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Credits
Yumin Primary Team
Source Physics @ Singapore"
1. Main Theme:
The primary theme of this resource is to showcase a game developed by a team from Yumin Primary School as part of the Singapore Student Learning Space (SLS) Hackathon in 2019. The game focuses on the concept of heat transfer and specifically on comparing the heat loss through three different materials.
2. Key Information and Facts:
- Developer: The game was created by the Yumin Primary Team.
- Context: It was a project undertaken during the SLS Hackathon in 2019. This suggests a focus on student-driven innovation and leveraging the SLS platform for educational game development.
- Subject Area: The game falls under the domain of Thermal Physics, specifically within the topics of Transfer of thermal energy and Thermal Properties of Matter. This indicates the intended learning objectives are related to understanding how heat moves and how different materials behave thermally.
- Game Mechanics: The title, "Catch the correct Heat Transfer Game," implies an interactive element where users likely need to identify or interact with aspects related to heat transfer between the three materials. The inclusion of the word "comparing" further emphasizes the focus on distinguishing the thermal properties of these materials.
- Technical Implementation: The resource provides an embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_heatgame_comparing3material/heatgame_comparing3material_Simulation.xhtml " frameborder="0"></iframe>) to integrate the game into a webpage. This indicates the game is likely developed using web technologies, potentially JavaScript or HTML5, given its integration within the "EasyJavaScriptSimulations Library" context mentioned elsewhere on the site (though not explicitly for this specific game excerpt).
- Open Educational Resource: The resource is hosted on the "Open Educational Resources / Open Source Physics @ Singapore" platform, suggesting that the game and potentially its underlying code are intended for educational use and may be openly accessible (subject to the Creative Commons Attribution-Share Alike 4.0 Singapore License mentioned at the bottom of the page).
- Related Resources: The page lists several other SLS Hackathon projects by various schools and teams, including those focusing on heat loss/gain comparing two materials, food and nutrition, grammar, mathematics, and other science concepts. This context positions the Yumin Primary game within a broader initiative of student-developed educational resources. The presence of numerous other interactive simulations and games on the platform highlights the website's focus on engaging and interactive learning tools for physics and other subjects.
- Learning Goals (Implied): While specific learning goals are not explicitly stated in the provided excerpt, the title and subject area suggest that the game aims to help students:
- Understand the concept of heat transfer.
- Compare the rate or amount of heat transfer through different materials.
- Develop an intuitive understanding of the thermal properties of matter.
3. Key Quotes and Analysis:
- "SLS Hackathon by Yumin Primary on Catch the correct Heat Transfer Game": This title clearly identifies the origin (SLS Hackathon, Yumin Primary), the nature (a game), and the core topic (heat transfer).
- The embed code directly provides access to the interactive simulation: This is a crucial element, allowing educators or students to readily integrate and run the game. The URL (https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_heatgame_comparing3material/heatgame_comparing3material_Simulation.xhtml) indicates the game compares heat transfer through three materials.
- "Primary", "Thermal Physics", "Transfer of thermal energy", "Thermal Properties of Matter", "Games", "SLS Hackathon 2019": These tags provide metadata about the resource, categorizing it by educational level, subject, topic, format, and event. This helps users discover relevant content.
- The numerous links to other "SLS Hackathon" projects demonstrate the scale and variety of student-created educational games within this initiative.
4. Potential Educational Value:
This resource offers potential value for educators by:
- Providing an engaging and interactive way to teach the abstract concepts of heat transfer and thermal properties of matter to primary school students.
- Serving as an example of how the SLS platform can be utilized for game-based learning.
- Inspiring other students and educators to participate in similar hackathon initiatives and develop their own educational resources.
- Offering a potentially customizable or adaptable game that teachers could integrate into their lessons.
5. Areas for Further Exploration (Based on Limited Information):
- The exact mechanics and learning activities within the "Catch the correct Heat Transfer Game" are not detailed in this excerpt. Accessing and playing the embedded game would be necessary for a full understanding.
- The specific "Sample Learning Goals" and "For Teachers" sections (mentioned but containing "[text]") would provide further insights into the intended pedagogical use and learning outcomes of the game.
