Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
![]() |
Credits
weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; Victoria Chanel Lee
This briefing document provides an overview of the "Shoot the Simile and Metaphor Dragons" HTML5 game based on the provided source materials. It aims to identify the main themes, important facts, and the context of this resource within the broader initiatives of Open Educational Resources / Open Source Physics @ Singapore.
1. Overview of "Shoot the Simile and Metaphor Dragons"
The primary source, "Shoot the simile and metaphor dragons HTML5 game - Open Educational Resources / Open Source Physics @ Singapore," directly introduces the game as an educational resource focused on Literature. It is categorized under Games and is associated with SLS Teacher Work Attachment 2019.
The game is available as an embeddable HTML5 model, indicated by the provided iframe code:
<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_dragonv5/dragonv5_Simulation.xhtml " frameborder="0"></iframe>
This suggests the game is interactive and likely designed to help learners identify and differentiate between similes and metaphors.
Key Facts:
- Title: Shoot the simile and metaphor dragons HTML5 game
- Subject Area: Literature
- Type: Game, HTML5 model
- Context: SLS (likely Student Learning Space, a Singaporean national e-learning platform) Teacher Work Attachment 2019
- Accessibility: Embeddable in webpages via iframe.
- Authors/Credits: weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; Victoria Chanel Lee (consistent with the standalone document "Shoot the simile and metaphor dragons").
2. Connection to Open Educational Resources / Open Source Physics @ Singapore
The game is explicitly hosted under the "Open Educational Resources / Open Source Physics @ Singapore" platform. This indicates that the resource aligns with the principles of open education, likely promoting free access, use, adaptation, and sharing of educational materials.
The platform itself appears to be a repository of various interactive simulations and games, primarily utilizing JavaScript and HTML5. This is evidenced by the extensive list of resources linked on the main page, many of which mention "JavaScript HTML5 Applet Simulation Model" or similar terminology.
Key Observations about the Platform:
- Breadcrumbs: The breadcrumb "Home" suggests this page is a specific entry point within a larger website.
- Translations: The presence of a "Translations" section implies an effort to make resources accessible to a wider audience through multiple languages.
- Credits: The repeated crediting of the authors across both sources reinforces their involvement in the creation of this game and likely many other resources on the platform. The email address provided suggests a point of contact for further information or inquiries.
- Sample Learning Goals & For Teachers: The presence of these headings, even without explicit content in the provided snippets, indicates that the platform aims to provide pedagogical support for educators using these resources. This likely includes suggested ways to integrate the game into lessons and potential learning outcomes.
- Research & Video & Other Resources: Similar to the above, these headings suggest the platform may offer supplementary materials such as research papers related to the development or effectiveness of the resources, video demonstrations, or links to other relevant content.
- Version History: The listed versions of the game (https://weelookang.blogspot.com/2019/11/find-odd-rhyme-and-rhyming-couplet-game.html, and two SLS lesson links) indicate iterative development and integration within the Singaporean education system. The first link points to a blog post potentially providing more context or background.
- Extensive List of Resources: The long list of links under the accordion FAQ reveals a vast collection of educational games and simulations covering a wide range of subjects, including science (physics, chemistry), mathematics, and even other areas like language arts ("Find the odd rhyme and rhyming couplet Game," "Sentence Scrambler"). Many of these resources were developed in conjunction with "SLS Hackathon" events, suggesting a community-driven approach to educational content creation.
- Focus on Interactive Learning: The prevalence of "JavaScript HTML5 Applet Simulation Model" highlights a strong emphasis on interactive simulations as a pedagogical tool.
- Open Source Nature: The name "Open Source Physics" and the mention of "Easy Java/JavaScript Simulations Toolkit https://www.um.es/fem/EjsWiki/ vy Francisco Esquembre and Félix Jesús Garcia Clemente" strongly suggest that the underlying tools and potentially the source code of these resources are openly accessible.
