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Credits

PRSS team

1. Overview:

This document provides a briefing on the "SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO game," a resource hosted on the Open Educational Resources / Open Source Physics @ Singapore platform. This game is identified as a product of the SLS Hackathon 2019 and falls under the categories of Mathematics, Addition and Subtraction, and Games. It is designed as an interactive learning tool, likely for primary school students, focusing on reinforcing basic arithmetic skills.

2. Main Themes and Important Ideas/Facts:

  • Interactive Learning Game: The core of this resource is an embedded interactive game designed to make learning addition and subtraction engaging. The title, "Shoot the Correct Target Sum UFO game," suggests a gamified environment where users need to perform calculations to target and "shoot" UFOs.
  • SLS Hackathon Context: This resource originated from the SLS (Singapore Student Learning Space) Hackathon in 2019. This highlights its connection to the national educational technology platform and suggests it was developed within a collaborative and innovative environment, likely involving educators or students.
  • Focus on Basic Arithmetic: The explicit categorization under "Addition and Subtraction" and the target audience implied by the game's nature indicate that the primary educational goal is to help users practice and improve their skills in these fundamental mathematical operations.
  • Embeddable Resource: The provision of an iframe embed code ("<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_Numbers7/Numbers7_Simulation.xhtml " frameborder="0">") is a key feature. This allows educators to easily integrate the game into their own webpages or learning management systems, facilitating seamless access for students.
  • Open Educational Resource: Being hosted on the "Open Educational Resources / Open Source Physics @ Singapore" platform signifies that this resource is likely intended for free use and potentially adaptation by educators and learners, aligned with the principles of open education. The Creative Commons Attribution-Share Alike 4.0 Singapore License mentioned at the bottom of the page supports this idea.
  • Part of a Wider Ecosystem: This specific game is listed amongst numerous other resources and projects stemming from SLS Hackathons and other educational initiatives. This indicates a broader commitment to developing and sharing interactive learning tools within the Singaporean education context. The extensive list of related "SLS Hackathon" projects, covering various subjects and age levels, underscores the diverse range of educational games and simulations being created and shared. Examples include games focusing on heat loss, food and nutrition, grammar, multiplication, division, physics concepts, and even computer science algorithms.
  • Attribution: The "Credits" section acknowledges the "PRSS team" as the creators of this game, emphasizing the collaborative nature of its development during the hackathon.
  • Version History: The inclusion of "Version: 1. https://weelookang.blogspot.com/2019/06/sls-hackathon-by-prss-on-shoot-correct.html" suggests that there might be a blog post or additional information associated with this resource on the provided link, potentially offering further context or details about its development and intended use.

3. Key Quote:

While the provided excerpt primarily focuses on the metadata and context of the game, the most direct piece of information about the resource itself is the embed code and its title, which implicitly describes its function:

<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_Numbers7/Numbers7_Simulation.xhtml " frameborder="0"></iframe>

Title (implied): "Shoot the Correct Target Sum UFO game"

This quote highlights the practical accessibility of the game and its core mechanic focused on arithmetic calculations within a shooting game context.

4. Implications:

  • This resource provides a readily available and embeddable tool for educators to gamify the learning of basic addition and subtraction for young learners.
  • Its origin within the SLS Hackathon highlights the potential of such events to foster the creation of innovative educational resources.
  • The presence of numerous other similar projects indicates a vibrant community and ongoing efforts to leverage technology for interactive learning within the Singaporean education system.

5. Further Research:

To gain a more comprehensive understanding of this resource, it would be beneficial to:

  • Visit the provided version link: https://weelookang.blogspot.com/2019/06/sls-hackathon-by-prss-on-shoot-correct.html to see if there is accompanying information, explanations, or learning objectives detailed by the creators.
  • Embed and play the game itself to fully understand its mechanics, user interface, and pedagogical approach.
  • Explore other resources listed on the platform to understand the broader context of open educational resources being developed and shared.

This briefing document provides a foundational understanding of the "SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO game" based on the provided source. Further investigation would offer a more complete picture of its educational value and implementation.

 

SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO Game: Study Guide

Overview

This resource provides information about a mathematics game developed by the PRSS team for the SLS Hackathon in 2019. The game, titled "Shoot the Correct Target Sum UFO," focuses on addition and subtraction skills. It is an interactive resource embedded as an iframe, suggesting it's a web-based application. The resource is part of the Open Educational Resources / Open Source Physics @ Singapore collection.

