About
Hello fellow fisherman,
We've all heard that saying, "it's like shooting fish in a barrel" to represent a task that's easy and undemanding. However, not many of those people have actually tried to shoot fish in a barrel, whether or not that is due to PETA and the like who knows.
Here I present you with a rather simple game, but one of those games that is tirelessly addicting such as snake, Tetris, or brick breaker. It is bold to place "Fish in a Barrel" among such canonical games but once you've played for yourself it will be hard to disagree.
You may select the number of fish once the program is running, however changing this will reset the game. Also note that a larger number of fish than the original number cannot be selected due to the nature of an Array.
Click anywhere in the display window to play the game. Aim your harpoon gun using the right and left arrow keys. Last, but certainly not least, let loose a harpoon with a simple tap of the spacebar.
**Also try changing the gravitational constant acting on the fish to catch those pesky evaders**
Refer to the PDF readME file for "Fish in a Barrel" for more information on the game you can't stop playing.
Happy Fishing!
Translations
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Credits
Jack Taylor; Loo Kang Wee; Leow Guan Sin
Main Theme and Purpose:
The central theme of the "Shoot S.I. Unit Game" is to provide an engaging and potentially "tirelessly addicting" way for users to learn and practice concepts related to measurement, specifically focusing on S.I. units as implied by the title (though not explicitly detailed in these excerpts). The game aims to make learning these fundamental concepts more interactive and enjoyable, drawing a comparison to classic addictive games like Snake and Tetris.
The primary purpose appears to be educational, offering a hands-on experience where users can likely interact with and apply their understanding of S.I. units in a gamified environment. The inclusion of the game within the "Open Educational Resources / Open Source Physics @ Singapore" platform further reinforces its educational intent.
2. Game Mechanics and Features (Based on "Shoot SI Unit Game Simulator HTML5"):
The "Shoot SI Unit Game Simulator HTML5" excerpt provides details on the gameplay mechanics, which bear a strong resemblance to a "shooting fish in a barrel" analogy:
- Core Gameplay: The user operates a harpoon gun to "shoot" fish displayed within a window.
- Controls:Aiming: Right and left arrow keys control the aiming of the harpoon gun.
- Shooting: The spacebar is used to fire the harpoon.
- Fish Selection: The user can select the number of fish at the start, but changing this resets the game. There's a limitation on increasing the number of fish beyond the initial setting due to array constraints.
- Challenge/Difficulty Adjustment: The game includes a feature to "try changing the gravitational constant acting on the fish to catch those pesky evaders." This suggests that the movement of the fish is influenced by gravity, and manipulating this parameter can alter the difficulty of hitting them.
- Accessibility: Being an HTML5 simulator, the game is designed to be embedded in webpages using an <iframe> tag, indicating its accessibility across various devices with web browsers.
Quote: "Here I present you with a rather simple game, but one of those games that is tirelessly addicting such as snake, Tetris, or brick breaker."
Quote: "Aim your harpoon gun using the right and left arrow keys. Last, but certainly not least, let loose a harpoon with a simple tap of the spacebar."
Quote: "Also try changing the gravitational constant acting on the fish to catch those pesky evaders"
3. Authorship and Licensing:
Both sources credit the creation of the game to Jack Taylor, Loo Kang Wee, and Leow Guan Sin. The "Shoot S.I. Unit Game" PDF indicates a copyright of © 2020 held by these individuals and compilation using EJS 6.0. The HTML5 simulator is featured on the "Open Educational Resources / Open Source Physics @ Singapore" platform, which operates under a Creative Commons Attribution-Share Alike 4.0 Singapore License. This allows for the sharing and adaptation of the resource under certain conditions, promoting open educational practices. The commercial use of the underlying EasyJavaScriptSimulations library requires adherence to its specific license.
4. Context and Related Resources:
The "Shoot SI Unit Game Simulator HTML5" page is part of a broader collection of open educational resources focused on physics, particularly within the context of Singaporean education ("Open Source Physics @ Singapore"). It is categorized under "Measurement" and "Games," highlighting its intended learning area and pedagogical approach.
