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Credits

abbas Kutty

This briefing document reviews the provided excerpts concerning a Malay language learning game titled "Malay Shark Fish Attack Game to Learn Words" or "Permainan Kata Seerti." The game is designed to help users learn synonym words (kata seerti) in Malay.

Main Themes:

  • Educational Technology for Language Learning: The central theme is the use of an interactive game format to facilitate Malay language vocabulary acquisition, specifically focusing on synonyms. This aligns with broader trends in educational technology that leverage gamification to enhance engagement and learning outcomes.
  • Open Educational Resources (OER) and Open Source Physics (OSP) @ Singapore: The game is hosted on a website dedicated to OER and OSP in Singapore, indicating a commitment to freely accessible educational tools. The mention of "Open Source Physics" suggests the platform might have originated within or been influenced by the physics education community, but has expanded to include other subjects like language learning.
  • Teacher Work Attachment and Educational Initiatives: The game is linked to "SLS Teacher Work Attachment 2019," suggesting it was developed or inspired by educators as part of professional development activities. This highlights the role of teachers in creating and utilizing innovative educational resources. The numerous other listed projects and hackathons on the same platform further emphasize a vibrant community focused on developing educational technology tools.
  • Interactive Learning through Simulation: The game is embedded as an iframe, pointing to an interactive simulation likely built using the "Easy Java/JavaScript Simulations Toolkit" (EJS), which is explicitly mentioned elsewhere on the page. This indicates a focus on hands-on, interactive learning experiences rather than passive consumption of information.
  • Malay Language Specific Resource: The title and description clearly identify this as a resource specifically designed for learning the Malay language. The term "Permainan Kata Seerti" directly translates to "Synonym Word Game" in Malay.
  • Creator Attribution and Licensing: The second source explicitly credits "abbas Kutty" as the author of "Permainan Kata Seerti" and indicates a release under a license (though the specific license details are not fully provided in the excerpt). It also mentions compilation with "EJS 6.1 BETA (201115)."

Most Important Ideas and Facts:

  • The resource is a game designed to teach Malay synonyms: The title "Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti" clearly states its purpose. The Malay translation reinforces this.
  • It is an interactive web-based application: The embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/malay/ejss_model_kata_seerti/kata_seerti_Simulation.xhtml " frameborder="0"></iframe>) shows that the game is hosted on a specific URL and designed to be embedded in a webpage, indicating its interactive digital format.
  • The game is part of a larger collection of Open Educational Resources in Singapore: Its presence on the "Open Educational Resources / Open Source Physics @ Singapore" website places it within a broader initiative to provide free educational materials.
  • The development of the game is linked to educational initiatives: The tag "SLS Teacher Work Attachment 2019" suggests a connection to teacher professional development and the creation of resources for the Singapore Student Learning Space (SLS).
  • The platform utilizes the Easy Java/JavaScript Simulations Toolkit: The mention of "Easy Java/JavaScript Simulations Toolkit https://www.um.es/fem/EjsWiki/ vy Francisco Esquembre and Félix Jesús Garcia Clemente" indicates the underlying technology used to create many of the interactive resources on the site, likely including this game.
  • Abbas Kutty is the author of the "Permainan Kata Seerti" resource: The standalone excerpt explicitly states: "Title and author: Permainan Kata Seerti\n\nabbas Kutty". It also provides a copyright notice: "© 2022, abbas Kutty."
  • The resource was compiled using EJS software: The second excerpt notes: "Compiled with EJS 6.1 BETA (201115)".

Quotes from Original Sources:

  • "Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti" - This is the main title of the resource, indicating its primary function.
  • <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/malay/ejss_model_kata_seerti/kata_seerti_Simulation.xhtml " frameborder="0"></iframe> - This code snippet demonstrates how the interactive game is embedded, highlighting its web-based nature.
  • "Title and author: Permainan Kata Seerti\n\nabbas Kutty" - This clearly identifies the author and reinforces the Malay title.
  • "SLS Teacher Work Attachment 2019" - This tag connects the game to a specific educational initiative.
  • "Easy Java/JavaScript Simulations Toolkit https://www.um.es/fem/EjsWiki/ vy Francisco Esquembre and Félix Jesús Garcia Clemente" - This credits the tool likely used to develop the interactive elements.

Conclusion:

The "Malay Shark Fish Attack Game to Learn Words (Permainan Kata Seerti)" is an interactive, web-based game designed to help users learn Malay synonyms. It is part of a larger collection of open educational resources hosted by Open Source Physics @ Singapore and appears to have been developed by abbas Kutty, potentially as part of a teacher work attachment program. The use of the Easy Java/JavaScript Simulations Toolkit suggests a focus on interactive and engaging learning experiences. This resource exemplifies the use of educational technology and gamification to support language learning within an open access framework.