Key Information

  • Title: SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO game
  • Developer: PRSS team
  • Event: SLS Hackathon 2019
  • Subject: Mathematics, Addition, Subtraction
  • Type: Interactive Game (HTML5/JavaScript based on the links provided)
  • Platform: Likely accessible through the Student Learning Space (SLS) or a web browser via the provided iframe link.
  • Learning Goal: Implicitly to practice and improve addition and subtraction skills.
  • Related Resources: The page lists numerous other SLS Hackathon projects, covering a wide range of subjects and game formats.

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the primary mathematical focus of the "Shoot the Correct Target Sum UFO" game developed by the PRSS team?
  2. In what context was this game created, as indicated by the source material?
  3. What type of interactive resource is the "Shoot the Correct Target Sum UFO" game likely to be, based on the information provided?
  4. Who is credited with developing the "Shoot the Correct Target Sum UFO" game?
  5. Where can the interactive game be embedded, according to the information provided?
  6. What general subject area, besides mathematics, does this resource fall under within the Open Educational Resources / Open Source Physics @ Singapore website?
  7. What is the likely educational purpose of this game for students?
  8. Besides the featured game, what does the webpage provide links to? Give one example.
  9. What year was the SLS Hackathon mentioned in the context of this game?
  10. What breadcrumb trail is provided at the top of the webpage leading to this resource?

Quiz Answer Key

  1. The primary mathematical focus of the game is on addition and subtraction skills. The title, "Shoot the Correct Target Sum UFO," suggests players need to perform these operations to achieve a target sum.
  2. This game was created in the context of the SLS Hackathon in 2019. This indicates it was a project developed during a collaborative event focused on creating educational resources for the Student Learning Space (SLS).
  3. Based on the iframe embed code and the links to other SLS Hackathon examples (many mentioning HTML5 and JavaScript), the game is likely an interactive web-based application. This allows it to be easily integrated into online learning platforms.
  4. The "Shoot the Correct Target Sum UFO" game is credited to the PRSS team. This suggests a group of individuals collaborated to design and develop this mathematical game for the hackathon.
  5. The webpage explicitly states that the model (the game) can be embedded in a webpage. It even provides an <iframe> tag, which is a standard way to embed content from one website into another.
  6. Besides mathematics, this resource falls under the general subject area of "Interactive Resources" within the Open Educational Resources / Open Source Physics @ Singapore website. It is also categorized under "Games."
  7. The likely educational purpose of this game is to provide students with an engaging and interactive way to practice and reinforce their addition and subtraction skills in a game-based learning environment.
  8. Besides the featured game, the webpage provides links to numerous other SLS Hackathon projects. One example is "SLS Hackathon by Yumin Primary on Heat Loss comparing 2 materials," which focuses on a different subject (Thermal Physics).
  9. The SLS Hackathon mentioned in the context of this game took place in 2019. This is indicated in the breadcrumbs related to other Yumin Primary projects ("2019SLSHackathon") and the video link description.
  10. The breadcrumb trail provided at the top of the webpage leading to this resource is: Home > Interactive Resources > Physics > 04 Thermal Physics > 13 Thermodynamic Systems > SLS Hackathon by Yumin Primary on Heat Loss by 3 Materials > SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO game.

Essay Format Questions

  1. Discuss the potential benefits of using game-based learning, such as the "Shoot the Correct Target Sum UFO" game, for teaching and reinforcing basic mathematical skills like addition and subtraction. Consider factors such as student engagement, motivation, and learning outcomes.
  2. Analyze the context of the SLS Hackathon as a platform for the development of open educational resources. How might such events contribute to the availability and diversity of learning materials for students and educators?
  3. Based on the information provided and the nature of the game (addition and subtraction), suggest how educators could effectively integrate the "Shoot the Correct Target Sum UFO" game into their mathematics lessons or learning activities.
  4. The Open Educational Resources / Open Source Physics @ Singapore website hosts a wide variety of interactive simulations and games. Discuss the value of such a collection for science and mathematics education, considering accessibility, adaptability, and potential for inquiry-based learning.
  5. Considering the brief description and the numerous other listed projects, what conclusions can you draw about the scope and focus of the SLS Hackathon initiatives and their contribution to educational technology in Singapore?

