 8: Whole Numbers 2 – Division (Random multiplication facts for x = 6, 7, 8 and 9, up to 10 x x)
• 15 ÷ 5 (3)
• 20 ÷ 5 (4)
• 25 ÷ 5 (5)
• 30 ÷ 5 (6)
• 45 ÷ 9 (5)
• 54 ÷ 9 (6)
• 63 ÷ 9 (7)
• 72 ÷ 9 (8)
• 48 ÷ 8 (6)
• 64 ÷ 8 (8)
Topic 9: Money – Addition (Random money addition facts up to 100)7.60 + 2.50(10.10)
36.70+2.95 (39.65)3.80 + 4.25(8.05)
16.25+13.75 (30)48.15 +23.25(71.40)
24.80+18.95 (43.75)27.25 + 14.85(42.10)
32.55+17.85 (50.40)56.75 + 25.35(82.10)
46.35+28.95 (\(75.30)

 

Topic 10: Money – Subtraction (Random money subtraction facts up to \)100)
9074.10 (15.90)80 - 50.55(29.45)
18.150.95 (17.20)20.05 - 1.95(18.10)
4.753.40 (1.35)8.20 - 6.90(1.30)
29.8016.35 (13.45)37.40 - 15.85(21.55)
42.3027.85 (14.45)61.50 - 28.95(32.55)

Credits

Martin

Version:

 

 

Frequently Asked Questions: P3/4 Math Addition Game and Related Resources

1. What is the "P3/4 Math Addition Game by Martin using Scratch"?

This refers to a collection of interactive math games designed for Primary 3 and Primary 4 students, created by Martin using the Scratch programming platform. These games cover various topics within the primary mathematics curriculum, including place value, numerals, comparing numbers, number patterns, addition, subtraction, multiplication, division, and money. The resources can be accessed through the provided Scratch project links.

2. What mathematical topics are covered in these resources beyond addition?

The resources extend beyond just addition to encompass a range of fundamental math concepts for Primary 3 and 4 levels. These include understanding place value in 4-digit numbers, converting between numerals and their word forms, comparing the magnitude of 4-digit numbers, identifying and continuing number patterns, performing subtraction, recalling basic multiplication and division facts (specifically for 6, 7, 8, and 9), and solving addition and subtraction problems involving money up to $100.

3. Are these resources primarily designed for students or teachers?

The resources appear to be beneficial for both students and teachers. The "For Teachers by Martin" section suggests that these materials were created with educators in mind, possibly as part of a professional learning team (PLT) activity in 2019. The provision of question banks for various topics indicates their utility for lesson planning, practice exercises, and potentially assessment. However, the interactive nature of Scratch games also makes them engaging learning tools for students.

4. What is the significance of using Scratch for these math games?

Using Scratch, a block-based visual programming language, makes the creation and interaction with these math games more accessible and engaging, especially for primary school students. Scratch allows for the development of interactive content without requiring extensive coding knowledge, enabling educators to create customized learning experiences and students to learn through play.

5. Besides this specific math game, what other types of educational resources are offered by "Open Educational Resources / Open Source Physics @ Singapore"?

This platform provides a wide array of open educational resources, particularly focusing on interactive simulations and games for science and mathematics education. Examples mentioned include simulations for electromagnetism, kinetic theory of gases, heat transfer, evaporation, molecular geometry, projectile motion, optics, waves, chemistry concepts like bonding and balancing equations, and even games for language learning and other subjects. The resources utilize various technologies like JavaScript and HTML5.

6. Are these resources based on specific curricula or educational standards?

The mention of "P3/4 Math PLT 2019 (Games)" and specific topics like "Whole Numbers 1 – Place Value" and "Money – Addition" suggests that these resources are likely aligned with the mathematics curriculum for Primary 3 and Primary 4 in Singapore. The inclusion of topics and the level of difficulty in the example questions support this inference.

7. What is the licensing for these educational resources?

The content is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This means that the materials can be shared and adapted for non-commercial purposes, as long as appropriate credit is given to the original creators and any derivative works are shared under the same license. Commercial use of the EasyJavaScriptSimulations Library, which may underpin some of the resources, requires a separate license obtained from the University of Murcia (um.es).

8. How does this initiative promote open educational resources and open source physics?

By providing free access to a diverse collection of interactive simulations, games, and learning materials, particularly in physics and mathematics, this initiative actively promotes the principles of open educational resources (OER). The use of open-source tools and the Creative Commons licensing encourage the sharing, adaptation, and improvement of these resources by the wider educational community, fostering collaboration and reducing barriers to quality educational content. The platform's name explicitly highlights its focus on open source physics, indicating a commitment to making physics education resources freely available.

 
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