SLS Hackathon 2019 HQ Training Session #1 Date: Thurs 25 April 2019 Time: 3 – 5pm Venue: MOE HQ Buona Vista, Tower Block, Level 17, MR@T17-01
http://weelookang.blogspot.com/2019/03/sls-hackathon-3-4-jun-2019.html
URL: (From the provided text: http://weelookang.blogspot.com/2019/03/sls-hackathon-3-4-jun-2019.html)
Overview:
This briefing document summarizes the key information and themes evident from the provided web page excerpt related to the SLS (Student Learning Space) Hackathon 2019 HQ Training Session #1. The page serves as a directory and announcement related to this event and showcases various projects and resources connected to the hackathon and the broader "Open Educational Resources / Open Source Physics @ Singapore" initiative.
Main Themes and Important Ideas/Facts:
- SLS Hackathon 2019: The central theme is the "SLS Hackathon 2019," a program designed to encourage the creation of interactive learning resources for Singapore's Student Learning Space platform. The specific page details a training session held on Thursday, April 25, 2019, from 3 to 5 pm at MOE HQ Buona Vista. This indicates an effort by the Ministry of Education (MOE) to facilitate and guide participation in the hackathon.
- Quote: "20190425 SLS Hackathon 2019 HQ Training Session #1 Date: Thurs 25 April 2019 Time: 3 – 5pm Venue: MOE HQ Buona Vista, Tower Block, Level 17, MR@T17-01"
- Focus on Interactive Resources: The hackathon and the broader website emphasize the development of interactive learning resources, particularly JavaScript and HTML5 applets and simulations. This is evident from the numerous listed projects and examples.
- Examples of projects include: "SLS Hackathon by Maria Stella Primary on Cloze Passage JavaScript Simulation Applet HTML5," "SLS Hackathon by Team Overcooked on Vector Addition JavaScript HTML5 Applet Simulation Model," "SLS Hackathon by YPS on Sentence Scrambler for English Chinese and Tamil Game," and many others spanning various subjects like physics, mathematics, English language, and even economics.
- Open Educational Resources (OER) and Open Source Physics (OSP): The website's title and the nature of the shared resources strongly suggest a commitment to OER and OSP principles. The projects are often simulations and games that can be potentially reused, adapted, and shared, fostering a collaborative environment for educational content creation.
- The footer explicitly mentions: "Open Educational Resources / Open Source Physics @ Singapore."
- The licensing information states: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This clearly indicates an open licensing approach.
- Variety of Subjects and Educational Levels: The listed hackathon projects cover a wide range of subjects, including science (physics, chemistry), mathematics, English language, and even economics. Furthermore, the projects appear to cater to different educational levels, from primary school ("Heat Transfer on Rods Primary School Game HTML5," "Carrot Addition Game") to secondary school ("Grammar Zombie Game," "Catch Correct Chinese Phase Sec 1 to 4 Game HTML5") and even junior college ("Bubble Sort in H2 Computing," "Kinematics Expert System").
- Showcasing Examples and Templates: The page includes explicit "SLS Hackathon Example" projects and templates, indicating an effort to provide participants with starting points and inspiration for their own creations.
- Examples include: "SLS Hackathon Example Bubble Ascending or Descending Sorting Algorithm JavaScript Simulation Applet HTML5," "SLS Hackathon Example Cloze Passage JavaScript Simulation Applet HTML5," and "SLS Hackathon template 1 HTML5."
- Community Engagement: The existence of the hackathon itself, along with the numerous projects submitted by different schools and teams (e.g., "Maria Stella Primary," "Team Overcooked," "YPS," "Yumin Primary," "Admiralty Primary," "Crest Secondary and Woodlands Secondary," "YIJC," "EJC," "HQ team"), highlights community engagement in developing resources for the SLS platform.
- Focus on Practical Application and Gamification: Many of the listed projects are described as "games" or "simulations," suggesting an emphasis on making learning interactive, engaging, and potentially gamified. This aligns with modern pedagogical approaches that encourage active learning.
