Breadcrumbs

 

 

 

Download ModelDownload SourceembedLaunch Website ES WebEJS

Translations

Code Language Translator Run

Credits

Marinah Toh; lookang

Overview:

This briefing document reviews the information provided on the Open Educational Resources / Open Source Physics @ Singapore website regarding the "SLS Hackathon by Admiralty Primary Subtraction of Apples Game." The page describes a mathematics game focused on subtraction, designed for primary school students, and created during the 2019 SLS (Student Learning Space) Hackathon. It provides context, access to the embedded game, and links to related resources and other projects hosted on the platform.

Main Themes and Important Ideas/Facts:

    1. Focus on Primary Mathematics and Subtraction: The core of this project is a game designed to help primary school students learn and practice subtraction. This is explicitly stated in the title and the categorization tags ("Primary," "Mathematics," "Addition and Substraction").
    2. SLS Hackathon Context: The game was developed during the "SLS Hackathon 2019," indicating it was a product of a collaborative and rapid development event focused on creating resources for Singapore's Student Learning Space. This highlights the practical and educational technology-driven nature of the project.
    3. Open Educational Resource: The page is hosted on a platform dedicated to "Open Educational Resources / Open Source Physics @ Singapore." This implies that the game and potentially its underlying code are intended to be freely accessible and usable by educators and learners, aligning with the principles of open education. The licensing information at the bottom reinforces this: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License."
    4. Embeddable Interactive Simulation: The page offers an embeddable version of the game using an <iframe> tag. This allows educators to easily integrate the interactive subtraction game into their own webpages or learning management systems, such as the SLS itself. The code provided is:
    5. <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2//ejss_model_subtractionapplesUnnamed5v2/subtractionapplesUnnamed5v2_Simulation.xhtml " frameborder="0"></iframe>
    6. This emphasizes the practical application and accessibility of the resource.
    7. Credits and Authorship: The page credits "Marinah Toh; lookang" for the creation of the game. This provides attribution for the work and allows for potential contact or further exploration of their other contributions.
    8. Sample Learning Goals (Indicated but Empty): The presence of a "[texthttps://weelookang.blogspot.com/2019/06/sls-hackathon-example-bubble-ascending.html") indicates that this game, or related projects from the hackathon, may have evolved over time. This suggests ongoing development and refinement of educational resources.
    9. Links to Other Resources: The "[texthttps://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2//ejss_model_subtractionapplesUnnamed5v2/subtractionapplesUnnamed5v2_Simulation.xhtml " frameborder="0"></iframe> (Code for embedding the game)
    10. "Credits: Marinah Toh; lookang" (Attribution of authorship)
    11. "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License" (Licensing information promoting open use)

Conclusion:

The "SLS Hackathon by Admiralty Primary Subtraction of Apples Game" is an example of a targeted, interactive educational resource created for primary school students to practice subtraction. Developed during the 2019 SLS Hackathon, it highlights the platform's commitment to open educational resources and the use of interactive simulations for learning. The embeddable nature of the game facilitates its integration into digital learning environments like the SLS. The context of this project within a vast collection of similar simulations across various subjects underscores the platform's role in providing a rich library of interactive learning tools. The lack of specific details regarding learning goals and other resources in this excerpt suggests that further exploration of the linked pages or the embedded game itself would be necessary to gain a more comprehensive understanding of its pedagogical design and application.

 

 

SLS Hackathon: Subtraction of Apples Game Study Guide

Description: This study guide is designed to help you review your understanding of the "SLS Hackathon by Admiralty Primary Subtraction of Apples Game" resource. The resource provides an embedded interactive simulation focused on primary-level mathematics, specifically subtraction, within the context of a game involving apples.

Quiz

Answer the following questions briefly in 2-3 sentences each.

  1. What is the primary mathematical focus of the "SLS Hackathon by Admiralty Primary Subtraction of Apples Game" simulation?
  2. According to the breadcrumbs provided, what subject and educational level is this game designed for?
  3. What does the "Embed this model in a webpage" section provide, and what is its purpose?
  4. Who are credited for the creation of this specific "Subtraction of Apples Game" resource?
  5. Where can one find another example from the same SLS Hackathon mentioned in the "Version" section?
  6. What type of resource is this "Subtraction of Apples Game" described as within the broader website?
  7. What does the inclusion of the "accordionfaq" section suggest about the website's functionality?
  8. Based on the list of other resources, what is the general nature of the content available on the "Open Educational Resources / Open Source Physics @ Singapore" website?
  9. What is the likely function of the "Run" link associated with the "Translations" section, even though no translations are listed?
  10. What type of license governs the content provided on the "Open Educational Resources / Open Source Physics @ Singapore" website, as indicated at the bottom of the excerpt?

Quiz Answer Key

  1. The primary mathematical focus of the game is subtraction. The game likely involves scenarios where a starting number of apples is reduced by a certain quantity.
  2. This game is designed for Primary level mathematics. This is explicitly stated in the breadcrumbs provided at the top of the page.
  3. The "Embed this model in a webpage" section provides an iframe code. This code allows users to integrate the interactive subtraction game directly into other websites.
  4. Marinah Toh and lookang are credited for the creation of this "Subtraction of Apples Game" resource, as indicated in the "Credits" section.
  5. Another example from the same SLS Hackathon, titled "bubble ascending," can be found at the web address provided in the "Version" section: https://weelookang.blogspot.com/2019/06/sls-hackathon-example-bubble-ascending.html.
  6. This "Subtraction of Apples Game" is described as an open educational resource, specifically under the larger umbrella of "Open Source Physics @ Singapore."
  7. The inclusion of the "accordionfaq" section suggests that the website has a frequently asked questions (FAQ) functionality, even though specific questions are not visible in this excerpt.
  8. Based on the extensive list of other resources, the website primarily hosts interactive simulations and games related to science (particularly physics), mathematics, and possibly other subjects, often utilizing JavaScript and HTML5.
  9. The "Run" link associated with the "Translations" section likely would execute a translated version of the simulation if different language options were available for this specific game.
  10. The content on the website is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This allows for sharing and adaptation with proper attribution.