 

Study Guide: Malay Shark Fish Attack Game to Learn Words (Permainan Kata Seerti)

Overview:

This study guide is designed to help you understand the "Malay Shark Fish Attack Game to Learn Words (Permainan Kata Seerti)" resource. The resource appears to be a digital educational game focused on learning Malay synonyms (kata seerti). It is developed using the Easy Java/JavaScript Simulations Toolkit and is part of the Open Educational Resources / Open Source Physics @ Singapore project.

Key Concepts:

  • Open Educational Resources (OER): Educational materials that are freely available for use, adaptation, and sharing.
  • Open Source Physics (OSP): A project focused on providing open-source computational tools and resources for physics education.
  • Easy Java/JavaScript Simulations (EJS): A free authoring and modeling tool that allows users to create interactive simulations in Java or JavaScript without extensive programming knowledge.
  • Malay Language: The national language of Malaysia, Brunei, Singapore, and Indonesia (where it is known as Indonesian).
  • Permainan Kata Seerti: Malay phrase meaning "Synonym Game."
  • Synonyms (Kata Seerti): Words that have the same or very similar meanings.
  • Educational Games: Games designed with the primary purpose of facilitating learning.
  • SLS (Student Learning Space): Singapore's national online learning platform.
  • SLS Teacher Work Attachment: A program in which teachers in Singapore undertake attachments to various educational initiatives.

Key Features and Information:

  • The resource is a "Malay Shark Fish Attack Game" specifically designed for learning Malay synonyms ("Permainan Kata Seerti").
  • It is embedded as an iframe, suggesting it is an interactive web-based application.
  • The game was likely developed by abbas Kutty.
  • It is categorized under "Malay Language" and "Games."
  • It is associated with the "SLS Teacher Work Attachment 2019," indicating its relevance to Singaporean educators and the national learning platform.
  • The game is built using the Easy Java/JavaScript Simulations Toolkit, a tool supported by the Open Source Physics project.
  • The resource is part of a larger collection of open educational resources hosted by Open Source Physics @ Singapore.
  • The website provides links to various other interactive simulations and games covering a wide range of subjects, indicating a focus on interactive and technology-enhanced learning.
  • The licensing information suggests the content is available under a Creative Commons Attribution-Share Alike 4.0 Singapore License, promoting sharing and adaptation with attribution.

Quiz:

Answer the following questions in 2-3 sentences each.

  1. What is the primary learning objective of the "Malay Shark Fish Attack Game (Permainan Kata Seerti)"?
  2. What does the Malay phrase "kata seerti" mean in English, and why is it central to this game?
  3. What is the Easy Java/JavaScript Simulations Toolkit (EJS), and who is credited with its initial development according to the linked information?
  4. How is the "Malay Shark Fish Attack Game" presented on the webpage, and what does this suggest about how users interact with it?
  5. What connection does the resource have to Singapore's education system, as indicated by the provided text?
  6. What does the term "Open Educational Resources" (OER) signify regarding the availability and use of this game?
  7. Who is credited as the creator of the "Malay Shark Fish Attack Game (Permainan Kata Seerti)" according to the second source?
  8. Under what type of license is the content of the Open Educational Resources / Open Source Physics @ Singapore website generally shared?
  9. Based on the surrounding links on the webpage, what is a general theme or focus of the Open Source Physics @ Singapore project?
  10. What year was the specific version of EJS used to compile "Permainan Kata Seerti," according to the second source?

Answer Key:

  1. The primary learning objective of the game is to help users learn Malay synonyms, as indicated by its name "Malay Shark Fish Attack Game to Learn Words Permainan Kata Seerti" and the meaning of "kata seerti" as synonyms.
  2. The Malay phrase "kata seerti" translates to "synonyms" in English. It is central to the game because the game mechanics likely involve identifying or matching words with their corresponding synonyms in the Malay language.
  3. The Easy Java/JavaScript Simulations Toolkit (EJS) is a free authoring and modeling tool that allows users to create interactive simulations in Java or JavaScript. Francisco Esquembre and Félix Jesús Garcia Clemente are credited with its development.
  4. The game is embedded on the webpage using an iframe, which means it is displayed as an interactive window within the current webpage. This suggests that users play the game directly on the website.
  5. The resource is associated with the "SLS Teacher Work Attachment 2019," indicating that it is relevant to or potentially used by teachers within Singapore's Student Learning Space (SLS) for educational purposes.
  6. "Open Educational Resources" (OER) means that the educational materials, including this game, are freely available for educators and learners to use, share, and potentially adapt for their own purposes, often under specific licenses.
  7. According to the second source, abbas Kutty is credited as the author of "Permainan Kata Seerti."
  8. The content on the Open Educational Resources / Open Source Physics @ Singapore website is generally licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License.
  9. Based on the numerous links to interactive simulations and games across various subjects like physics, mathematics, and language, a general theme of the Open Source Physics @ Singapore project is promoting interactive, technology-enhanced learning through open-source tools and resources.
  10. According to the second source, "Permainan Kata Seerti" was compiled with EJS 6.1 BETA (201115), indicating the version and a specific date associated with that beta release.