- Licensing: The footer explicitly states that "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License," reinforcing the open nature of the resources. It also provides a separate licensing note for commercial use of the "EasyJavaScriptSimulations Library," acknowledging the underlying software used.
- Partnerships and Recognition: Mentions of "SLS Teacher Work Attachment," "SLS Hackathon," and awards like the "2020 Excellence in Physics Education Award from American Physical Society goes to Open Source Physics Team" and "Gold Innergy Award 2019 Submission" highlight collaborations with the Singaporean Ministry of Education and recognition of the platform's contributions.
3. Main Themes and Important Ideas
Based on the provided sources, the main themes and important ideas are:
- Integration of Games and Literature: The "Shoot the simile and metaphor dragons" game exemplifies the use of gamification to engage learners in the study of literary devices.
- Open Educational Resources (OER): The game is a part of a larger initiative dedicated to providing free and openly licensed educational materials. This promotes accessibility and the potential for adaptation and reuse by educators.
- Interactive Learning: The platform heavily utilizes interactive HTML5 simulations and games, suggesting a pedagogical approach that emphasizes active engagement and exploration.
- Teacher Collaboration and Development: The association with "SLS Teacher Work Attachment" and "SLS Hackathon" indicates a focus on involving teachers in the creation and utilization of these resources, fostering professional development.
- Technology-Enhanced Learning: The use of JavaScript and HTML5 highlights the commitment to leveraging technology to create dynamic and accessible learning experiences.
- Community-Driven Content Creation: The numerous resources linked and the involvement of events like "SLS Hackathon" suggest a collaborative effort in developing educational content.
- Alignment with National Curriculum: The integration with SLS and references to Singaporean educational contexts (e.g., PSLE questions, Secondary levels) indicate an alignment with the national curriculum.
- Broad Subject Coverage: While initially focused on physics, the platform has expanded to include resources for mathematics, chemistry, and even language arts, showcasing a commitment to diverse educational needs.
4. Quotes from Original Sources
- From "Shoot the simile and metaphor dragons HTML5 game":
- "Literature" - This clearly defines the subject area of the game.
- "Games" - Categorizes the resource by its format and likely intended engagement.
- "SLS Teacher Work Attachment 2019" - Provides context regarding the development or initial use of the game.
- The iframe code itself demonstrates the embeddable and interactive nature of the resource.
- The consistent author/creator attribution across both sources reinforces ownership and responsibility.
- The footer of the platform page explicitly states the Creative Commons license: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ."
5. Conclusion
The "Shoot the Simile and Metaphor Dragons" HTML5 game is a valuable Open Educational Resource developed within the context of the Open Source Physics @ Singapore initiative and the SLS Teacher Work Attachment program. It demonstrates a commitment to engaging students in learning through interactive games and aligns with broader efforts to provide freely accessible and technologically enhanced educational materials. The game is part of a rich ecosystem of simulations and games covering various subjects, highlighting a collaborative and community-driven approach to educational content creation within Singapore. Educators can leverage this resource, and the wider platform, to create more dynamic and engaging learning experiences for their students.
Study Guide: Exploring "Shoot the Simile and Metaphor Dragons"
Quiz
Answer the following questions in 2-3 sentences each.
- What is the primary subject matter addressed in the source titled "Shoot the simile and metaphor dragons"?
- Who are the identified authors of "Shoot the simile and metaphor dragons"?
- Under what type of license is the material from "Shoot the simile and metaphor dragons" released?
- What is the main focus of the "Shoot the simile and metaphor dragons HTML5 game" as suggested by its title and category listings?
- Where can the "Shoot the simile and metaphor dragons HTML5 game" be embedded, according to the information provided?
- Who are credited as being involved in the development of the "Shoot the simile and metaphor dragons HTML5 game"?
- The webpage for the HTML5 game lists various other resources. Based on the titles provided, what is the general nature of these resources?
- The webpage mentions "SLS Teacher Work Attachment 2019." What does the acronym SLS likely stand for in this context?
