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Intro Page

Link: https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc

 

Translations

Code Language Translator Run

Credits

Shaun Quek; Loo Kang; based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc; Francisco Esquembre ; Félix Jesús Garcia Clemente; Wei Chiong Tan

Main Theme:

The primary theme is the provision of an interactive, digital board game designed for Primary 1 mathematics learning, specifically targeting addition and subtraction skills within the range of whole numbers up to 100. The game appears to be tailored for the Singaporean primary school curriculum, potentially aligning with the SA1 (Semestral Assessment 1) for ACS Primary and Ai Tong Primary schools in 2018. The inclusion of "automove" suggests an automated feature that likely facilitates gameplay or demonstrates solutions.

Key Ideas and Facts:

  • Interactive Learning Resource: This is presented as an "Interactive HTML5 Javascript Applet," indicating its digital nature and accessibility through web browsers. The platform is "Open Educational Resources / Open Source Physics @ Singapore," highlighting its commitment to freely available educational materials.
  • Target Audience and Subject: The resource is explicitly designed for "P1 Math," referring to Primary 1 mathematics. The content focuses on "numbers and algebra," specifically "whole numbers" and "Numbers up to 100," with a focus on "Addition and Subtraction." The mention of "SA1 ACS Pri and Ai Tong Pri 2018" suggests its relevance to specific schools and assessment periods.
  • Functionality: The title mentions "automove," implying a feature where the game pieces might move automatically, potentially to demonstrate correct answers or facilitate independent learning.
  • Embeddable Resource: The resource offers an embed code (<iframe width="100%" height="100%" src="/ospsg/...">), allowing educators to easily integrate the interactive board game into their own webpages or learning management systems.
  • Based on Existing Work: The credits explicitly state that the applet is "based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc." This indicates that the current resource is an adaptation or customization of a pre-existing Flippity board game template.
  • Creators and Contributors: The creators are listed as "Shaun Quek; Loo Kang; based on [Flippity linkhttps://iwant2study.org/lookangejss/cardgame/ejss_model_Board_Game/ original simulation by lookang and shaun" - This points to a potentially more general original board game simulation.
  • "https://iwant2study.org/lookangejss/math/ejss_model_Board_Game_P1_Math_SA1_ACS_Pri_and_Ai_Tong_Pri/ custom version for P1 math questions, input from wei chiong" - This confirms that the featured resource is a tailored version for Primary 1 math, with specific input from Wei Chiong.
  • Related Resources: A link to a GeoGebra resource (https://www.geogebra.org/m/cDTJDavg) is provided under "Other Resources," suggesting potential supplementary materials or alternative representations of related mathematical concepts.
  • Part of a Larger Platform: The resource is hosted on "Open Educational Resources / Open Source Physics @ Singapore," which appears to be a repository of various interactive simulations and learning tools across different subjects, as evidenced by the extensive list of other resources and topics covered on the homepage.
  • Licensing: The resource is released under a specified license, indicated in the second excerpt with "Released under a license." The footer of the first excerpt provides more detail: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." It also clarifies the commercial use restrictions for the "EasyJavaScriptSimulations Library."
  • Compilation Tool: The second excerpt mentions that it was "Compiled with EJS 6.1 BETA (201115)," indicating the software used to create the interactive applet.

Quotes:

  • "Board Game with automove P1 Math SA1 ACS Pri and Ai Tong Pri 2018 JavaScript Simulation Applet HTML5" - This directly describes the nature and purpose of the resource.
  • "custom version for P1 math questions, input from wei chiong" - This highlights the specific tailoring of the game for Primary 1 mathematics.
  • "" - This provides the embed code for integrating the resource.
  • "based on https://www.flippity.net/bg.php?k=1R8PF-zjKDy25oNJxS-N5XNBl4MVRbrURbY0YwvC0fDc" - This acknowledges the foundational work from Flippity.
  • "Numbers up to 100", "Addition and Subtraction" - These define the specific mathematical content covered.
  • "Open Educational Resources / Open Source Physics @ Singapore" - This identifies the platform hosting the resource and its open nature.
  • "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" - This specifies the licensing terms for the content.

Potential Use Cases:

This interactive board game could be used by:

  • Primary 1 teachers in ACS Primary and Ai Tong Primary schools (and potentially other schools following a similar curriculum) to reinforce addition and subtraction skills.
  • Students for independent practice and engagement with mathematical concepts in a game-based format.
  • Parents to support their child's learning of basic arithmetic at home.

Further Considerations:

The excerpts provide basic information about the resource. Further investigation, such as accessing and interacting with the embedded applet, would be necessary to fully understand its features, gameplay mechanics (especially the "automove" function), and pedagogical effectiveness. Reviewing the "Sample Learning Goals" and "For Teachers" sections (which currently have "[text]" placeholders) would also provide valuable insights into the intended educational objectives and guidance for educators.

 

Board Game with Automove P1 Math SA1

Study Guide

I. Overview of the Resource

  • Identify the main purpose of the "Board Game with automove P1 Math SA1 ACS Pri and Ai Tong Pri 2018 JavaScript Simulation Applet HTML5" resource.
  • What subject area and grade level is this resource primarily designed for?
  • Who are the credited individuals involved in the creation and adaptation of this resource?
  • What is the technological format of this resource (e.g., JavaScript Simulation Applet, HTML5)?
  • Where is the interactive model of the board game embedded?

