Download ModelDownload SourceembedLaunch Website ES WebEJS

Translations

Code Language Translator Run

Credits

Benny, Siti Nur, Zhiliang; abbas Kutty

 

Source 1: "Malay Shoot the Zombie Sentence Game Imbuhan - Open Educational Resources / Open Source Physics @ Singapore"

Main Themes and Important Ideas/Facts:

  • Educational Game Development: The primary theme is the creation and sharing of an educational game focused on Malay language learning. The specific skill targeted is "Imbuhan," which refers to affixes (prefixes, suffixes, etc.) in Malay grammar.
  • Open Educational Resources (OER): The game is hosted on a platform dedicated to OER, emphasizing its accessibility and potential for free use and adaptation by educators. The platform's name itself, "Open Educational Resources / Open Source Physics @ Singapore," highlights a broader initiative encompassing various subjects, including physics, but also extending to language learning.
  • Interactive Learning: The inclusion of an embeddable iframe link (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/malay/ejss_model_imbuhan/imbuhan_Simulation.xhtml " frameborder="0"></iframe>) clearly indicates that the "Malay Shoot the Zombie Sentence Game Imbuhan" is an interactive digital resource, likely a web-based game. The mention of "Shoot the Zombie" suggests a gamified approach to learning, potentially involving engaging visuals and interactive elements to reinforce the correct use of Malay affixes.
  • Credited Authors: The game is credited to "Benny, Siti Nur, Zhiliang; abbas Kutty." This is a significant piece of information as it links this educational resource to the second source.
  • Context within a Larger Platform: The game is presented within a broader context of resources and activities related to educational technology and innovation in Singapore. This is evidenced by its placement under "Malay Language," "Games," and "SLS Teacher Work Attachment 2019." The presence of numerous links to "SLS Hackathon 2019" projects further suggests that this game might have been developed or showcased as part of such an event, potentially within Singapore's Student Learning Space (SLS) ecosystem.
  • Technical Foundation: The URL in the embed code (https://iwant2study.org/lookangejss/) points to "iwant2study.org" and mentions "ejss_model_imbuhan," suggesting the game might have been created using the Easy Java/JavaScript Simulations (EjsS) Toolkit, which is also listed under "Other Resources" and credited to Francisco Esquembre and Félix Jesús Garcia Clemente. This indicates a technical foundation rooted in open-source simulation tools often used for educational purposes.
  • Variety of Educational Resources: The surrounding links and categories on the webpage showcase a wide range of educational resources, primarily interactive simulations and games, covering subjects from physics and mathematics to chemistry and language. This positions the "Malay Shoot the Zombie Sentence Game" within a larger initiative focused on leveraging technology for engaging learning experiences.

Source 2: "Zombi Kampung Pisang"

Main Themes and Important Ideas/Facts:

  • Title and Potential Content: The title "Zombi Kampung Pisang" strongly suggests a narrative work, likely a story or game, with a theme involving zombies ("Zombi") in a village setting ("Kampung Pisang"). The Malay word "Kampung" refers to a village or traditional settlement common in Malaysia and Singapore. "Pisang" means banana in Malay.
  • Shared Authorship and Copyright: The credited authors are again "Benny, Siti Nur, Zhiliang; abbas Kutty," and the copyright is attributed to them in 2019. This establishes a clear link between this work and the "Malay Shoot the Zombie Sentence Game Imbuhan."
  • Licensing: The mention of being "Released under a license" indicates that this work is also likely shared under some form of open or defined usage terms, aligning with the spirit of open educational resources, although the specific license is not detailed in this excerpt.

Potential Connections and Overall Analysis:

The most significant connection between the two sources is the shared authorship of Benny, Siti Nur, Zhiliang, and abbas Kutty, all credited in 2019. This strongly suggests that these individuals were involved in the creation of both the educational game and the work titled "Zombi Kampung Pisang."

Given the title "Zombi Kampung Pisang" and the "Shoot the Zombie" element in the Malay language game, a possible interpretation is that the "Malay Shoot the Zombie Sentence Game Imbuhan" could be thematically linked to or even a component of a larger project or narrative work called "Zombi Kampung Pisang."

Possible Scenarios:

  • Educational Game within a Narrative: "Zombi Kampung Pisang" might be a larger narrative (e.g., a story, a more extensive game) that incorporates the "Malay Shoot the Zombie Sentence Game Imbuhan" as a specific learning activity within its context. The zombie theme could be a consistent element used for engagement across different parts of the project.
  • Separate but Thematically Similar Projects: The shared zombie theme and authorship might indicate two distinct projects developed by the same team around the same time, potentially exploring different aspects of learning or entertainment but using a common motif for engagement.
  • "Zombi Kampung Pisang" as a Broader Educational Resource: It's also possible that "Zombi Kampung Pisang" is a broader educational resource that utilizes gamification, and the "Malay Shoot the Zombie Sentence Game Imbuhan" is one specific game or activity within that larger resource.

