https://iwant2study.org/moodle402/mod/laejss/view.php?id=64&forceview=1 Data Analytics
Translations
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Credits
Loo Kang Wee; Leow Deng Li
Overview:
This briefing document summarizes the key information available from the webpage dedicated to the "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5," hosted on the Open Educational Resources / Open Source Physics @ Singapore platform. The game appears to be an interactive educational tool designed for students in Secondary 1 to 4 to practice and reinforce their understanding of correct Chinese language usage, specifically focusing on "phase" (likely referring to grammatical structures, sentence patterns, or common expressions).
Main Themes and Important Ideas/Facts:
- Educational Game for Chinese Language Learning: The central theme is the provision of a game-based learning resource for Chinese language education. The title clearly indicates its purpose: "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5". This suggests an engaging and interactive approach to learning Chinese grammar or common phrases relevant to the secondary school curriculum in Singapore.
- Target Audience: Secondary School Students (Sec 1-4): The game is specifically designed for students in Secondary 1 to 4, indicating a curriculum-aligned approach. The content and difficulty level are likely tailored to this age group's learning needs in Chinese language.
- Interactive HTML5 Format: The game is developed using HTML5, making it accessible through web browsers on various devices without the need for additional plugins. This is evident from the title and the embed code provided:
- <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/chinese/ejss_model_CatchingGame_Sec1to4/CatchingGame_Sec1to4_Simulation.xhtml " frameborder="0"></iframe>
- The .xhtml extension further confirms its web-based nature.
- Open Educational Resource (OER): The game is hosted on a platform dedicated to Open Educational Resources and Open Source Physics in Singapore. This implies that the resource is likely freely available for educational purposes, aligning with the platform's mission. The breadcrumbs clearly state: "Open Educational Resources / Open Source Physics @ Singapore".
- Categorization and Tags: The game is categorized under "Chinese Language" and "Games," further highlighting its subject matter and pedagogical approach. The presence of "Secondary11" under "Popular Tags" reinforces the target audience.
- Credits to Developers: The webpage acknowledges the creators of the game: "Credits: Loo Kang Wee; Leow Deng Li". This is standard practice for OER, providing attribution to the individuals who developed the resource.
- Embeddable Content: The platform provides an embed code, allowing educators to easily integrate the game into their own webpages or learning management systems (LMS) like Moodle. The text "Embed this model in a webpage:" followed by the iframe code clearly demonstrates this functionality.
- Potential Learning Goals: While the "[texthttps://weelookang.blogspot.com/2018/11/catching-correct-chinese-phase-game.html) suggests that the game has a history and may have undergone updates or revisions. Visiting this link could provide further context and information about the game's development.
- Part of a Larger Collection: The extensive list of other resources available on the platform demonstrates that this game is part of a broader collection of interactive simulations and educational tools covering various subjects, including physics, mathematics, and other languages. The sheer number of listed items indicates a significant commitment to developing and sharing OER. Examples include:
- Life cycle quizzes
- Physics simulation models (e.g., AtWood Machine, Projectile Motion)
- Mathematics applets (e.g., Vector Addition, Calculus concepts)
- Other language games (e.g., Vocabulary Matching Chinese Word Game)
- Licensing Information: The footer of the page provides important licensing information: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This explicitly states the terms under which the content can be used and shared, emphasizing its open nature while requiring attribution and share-alike conditions. It also clarifies the commercial use license for the EasyJavaScriptSimulations Library.
Quotes:
- "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5" - Title of the resource, clearly indicating its purpose and target audience.
- <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/chinese/ejss_model_CatchingGame_Sec1to4/CatchingGame_Sec1to4_Simulation.xhtml " frameborder="0"></iframe> - Embed code provided for integrating the game into other web platforms.
- "Credits: Loo Kang Wee; Leow Deng Li" - Acknowledging the developers of the game.
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" - Specifying the open license under which the content is shared.
Conclusion:
The "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5" is an interactive and web-based educational game designed to help secondary school students in Singapore improve their understanding of correct Chinese language usage. Hosted as an Open Educational Resource, it is freely accessible and embeddable, providing a valuable tool for both students and educators. The game is part of a larger, diverse collection of interactive learning resources on the Open Educational Resources / Open Source Physics @ Singapore platform, highlighting a commitment to innovative and accessible education. Further exploration of the linked version history and potential teacher resources could provide even deeper insights into the game's pedagogical design and intended use.
Study Guide: Catch Correct Chinese Phase Game
Overview
This study guide is designed to help you review the provided source material, which is an entry for an educational game titled "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5" hosted on the Open Educational Resources / Open Source Physics @ Singapore website. The resource is categorized under "Chinese Language" and "Games." It provides an embedded HTML5 game, links to translations, credits the developers (Loo Kang Wee; Leow Deng Li), and lists it under various other educational resources and simulation models available on the platform.
Key Concepts
- Open Educational Resources (OER): Educational materials offered freely and openly for anyone to use, adapt, and share.
- HTML5 Game: An interactive game developed using HTML5, a web standard, making it playable in web browsers without the need for additional plugins.
- Chinese Language Learning: The resource is specifically designed to aid in learning correct Chinese phases for secondary school students (Sec 1 to 4).
- Educational Games: Games designed with the primary purpose of teaching or reinforcing specific learning objectives.
- Simulation Models: Interactive computer programs that mimic real-world systems or processes, often used for educational purposes.
Quiz
Answer the following questions in 2-3 sentences each.
- What is the title of the educational resource described in the provided text, and under what primary subject is it categorized?