II. Content and Functionality

  • What mathematical concepts are specifically mentioned as being addressed by this resource?
  • What does the term "automove" likely refer to in the context of the board game?
  • Based on the title, for which specific primary school (Pri) mathematics exams might this resource be relevant?
  • What is the original source or template upon which this board game is based?
  • Are there different versions of this simulation available? If so, what distinguishes them?

III. Pedagogical Applications

  • For whom are the "Sample Learning Goals" intended? (Note: The text indicates "[text]" for this section, so consider general pedagogical implications.)
  • For whom is the "[text]" under "For Teachers" intended? What kind of information might typically be found in such a section for educators?
  • What potential research applications might a simulation like this have (based on the "[text]" under "Research")?
  • How might teachers integrate this embedded model into their online teaching platforms or materials?
  • What are some advantages of using an interactive simulation like this for teaching and learning mathematics?

IV. Technical Details and Context

  • What does the mention of "Open Educational Resources / Open Source Physics @ Singapore" suggest about the accessibility and reusability of this resource?
  • What is the role of the Easy JavaScript Simulations (EJS) Toolkit in the development of this applet?
  • What does the Creative Commons Attribution-Share Alike 4.0 Singapore License allow users to do with this resource? Are there any restrictions mentioned?
  • What is the purpose of the links provided under "Other Resources," specifically the GeoGebra link?
  • Scan the list of "accordionfaq" entries. While most are unrelated, are there any that might indirectly suggest other educational applications or tools from the same source?

V. Contributors and Licensing

  • Identify all the individuals credited for their contributions to this specific board game simulation.
  • What does the copyright information at the end of the second source indicate about the ownership and date of creation?
  • What should a user do if they wish to use the EasyJavaScriptSimulations Library for commercial purposes?

Quiz

Instructions: Answer the following questions in 2-3 complete sentences each.

  1. What are the primary mathematical topics covered in the "Board Game with automove P1 Math SA1 ACS Pri and Ai Tong Pri 2018" simulation applet?
  2. What does the "automove" feature likely allow users to do within the context of the digital board game?
  3. For which specific Singaporean primary school mathematics examinations does the title suggest this resource is relevant?
  4. Who are some of the key individuals credited with the development or adaptation of this board game simulation?
  5. In what format is the interactive board game simulation provided, making it easily embeddable in web pages?
  6. What does the phrase "Open Educational Resources" imply about the availability and potential use of this learning tool?
  7. What is the name of the toolkit used to compile this simulation applet, as mentioned in the second source?
  8. According to the license information, what are some permissions granted to users under the Creative Commons Attribution-Share Alike 4.0 Singapore License?
  9. Besides the embedded model, where else can a user access or potentially learn more about similar interactive resources from the same source?
  10. Based on the related links and the title, what is the overarching project or organization that hosts this board game simulation?

Quiz Answer Key

  1. The primary mathematical topics covered in this simulation applet are numbers up to 100, as well as addition and subtraction, specifically aimed at Primary 1 level mathematics.
  2. The "automove" feature likely allows the game to automatically move pieces or progress through certain steps, possibly for demonstration purposes or to streamline gameplay.
  3. The title suggests this resource is relevant for the P1 Math SA1 examinations for ACS Primary (Anglo-Chinese School Primary) and Ai Tong Primary in 2018.
  4. Key individuals credited include Shaun Quek, Loo Kang, Francisco Esquembre, Félix Jesús Garcia Clemente, and Wei Chiong Tan, who contributed to the creation and customization.
  5. The interactive board game simulation is provided as a JavaScript Simulation Applet in HTML5 format, which allows for easy embedding into webpages using an iframe.
  6. "Open Educational Resources" implies that the materials are freely available for use, adaptation, and sharing for educational purposes, often under specific licensing terms.
  7. The Easy JavaScript Simulations (EJS) Toolkit, specifically version 6.1 BETA (201115), was used to compile this simulation applet.
  8. Under the Creative Commons Attribution-Share Alike 4.0 Singapore License, users are generally allowed to share, adapt, and build upon the work, provided they give appropriate credit and license their new creations under the same or a similar license.
  9. Users can access or learn more about similar interactive resources through the "Home" link, the "Interactive Resources" section, and by exploring other applets listed under the accordion menu, which showcases a wide range of educational simulations.
  10. The overarching project or organization that hosts this board game simulation is "Open Educational Resources / Open Source Physics @ Singapore."

Essay Format Questions

  1. Discuss the potential benefits and challenges of using interactive JavaScript and HTML5 simulations, such as the "Board Game with automove P1 Math SA1," as a tool for teaching early primary school mathematics concepts like addition and subtraction.
  2. Analyze how the open educational resources model, exemplified by this board game simulation, can contribute to accessibility and innovation in mathematics education, particularly in the context of primary schools in Singapore.
  3. Based on the information provided, evaluate the collaborative nature of developing educational resources like this board game, considering the roles of educators, programmers, and the adaptation of existing tools.
  4. Explore the significance of aligning educational resources with specific curriculum needs and assessments, as suggested by the title's reference to P1 Math SA1 exams for particular primary schools.
  5. Considering the wide array of interactive applets listed on the website, discuss the potential of a centralized platform offering open-source educational simulations for various subjects and grade levels in enhancing student learning and teacher pedagogy.

