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Marina Toh; abbas Kutty

Briefing Document: Malay Soccer Game to Learn Words (Permainan Kata Berlawanan)

Date: October 26, 2023 Subject: Review of Educational Resource: Malay Soccer Game to Learn Words (Permainan Kata Berlawanan) Sources:

  1. Excerpts from "Malay Soccer Game to Learn Words Permainan Kata Berlawanan - Open Educational Resources / Open Source Physics @ Singapore | Open Educational Resources / Open Source Physics @ Singapore"
  2. Excerpts from "Permainan Kata Berlawanan"

Executive Summary:

This briefing document reviews an open educational resource (OER) titled "Malay Soccer Game to Learn Words Permainan Kata Berlawanan." This resource, hosted on the Open Educational Resources / Open Source Physics @ Singapore platform, is a Malay language game designed to teach antonyms (kata berlawanan). Developed by Marina Toh and abbas Kutty, likely as part of the "SLS Teacher Work Attachment 2019," the game is an interactive JavaScript simulation embedded via an iframe. While the provided sources are primarily metadata and contextual information, they highlight the game's purpose, creators, licensing, and its connection to a broader ecosystem of educational resources and initiatives within Singapore's educational landscape.

Main Themes and Important Ideas/Facts:

  • Purpose and Functionality: The core purpose of this resource is to provide an engaging and interactive way for learners to practice and learn Malay antonyms. The title itself, "Malay Soccer Game to Learn Words Permainan Kata Berlawanan," clearly indicates its focus on language learning through a gamified approach, specifically using a soccer game format. The embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/malay/ejss_model_kata_berlawanan/kata_berlawanan_Simulation.xhtml " frameborder="0"></iframe>) confirms that the game is a web-based simulation.
  • Authorship and Context: The game was created by Marina Toh and abbas Kutty, with copyright attributed to them in 2019. The mention of "SLS Teacher Work Attachment 2019" in the resource description on the Open Source Physics @ Singapore platform suggests that this game was likely developed by teachers as part of a professional development initiative focused on creating resources for Singapore's Student Learning Space (SLS). The listing of this resource alongside numerous other interactive simulations, many developed during "SLS Hackathon 2019," further reinforces this context of teacher-driven digital resource creation.
  • Open Educational Resource (OER) Nature: The resource is hosted on a platform dedicated to open educational resources. The "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" explicitly states that the game and related materials are openly licensed, allowing for sharing and adaptation with proper attribution. This aligns with the broader goals of the Open Source Physics @ Singapore project to provide freely accessible educational materials.
  • Technical Foundation: The embed code reveals that the game is a JavaScript simulation likely built using the "Easy Java/JavaScript Simulations Toolkit (Ejs)" mentioned elsewhere on the page and credited to Francisco Esquembre and Félix Jesús Garcia Clemente. This indicates the underlying technology used to create the interactive elements of the soccer game.
  • Connection to the Student Learning Space (SLS): The repeated references to "SLS Teacher Work Attachment 2019" and "SLS Hackathon 2019" strongly suggest that this resource was intended for use within or to complement Singapore's national Student Learning Space platform. The inclusion of the embed code facilitates easy integration of the game into SLS lessons or other web-based learning environments.
  • Part of a Larger Ecosystem: The extensive list of other resources on the Open Source Physics @ Singapore page demonstrates that this Malay soccer game is one of many interactive simulations and educational tools available on the platform. These resources cover a wide range of subjects, including physics, mathematics, chemistry, and other languages, highlighting a broader effort to create and share interactive learning experiences.
  • Sample Learning Goals (Metadata): While the actual learning goals are not provided in the excerpts, their inclusion as a category suggests that the developers had specific educational objectives in mind when creating the game. Similarly, the categories for "For Teachers," "Research," and "Video" indicate that there may be supplementary materials or pedagogical considerations associated with this resource, though these are not detailed in the provided text.

Quotes from Original Sources:

  • From the main resource page: "Malay Soccer Game to Learn Words Permainan Kata Berlawanan" - This clearly states the game's language and learning objective.
  • The embed code: <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/malay/ejss_model_kata_berlawanan/kata_berlawanan_Simulation.xhtml " frameborder="0"></iframe> - This shows the technical implementation of the game as an embedded web simulation.
  • From the copyright information: "© 2019, Marina Toh; abbas Kutty." - This identifies the creators and year of copyright.
  • From the license information: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ." - This clarifies the open licensing terms.
  • The breadcrumb: "Home #### Malay Soccer Game to Learn Words Permainan Kata Berlawanan" - This indicates the resource's location within the Open Source Physics @ Singapore website.