- The "Research" and "Video" sections (also "[text]") could offer valuable context, such as the design process or a demonstration of the game in action.
Conclusion:
The "SLS Hackathon by Yumin Primary on Catch the correct Heat Transfer Game" resource highlights a student-led effort to create an interactive educational tool focused on comparing heat transfer through three materials. Developed during the SLS Hackathon 2019, this game, embedded as a web-based simulation, contributes to the growing collection of open educational resources on the platform. Its focus on thermal physics for primary students and its inclusion within a larger hackathon context underscore the potential for engaging students in STEM learning through game development within the national learning management system. Further investigation of the linked game and the accompanying teacher resources would provide a more comprehensive understanding of its educational impact.
Study Guide: Catch the Correct Heat Transfer Game
This study guide is designed to help you review the material related to the "SLS Hackathon by Yumin Primary on Catch the correct Heat Transfer Game" resource. It includes a quiz, essay questions, and a glossary of key terms.
Quiz
Answer the following questions briefly in 2-3 sentences each.
- What primary physics concept is the "Catch the correct Heat Transfer Game" designed to teach primary school students?
- Based on the breadcrumbs provided, under which broader topic within Physics does "Transfer of thermal energy" fall?
- What type of resource is the "Catch the correct Heat Transfer Game" according to the website description?
- Who is credited with creating this particular "Heat Transfer Game"?
- What does the "Embed" section provide for users who want to use this resource?
- Name one other resource or game listed on the page that appears to be related to thermal physics or heat.
- What does the inclusion of "SLS Hackathon 2019" in the tags suggest about the origin of this game?
- Besides "Transfer of thermal energy," what is another related physics topic mentioned in the tags for this resource?
- What does the link provided under "Version" likely lead to?
- What type of license governs the contents of the Open Educational Resources / Open Source Physics @ Singapore website?
Quiz Answer Key
- The game is designed to teach primary school students about the transfer of thermal energy. This fundamental concept in physics explains how heat moves from one object or system to another.
- According to the breadcrumbs, "Transfer of thermal energy" falls under the broader topic of "Thermal Physics," specifically within the sub-topic of "Thermodynamic Systems."
- The "Catch the correct Heat Transfer Game" is described as an interactive resource and a game, indicating it's meant to be an engaging and hands-on way for students to learn.
- The Yumin Primary Team is credited with creating the "SLS Hackathon by Yumin Primary on Catch the correct Heat Transfer Game."
- The "Embed" section provides an iframe code that users can copy and paste to integrate the interactive model of the game directly into their own webpages.
- One other related resource listed is "🌡️SLS Hackathon by Yumin Primary on Heat Gain Comparing 2 Materials," which also deals with thermal physics concepts.
- The tag "SLS Hackathon 2019" suggests that this game was likely developed as part of a Student Learning Space (SLS) hackathon event in the year 2019.
- Besides "Transfer of thermal energy," another related physics topic mentioned in the tags is "Thermal Properties of Matter," which is closely linked to how heat transfer occurs.
- The link provided under "Version" likely leads to a blog post or another webpage providing more details or context about the development or release of this version of the heat transfer game.
- The contents of the Open Educational Resources / Open Source Physics @ Singapore website are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License.
Essay Format Questions
Consider the provided source and address the following questions in a well-structured essay.
- Discuss the potential benefits of using interactive games, such as the "Catch the correct Heat Transfer Game," for teaching fundamental physics concepts to primary school students.
- Based on the information provided on the webpage, what can be inferred about the goals and nature of the SLS Hackathon events?
- Analyze the organization of the Open Educational Resources / Open Source Physics @ Singapore website, focusing on how the "Catch the correct Heat Transfer Game" is categorized and presented. What does this structure suggest about the website's purpose and target audience?
- Explore the relationship between the "Catch the correct Heat Transfer Game" and the broader topic of Open Educational Resources (OER). How does this resource exemplify the principles and potential impact of OER in education?
- Considering the limited information provided about the game itself on this webpage, what further information would be valuable for educators considering using this resource in their classrooms?
Glossary of Key Terms
- Thermal Physics: The branch of physics that deals with heat and its relation to other forms of energy and work.