Glossary of Key Terms

  • SLS (Student Learning Space): A national online learning platform used in Singapore schools to support teaching and learning.
  • Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming and other forms of hardware and software development. In this context, it focused on creating educational resources.
  • PRSS Team: The group of individuals from an unidentified institution (PRSS likely stands for the name of the school or organization) responsible for developing the "Shoot the Correct Target Sum UFO" game.
  • Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
  • Open Source Physics (OSP): A project focused on creating and sharing computational resources for physics education, often involving simulations and interactive tools. The inclusion here suggests a broader scope encompassing mathematics and other STEM subjects.
  • Iframe: An HTML element that allows you to embed another HTML document within the current HTML document. In this case, it's used to display the interactive game on the webpage.
  • HTML5: The latest evolution of the standard markup language for creating web pages and web applications, enabling multimedia and interactive content without the need for plugins.
  • JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language that makes web pages interactive.
  • Breadcrumbs: A navigational aid used in user interfaces and on websites that allows users to keep track of their location within programs or documents.
  • Interactive Resource: A learning material that allows the user to actively participate and receive immediate feedback, such as a simulation or a game.
  • Thermodynamic Systems: A specific part of the universe whose thermodynamic state is of interest. This appears in the breadcrumbs due to the organization of the website, not necessarily the game's direct relation to thermodynamics.

Sample Learning Goals

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For Teachers

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Research

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Video

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 Version:

  1. https://weelookang.blogspot.com/2019/06/sls-hackathon-by-prss-on-shoot-correct.html

Other Resources

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Frequently Asked Questions about the "Shoot the Correct Target Sum UFO game"

1. What is the "Shoot the Correct Target Sum UFO" game?

The "Shoot the Correct Target Sum UFO" game, developed by the PRSS team as part of the SLS Hackathon 2019, is an interactive mathematics game focused on practicing addition and subtraction skills. Players likely need to shoot down UFOs that display numbers which, when combined (either through addition or subtraction), reach a specific target sum. The game is designed to be engaging and provide a fun way for learners to reinforce their basic arithmetic abilities.

2. Who created this game and in what context?

This game was created by the PRSS team as part of the Student Learning Space (SLS) Hackathon in 2019. The SLS Hackathon likely involved various teams developing educational resources and interactive tools for the Singapore Student Learning Space platform. This specific game falls under the mathematics category and targets addition and subtraction skills.

3. How can I access and play the "Shoot the Correct Target Sum UFO" game?

The game is embedded as an iframe, suggesting it is a web-based application. You can likely access and play the game by navigating to the provided URL: https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_Numbers7/Numbers7_Simulation.xhtml. This link should open the interactive simulation in a web browser.

4. What are the main learning objectives of this game?

Based on its description, the primary learning objectives of the "Shoot the Correct Target Sum UFO" game are to help learners practice and improve their skills in addition and subtraction. The game format aims to make this practice more enjoyable and interactive compared to traditional worksheets or exercises.

5. Is this game part of a larger collection of educational resources?

Yes, this game is featured on the "Open Educational Resources / Open Source Physics @ Singapore" website, which hosts a wide variety of interactive simulations, games, and other resources for various subjects, including physics and mathematics. The game is listed under the "Mathematics," "Addition and Substraction," and "Games" categories within the context of the 2019 SLS Hackathon.

6. Are there any related resources or other projects from the SLS Hackathon mentioned alongside this game?

Yes, the webpage lists numerous other projects that were part of various SLS Hackathons. These include games and simulations covering topics such as heat loss, heat gain, food and nutrition, grammar, number skills (multiples, prime numbers), sorting algorithms, kinematics, and more. This suggests a broader effort to create engaging digital learning tools for the SLS platform.

7. Is there any information about the technology used to develop this game?

The presence of the iframe embed and the association with the "Open Educational Resources / Open Source Physics @ Singapore" project, which frequently uses the Easy JavaScript Simulations (EjsS) library, suggests that this game is likely developed using JavaScript and potentially the EjsS framework. This allows for the creation of interactive simulations that can be easily embedded in web pages.

8. Where can I find more information about the creators or the context of this game's development?

The webpage credits the "PRSS team" for the creation of this game. Further information about the team or the specific goals and research behind the game might be found on the linked version page: https://weelookang.blogspot.com/2019/06/sls-hackathon-by-prss-on-shoot-correct.html. Additionally, the "Open Educational Resources / Open Source Physics @ Singapore" website and the SLS platform itself might contain more context about the SLS Hackathon and the broader initiatives in educational technology in Singapore.

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