The page also lists multiple versions and related links, suggesting the evolution and potential variations of the game:
- Version 1: Hosted on COMPADRE.org (a digital library for physics education).
- Version 2 & 3: Blog posts by Wee Loo Kang, detailing the "Shooting Fish in Barrel" and "Shoot SI Unit Game" models.
The extensive list of other simulations and resources available on the platform indicates a rich ecosystem of interactive learning tools covering various topics in physics and mathematics. The presence of tags like "Games," "Mathematics," and "PICUP" (Physics Instructional Computational Undergraduate Project) further contextualizes the game within broader educational initiatives.
5. Sample Learning Goals and For Teachers/Research Sections:
While the specific content of the "Sample Learning Goals," "For Teachers," and "Research" sections are not provided in these excerpts, their inclusion suggests that the game is intended to be integrated into formal educational settings. These sections likely offer guidance for educators on how to utilize the game effectively, potential learning outcomes, and possibly connections to relevant research or pedagogical strategies.
6. Potential Educational Value:
Based on the available information, the "Shoot S.I. Unit Game" offers several potential educational benefits:
- Engagement: The gamified approach, drawing parallels to addictive games, can increase student motivation and engagement with the topic of measurement and S.I. units.
- Active Learning: The interactive nature of the simulation allows students to actively participate in the learning process rather than passively receiving information.
- Conceptual Understanding: By manipulating parameters like gravity and interacting with the game, students may develop a more intuitive understanding of the concepts related to the units being practiced.
- Accessibility and Flexibility: The HTML5 format ensures broad accessibility across different devices and platforms. The embeddable nature allows for easy integration into online learning environments.
7. Areas for Further Exploration (Based on Missing Information):
- Specific S.I. Units: The excerpts do not explicitly state which S.I. units are the focus of the game. Further investigation would be needed to understand the specific learning objectives related to these units.
- Gameplay Variations: The PDF readme file (mentioned but not provided) likely contains more detailed information about different game modes, scoring systems, and specific challenges related to S.I. units.
- Integration with Curriculum: Understanding how this game is intended to be integrated into existing curricula would require reviewing the "For Teachers" section and any associated learning materials.
- Assessment Potential: It would be beneficial to explore if and how the game can be used for formative or summative assessment of students' understanding of S.I. units.
8. Conclusion:
The "Shoot S.I. Unit Game" appears to be a promising open educational resource that leverages gamification to make learning about measurement and S.I. units more engaging. Its accessibility as an HTML5 simulator and its presence within a comprehensive collection of physics education tools enhance its potential value for educators. Further exploration of the game itself and the associated teacher resources would provide a more complete understanding of its pedagogical applications and learning outcomes.
Study Guide: Shoot S.I. Unit Game
Overview
This study guide is designed to help you understand the "Shoot S.I. Unit Game" and its context within the Open Educational Resources / Open Source Physics @ Singapore project. The game is presented as a simple yet addictive tool for learning, potentially related to measurement and possibly involving physics concepts like gravity. The guide includes key information extracted from the provided sources, a quiz to test your understanding, essay questions for deeper reflection, and a glossary of relevant terms.
Key Information from Sources
- Title: Shoot S.I. Unit Game
- Authors: Jack Taylor, Loo Kang Wee, Leow Guan Sin
- Copyright: © 2020, Jack Taylor; Loo Kang Wee; Leow Guan Sin
- Platform/Technology: Compiled with EJS 6.0, released as an HTML5 simulation.
- Hosting Platform: Open Educational Resources / Open Source Physics @ Singapore (iwant2study.org).
- Game Description: A simple, addictive game similar to Snake, Tetris, or Brick Breaker, where the user shoots fish with a harpoon.
- Gameplay Mechanics:Click to play.
- Aim with left and right arrow keys.
- Shoot with the spacebar.
- Players can select the number of fish (within array limits) which resets the game.
- The gravitational constant acting on the fish can be changed.
- Learning Potential: The game is associated with the "Measurement" category on the Open Educational Resources platform. The title suggests a connection to SI units, though this is not explicitly detailed in the provided excerpts. The ability to change the gravitational constant hints at potential physics learning.