- Examples include: "Sentence Scrambler ... Game," "Shoot the Correct Target Sum UFO game," "Catch the correct Heat Transfer Game," "Grammar Zombie Game," "Shoot Multiples of 2 Game," and "Traffic Light in Classroom HTML5 Interactive."
- Technical Foundation: The repeated mention of "JavaScript," "HTML5," and "Applet Simulation Model" underscores the technical foundation of the resources being developed, indicating a reliance on web-based technologies for accessibility and interactivity within the SLS environment.
- Broader Scope of the Website: While the immediate focus is the hackathon training session, the surrounding content on the website (breadcrumbs, other listed projects not explicitly labeled as part of the hackathon, blog posts, etc.) suggests a broader initiative centered on open educational resources and open source physics simulations in Singapore.
Key Takeaways:
- The SLS Hackathon 2019 was a significant event aimed at fostering the creation of interactive digital learning resources for Singapore's national learning platform.
- The training session at MOE HQ indicates official support and guidance for participants.
- The emphasis was on developing engaging and interactive content using web technologies like JavaScript and HTML5.
- The hackathon was part of a larger movement promoting open educational resources and open source physics education in Singapore, encouraging sharing and collaboration.
- A diverse range of subjects and educational levels were targeted by the projects.
This briefing provides a snapshot of the SLS Hackathon 2019 HQ Training Session #1 based on the provided web page excerpt. It highlights the event's purpose, focus, and connection to broader educational technology initiatives in Singapore.
SLS Hackathon 2019 HQ Training Session #1 Study Guide
Overview
This study guide is designed to help you review your understanding of the "SLS Hackathon 2019 HQ Training Session #1" source material. It includes a quiz, essay questions, and a glossary of key terms. The source primarily provides information about a training session for the Student Learning Space (SLS) Hackathon in 2019, highlighting the use of open educational resources, particularly JavaScript and HTML5 applets for interactive learning in various subjects.
Quiz
Answer the following questions in 2-3 sentences each.
- What was the primary focus of the "SLS Hackathon 2019 HQ Training Session #1"?
- Where and when did this particular training session take place?
- What are some examples of subject areas for which interactive resources were being developed during the SLS Hackathon?
- What type of technology was heavily utilized in the examples of SLS Hackathon projects listed?
- Name three specific projects mentioned that were developed by schools participating in the SLS Hackathon.
- Besides the hackathon projects, what other types of resources are available on the "Open Educational Resources / Open Source Physics @ Singapore" website?
- What is the license under which the contents of the website are shared?
- What does the mention of "breadcrumbs" at the top of the page indicate about the website's structure?
- What do the links for "Forgot your username?" and "Forgot your password?" suggest about the context of the SLS Hackathon?
- What is the significance of mentioning various schools (e.g., Maria Stella Primary, Yumin Primary, Admiralty Primary) in the context of the SLS Hackathon?
Quiz Answer Key
- The primary focus of the "SLS Hackathon 2019 HQ Training Session #1" was to provide training related to the SLS Hackathon, likely involving the development and use of open educational resources for the Student Learning Space. The session aimed to equip participants with the necessary skills or knowledge for the hackathon event.
- This particular training session took place on Thursday, April 25, 2019, from 3 to 5 pm at MOE HQ Buona Vista, Tower Block, Level 17, in room MR@T17-01. This information provides the specific time and location of the training event.
- Examples of subject areas for which interactive resources were being developed include English Language (Cloze Passage), Physics (Vector Addition, Heat Transfer, Kinematics), Mathematics (Carrot Addition, Subtraction of Apples, Shoot Multiples of 2, Bubble Sort), Chinese Language (Sentence Scrambler, Vocabulary building), and Tamil Language (Sentence Scrambler). These examples showcase the diverse application of interactive resources across different subjects.