Essay Format Questions

  1. Discuss the potential benefits of using interactive games, like the "Subtraction of Apples Game," for teaching primary-level mathematics concepts such as subtraction. Consider engagement, visualization, and immediate feedback in your response.
  2. Analyze the context of the "SLS Hackathon" in relation to the development and sharing of open educational resources. What might be the goals and outcomes of such an event for educators in Singapore?
  3. Based on the variety of resources listed, what conclusions can you draw about the pedagogical approach and subject areas emphasized by "Open Educational Resources / Open Source Physics @ Singapore"?
  4. Explore the implications of using embeddable interactive simulations in educational settings. What advantages and potential challenges might educators face when integrating such resources into their lessons?
  5. Considering the licensing information provided, discuss the importance of open licensing for educational resources and how it can contribute to the broader educational community.

Glossary of Key Terms

  • SLS (Student Learning Space): A national online learning platform used in Singapore schools to support teaching and learning.
  • Hackathon: An event, often collaborative, where individuals work intensively on software or hardware projects, typically within a short period. In this context, likely focused on creating educational resources for the SLS.
  • Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for use, adaptation, and sharing, with few or no restrictions.
  • Open Source Physics (OSP): A project focused on creating and sharing computational tools and resources for physics education, often with openly available source code.
  • Interactive Simulation: A computer-based model that allows users to manipulate variables and observe the resulting changes in a system, providing hands-on learning experiences.
  • Embed: To integrate content, such as a video or interactive simulation, from one website into another website.
  • Iframe: An HTML element that allows embedding another HTML document within the current page.
  • JavaScript: A popular programming language commonly used to create interactive elements and dynamic content on websites.
  • HTML5: The latest version of the standard markup language for creating web pages, supporting multimedia and interactive features without the need for plugins.
  • Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific type of open license that allows others to distribute, remix, adapt, and build upon the work, even commercially, as long as they credit the original creator(s) and license their new creations under identical terms.

Sample Learning Goals

[text]

 Version:

  1. https://weelookang.blogspot.com/2019/06/sls-hackathon-example-bubble-ascending.html

Other Resources

[text]

Frequently Asked Questions about Open Educational Resources / Open Source Physics @ Singapore

1. What is the primary focus of the "Open Educational Resources / Open Source Physics @ Singapore" website?

This website serves as a repository for open educational resources, particularly interactive simulations and applets, primarily focused on physics and mathematics for various educational levels, especially primary and secondary. It aims to provide educators and learners with free and accessible tools to enhance understanding of these subjects.

2. What types of learning resources can be found on this website?

The website hosts a wide variety of interactive simulations and applets created using JavaScript and HTML5. These resources cover topics ranging from basic arithmetic (like subtraction of apples) and science concepts (like the life cycle of organisms, air drag, electrolysis) to more advanced physics and mathematics (such as vector addition, mechanics, electromagnetism, calculus, and fractals). There are also games, quizzes, and tools for specific pedagogical purposes, like exploring symmetry or visualizing mathematical concepts.

3. Who are the creators and contributors to these open educational resources?

The credits section of the "Subtraction of Apples Game" indicates Marinah Toh and lookang as contributors. More broadly, the website features resources attributed to various individuals, often educators and developers within the Singaporean context. The platform encourages sharing and adaptation under a Creative Commons license.

4. What is the Student Learning Space (SLS) mentioned in the context of these resources?

The Student Learning Space (SLS) is a national online learning platform used in Singaporean schools. The resources on this website, such as the "Subtraction of Apples Game" created during an SLS Hackathon, are often designed to be embedded within or integrated with SLS lessons to provide interactive and engaging learning experiences for students.

5. Are these resources suitable for all educational levels?

While there is a significant focus on primary and secondary mathematics and physics, the website also contains resources that could be relevant to higher education or for demonstrating more complex concepts. The diverse range of topics and complexity levels suggests that educators can find materials suitable for various stages of learning, although the primary target seems to be K-12 education in Singapore.

6. Are the interactive simulations and applets readily usable?

Yes, the simulations and applets are generally designed to be interactive and can be run directly within a web browser as they are built using HTML5 and JavaScript. Many resources include an "Embed" option with an iframe code, making it easy to integrate them into other websites or learning platforms like SLS.

7. Is there any cost associated with using these resources?

The website explicitly labels these materials as "Open Educational Resources" and mentions a Creative Commons Attribution-Share Alike 4.0 Singapore License. This generally means that the resources are free to use, share, and adapt for non-commercial purposes, as long as attribution is given and any derivative works are shared under a similar license. However, the EasyJavaScriptSimulations Library, which powers some of these resources, has its own commercial use license that needs to be considered separately.

8. How can educators benefit from using this website?

Educators can leverage the interactive simulations and applets on this website to make abstract concepts more tangible and engaging for students. These resources can be used for demonstrations, explorations, and interactive activities within lessons. The open nature of the resources also allows for potential customization and integration into existing curricula, enhancing the learning experience and promoting a more inquiry-based approach to teaching and learning, particularly in mathematics and science.

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