Glossary of Key Terms

  • Applet: A small application, often written in Java or JavaScript, designed to run within another application, typically a web browser.
  • HTML5: The latest evolution of the standard that defines the structure of content on the Web, enabling rich multimedia experiences without the need for plugins.
  • JavaScript: A lightweight, interpreted, or just-in-time compiled programming language with first-class functions, and most widely known as the scripting language for Web pages.
  • Simulation: A computer-based model of a real-world system or process, used to explore its behavior or test different scenarios.
  • Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
  • Open Source Physics (OSP): A project and community focused on creating and sharing computational tools and resources for physics education, often involving simulations and interactive models.
  • Creative Commons License: A type of public copyright license that enables the free distribution of an otherwise copyrighted work. The specific license mentioned, "Attribution-Share Alike 4.0 Singapore License," requires users to attribute the original work and license any derivative works under the same or a compatible license.
  • Primary 1 (P1): The first year of primary education in Singapore's school system.
  • SA1 (Semestral Assessment 1): The first major academic assessment conducted during the academic year in Singaporean schools.
  • Embed: To integrate content, such as a video or interactive simulation, from one website or source into another webpage.
  • Iframe: An HTML element that creates an inline frame, which is used to embed another document within the current HTML document.

Sample Learning Goals

[text]

For Teachers

[text]

Research

[text]

Video

[text]

 Version:

  1. https://iwant2study.org/lookangejss/cardgame/ejss_model_Board_Game/ original simulation by lookang and shaun
  2. https://iwant2study.org/lookangejss/math/ejss_model_Board_Game_P1_Math_SA1_ACS_Pri_and_Ai_Tong_Pri/ custom version for P1 math questions, input from wei chiong

Other Resources

https://www.geogebra.org/m/cDTJDavg

Frequently Asked Questions: P1 Math Board Game Simulation

1. What is the "Board Game with automove P1 Math SA1 ACS Pri and Ai Tong Pri 2018" interactive resource?

This is a digital board game simulation designed for Primary 1 (P1) level mathematics, specifically targeting topics relevant to the SA1 (Semestral Assessment 1) exams at Anglo-Chinese School (Primary) and Ai Tong School in 2018. It focuses on foundational math skills related to numbers up to 100, and addition and subtraction of whole numbers. The simulation features an "automove" function, suggesting an automated element within the gameplay.

2. What are the main mathematical concepts covered by this board game?

Based on its description, the primary mathematical concepts addressed in this interactive board game are: understanding whole numbers up to 100, and performing basic arithmetic operations, specifically addition and subtraction, within this number range.

3. How can this board game be accessed and used?

The board game is implemented as a JavaScript simulation applet embedded in an HTML5 webpage. It can be accessed via the provided iframe embed code, which allows it to be integrated into other websites. A direct link to a "custom version for P1 math questions" is also available. The "automove" feature suggests that the game might have elements that progress automatically or offer automated assistance.

4. Who developed and contributed to this educational resource?

This resource is credited to Shaun Quek and Loo Kang. It is based on a template originally created by Francisco Esquembre and Félix Jesús Garcia Clemente, and further customized for P1 math questions with input from Wei Chiong Tan. The underlying technology uses the Easy JavaScript Simulations (EJS) Toolkit.

5. For whom is this board game primarily intended?

The primary target audience for this interactive board game is Primary 1 students, particularly those preparing for their Semestral Assessment 1 at ACS Primary and Ai Tong Primary schools. It is designed to reinforce their understanding of basic number concepts and arithmetic operations.

6. Is this resource freely available for educational use?

Yes, this resource is part of the Open Educational Resources / Open Source Physics @ Singapore initiative. It is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License, indicating that it can be freely used, shared, and adapted for educational purposes, provided proper attribution is given and any derivative works are shared under a similar license. However, commercial use of the EasyJavaScriptSimulations Library requires a separate license.

7. Are there any related or similar educational resources available on the platform?

The webpage listing this board game also showcases a wide array of other interactive HTML5 JavaScript applets and simulations covering various subjects like mathematics, physics, and chemistry, targeted at different educational levels. Examples include games for learning English and Malay, simulations for science concepts like heat transfer and magnetism, and tools for more advanced physics and chemistry topics.

8. Where can I find more information about the underlying tools and platforms used to create this resource?

The board game was "Compiled with EJS 6.1 BETA," referring to the Easy JavaScript Simulations Toolkit developed by Francisco Esquembre and Félix Jesús Garcia Clemente. More information about this toolkit and its licensing can be found at https://www.um.es/fem/EjsWiki/Main/EJSLicense. The resource is hosted under the Open Educational Resources / Open Source Physics @ Singapore project, which is also a key source of information about similar interactive educational materials.

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