- Transfer of Thermal Energy (Heat Transfer): The process by which thermal energy is exchanged between physical systems, typically due to a temperature difference. Common modes include conduction, convection, and radiation.
- Thermal Properties of Matter: The physical properties of a substance that are related to its response to changes in temperature or heat transfer, such as specific heat capacity and thermal conductivity.
- Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for anyone to use, adapt, and share with no or limited restrictions.
- SLS (Student Learning Space): A national online learning platform used in Singapore schools to support teaching and learning.
- Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming and other activities. In an educational context, it often focuses on creating innovative solutions or resources.
- Interactive Resources: Educational materials that allow the user to actively engage with the content, often through simulations, games, or other interactive elements.
- Embed: To integrate content, such as a video or interactive model, from one website into another website.
- Iframe: An HTML element that allows you to embed another HTML document within the current HTML document.
- Creative Commons License: A type of public copyright license that enables the free distribution of an otherwise copyrighted work. The Attribution-Share Alike 4.0 Singapore License requires users to attribute the original work and to license any derivative works under the same or a compatible license.
Sample Learning Goals
[text]
For Teachers
[text]
Research
[text]
Video
[text]
Version:
Other Resources
[text]
Frequently Asked Questions: SLS Hackathon by Yumin Primary on Catch the Correct Heat Transfer Game
Q1: What was the main objective of the SLS Hackathon project by Yumin Primary? The main objective of the SLS Hackathon project by Yumin Primary was to create an interactive game focused on the transfer of thermal energy. This game, titled "Catch the correct Heat Transfer Game," aimed to help primary school students learn about thermal physics and the thermal properties of different materials in an engaging way.
Q2: Who was the target audience for the "Catch the correct Heat Transfer Game"? Based on the context provided ("Primary" tag), the target audience for this game was primary school students. The game's design and content are likely tailored to their level of understanding of thermal physics concepts.
Q3: What specific topic within thermal physics does the game address? The game specifically addresses the "Transfer of thermal energy" and relates to the "Thermal Properties of Matter." The title itself, "Catch the correct Heat Transfer Game," indicates a focus on identifying and understanding how heat is transferred. Another related resource mentions "Heat Loss by 3 Materials," suggesting the game might involve comparing the heat transfer properties of different substances.
Q4: What type of resource is the "Catch the correct Heat Transfer Game"? The game is an "Interactive Resource" developed as part of the "SLS Hackathon 2019." It is embedded as an iframe, indicating it's likely a web-based application or simulation built using tools like Easy JavaScript Simulations (EjsS), given the link to the EjsS hosting platform. The tags also classify it as a "Game."
Q5: Who were the creators of this educational resource? The "Credits" section explicitly states that the "Yumin Primary Team" created this "Catch the correct Heat Transfer Game."
Q6: What platform is likely used to run or access this game? The game is embedded within a webpage using an iframe, and the source URL points to a platform that hosts EjsS (Easy JavaScript Simulations) models. This suggests that the game is likely built using JavaScript and HTML5, making it accessible through web browsers on devices that support these technologies, including the Singapore Student Learning Space (SLS).
Q7: Where can one find and potentially use this "Catch the correct Heat Transfer Game"? The game is embedded in the webpage provided in the source. The "Embed this model in a webpage" section provides the iframe code, indicating it can be integrated into other websites. Additionally, a specific version of the resource is linked: https://weelookang.blogspot.com/2019/06/sls-hackathon-by-yumin-primary-on-heat_6.html.
Q8: Are there other similar educational resources mentioned in the context? Yes, the page lists numerous other "SLS Hackathon" projects by various schools and teams, covering a wide range of subjects beyond thermal physics, including mathematics, grammar, and even other heat-related simulations comparing two materials ("SLS Hackathon by Yumin Primary on Heat Loss comparing 2 materials" and "🌡️SLS Hackathon by Yumin Primary on Heat Gain Comparing 2 Materials"). This suggests a broader effort to create interactive educational games and simulations for the SLS platform.
- Details
- Written by Loo Kang Wee
- Parent Category: 04 Thermal Physics
- Category: 13 Thermodynamic Systems
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