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Credits
MarinahToh
This briefing document reviews information available on the "SLS Hackathon by Admiralty Primary Carrot Addition Game" project, hosted on the Open Educational Resources / Open Source Physics @ Singapore website. This project appears to be a learning resource developed during the 2019 Student Learning Space (SLS) Hackathon, aimed at primary school students for practicing addition and subtraction through a game format.
Main Themes and Important Ideas/Facts:
- Focus on Primary Mathematics: The resource is explicitly designed for primary school students and targets the fundamental mathematical operations of addition and subtraction. This is clearly stated under the project title: "SLS Hackathon by Admiralty Primary Carrot Addition Game" and further reinforced by the tags "Primary," "Mathematics," and "Addition and Substraction."
- Game-Based Learning: The project utilizes a game format to engage students in learning. The title itself suggests a "Carrot Addition Game," indicating an interactive and potentially gamified approach to practicing math skills. This aligns with the increasing interest in using games to enhance learning and make it more enjoyable for students.
- SLS Hackathon Context: The resource was a product of the "SLS Hackathon 2019," highlighting its origin within a Ministry of Education (MOE) initiative focused on developing innovative educational resources for the Singapore Student Learning Space. The mention of other SLS Hackathon projects on the same page suggests a broader effort to create interactive learning tools.
- Open Educational Resource: The hosting website, "Open Educational Resources / Open Source Physics @ Singapore," indicates that this resource is likely intended to be openly accessible and potentially reusable or adaptable by educators. The presence of the Creative Commons Attribution-Share Alike 4.0 Singapore License at the bottom of the page supports this.
- Integration with SLS: The name "SLS Hackathon" and the ability to "Embed this model in a webpage:" with an iframe code strongly suggest that the game is designed for integration within the Singapore Student Learning Space platform. This allows teachers to easily incorporate the game into their online lessons and assignments.
- Technical Implementation: The provided iframe code <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2//ejss_model_catchcarrotmathv05/catchcarrotmathv05_Simulation.xhtml " frameborder="0"></iframe> indicates that the game is likely developed using web technologies, potentially JavaScript and HTML5, making it accessible through web browsers. The file path ejss_model_catchcarrotmathv05/catchcarrotmathv05_Simulation.xhtml hints at the use of Easy JavaScript Simulations (EJS), a tool known for creating interactive simulations for education (as evidenced by the "EasyJavaScriptSimulation9" tag).
- Developer Credit: The "Credits" section explicitly names "MarinahToh" as the creator or contributor of this resource. This provides attribution for the work done.
- Accessibility and Further Exploration: The presence of links to other SLS Hackathon projects, categorized by subject and game type (e.g., "SLS Hackathon by Admiralty Primary Subtraction of Apples Game," "🎣SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game"), suggests a collection of similar interactive learning resources developed during the same event. The link to a blog post "https://weelookang.blogspot.com/2019/06/sls-hackathon-by-admiralty-primary_72.html" (under the "Version" heading) likely provides more detailed information about the development process or intended use of the game.
- Broader Context of Open Educational Resources: The page is part of a larger website dedicated to open educational resources and open source physics in Singapore. This context suggests a commitment to sharing and promoting freely available educational materials. The extensive list of other interactive resources on the page, covering various subjects and levels, further emphasizes this.
- Potential Learning Goals and Teacher Resources: The presence of "[texthttps://weelookang.blogspot.com/2019/06/sls-hackathon-by-admiralty-primary_72.html" target="_blank" rel="noopener noreferrer" style="box-sizing: border-box; color: rgb(0, 102, 204); text-decoration: underline;">https://weelookang.blogspot.com/2019/06/sls-hackathon-by-admiralty-primary_72.html" - This points to a potential source of more information.
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" - This indicates the open licensing of the resource.
Conclusion:
The "SLS Hackathon by Admiralty Primary Carrot Addition Game" is an example of an interactive, game-based learning resource developed during the 2019 SLS Hackathon. It targets primary school students learning addition and subtraction and is designed for integration within the Singapore Student Learning Space. As an open educational resource, it is likely intended to be freely accessible and potentially adaptable by educators. Further information about the game's learning goals and teaching suggestions may be available through the linked blog post. The project is part of a broader initiative to create engaging and effective digital learning materials for Singaporean students.
Study Guide: SLS Hackathon by Admiralty Primary Carrot Addition Game
Overview of the Resource
This resource provides access to an interactive online game developed during the SLS (Student Learning Space) Hackathon in 2019. The game, created by Admiralty Primary School, focuses on the mathematical concepts of addition and subtraction using a "catch the carrot" mechanic. It is categorized as a primary level mathematics resource. The page also provides an embeddable link for the game, credits the developer (MarinahToh), and lists it under the SLS Hackathon 2019 category. Additionally, it includes links to other resources and projects from the SLS Hackathon.
