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Translations

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Credits

weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; YPS Team; abbas Kutty

Main Theme: The primary theme is the provision of an interactive, game-based resource for learning and practicing the construction of correct question sentences (Ayat Tanya) in the Malay language.

Key Information and Ideas:

  • Resource Type: The resource is identified as a "Game" within the "Malay Language" category. It is also linked to the "SLS Teacher Work Attachment 2019," suggesting it was developed or highlighted as part of this program.
  • Interactive Nature: The core of the resource is an embedded interactive model, as indicated by the <iframe> tag. This suggests users engage directly with the content, likely by matching or manipulating sentence elements.
  • Accessibility: The resource is designed to be embedded in webpages, increasing its accessibility for educators and learners using online platforms.
  • Credits: The credits section lists several individuals and teams involved in the creation or contribution to this resource:
  • weelookang@gmail.com
  • Francisco Esquembre
  • Felix J. Garcia Clemente
  • YPS Team
  • abbas Kutty The repeated mention of Francisco Esquembre and Felix J. Garcia Clemente, along with the link to the "Easy Java/JavaScript Simulations Toolkit" (EjsWiki), strongly suggests that this game was likely created using this toolkit. The EjsWiki is further attributed to these two individuals.
  • Licensing: The resource is released under a specified license, indicating its open nature for educational use. The copyright notice explicitly states "© 2019, weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; YPS Team; abbas Kutty."
  • Context within OER@Singapore: The "Malay Match the Correct Sentence Game" is one of a vast array of educational resources available on the Open Educational Resources / Open Source Physics @ Singapore platform. The extensive list of other resources highlights a strong focus on interactive simulations and games for various subjects, particularly science and mathematics, but also including language learning.
  • Connection to SLS Hackathon: The numerous entries related to "SLS Hackathon 2019" suggest a significant initiative focused on creating educational resources, likely for Singapore's Student Learning Space (SLS). The "Malay Match the Correct Sentence Game" being associated with the "SLS Teacher Work Attachment 2019" might indicate its development or promotion through such an event.
  • Variety of Game-Based Learning: The sheer number and diverse titles of the resources listed on the platform showcase a commitment to using interactive games for learning across a wide range of topics and subject areas. Examples include games for ionic bonding, rhyming, sentence scrambling, math skills, science concepts, and even computer science algorithms.
  • Emphasis on Interactive Simulations: Many of the listed resources are explicitly described as "JavaScript HTML5 Applet Simulation Model," indicating a reliance on this technology for creating interactive learning experiences.
  • Teacher Focus: The presence of "[texthttps://iwant2study.org/lookangejss/00workshop/2019twa//ejss_model_ayat_tanya/ayat_tanya_Simulation.xhtml " frameborder="0"></iframe> - This code snippet demonstrates the embedded interactive nature of the game.
  • "This email address is being protected from spambots. You need JavaScript enabled to view it.; Francisco Esquembre; Felix J. Garcia Clemente; YPS Team; abbas Kutty" - This provides contact information and credits the contributors. The reoccurrence in the "Permainan Ayat Tanya" source confirms these credits.
  • "© 2019, weelookang@gmail.com; Francisco Esquembre; Felix J. Garcia Clemente; YPS Team; abbas Kutty." - This is the copyright statement from the "Permainan Ayat Tanya" source.
  • "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" - This indicates the open licensing of the resources on the platform.
  • "Separately, for commercial use of EasyJavaScriptSimulations Library, please read https://www.um.es/fem/EjsWiki/Main/EJSLicense and contact fem@um.es directly." - This highlights the use of the Ejs toolkit and its specific licensing terms for commercial applications.

Conclusion:

The "Malay Match the Correct Sentence Game Permainan Ayat Tanya" is an interactive, game-based resource designed to help users learn and practice forming question sentences in Malay. It is part of a larger collection of open educational resources hosted by Open Educational Resources / Open Source Physics @ Singapore, with significant contributions from Francisco Esquembre and Felix J. Garcia Clemente, likely utilizing the Easy Java/JavaScript Simulations Toolkit. The resource was likely associated with the SLS Teacher Work Attachment 2019 and reflects a broader trend within this platform towards using interactive games and simulations for educational purposes across various subjects. The open licensing promotes its use and adaptation within the educational community

 

 

Malay Question Sentence Game Study Guide

Quiz

  1. What is the main focus of the "Malay Match the Correct Sentence Game (Permainan Ayat Tanya)"?
  2. Based on the information provided, what is the likely language being taught or reinforced by this game?
  3. Who are some of the individuals credited for their work on this resource, as listed in both source documents?
  4. Where can this interactive game be embedded, according to the first source?
  5. What type of learning activity or objective does the title "Permainan Ayat Tanya" suggest?
  6. What does "Ayat Tanya" translate to in English?
  7. The first source mentions several "SLS Hackathon" projects. What does this suggest about the origin or purpose of some of these resources?
  8. Besides games focused on language, what other subject areas are represented by the various interactive resources listed in the first source? Provide at least two examples.
  9. What does the Creative Commons Attribution-Share Alike 4.0 Singapore License indicate about the use and distribution of the content?
  10. What is the primary contact email address listed for the "Permainan Ayat Tanya" resource?