Conclusion:

The sources reveal the creation of an interactive Malay language learning game, "Malay Shoot the Zombie Sentence Game Imbuhan," by Benny, Siti Nur, Zhiliang, and abbas Kutty, hosted on an open educational resource platform in Singapore. The same individuals are credited for a work titled "Zombi Kampung Pisang" in the same year. The shared authorship and the "zombie" theme suggest a potential connection between these two seemingly different projects, possibly indicating an educational game embedded within a larger zombie-themed narrative or two thematically related educational initiatives. Further investigation into "Zombi Kampung Pisang" would be necessary to fully understand the nature of its connection to the Malay language learning game.

 

 

Study Guide: Exploring "Malay Shoot the Zombie Sentence Game Imbuhan" and "Zombi Kampung Pisang"

This study guide is designed to help you review your understanding of the provided source materials. It includes a quiz, essay questions, and a glossary of key terms.

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the main focus of the "Malay Shoot the Zombie Sentence Game Imbuhan"?
  2. Where can this game be embedded, according to the information provided?
  3. Who are credited for their work on the "Malay Shoot the Zombie Sentence Game Imbuhan"?
  4. Under what broader category does the webpage classify the "Malay Shoot the Zombie Sentence Game Imbuhan"?
  5. What type of resource is this webpage, indicated in its title and repeated throughout?
  6. Besides the featured game, what other types of resources or topics are mentioned on the webpage? Provide at least two examples.
  7. What connection can be inferred between "SLS Teacher Work Attachment 2019" and the listed "SLS Hackathon 2019" entries?
  8. Identify one example of a science-related interactive simulation listed on the webpage.
  9. What is the title of the other source material provided?
  10. Who is credited as the author(s) of "Zombi Kampung Pisang" and what is the copyright year?

Answer Key

  1. The main focus of the "Malay Shoot the Zombie Sentence Game Imbuhan" is related to Malay language learning, specifically focusing on "imbuhan," which translates to affixes or grammatical prefixes and suffixes in Malay. The game likely involves identifying or correctly using these affixes within sentences in a gamified zombie-shooting context.
  2. According to the information, the "Malay Shoot the Zombie Sentence Game Imbuhan" model can be embedded in a webpage. This suggests that educators or users can integrate the interactive game directly into their online learning platforms or websites.
  3. Benny, Siti Nur, and Zhiliang, along with abbas Kutty, are credited for their work on the "Malay Shoot the Zombie Sentence Game Imbuhan." This indicates they were involved in the development or translation of the game.
  4. The webpage classifies the "Malay Shoot the Zombie Sentence Game Imbuhan" under the broader categories of "Malay Language" and "Games." It is also listed under "SLS Teacher Work Attachment 2019," suggesting its relevance to teacher professional development.
  5. This webpage is identified as an "Open Educational Resource" and part of "Open Source Physics @ Singapore." This indicates that the materials, including the game, are likely freely available for educational use and potential modification.
  6. Besides the Malay language game, the webpage mentions various other resources and topics, including numerous interactive simulations related to physics, mathematics, chemistry, and other subjects (e.g., Magnetic Field Lines, Ionic Bonding, Area of Trapezium). It also lists events like "SLS Hackathon 2019" and "Teacher Work Attachment."
  7. The mention of "SLS Teacher Work Attachment 2019" and numerous "SLS Hackathon 2019" entries suggests that the hackathon was likely an event or series of events related to the Teacher Work Attachment program, where educators might have developed or showcased educational resources like interactive games and simulations for the Student Learning Space (SLS).
  8. One example of a science-related interactive simulation listed on the webpage is "Magnetic Field Lines with the Right-Hand Grip Rule GPT o3." Many other physics-related simulations are also listed.
  9. The title of the other source material provided is "Zombi Kampung Pisang."
  10. Benny, Siti Nur, Zhiliang, and abbas Kutty are credited as the authors of "Zombi Kampung Pisang," and the copyright year is 2019.

Essay Format Questions

  1. Analyze the purpose and potential educational benefits of using a game like "Malay Shoot the Zombie Sentence Game Imbuhan" for language learning, considering its placement within the Open Educational Resources context.
  2. Discuss the significance of the "SLS Hackathon 2019" entries listed on the webpage, considering their diverse range of subjects and their potential impact on educational resources within Singapore's Student Learning Space.
  3. Compare and contrast the nature and purpose of the "Malay Shoot the Zombie Sentence Game Imbuhan" with one of the science or mathematics simulations listed on the same webpage.
  4. Based on the limited information provided, what inferences can be made about the collaborative nature of educational resource development within the "Open Educational Resources / Open Source Physics @ Singapore" initiative?
  5. Consider the implications of providing resources like "Malay Shoot the Zombie Sentence Game Imbuhan" and various science simulations under an open license. What are the potential advantages and challenges of this approach for educators and learners?