Key Concepts
- SLS Hackathon: An event focused on creating educational resources for Singapore's Student Learning Space platform.
- Open Educational Resources (OER): Freely accessible and reusable educational materials.
- Interactive Learning: Learning through active engagement with the material, often involving simulations or games.
- Primary Mathematics: Mathematical concepts and skills appropriate for elementary school students, such as addition and subtraction.
- Game-Based Learning: Using games as a tool to teach and reinforce educational concepts.
- Embedding: Integrating online content, like a game, directly into another webpage.
Quiz
Answer the following questions in 2-3 sentences each.
- What is the main subject area and educational level targeted by the "SLS Hackathon by Admiralty Primary Carrot Addition Game"?
- According to the webpage, what is the primary mathematical focus of the Carrot Addition Game?
- What does "SLS" stand for in the context of this resource, and what was the purpose of the SLS Hackathon?
- Who is credited with the development of the "SLS Hackathon by Admiralty Primary Carrot Addition Game"?
- What type of interactive element is provided on the webpage, allowing users to engage with the learning content?
- What does the term "Open Educational Resources" (OER) signify regarding the usage of this resource?
- Besides the Carrot Addition Game, what other type of mathematics game from Admiralty Primary is listed on the page?
- What is the implication of the "Embed this model in a webpage" option provided for the game?
- Based on its categorization, what was the likely goal of creating this type of game for the SLS platform?
- What is one other subject area or educational level that has a corresponding "SLS Hackathon" project listed on this webpage?
Answer Key for Quiz
- The "SLS Hackathon by Admiralty Primary Carrot Addition Game" targets primary level mathematics education. It aims to help younger students learn and practice basic arithmetic skills.
- The primary mathematical focus of the Carrot Addition Game is addition and subtraction. The game mechanics likely involve these operations in a fun and engaging way.
- "SLS" stands for Student Learning Space, which is Singapore's national online learning platform. The SLS Hackathon was an event to develop new and innovative educational resources for this platform.
- MarinahToh is credited with the development of the "SLS Hackathon by Admiralty Primary Carrot Addition Game." This suggests she was the creator or primary contributor to this project.
- The webpage provides an embedded iframe that displays the interactive Carrot Addition Game. This allows users to play the game directly within the webpage.
- "Open Educational Resources" (OER) means that the educational materials are freely available for use, adaptation, and sharing, often under specific licensing terms that promote open access.
- Besides the Carrot Addition Game, the page also lists "SLS Hackathon by Admiralty Primary Subtraction of Apples Game," indicating another mathematics game focused on subtraction.
- The "Embed this model in a webpage" option allows educators or website developers to easily integrate the Carrot Addition Game into their own online learning environments or websites using the provided iframe code.
- The likely goal of creating this type of game for the SLS platform was to make learning mathematics more engaging and enjoyable for primary school students through interactive gameplay.
- The webpage lists numerous other SLS Hackathon projects in various subjects and for different educational levels, such as "SLS Hackathon by Crest Secondary and Woodlands Secondary Grammar Zombie Game" (English Language, Secondary) and "SLS Hackathon by YIJC for Bubble Sort in H2 Computing" (Computing, Junior College).
Essay Format Questions
- Discuss the potential benefits and challenges of using game-based learning, as exemplified by the "SLS Hackathon by Admiralty Primary Carrot Addition Game," in primary mathematics education.
- Analyze the role of platforms like the Singapore Student Learning Space (SLS) in promoting the creation and dissemination of Open Educational Resources (OER). Use the SLS Hackathon as a case study in your discussion.
- Evaluate the significance of events like the SLS Hackathon in fostering innovation and collaboration in the development of digital educational resources. Consider the variety of projects listed on the webpage as evidence.
- Explore the pedagogical implications of embedding interactive resources, such as the Carrot Addition Game, into online learning environments. How might this feature impact student engagement and learning outcomes?
- Based on the information provided, discuss how the "SLS Hackathon by Admiralty Primary Carrot Addition Game" aligns with the principles of open education and the potential impact of such resources on teaching and learning.
Glossary of Key Terms
- Hackathon: An event where people collaborate intensively on software or hardware projects, often with a specific theme or goal.
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Student Learning Space (SLS): Singapore's national online learning platform that provides curriculum-aligned resources and tools for students and teachers.