- Several listed resources refer to "SLS Hackathon 2019." What does the prevalence of this term suggest about the development or origin of some of these resources?
- What is the stated license for the contents of the "Open Educational Resources / Open Source Physics @ Singapore" website?
Answer Key for Quiz
- "Shoot the simile and metaphor dragons" likely focuses on the literary devices of simile and metaphor, potentially aiming to explain or teach about them. The title suggests an engaging or gamified approach to understanding these concepts.
- The identified authors of "Shoot the simile and metaphor dragons" are weelookang@gmail.com, Francisco Esquembre, Felix J. Garcia Clemente, and Victoria Chanel Lee, as indicated by the copyright information.
- The material from "Shoot the simile and metaphor dragons" is released under a license, although the specific name or details of that license are not fully provided in the excerpt. It is mentioned as being "Released under a license."
- The "Shoot the simile and metaphor dragons HTML5 game" primarily focuses on literature and takes the form of a game, suggesting it aims to make learning about similes and metaphors interactive and engaging.
- According to the provided information, the "Shoot the simile and metaphor dragons HTML5 game" can be embedded in a webpage using an iframe code snippet that is provided.
- The development of the "Shoot the simile and metaphor dragons HTML5 game" is credited to This email address is being protected from spambots. You need JavaScript enabled to view it., Francisco Esquembre, Felix J. Garcia Clemente, and Victoria Chanel Lee.
- The other resources listed on the webpage appear to be diverse, including various interactive simulations, games (often related to specific academic subjects), and potentially tools or projects related to educational technology and open source physics.
- Based on the context of various "SLS Hackathon" mentions and its association with educational resources, SLS likely stands for Student Learning Space, which is mentioned later in the list of resources in relation to vector addition.
- The frequent mention of "SLS Hackathon 2019" suggests that many of the listed resources, particularly the interactive games and simulations, were developed as part of or inspired by a Student Learning Space (SLS) Hackathon event in 2019.
- The contents of the "Open Educational Resources / Open Source Physics @ Singapore" website are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License.
Essay Format Questions
- Analyze the relationship between the "Shoot the simile and metaphor dragons" text and the associated HTML5 game. How might the game serve to reinforce or expand upon the concepts presented in the written material?
- Based on the information provided about the authors and the "Open Educational Resources / Open Source Physics @ Singapore" project, discuss the potential motivations and goals behind creating and sharing resources like "Shoot the simile and metaphor dragons."
- Examine the significance of using an HTML5 game as a tool for learning about literary devices like similes and metaphors. What are the potential advantages and disadvantages of this approach compared to more traditional methods of instruction?
- Considering the wide array of resources listed on the "Open Educational Resources / Open Source Physics @ Singapore" webpage, what does this suggest about the scope and focus of the project? How does "Shoot the simile and metaphor dragons" fit within this broader context?
- Discuss the implications of releasing educational resources like "Shoot the simile and metaphor dragons" under open licenses like Creative Commons. What are the potential benefits for educators and learners?
Glossary of Key Terms
- Simile: A figure of speech that directly compares two unlike things using "like" or "as."
- Metaphor: A figure of speech that directly compares two unlike things without using "like" or "as," stating that one thing is another.
- HTML5: The latest evolution of the standard that defines HTML (Hypertext Markup Language). It is used for structuring and presenting content on the World Wide Web and includes features for multimedia and interactive elements.
- Open Educational Resources (OER): Teaching, learning, and research materials that are in the public domain or released under an open license that permits their free use and re-purposing by others.
- Open Source Physics (OSP): A project focused on creating and sharing computational tools and resources for physics education, often involving simulations and interactive models with openly accessible source code.
- Embed: To integrate content, such as a video or interactive simulation, from one website or source into another webpage.
- Iframe: An HTML element that creates an inline frame, allowing one HTML document to be embedded within another.
- License: A legal instrument that grants permission to use copyrighted material under specific terms and conditions.