- In what format is the "Catch Correct Chinese Phase" game developed, and what does this imply about its accessibility?
- Who are credited as the developers of the "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5"?
- What is the main learning objective implied by the title of the game?
- Where is the "Catch Correct Chinese Phase" game hosted and made available for embedding?
- Besides "Games," what other category is used to classify this educational resource?
- What does the acronym "OER" stand for, and what is its significance in the context of this resource?
- The provided text lists numerous other resources. What general type of resources are these predominantly?
- What is the target audience indicated in the title of the "Catch Correct Chinese Phase" game?
- What can users do with the provided "Embed" code for the "Catch Correct Chinese Phase" game?
Quiz Answer Key
- The educational resource is titled "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5." It is primarily categorized under "Chinese Language."
- The game is developed in HTML5, which means it can be played directly in modern web browsers without the need to download or install additional plugins, making it highly accessible.
- Loo Kang Wee and Leow Deng Li are credited as the developers of the "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5."
- The main learning objective implied by the title is to help secondary school students (Sec 1 to 4) learn and correctly identify Chinese phases (likely referring to grammatical structures or common expressions).
- The "Catch Correct Chinese Phase" game is hosted on the Open Educational Resources / Open Source Physics @ Singapore website and is available for embedding from the provided iframe code.
- Besides "Games," this educational resource is also categorized under "Chinese Language," indicating its subject matter.
- "OER" stands for Open Educational Resources. Its significance here is that the game is offered freely and openly for educational use, adaptation, and sharing.
- The other listed resources are predominantly JavaScript HTML5 applet simulation models and games covering a wide range of subjects, including physics, mathematics, and chemistry.
- The target audience indicated in the title is secondary school students in Singapore, specifically those in Secondary 1 to Secondary 4.
- Users can use the provided "Embed" code (iframe) to integrate the "Catch Correct Chinese Phase" game directly into their own webpages or online learning platforms.
Essay Format Questions
- Discuss the potential benefits and limitations of using HTML5 games as a tool for learning a language, specifically in the context of the "Catch Correct Chinese Phase" game.
- Analyze the role of Open Educational Resources (OER) in modern education, using the Open Source Physics @ Singapore website and the "Catch Correct Chinese Phase" game as a specific example.
- Based on the information provided, what can be inferred about the pedagogical approach and the types of learning experiences that the Open Educational Resources / Open Source Physics @ Singapore platform aims to offer?
- Consider the interdisciplinary nature implied by the website's name (Open Source Physics) hosting a Chinese language game. What might be the rationale behind such a diverse collection of educational resources?
- Explore the significance of providing embeddable educational resources like the "Catch Correct Chinese Phase" game for educators and learners in today's digital environment.
Glossary of Key Terms
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- HTML5: The latest evolution of the standard Hypertext Markup Language, which is used to structure and present content on the World Wide Web. It includes capabilities for multimedia without requiring plugins.
- Educational Game: A game designed to teach people about a certain subject, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
- Simulation Model: A computer program that uses mathematical algorithms and equations to represent a real-world system or process. They are often interactive and allow users to manipulate variables to observe the effects.
- Chinese Phase: In the context of the game title, this likely refers to grammatical structures, common expressions, or vocabulary used in the Chinese language.
- Embed: To integrate content, such as a game or video, from one website into another webpage so that it appears as part of that page.
- JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that is one of the core technologies of the World Wide Web, used for interactive elements.
- Applet: A small application, especially one designed for a particular task. In this context, it refers to interactive programs often embedded in web pages.
Sample Learning Goals
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For Teachers
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Research
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Version:
Other Resources
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Frequently Asked Questions
- What is the "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5"? The "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5" is an interactive game designed for students in Secondary 1 to 4 to practice and reinforce their understanding of correct Chinese language phrases. It is a digital resource accessible through a web browser as an HTML5 application.
- Who created this game and where is it hosted? This game was created by Loo Kang Wee and Leow Deng Li and is hosted on the Open Educational Resources / Open Source Physics @ Singapore platform, specifically at the URL: https://iwant2study.org/moodle402/mod/laejss/view.php?id=64&forceview=1.
- For whom is this game intended? The game is specifically designed for Chinese language learners in Secondary 1 to 4, suggesting it aligns with the curriculum and learning objectives for these grade levels in Singapore.
- What is the format of the game? Based on its title and categorization under "Games," it is an interactive digital game likely involving identifying and "catching" or selecting the correct Chinese phrases. The HTML5 format allows it to be embedded in webpages and run on various devices with a web browser.
- Can this game be embedded in other websites or learning platforms? Yes, the webpage provides an embed code (<iframe>) that allows educators or website owners to integrate the game directly into their own webpages or learning management systems.
- Are there any learning goals associated with this game? The description includes a section for "Sample Learning Goals," although the actual text for these goals is not provided in the excerpt. This suggests that the game is intended to help students achieve specific learning outcomes related to Chinese language proficiency.
- Is this resource part of a larger collection of educational materials? Yes, this game is listed within the "Open Educational Resources / Open Source Physics @ Singapore" website, which hosts a wide variety of interactive simulations, games, and other resources for various subjects, including physics, mathematics, and other sciences, as evidenced by the extensive list of other tools and simulations available on the platform.
- Is there any information about the development or usage of this game in a research context? The excerpt includes a "Research" section, but the content of this section is not provided. This suggests that the development or effectiveness of the game might have been explored or documented through research, potentially related to educational technology or language learning.
- Details
- Written by Loo Kang Wee
- Parent Category: Mother Tongue Languages
- Category: Chinese Language
- Hits: 5008