Conclusion:

The "Malay Soccer Game to Learn Words Permainan Kata Berlawanan" is an interactive and openly licensed educational resource designed to help learners practice Malay antonyms through a gamified soccer simulation. Developed by teachers as part of the SLS Teacher Work Attachment 2019, it is part of a larger collection of interactive learning tools hosted on the Open Source Physics @ Singapore platform. The game's embeddable nature makes it easily integrable into web-based learning environments like the Singapore Student Learning Space. While the provided sources primarily offer metadata, they establish the resource's purpose, creators, open nature, and its connection to broader educational technology initiatives in Singapore. Further exploration of the actual game and any accompanying teacher resources would provide a more comprehensive understanding of its pedagogical value and implementation.

 

 

Malay Soccer Game to Learn Words: Permainan Kata Berlawanan - Study Guide

Overview

This study guide is designed to help you review your understanding of the "Malay Soccer Game to Learn Words Permainan Kata Berlawanan" resource. The resource describes an interactive game intended to facilitate the learning of Malay vocabulary, specifically focusing on kata berlawanan (opposite words). The provided materials include a link to the game simulation and basic contextual information.

Key Concepts

  • Open Educational Resources (OER): Educational materials offered freely and openly for anyone to use, adapt, and share. This resource is hosted on an OER platform.
  • Game-Based Learning: The use of games to engage learners and facilitate the acquisition of knowledge and skills. The "Malay Soccer Game" exemplifies this approach.
  • Malay Language Learning: The resource specifically targets individuals learning the Malay language.
  • Vocabulary Acquisition: The primary learning objective of the game is to help users learn and understand Malay vocabulary, with a focus on antonyms (kata berlawanan).
  • Interactive Simulation: The game is presented as an interactive model embedded within a webpage, suggesting active engagement from the user.
  • SLS Teacher Work Attachment 2019: This suggests the resource was developed as part of a teacher professional development initiative focused on the Student Learning Space (SLS), a digital learning platform used in Singapore.

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the primary learning objective of the "Malay Soccer Game to Learn Words Permainan Kata Berlawanan"?
  2. What does the Malay phrase "kata berlawanan" mean in English, and why is it the focus of this game?
  3. Where can users typically access and interact with the "Malay Soccer Game" as described in the resource?
  4. What does the acronym OER stand for, and how does it relate to this learning resource?
  5. Who are credited as the creators or contributors of the "Permainan Kata Berlawanan"?
  6. What does the mention of "SLS Teacher Work Attachment 2019" suggest about the origin and context of this game?
  7. Based on the title and description, what type of activity or interaction do you expect from the "Malay Soccer Game"?
  8. What is the likely target audience for the "Malay Soccer Game to Learn Words"?
  9. Besides the game itself, what other types of information or resources are sometimes included on the "Open Educational Resources / Open Source Physics @ Singapore" platform, based on the surrounding links?
  10. What does the provided iframe code suggest about how the game is intended to be shared or used by educators?

Quiz Answer Key

  1. The primary learning objective of the "Malay Soccer Game to Learn Words Permainan Kata Berlawanan" is to help users learn and understand Malay vocabulary, specifically focusing on opposite words, or kata berlawanan. The game likely presents a playful way to associate words with their antonyms.
  2. The Malay phrase "kata berlawanan" translates to "opposite words" in English. This is the focus of the game because understanding antonyms is a fundamental aspect of vocabulary building and comprehending nuances in language.
  3. Users can typically access and interact with the "Malay Soccer Game" via the embedded iframe link provided in the resource, which would display the interactive simulation on a webpage. This allows for direct engagement with the game's activities.
  4. OER stands for Open Educational Resources. This signifies that the "Malay Soccer Game" and related materials are intended to be freely accessible, usable, adaptable, and shareable for educational purposes without cost.
  5. Marina Toh and abbas Kutty are credited as the creators or contributors of the "Permainan Kata Berlawanan," as indicated in both the main resource page and the separate copyright information.
  6. The mention of "SLS Teacher Work Attachment 2019" suggests that the game was likely developed by educators as part of a professional development program focused on integrating technology and interactive resources into the Singapore Student Learning Space (SLS).
  7. Based on the title and description, one can expect the "Malay Soccer Game" to involve elements of a soccer game combined with vocabulary learning, likely requiring users to identify or match kata berlawanan to progress within the game's mechanics.
  8. The likely target audience for the "Malay Soccer Game to Learn Words" includes individuals who are learning the Malay language, potentially students in a classroom setting or independent learners looking for interactive vocabulary practice.
  9. Based on the surrounding links on the platform, other types of resources include physics simulations, interactive games for various subjects (math, science, other languages), teacher resources, and information related to educational technology initiatives and awards.
  10. The provided iframe code suggests that educators can easily embed the "Malay Soccer Game" into their own webpages or learning management systems, such as the SLS, allowing students to access and play the game directly within their online learning environment.