- Related Resources: The description refers to a PDF README file for more information. The platform also hosts numerous other physics and mathematics simulations and games.
- Creators' Affiliation: The game is part of the Open Source Physics @ Singapore initiative.
Quiz: Short Answer Questions
- Who are the credited authors of the "Shoot S.I. Unit Game"?
- What type of game is "Shoot S.I. Unit Game" compared to in terms of addictiveness? Name at least two examples provided.
- What are the three primary controls for playing the game as described in the text?
- What happens in the game if a player tries to select a number of fish larger than the original number? Why is this the case?
- According to the description, besides aiming and shooting, what other adjustable parameter can affect the gameplay?
- Under which broad category is the "Shoot S.I. Unit Game Simulator HTML5" listed on the Open Educational Resources platform?
- What does the acronym "SI" stand for in the context of measurement? (This requires general knowledge beyond the provided text, but is relevant to the game's title).
- What type of technology is used to run the "Shoot S.I. Unit Game" in a web browser?
- Where can users find more detailed information about the "Fish in a Barrel" game mechanics, according to the provided text?
- What is the main goal of the Open Educational Resources / Open Source Physics @ Singapore project, based on its name?
Quiz: Answer Key
- The credited authors are Jack Taylor, Loo Kang Wee, and Leow Guan Sin.
- The game is compared to tirelessly addicting games such as snake, Tetris, or brick breaker.
- The primary controls are clicking anywhere to play, using the right and left arrow keys to aim the harpoon gun, and tapping the spacebar to shoot.
- Trying to select a larger number of fish than the original will reset the game. This limitation is due to the nature of an Array in the programming.
- Besides aiming and shooting, the gravitational constant acting on the fish can also be changed by the player.
- The game is listed under the "Measurement" category on the Open Educational Resources platform.
- "SI" stands for the Système International d'Unités, which is the modern form of the metric system and the most widely used system of measurement.
- The game runs using HTML5 technology, allowing it to be embedded and played directly in a web browser.
- More detailed information about the "Fish in a Barrel" game mechanics can be found in the PDF readME file.
- The main goal is to provide open educational resources and promote the use of open-source tools for physics education in Singapore.
Essay Format Questions
- Discuss the potential pedagogical value of using a game like "Shoot S.I. Unit Game" to teach concepts related to measurement and/or physics. Consider its accessibility, engagement factor, and potential for illustrating abstract ideas.
- Based on the limited information provided, speculate on how the concept of SI units might be integrated into the "Shoot S.I. Unit Game." What are some possible ways the game could reinforce understanding or application of these units?
- The description emphasizes the "addictive" nature of the game. Analyze how game mechanics, such as simple controls, adjustable difficulty (number of fish, gravity), and the goal of shooting fish, might contribute to player engagement and repeated play.
- Explore the role of open educational resources (OER) like the "Shoot S.I. Unit Game" in modern education. What are the benefits and challenges of using such resources for both students and educators?
- The "Shoot S.I. Unit Game" is listed alongside numerous other simulations on the platform. Discuss the potential benefits of having a collection of interactive simulations for learning science and mathematics concepts compared to traditional learning methods.
Glossary of Key Terms
- SI Units (Système International d'Unités): The internationally recognized standard system of units used for measurement in science, engineering, and commerce. It is based on seven fundamental units.
- HTML5: The latest evolution of the standard that defines HTML. It is used for structuring and presenting content on the World Wide Web and includes features for interactive elements and multimedia without the need for plugins.
- Open Educational Resources (OER): Teaching, learning, and research materials that are in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Open Source Physics (OSP): A community and project focused on creating and sharing computational tools and resources for physics education, often involving freely available and modifiable software.
- Simulation: A computer-based model of a real-world system or process that allows users to interact with it and observe the outcomes of different actions or changes in parameters.
- JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is a scripting language primarily used in web browsers to make web pages interactive.
- Gravitational Constant: A fundamental physical constant that determines the strength of the gravitational force between two objects with mass. In a simulation, this value can be adjusted to observe its effect on the motion of objects.