- Interactive Resource: An educational material that allows for active engagement from the user, often involving responding to prompts, manipulating elements, or receiving immediate feedback.
- Primary Education: The first stage of formal education, typically for children between the ages of 5 or 6 and 10 or 11.
- Game-Based Learning: The application of game design principles and game mechanics in educational contexts to engage learners and promote learning.
- Embedding (Web): The process of integrating content from one website or online resource into another website, often using code like iframes.
- Addition: A basic arithmetic operation that involves combining two or more numbers to find their total.
- Subtraction: A basic arithmetic operation that involves finding the difference between two numbers.
- HTML5: The latest evolution of the standard that defines HTML (HyperText Markup Language), used for structuring and presenting content on the World Wide Web, and which supports multimedia elements without requiring plugins.
- JavaScript: A programming language commonly used to add interactivity and dynamic effects to websites.
- Simulation: A computer-based model of a real-world system or process, often used for learning and experimentation.
- Applet: A small application, especially a utility program designed to perform one or more simple functions. In this context, often referring to interactive web applications.
- Iframe: An HTML element that creates an inline frame, allowing another HTML document to be embedded within the current page.
Sample Learning Goals
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For Teachers
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Research
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Video
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Version:
Other Resources
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Frequently Asked Questions about the SLS Hackathon and Open Educational Resources @ Singapore
1. What is the SLS Hackathon mentioned in this context? The SLS Hackathon, specifically the 2019 edition, was an event where educators and developers created interactive learning resources, often in the form of games and simulations, for Singapore's Student Learning Space (SLS) platform. The examples listed, such as the Admiralty Primary Carrot Addition Game and the Grammar Zombie Game, were outcomes of these hackathons.
2. What types of learning resources were developed during the SLS Hackathon? The hackathons produced a diverse range of resources, primarily interactive games and simulations covering various subjects and educational levels. Examples include mathematics games (addition, subtraction, multiples), science simulations (kinematics, heat transfer, electromagnetism), language arts games (grammar, vocabulary), and even examples related to computer science concepts (bubble sort). These resources often utilize HTML5 and JavaScript for web-based accessibility.
3. What is the purpose of these interactive learning resources? These resources aim to make learning more engaging and effective for students. By using games and simulations, they can provide hands-on experiences, visualize abstract concepts, and offer immediate feedback, potentially leading to deeper understanding and increased motivation. The resources are designed to be integrated into the SLS platform for use in Singaporean schools.
4. Who created these SLS Hackathon resources? The credits for the Admiralty Primary Carrot Addition Game specifically mention "MarinahToh." However, the context suggests that these resources were created by teams of educators and potentially students or other developers participating in the SLS Hackathon. The examples span different schools and individuals, indicating a collaborative effort within the educational technology community in Singapore.
5. Are these resources freely available? The website title and surrounding text heavily emphasize "Open Educational Resources / Open Source Physics @ Singapore." The footer explicitly states that the contents are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This indicates that the resources are generally free to use, adapt, and share for educational purposes, as long as proper attribution is given and any derivative works are shared under a similar license. However, the commercial use of the underlying "EasyJavaScriptSimulations Library" has a separate license and requires contacting the University of Murcia (um.es) directly.
6. Where can these interactive resources be accessed and embedded? Many of the listed resources have links provided, often to external websites or specific simulation models. For example, the Admiralty Primary Carrot Addition Game has an "Embed" option with an iframe code, allowing educators to easily integrate the interactive model into their own webpages or potentially within the SLS platform itself. The numerous links to individual simulations suggest a central repository or collection of these open educational resources.
7. What subjects and educational levels are covered by these resources? The list of resources demonstrates a wide range of subjects and educational levels. There are primary school mathematics games, secondary school science simulations, and even resources touching upon topics relevant to junior college (e.g., H2 Computing). Subjects covered include mathematics (arithmetic, geometry, calculus), physics (mechanics, electromagnetism, waves), chemistry (bonding, electrolysis), biology (life cycles), economics, and computer science.
8. How can educators utilize these resources? Educators can utilize these resources in various ways to enhance their teaching. They can embed the interactive simulations and games into their online lessons within the SLS or other learning management systems. These resources can serve as engaging activities, visual aids for explaining complex concepts, tools for student exploration and experimentation, or even as formative assessment opportunities. The sample learning goals and "For Teachers" sections (though not populated in this excerpt) likely provide further guidance on pedagogical applications
- Details
- Written by Loo Kang Wee
- Parent Category: Whole Numbers
- Category: 2. Addition and Subtraction
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