Essay Format Questions

  1. Discuss the potential benefits of using game-based learning, such as the "Malay Soccer Game," for language vocabulary acquisition, particularly in the context of learning antonyms (kata berlawanan). Consider factors like engagement, motivation, and retention.
  2. Analyze the role of Open Educational Resources (OER) in expanding access to educational materials and fostering innovation in teaching and learning, using the "Malay Soccer Game" as a specific example.
  3. Explore the connection between the development of the "Malay Soccer Game" and the "SLS Teacher Work Attachment 2019." What does this relationship suggest about the integration of technology and digital resources in Singapore's education system?
  4. Considering the limited information provided about the game mechanics, speculate on how a "soccer game" could be effectively integrated with the learning of opposite words in Malay. What types of interactions or challenges might the game include?
  5. Evaluate the potential impact and usefulness of interactive simulations and games, like the "Malay Soccer Game," as supplementary tools for language teachers in a classroom setting. What advantages and disadvantages might they present compared to traditional teaching methods?

Glossary of Key Terms

  • Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for everyone to use, adapt, and share.
  • Game-Based Learning: An educational approach that uses games to teach specific skills or knowledge, often increasing engagement and motivation.
  • Malay Language: An Austronesian language predominantly spoken in Malaysia, Indonesia, Brunei, Singapore, and parts of Thailand.
  • Vocabulary Acquisition: The process of learning and understanding new words in a language.
  • Kata Berlawanan: The Malay term for "opposite words" or antonyms.
  • Interactive Simulation: A computer-based model that allows users to actively engage with and manipulate variables to observe the outcomes.
  • SLS (Student Learning Space): A national digital learning platform used in Singapore schools to support teaching and learning.
  • Teacher Work Attachment: A professional development activity for teachers, often involving hands-on experience or the development of educational resources.
  • Embed: To integrate content, such as a game or video, from one website into another, often using code like an iframe.
  • Iframe: An HTML element that allows embedding another HTML document within the current document. In this context, it's used to display the interactive game.

Sample Learning Goals

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For Teachers

[text]

Research

[text]

Video

[text]

 Version:

Other Resources

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Frequently Asked Questions about the Malay Soccer Game for Learning Opposites

1. What is the "Malay Soccer Game to Learn Words Permainan Kata Berlawanan"?

The "Malay Soccer Game to Learn Words Permainan Kata Berlawanan" is an interactive digital game designed to help learners practice and understand antonyms (kata berlawanan) in the Malay language. It uses a soccer game interface to engage users in matching words with their opposites.

2. What is the main purpose of this game?

The primary goal of this game is to provide a fun and interactive way for individuals to learn and reinforce their understanding of Malay antonyms. By presenting the learning process in a game format, it aims to increase engagement and make vocabulary acquisition more enjoyable.

3. Who created this game and when was it developed?

This game was created by Marina Toh and abbas Kutty. It was developed in 2019, as indicated by the copyright and the "SLS Teacher Work Attachment 2019" tag associated with it.

4. Is this game part of a larger project or initiative?

Yes, this game appears to be associated with the "Open Educational Resources / Open Source Physics @ Singapore" initiative and was likely developed as part of the "SLS (Student Learning Space) Teacher Work Attachment 2019." This suggests an effort to create and share educational resources for use within the Singaporean education system.

5. How can this game be accessed and used?

The game can be embedded into webpages using the provided iframe code, making it easily accessible online. The link provided in the iframe source (https://iwant2study.org/lookangejss/malay/ejss_model_kata_berlawanan/kata_berlawanan_Simulation.xhtml) directly leads to the game simulation.

6. What are the potential benefits of using a game like this for language learning?

Using a game for language learning can offer several advantages, including increased motivation and engagement, immediate feedback on answers, and the ability to learn in a less stressful environment. The interactive nature of the soccer game can help learners actively participate in the learning process and improve retention of vocabulary.

7. Is this game related to other educational resources developed under the same initiative?

Yes, the page where this game is featured lists numerous other interactive simulations and games covering various subjects like physics, mathematics, chemistry, and other languages. These resources seem to be part of a broader effort to utilize open educational resources and interactive tools to enhance learning.

8. Is there any information about the technology or platform used to develop this game?

The URL in the embed code (...kata_berlawanan_Simulation.xhtml) suggests that the game is likely built using EJSS (Easy Java/JavaScript Simulations Toolkit), which is mentioned elsewhere on the page as a tool used by Francisco Esquembre and Félix Jesús Garcia Clemente, and integrated into the Open Source Physics project. This toolkit allows for the creation of interactive simulations using Java and JavaScript, making them accessible through web browsers.

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