Quiz Answer Key

  1. The main focus of the game is on matching or identifying correct question sentences ("Ayat Tanya") in the Malay language.
  2. The likely language being taught or reinforced by this game is Malay, as indicated by the title and the mention of "Malay Language" under the breadcrumbs.
  3. Francisco Esquembre, Felix J. Garcia Clemente, YPS Team, and abbas Kutty are credited in both source documents. weelookang@gmail.com is also credited in the second source.
  4. This interactive game can be embedded in a webpage using the provided iframe code.
  5. The title suggests a learning activity focused on Malay question sentences, likely through a game format.
  6. "Ayat Tanya" translates to "question sentences" in English.
  7. The mention of "SLS Hackathon" projects suggests that some of these resources were developed during hackathon events focused on Singapore's Student Learning Space (SLS).
  8. Besides language, other subject areas represented include physics (e.g., Magnetic Field Lines, Standing Waves), mathematics (e.g., Area of Trapezium, Factors and Multiples), and chemistry (e.g., Ionic Bonding).
  9. The license indicates that the content can be shared and adapted for any purpose, even commercially, as long as attribution is given and any derivative works are shared under the same license.
  10. The primary contact email address listed for the "Permainan Ayat Tanya" resource is weelookang@gmail.com.

Essay Format Questions

  1. Discuss the potential benefits of using interactive games, such as "Malay Match the Correct Sentence Game," as educational resources. Consider factors like student engagement, active learning, and skill reinforcement.
  2. Based on the wide variety of resources listed in the first source, analyze the scope and focus of the Open Educational Resources / Open Source Physics @ Singapore project. What does this collection suggest about their approach to education?
  3. Examine the role of collaborations and contributions from different individuals and teams (e.g., Francisco Esquembre, YPS Team, SLS Hackathon participants) in the development of open educational resources, using the provided sources as examples.
  4. Explore the implications of using open licensing, such as the Creative Commons Attribution-Share Alike 4.0 Singapore License, for the accessibility and utilization of educational materials.
  5. Considering the specific example of the "Malay Match the Correct Sentence Game" and the broader collection of resources, discuss the potential of technology and interactive simulations in supporting language learning and other subject areas within the educational context of Singapore's Student Learning Space (SLS).

Glossary of Key Terms

  • Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
  • Open Source: A philosophy and practice that promotes free access to and redistribution of a product's design and implementation, often applied to software, allowing users to view, modify, and distribute the source code.
  • Malay Language: An Austronesian language predominantly spoken in Indonesia, Malaysia, Brunei, Singapore, and parts of Thailand.
  • Permainan Ayat Tanya: A Malay phrase that translates to "Question Sentence Game" in English.
  • SLS (Student Learning Space): Singapore's national online learning platform that provides students with access to a variety of learning resources and tools.
  • SLS Hackathon: Events organized within the context of Singapore's Student Learning Space, typically involving collaborative development of educational resources or tools within a limited timeframe.
  • Interactive Simulation: A computer-based model or program that allows users to actively engage with and manipulate variables to observe the resulting changes in a system or process, often used for learning and exploration.
  • JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS.
  • HTML5: The latest evolution of the standard that defines HTML. It is used for structuring and presenting content on the World Wide Web and includes support for multimedia elements without the need for plugins.
  • Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific type of Creative Commons license that allows others to distribute, remix, adapt, and build upon the licensed material, even commercially, as long as they give credit to the creator and license their new creations under the identical terms.

Sample Learning Goals

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Frequently Asked Questions

  • What is the "Malay Match the Correct Sentence Game Permainan Ayat Tanya"? This is an interactive game focused on the Malay language, specifically designed to help users learn and practice forming correct question sentences (Ayat Tanya) in Malay. It is provided as an open educational resource.
  • Who created this game and the associated resources? The credits for this resource include weelookang@gmail.com, Francisco Esquembre, Felix J. Garcia Clemente, the YPS Team, and abbas Kutty.
  • What is the purpose of this game? The primary purpose is to provide a fun and engaging way for learners to master the construction of interrogative sentences in Malay. This aligns with broader goals of promoting language learning through interactive methods.
  • Where can I find and use this game? The game can be embedded into webpages using an iframe, as indicated by the provided embed code. The link directs to an online simulation (ayat_tanya_Simulation.xhtml) hosted on iwant2study.org.
  • Under what kind of license is this resource available? The content is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License, indicating it can be shared and adapted with appropriate attribution and under the same licensing terms.
  • Is this game part of a larger project or initiative? The game is listed under "Open Educational Resources / Open Source Physics @ Singapore" and is associated with "SLS Teacher Work Attachment 2019," suggesting it was developed within this context, possibly for use in Singaporean schools or by teachers participating in the attachment program. It is also part of a larger collection of open-source educational tools and simulations.
  • What other types of educational resources are associated with this project? The surrounding content on the webpage lists a vast array of interactive simulations and games covering various subjects, including physics, mathematics, chemistry, and other languages (Chinese, Tamil). These resources range from basic games to more complex scientific models, often utilizing JavaScript and HTML5. The project seems to emphasize interactive learning through simulations and gamification.
  • How can I learn more about the underlying tools used to create this game and other similar resources? The page mentions the "Easy Java/JavaScript Simulations Toolkit (Ejs)" by Francisco Esquembre and Félix Jesús Garcia Clemente and "Open Source Physics by Wolfgang Christian." Additionally, the EjsWiki (https://www.um.es/fem/EjsWiki/) is provided for more information about the toolkit, and a separate license applies for commercial use of the EasyJavaScriptSimulations Library.
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