- Creative Commons: A non-profit organization that provides free, easy-to-use copyright licenses to make creative and academic works legally available for sharing and use.
- SLS (Student Learning Space): An online learning platform or ecosystem, in this context likely referring to one used in Singaporean schools, that provides digital resources and tools for students and teachers.
- Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming and other forms of hardware and software development. In an educational context, this can involve creating new learning tools or resources.
Sample Learning Goals
[text]
For Teachers
[text]
Research
[text]
Video
[text]
Version:
- https://weelookang.blogspot.com/2019/11/find-odd-rhyme-and-rhyming-couplet-game.html
- https://vle.learning.moe.edu.sg/my-library/lesson/view/b8ecd14b-4099-4baa-b474-e6a4f947d694
- https://vle.learning.moe.edu.sg/my-library/lesson/view/23b8ddff-bb4e-40e9-b727-f9ff7b3e822d different SLS lesson
Other Resources
[text]
Frequently Asked Questions about "Shoot the Simile and Metaphor Dragons"
1. What is the core concept of "Shoot the simile and metaphor dragons"?
"Shoot the simile and metaphor dragons" is likely an educational game designed to help learners identify and differentiate between similes and metaphors. The title itself uses a metaphor ("simile and metaphor dragons") to represent the challenge of mastering these literary devices. The game likely presents sentences or phrases, and players must "shoot" (identify or categorize) them correctly as either a simile or a metaphor.
2. Who created "Shoot the simile and metaphor dragons"?
The game and associated resources were created by weelookang@gmail.com, Francisco Esquembre, Felix J. Garcia Clemente, and Victoria Chanel Lee.
3. Under what license is this game released?
The game is released under a license, as indicated in the first source. The second source further clarifies that the content is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. Additionally, the EasyJavaScriptSimulations Library, which may be used in the game, has its own commercial use license detailed at https://www.um.es/fem/EjsWiki/Main/EJSLicense, requiring direct contact with fem@um.es for commercial applications.
4. In what format is the "Shoot the simile and metaphor dragons" game available?
The game is available as an HTML5 game, as indicated by the title "Shoot the simile and metaphor dragons HTML5 game" and the embed code provided in an iframe. This suggests it can be played directly in a web browser without the need for additional plugins.
5. Where can the "Shoot the simile and metaphor dragons" game be accessed or embedded?
The game can be accessed via the embedded iframe code: <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_dragonv5/dragonv5_Simulation.xhtml " frameborder="0"></iframe>. This code allows embedding the game into other webpages.
6. What are some potential learning goals associated with playing this game?
Based on the title, a primary learning goal is to enable students to accurately distinguish between similes and metaphors. The "Sample Learning Goals" section, although the text is not provided in the sources, would likely elaborate on more specific learning outcomes related to understanding and identifying these figures of speech in literature.
7. Is "Shoot the simile and metaphor dragons" part of a larger educational initiative or platform?
Yes, the game is part of "Open Educational Resources / Open Source Physics @ Singapore". This suggests it is a contribution to a broader collection of freely available educational materials, particularly those utilizing simulations and interactive elements for learning. It is also listed under "SLS Teacher Work Attachment 2019," indicating its relevance to Singapore's Student Learning Space (SLS) and teacher professional development.
8. Are there other related educational resources or games mentioned alongside "Shoot the simile and metaphor dragons"?
The second source lists a wide array of other educational resources, simulations, and games, many of which were developed during the "SLS Hackathon 2019" and related initiatives. These cover diverse subjects such as physics (e.g., magnetic field lines, waves), mathematics (e.g., area of a trapezium, prime numbers), chemistry (e.g., ionic bonding), and even other language-based games (e.g., "Find the odd rhyme and rhyming couplet Game," "Sentence Scrambler"). This context highlights "Shoot the simile and metaphor dragons" as one of many interactive learning tools developed within this open educational resource framework.
- Details
- Written by Loo Kang Wee
- Parent Category: English Language
- Category: Literature
- Hits: 87