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1. Executive Summary:

This document reviews the development and key features of "Allowance Adventure!", an interactive web-based budgeting game created with the assistance of Google's Gemini Pro 2.5. The game aims to make financial literacy engaging and accessible for all ages by allowing users to simulate budgeting scenarios as either a student or an adult. Gemini Pro 2.5 played a significant role in generating code, refining logic, styling the user interface, and providing insights into gamification. The interactive is designed to be easily embeddable and aligns with curriculum goals in mathematics and citizenship education.

2. Main Themes and Important Ideas:

  • Leveraging AI for Educational Tool Development: The central theme is the use of Google's Gemini Pro 2.5 as an "AI co-pilot" in the creation of an educational interactive. The author highlights how AI significantly streamlined the development process.
  • "With Gemini Pro 2.5, building interactive web apps is easier than ever under 3 prompts."
  • "Gemini helped break big ideas down into code snippets, and responded instantly with suggestions or improvements. I could describe what I wanted – “a budgeting game where kids must buy food before games” – and Gemini translated that into functional, readable code."
  • This demonstrates the potential of large language models in assisting educators and developers in creating engaging learning experiences more efficiently.
  • Interactive Learning for Financial Literacy: The project emphasizes making financial literacy "fun, visual, and interactive." The "Allowance Adventure!" game provides a hands-on approach to understanding budgeting concepts.
  • "As someone passionate about using technology to teach life skills, I recently embarked on a journey to make financial literacy fun, visual, and interactive . The result? 🎉 Allowance Adventure! – a web-based budgeting game built with the help of Google's Gemini Pro 2.5 , HTML5, JavaScript"
  • By simulating real-life scenarios with choices and consequences (e.g., random events), the game aims to teach users about needs vs. wants and the importance of saving.
  • Key Features of "Allowance Adventure!": The document outlines several key features that contribute to the game's educational value and engagement:
  • Two Difficulty Levels: Catering to different age groups and financial complexities ("Student Week" vs. "Adult Paycheck").
  • Realistic Spending Choices: Incorporating relatable expenses like bus passes, phone bills, and hobbies.
  • Unpredictability: Introducing "Random events" to mimic real-world financial uncertainties.
  • Dynamic Budgeting with Visual Feedback: Allowing users to see the immediate impact of their spending decisions.
  • Interactive Cart and Savings Evaluation: Providing a clear summary of spending and evaluating savings.
  • Technology Stack for Accessibility and Integration: The interactive is built using standard web technologies (HTML5, JavaScript, TailwindCSS, Lucide Icons) to ensure broad accessibility and ease of embedding.
  • "Or embed the code on your own site – it’s just one self-contained HTML file!"
  • The single HTML file deployment simplifies integration into Learning Management Systems (LMS) like SLS.
  • Curriculum Alignment: The game is explicitly linked to financial literacy goals within the curriculum, particularly for PSLE and lower secondary levels in subjects like Math and Citizenship Education.
  • "This interactive ties in directly with financial literacy goals and complements lessons like the SLS module on Needs and Wants. It can be a great tool for: PSLE / lower secondary Math and Citizenship Ed, Post-exam activities, Blended or flipped learning sessions"
  • Open Educational Resource Philosophy: The project is presented within the context of Open Educational Resources, encouraging educators to try, embed, and potentially adapt the interactive.
  • "Let students learn budgeting by doing , and let AI help you build the future of learning."
  • The provision of a master prompt further facilitates the potential for others to create similar educational tools.

3. Most Important Facts:

  • "Allowance Adventure!" is a web-based budgeting game created with the help of Google's Gemini Pro 2.5.
  • The game offers two difficulty levels: "Student Week" (with a (40 budget) and "Adult Paycheck" (with a )500 budget).
  • Users make spending choices categorized as "needs," "wants," and "saving."
  • The game includes random events that can impact the budget.
  • Gemini Pro 2.5 assisted with code generation, logic iteration, UI styling, and gamification ideas.
  • The interactive is built as a single HTML file for easy embedding and deployment.
  • It is designed to align with financial literacy curriculum for primary and lower secondary students.
  • The project aims to promote active learning and distinguish between essential and optional expenses.

4. Quotes Highlighting Key Aspects:

  • On AI's Role: "Gemini helped break big ideas down into code snippets, and responded instantly with suggestions or improvements."
  • On the Game's Purpose: "Allowance Adventure! is a simple, interactive web app where users play out budgeting scenarios. You can choose between being a student with a weekly allowance, or an adult managing a paycheck. Your goal? Buy your needs first, avoid overspending on wants , and see how much you can save ."
  • On Ease of Use: "Or embed the code on your own site – it’s just one self-contained HTML file!"
  • On Pedagogical Goal: "Let students learn budgeting by doing , and let AI help you build the future of learning."