Essay Format Questions:

  1. Discuss the potential benefits of using educational games like the "Malay Shark Fish Attack Game" for language learning, particularly in comparison to more traditional methods. Consider factors such as engagement, motivation, and retention.
  2. Analyze the significance of the "Malay Shark Fish Attack Game" being part of the Open Educational Resources / Open Source Physics @ Singapore project. How does its open nature potentially impact its accessibility and use in educational settings?
  3. Based on the provided information and the nature of EJS, speculate on the potential design and mechanics of the "Malay Shark Fish Attack Game." What types of interactions might users have with the game to learn synonyms?
  4. Explore the role of platforms like Singapore's SLS in the dissemination and utilization of educational resources such as the "Malay Shark Fish Attack Game." How might such games be integrated into a national learning platform?
  5. Consider the broader implications of teacher work attachment programs (like the 2019 SLS Teacher Work Attachment) in the development and adoption of innovative educational resources. How might teacher involvement contribute to the creation of effective learning tools?

Glossary of Key Terms:

  • Embed: To integrate content, such as a video or application, from one website into another so it appears directly on the page.
  • Iframe: An HTML element that creates an inline frame, allowing one HTML document to be embedded within another.
  • Interactive: Involving active participation from the user, typically through actions and responses within a digital interface.
  • JavaScript: A popular programming language commonly used to create interactive effects within web browsers.
  • Java: A high-level, object-oriented programming language known for its platform independence.
  • Simulation: A computer-based model of a real-world system or process, often used for educational or exploratory purposes.
  • Applet: A small application, often written in Java, that runs within another application, typically a web browser.
  • HTML5: The latest version of the Hypertext Markup Language, used for structuring and presenting content on the World Wide Web, and often used for interactive elements.
  • Open Source: Software for which the original source code is made freely available and may be redistributed and modified.
  • Creative Commons License: A type of public copyright license that enables the free distribution of an otherwise copyrighted work.
  • Synonym: A word or phrase that means exactly or nearly the same as another word or phrase in the same language.
  • Vocabulary Building: The process of learning and expanding one's knowledge of words in a language.

Sample Learning Goals

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For Teachers

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Frequently Asked Questions about the Malay Shark Fish Attack Game (Permainan Kata Seerti)

1. What is the "Malay Shark Fish Attack Game - Permainan Kata Seerti"?

The "Malay Shark Fish Attack Game - Permainan Kata Seerti" is an interactive, game-based educational resource designed to help users learn Malay synonyms (kata seerti). It is embedded as a simulation, likely using JavaScript and the Easy Java/JavaScript Simulations (EjsS) Toolkit. The game visually presents a scenario, possibly involving sharks and fish, to engage learners in the process of identifying synonymous Malay words.

2. Who created this game?

This game was created by abbas Kutty, as indicated in the credits section of the Open Educational Resources / Open Source Physics @ Singapore page and explicitly stated in the "Permainan Kata Seerti" excerpt.

3. What is the educational purpose of this game?

The primary learning goal of the "Malay Shark Fish Attack Game" is to facilitate the acquisition and understanding of Malay vocabulary, specifically focusing on synonyms (kata seerti). By presenting word relationships within a game context, it aims to make learning more engaging and effective.

4. How can this game be accessed and used?

The game is embedded as an iframe on the Open Educational Resources / Open Source Physics @ Singapore website. This allows it to be directly played on the webpage. The embed code provided suggests that teachers can also integrate this game into other web-based learning platforms.

5. Is this game part of a larger project or initiative?

Yes, this game is featured on the "Open Educational Resources / Open Source Physics @ Singapore" website, which hosts a wide variety of interactive simulations and educational resources, many developed using the EjsS Toolkit. The mention of "SLS Teacher Work Attachment 2019" suggests it may have been developed or featured as part of a teacher professional development activity related to Singapore's Student Learning Space (SLS).

6. What technology is used to run this game?

The game is likely built using JavaScript, as indicated by the embed link ending in ".xhtml" (often used with EjsS which can generate HTML5/JavaScript simulations) and the general context of the Open Educational Resources / Open Source Physics @ Singapore site, which features many JavaScript and HTML5 applets. The use of the Easy Java/JavaScript Simulations (EjsS) Toolkit, mentioned in the "Credits" and the "Permainan Kata Seerti" source, further supports this.

7. Is this resource free to use?

Yes, as part of the "Open Educational Resources" initiative, this game is likely free for educational use. The content on the website is licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License, which generally permits sharing and adaptation for non-commercial purposes with attribution. However, commercial use of the underlying EasyJavaScriptSimulations Library requires a separate license.

8. Where can I find more resources like this?

More interactive simulations and open educational resources, particularly in physics and other science and mathematics subjects, can be found on the Open Educational Resources / Open Source Physics @ Singapore website. The site also features games for other subjects and languages, often developed using the EjsS Toolkit and contributed by various educators. Browsing the different categories and tags on the site (such as "Malay Language," "Games," and "SLS Hackathon 2019") can lead to similar resources.

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