- Array: In computer programming, an array is a data structure consisting of a collection of elements, each identified by at least one array index or key. The game description mentions this in the context of limiting the number of fish.
- Pedagogical Value: The effectiveness of a teaching method or educational resource in promoting learning and understanding.
- Embed: To integrate content, such as a simulation, from one digital source into another, often using code like an iframe to display it within a webpage.
Sample Learning Goals
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For Teachers
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Research
[text]
Video
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Version:
- https://www.compadre.org/osp/items/detail.cfm?ID=13993 by Jack Taylor
- https://weelookang.blogspot.com/2018/10/shooting-fish-in-barrel-game-javascript.html by Jack Taylor, Guan Sin and lookang
- https://weelookang.blogspot.com/2018/11/shoot-si-unit-game-model-simulator.html by Jack Taylor , Guan Sin and lookang
Other Resources
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Frequently Asked Questions about the "Shoot SI Unit Game"
Q1: What is the "Shoot SI Unit Game"? The "Shoot SI Unit Game" is described as a simple yet potentially addictive game, akin to classics like Snake or Tetris. In this game, the player operates a harpoon gun and attempts to shoot fish that appear in the display window. The objective involves aiming and timing the harpoon shots accurately to hit the moving targets.
Q2: How do I play the "Shoot SI Unit Game"? To play, you click anywhere within the game's display window to start. You control the aim of your harpoon gun using the right and left arrow keys. Once your aim is on a fish, you can fire a harpoon by pressing the spacebar. The game may allow you to select the number of fish at the start, but changing this during gameplay will typically reset the game.
Q3: Who created the "Shoot SI Unit Game"? The game is credited to Jack Taylor, Loo Kang Wee (also known as lookang), and Leow Guan Sin. They are listed as the authors and are also mentioned in the credits section of the related "Shoot SI Unit Game Simulator HTML5" resource.
Q4: Is the "Shoot SI Unit Game" related to learning or education? Yes, despite its description as a simple and addictive game, it is presented under the "Open Educational Resources / Open Source Physics @ Singapore" umbrella. This suggests that it may be intended as a fun and engaging way to introduce or reinforce concepts related to measurement, aiming, and potentially physics principles like trajectory or gravity, as indicated by the mention of changing the gravitational constant.
Q5: Can I embed the "Shoot SI Unit Game" on a webpage? Yes, the "Shoot SI Unit Game Simulator HTML5" resource provides an embed code (an <iframe> tag) that allows users to easily integrate the game directly into other webpages. This facilitates sharing and wider accessibility of the game for educational or recreational purposes.
Q6: Where can I find more information or a "readME" for the game? The "Shoot SI Unit Game Simulator HTML5" resource mentions a PDF readME file for a similar game called "Fish in a Barrel," which is likely to contain more detailed instructions or information about the gameplay and potentially the underlying concepts. It's suggested to refer to this file for a deeper understanding of the game.
Q7: Are there different versions or iterations of this game available? The "Shoot SI Unit Game Simulator HTML5" page lists several links that appear to be related versions or discussions about the game: * https://www.compadre.org/osp/items/detail.cfm?ID=13993 by Jack Taylor * https://weelookang.blogspot.com/2018/10/shooting-fish-in-barrel-game-javascript.html by Jack Taylor, Guan Sin and lookang * https://weelookang.blogspot.com/2018/11/shoot-si-unit-game-model-simulator.html by Jack Taylor , Guan Sin and lookang These links might offer different features, implementations, or insights into the development of the game.
Q8: Is the "Shoot SI Unit Game" open source and free to use? The resource is presented under "Open Educational Resources / Open Source Physics @ Singapore," and the game code is "Released under a license." While the specific license isn't fully detailed in the provided excerpts, the context suggests it is likely openly accessible for non-commercial use, particularly for educational purposes, aligning with the Creative Commons Attribution-Share Alike 4.0 Singapore License mentioned at the bottom of the page for the contents of the website. Commercial use of the underlying EasyJavaScriptSimulations Library may have separate licensing terms.
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- Written by Loo Kang Wee
- Parent Category: 01 Foundations of Physics
- Category: 01 Measurements
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