About
3. Pixlr Editor - Image Manipulation
The specific section on Pixlr Editor highlights its use in research projects:
- Learning Goals: Students are expected to "Locate the editing tools and use them to Digitally edit their research pictures using image manipulation techniques."
- Context: The provided context shows that this activity is part of a larger project: "Students already know Their chosen theme, written their artist statement, done their research and observation sketches" and "What is a development, and how to do a development" This implies that the image editing is not an isolated task, but a part of the overall development process.
- Practical Preparations: Students need to bring their "research images and observation sketches scanned and saved in thumbdrive" along with physical sketchbooks and stationery. Teachers need to prepare a computer lab and example images for the activities.
- Software Requirement: This is an internet browser with internet. This shows the easy accessability of the program.
- Supporting Resources: A link to paint.net is provided as another image editing option.
Sample Learning Goals
Students will be able to:
- Locate the editing tools and use them to
- Digitally edit their research pictures using image manipulation techniques
For Teachers
https://pixlr.com/editor/ Image editing
http://library.opal.moe.edu.sg/ictc&func=view&rid=1386
Students already know
- Their chosen theme, written their artist statement, done their research and observation sketches
- What is a development, and how to do a development
Students to bring
- Their research images and observation sketches scanned and saved in thumbdrive
- Sketchbook
- Stationeries
Teacher to prepare
- Computer lab (laptops/PC with internet connection)
- Images of 2 animals for the first activity
- Images for demonstrating for second activity
Software Requirements
internet browser with internet
Credits
Yeo Bi Xia
Other Resources
- http://www.getpaint.net/index.html paint.net
Frequently Asked Questions
- What is Pixlr Editor, and what is its purpose in this context?
- Pixlr Editor, provided by Autodesk, Inc., is an image editing tool used for digital manipulation. In an educational setting, students utilize it to edit their research pictures using various image manipulation techniques. This is part of a broader learning process involving research, observation, and artistic development. The goal is to teach students to combine their artistic research with digital techniques for visual communication.
- What are the prerequisites for students before using Pixlr Editor in a learning activity?
- Students should have already chosen a theme for their research, written an artist statement, completed research, and created observation sketches. They should understand what 'development' means in an artistic context and know how to execute it. Furthermore, students should have their research images and observation sketches scanned and saved on a thumb drive. They also need their sketchbook and stationeries for further work during the activity.
- What materials and software do teachers need to prepare for a Pixlr Editor activity?
- Teachers are required to set up a computer lab with laptops or PCs that have internet access. They should also have images of two animals ready for the first activity, as well as images to use for demonstrations during the second activity. The software requirement is simply an internet browser with internet connectivity to access Pixlr Editor.
- Besides Pixlr Editor, what other tools and resources are associated with this educational platform?
- This educational platform offers a vast collection of open-source physics and science resources, including interactive simulations and models. Some examples include JavaScript HTML5 applet simulations covering topics like acid-base titrations, projectile motion, wave superposition, harmonic oscillation, electromagnetism, nuclear decay, kinematics, and energy. There are also tools like Tracker for video analysis, Desmos for modeling, and interactive simulations for various science concepts. These resources are designed to be used across different educational levels, from primary school to junior college.
- What are some examples of the interactive simulations and modeling tools available on this platform?
- The platform includes a wide variety of interactive simulations and modeling tools across various topics. Examples include: * Physics: simulations of gravity, projectile motion, harmonic oscillators, collisions, electromagnetism (Lorentz force, falling magnets), Kepler orbits, and wave phenomena. * Mathematics: models for part-part-whole in primary math. * Chemistry: simulations of equilibrium, radioactive decay and molecular models. These tools cover primary through tertiary levels. The platform also offers Tracker for video analysis which allows for modelling data.
- What is the overall educational philosophy or approach emphasized by this platform?
- The platform emphasizes inquiry-based learning and hands-on experimentation using digital tools. It provides open educational resources (OER) and encourages student engagement through interactive simulations and modeling. There's a strong focus on enabling students to visualize abstract concepts and apply their understanding through various project-based activities. The platform’s variety of models and simulations supports a range of pedagogical methods, including conceptual instruction and modelling.
- What licensing and usage conditions apply to the resources on this platform?
- The content on the platform is licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License. For commercial use of the EasyJavaScriptSimulations Library, users are instructed to refer to a specific license document on the um.es website and directly contact them for permission, ensuring that proper usage and credit are given.
- What kind of professional development and teacher support is associated with this platform?
- The platform is supported by multiple workshops and public lectures. This includes workshops and public lectures, some of them are supported by MOE CPDD1. These events focus on how to effectively use simulations, and modeling tools for teaching and learning as well as creation of these resources. There are also numerous examples of teachers utilizing the platforms resources including using Tracker for various analysis tasks. This demonstrates a community that is actively supported by its creators as well as active use by members.