- JavaScript and HTML5 applets were heavily utilized in the examples of SLS Hackathon projects listed in the source. This indicates a focus on web-based, interactive simulations and games for educational purposes within the Student Learning Space.
- Three specific projects mentioned that were developed by schools include "SLS Hackathon by Maria Stella Primary on Cloze Passage JavaScript Simulation Applet HTML5," "SLS Hackathon by YPS on Sentence Scrambler for English Chinese and Tamil Game," and "SLS Hackathon by PRSS on Shoot the Correct Target Sum UFO game." These highlight the contributions of different educational institutions to the hackathon.
- Besides the hackathon projects, other types of resources available on the website include various interactive simulations and applets covering a wide range of topics in physics, mathematics, chemistry, and other subjects. The website also features information about events, workshops, and talks related to open educational resources and their use in education.
- The contents of the website are licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This means that the materials can be shared and adapted, provided appropriate credit is given and any derivatives are also shared under a similar license.
- The "breadcrumbs" at the top of the page indicate the navigational path of the current page within the website's structure. In this case, it shows that the current page is located under Home > Interactive Resources > English Language > SLS Hackathon by Maria Stella Primary on Cloze Passage JavaScript Simulation Applet HTML5.
- The links for "Forgot your username?" and "Forgot your password?" suggest that the SLS Hackathon likely involved participants needing to log in to a specific platform or system, possibly the Student Learning Space itself or a related hackathon portal. This implies a level of user accounts and access management.
- The mention of various schools highlights the collaborative and community-driven nature of the SLS Hackathon. It demonstrates that educators and students from different institutions were actively involved in creating and sharing open educational resources for the SLS platform.
Essay Format Questions
- Discuss the significance of using open educational resources and open-source tools like JavaScript and HTML5 for educational initiatives such as the SLS Hackathon. What are the potential benefits and challenges associated with this approach in the context of Singapore's education system?
- Based on the listed projects, analyze the types of interactive learning experiences that were being developed for the SLS platform during the 2019 Hackathon. How do these examples align with contemporary pedagogical approaches that emphasize student engagement and active learning?
- Explore the potential impact of events like the SLS Hackathon on the development and adoption of technology-enhanced learning resources within the Singaporean education landscape. How might such initiatives contribute to innovation and teacher professional development?
- Consider the breadth of subjects covered by the listed interactive resources and hackathon projects. What does this diversity suggest about the potential of the Student Learning Space and open educational resources to support a wide range of learning needs and curriculum areas?
- Reflect on the role of teacher-created content, as evidenced by the school-specific hackathon projects, in fostering a more dynamic and relevant learning environment. How can platforms like the SLS effectively support and disseminate such grassroots educational innovations?
Glossary of Key Terms
- SLS (Student Learning Space): A national online learning platform in Singapore that provides students and teachers with access to a variety of educational resources and tools.
- Hackathon: An event, typically lasting several days, in which a large number of people meet to engage in collaborative computer programming. In this context, it focused on developing educational resources for the SLS.
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Open Source Physics (OSP): A project that promotes the use and development of open-source computational tools and resources for physics education. The Singapore branch likely focuses on localizing and contributing to this global effort.
- JavaScript: A high-level, often just-in-time compiled language that conforms to the ECMAScript specification. It is a programming language commonly used in web development to add interactivity to HTML pages.
- HTML5: The latest evolution of the standard that defines HTML. It is used for structuring and presenting content on the World Wide Web and includes features for multimedia and interactive elements.
- Applet: A small application, typically one that runs within another application. In this context, JavaScript and HTML5 applets refer to interactive programs embedded in web pages for educational purposes.
- Interactive Resources: Digital learning materials that allow for user engagement and response, often through simulations, games, or other dynamic elements.
- Cloze Passage: An exercise consisting of a portion of text with certain words removed (clozed), where the participant is asked to replace the missing words.