Glossary of Key Terms

  • Open Educational Resources (OER): Educational materials and resources offered freely and openly for anyone to use, adapt, and share.
  • Open Source Physics (OSP): An initiative focused on creating and sharing open-source computational tools and resources for physics education.
  • Imbuhan: Malay grammatical affixes, including prefixes (awalan) and suffixes (akhiran), used to modify the meaning of root words.
  • SLS (Student Learning Space): Singapore's national online learning platform providing resources and tools for students and teachers.
  • Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming and other digital projects. In this context, likely focused on creating educational technology resources.
  • Interactive Simulation: A computer-based model that allows users to manipulate variables and observe the resulting changes in a system or process, often used for educational purposes.
  • Applet: A small application, often written in Java or JavaScript, designed to run within another application, typically a web browser.
  • HTML5: The latest version of the Hypertext Markup Language, used for structuring and presenting content on the World Wide Web. It supports multimedia without the need for plugins.
  • JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is a dynamic programming language that is prototype-based and multi-paradigm.
  • Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific type of open copyright license that allows others to use, distribute, and build upon the work, even commercially, as long as they credit the original author(s) and license their new creations under identical terms.
  • Copyright: Legal right granted to the creator of original works, including literary, dramatic, musical, and certain other intellectual works, thereby giving them exclusive right to control the reproduction and use of the work.
  • License: Permission granted by the copyright holder to another party to use the copyrighted work in a specific way.
  • MOE (Ministry of Education): The government ministry responsible for education in Singapore.

Sample Learning Goals

[text]

For Teachers

[text]

Research

[text]

Video

[text]

 Version:

Other Resources

[text]

Frequently Asked Questions

1. What is the "Malay Shoot the Zombie Sentence Game Imbuhan" about? The "Malay Shoot the Zombie Sentence Game Imbuhan" is an interactive game designed to help learners of the Malay language practice and reinforce their understanding of imbuhan (affixes). The game likely involves identifying and correctly applying prefixes and suffixes to form grammatically correct Malay sentences by "shooting" zombie characters associated with the right answers.

2. Where can I find and use this game? The game is embedded as an iframe from the URL "https://iwant2study.org/lookangejss/malay/ejss_model_imbuhan/imbuhan_Simulation.xhtml". This suggests it is hosted on the "iwant2study.org" platform and can be directly accessed and played through the provided embedded link, potentially on various webpages or learning management systems.

3. Who created this game and under what terms is it available? The credits for the "Malay Shoot the Zombie Sentence Game Imbuhan" are given to Benny, Siti Nur, and Zhiliang, with Abbas Kutty also listed. It was released in 2019 under a license, although the specific license details are not provided in this excerpt. Generally, resources from "Open Educational Resources / Open Source Physics @ Singapore" are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License, which promotes sharing and adaptation with attribution and similar licensing terms.

4. What is the connection between this Malay language game and "Open Educational Resources / Open Source Physics @ Singapore"? Despite being a Malay language game, it is hosted under the umbrella of "Open Educational Resources / Open Source Physics @ Singapore". This indicates that the creators or the platform are involved in developing and sharing a variety of open educational resources, extending beyond just physics to include other subjects like languages. It also suggests a potential interest in using game-based learning and interactive simulations across different disciplines.

5. What other types of educational resources are associated with this platform? The extensive list of items following "end faq" reveals a wide array of educational resources, primarily interactive simulations and games. These cover diverse subjects including physics (e.g., magnetic fields, waves, kinematics), mathematics (e.g., area, perimeter, algebra, calculus), chemistry (e.g., ionic bonding, electrolysis), and even other languages and general knowledge (e.g., rhyming games, sentence scramblers). Many of these resources are identified as JavaScript/HTML5 applets and simulations, often developed using the Easy Java/JavaScript Simulations Toolkit (Ejs).

6. What is the significance of "SLS Teacher Work Attachment 2019" and "SLS Hackathon 2019" mentioned in the context of these resources? The repeated mention of "SLS Teacher Work Attachment 2019" and numerous "SLS Hackathon 2019" projects suggests a strong connection to Singapore's Student Learning Space (SLS) platform. These initiatives likely involved teachers creating or adapting educational resources, including interactive games and simulations, for use within the SLS. The hackathon format implies a focus on rapid development and innovative approaches to educational technology.

7. What is Easy Java/JavaScript Simulations Toolkit (Ejs) and why is it mentioned? The Easy Java/JavaScript Simulations Toolkit (Ejs) is explicitly mentioned with a link to its website. This toolkit is a key technology likely used to develop many of the interactive simulations and games listed, including the "Malay Shoot the Zombie Sentence Game Imbuhan". Ejs allows educators and developers to create interactive models and simulations without extensive programming knowledge, making it a valuable tool for generating open educational resources.

8. How does "Zombi Kampung Pisang" relate to the "Malay Shoot the Zombie Sentence Game Imbuhan"? "Zombi Kampung Pisang" is listed with the same creators (Benny, Siti Nur, Zhiliang; abbas Kutty) and the same copyright year (2019) as the Malay language game. The title "Zombi Kampung Pisang" (Zombie Village Banana) strongly suggests another game or interactive resource, likely also featuring a zombie theme. This implies a potential series or a shared approach to game-based learning by these creators, utilizing the popular zombie trope for educational purposes across different subjects or learning objectives.

5 1 1 1 1 1 1 1 1 1 1 Rating 5.00 (1 Vote)