- Vector Addition: A mathematical operation that combines two or more vectors into a single resultant vector.
- Sentence Scrambler: A type of language game where the words of a sentence are jumbled, and the player must rearrange them to form a grammatically correct sentence.
- Simulation Model: A computer-based representation of a real-world system or process, allowing users to interact with and explore its behavior.
- MOE HQ (Ministry of Education Headquarters): The central administrative office of the Ministry of Education in Singapore.
- Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific type of open license that allows others to distribute, remix, adapt, and build upon the work, even commercially, as long as they credit the original creator and license their new creations under identical terms.
Frequently Asked Questions about the SLS Hackathon and Open Educational Resources
1. What was the SLS Hackathon 2019? The SLS Hackathon 2019 appears to have been an event where participants, including students and educators from various schools in Singapore, collaborated to create interactive learning resources for the Student Learning Space (SLS) platform. The focus seemed to be on developing JavaScript and HTML5-based applets and simulations for different subjects and grade levels.
2. Who was involved in the SLS Hackathon? Based on the provided list, participants included teams from primary schools (Maria Stella Primary, Yumin Primary, Admiralty Primary), secondary schools (Crest Secondary, Woodlands Secondary), junior colleges (YIJC, EJC), and possibly even MOE HQ teams. This suggests a wide range of involvement from students to educators and potentially curriculum developers.
3. What types of projects were developed during the SLS Hackathon? The projects were diverse, spanning various subjects like English Language (Cloze Passage, Sentence Scrambler), Mathematics (Vector Addition, Number Games, Sorting Algorithms), Science (Heat Transfer, Food and Nutrition, Kinematics, Magnetism), and even Computing (Bubble Sort). The format was primarily interactive simulations and game-based learning applets using JavaScript and HTML5.
4. What is the Student Learning Space (SLS)? The SLS is mentioned as the platform for which these hackathon projects were designed. It seems to be a national online learning platform in Singapore, used by educators and students to access and engage with educational resources. The hackathon aimed to populate this platform with more interactive and engaging content.
5. What is the significance of "Open Educational Resources / Open Source Physics @ Singapore" in this context? The website from which this information is sourced is dedicated to Open Educational Resources (OER) and Open Source Physics (OSP) in Singapore. This suggests that the SLS Hackathon was likely aligned with the principles of open education, encouraging the creation and sharing of freely accessible and potentially modifiable educational materials. The frequent mention of JavaScript and HTML5 aligns with open web technologies.
6. What were some of the specific examples of projects created? Numerous examples are listed, including:
- Cloze Passage JavaScript Simulation Applet
- Vector Addition JavaScript HTML5 Applet Simulation Model
- Sentence Scrambler for English Chinese and Tamil Game
- Shoot the Correct Target Sum UFO game
- Catch the correct Heat Transfer Game
- Grammar Zombie Game
- Bubble Sort in H2 Computing
- Kinematics Expert System
- Various physics simulations under the "PICUP" (Physics Interactive Curricular Units Project) initiative.
7. What does the frequent mention of "JavaScript HTML5 Applet Simulation Model" indicate? This consistent terminology highlights the technological approach used in the hackathon projects. JavaScript and HTML5 are web-based technologies, making the created resources accessible through web browsers without the need for specific software installations. The term "Simulation Model" indicates a focus on creating interactive environments where students can explore concepts through experimentation.
8. How does the SLS Hackathon relate to the broader goals of education in Singapore? The SLS Hackathon appears to promote several key educational goals:
- Digital Literacy: Encouraging students and teachers to develop skills in creating digital learning resources.
- Engaging Learning: Focusing on interactive and game-based approaches to make learning more enjoyable and effective.
- Collaborative Learning: The hackathon format fosters teamwork and idea sharing.
- Resource Creation for SLS: Expanding the range of locally developed and relevant educational materials available on the national learning platform.
- Open Education: Potentially contributing to a culture of sharing and open access to educational resources within Singapore.