5. Potential for Expansion and Further Development (Based on the "Out of the Box" Suggestion):

The author expresses a desire for more imaginative and interactive supplements, moving beyond a simple web app. This suggests potential future development could explore:

  • Gamification Elements: Incorporating quest-like structures, virtual rewards, leaderboards (if user accounts are implemented), and more narrative-driven scenarios.
  • Virtual World Integration: Envisioning a virtual environment where users navigate different shops and make purchasing decisions within the game's budgeting framework.
  • Randomized Money and Item Display: Implementing a flex display for buyable items and randomizing the initial money amount within a defined range to add variability and replayability.
  • More Complex Scenarios: Introducing concepts like loans, investments (in a simplified manner), and different income sources.
  • Collaborative Budgeting: Exploring multiplayer modes where students could work together on budgeting challenges.

6. Conclusion:

"Allowance Adventure!" represents an innovative approach to teaching financial literacy by leveraging the capabilities of AI in the development process. Its interactive nature, realistic scenarios, and curriculum alignment make it a valuable open educational resource. The project also highlights the evolving role of AI in facilitating the creation of engaging and pedagogically sound learning experiences. The expressed desire for more "out of the box" thinking suggests a potential for even more immersive and gamified financial literacy tools in the future.

 

Allowance Adventure! Study Guide

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the main purpose of the "Allowance Adventure!" interactive?
  2. Describe the two difficulty levels available in the "Allowance Adventure!" game.
  3. Give two examples of "needs" and two examples of "wants" that a user might encounter in the game.
  4. How do random events contribute to the gameplay of "Allowance Adventure!"?
  5. What is the role of the interactive cart and final review in the budgeting process within the game?
  6. Explain how Gemini Pro 2.5 assisted in the development of the "Allowance Adventure!" interactive.
  7. Name two specific technologies used in the creation of the "Allowance Adventure!" web app and briefly describe their function.
  8. How does "Allowance Adventure!" connect with existing curriculum goals, according to the source?
  9. What is a key pedagogical aim behind the design of the "Allowance Adventure!" interactive?
  10. What format does the source indicate is used for deploying the "Allowance Adventure!" interactive?

Quiz Answer Key

  1. The main purpose of "Allowance Adventure!" is to make learning about financial literacy fun, visual, and interactive for users of all ages. It aims to teach basic budgeting skills by allowing users to manage a virtual allowance or paycheck.
  2. The two difficulty levels are "Student Week," which involves managing a weekly allowance and student-related expenses, and "Adult Paycheck," which involves managing a larger paycheck and adult-related bills. These levels offer different budgeting scenarios.
  3. Examples of "needs" could include a bus pass and phone bills, which are essential for daily life. Examples of "wants" could include hobbies and games, which are optional and not strictly necessary.
  4. Random events in the game, such as finding money or an unexpected increase in expenses, introduce unpredictability and challenge users to adjust their budgets accordingly. This simulates real-life financial fluctuations.
  5. The interactive cart allows users to keep track of the items they have chosen to "buy." The final review then evaluates their spending and savings, often providing feedback on whether essential needs were met.
  6. Gemini Pro 2.5 served as an AI co-pilot that helped generate boilerplate code, iterate on the game's logic for spending and saving, test random event implementation, style the user interface, and provide insights on gamification concepts.
  7. HTML5 was used for the page structure and content layout of the web app. JavaScript was responsible for the core interactivity, including the budgeting logic and the implementation of random events.
  8. The source mentions that this interactive ties in directly with financial literacy goals and complements lessons like the SLS module on Needs and Wants. It is suggested as a tool for math and citizenship education, as well as post-exam and blended learning activities.
  9. A key pedagogical aim is to encourage learners to distinguish between essential needs and optional wants. The game also aims to teach basic budgeting principles and highlight the importance of saving money.
  10. The source states that the entire simulation is contained in a single HTML file. This format allows for easy embedding on various learning management systems and websites without requiring external dependencies.

Essay Format Questions

  1. Discuss the potential benefits of using interactive tools like "Allowance Adventure!" to teach financial literacy compared to traditional methods. Consider factors like engagement, visualization, and practical application.
  2. Analyze how the design of "Allowance Adventure!", including its two difficulty levels and the inclusion of random events, effectively addresses different age groups and learning needs related to budgeting.
  3. Evaluate the role of AI tools like Gemini Pro 2.5 in the development of educational resources, using the creation of "Allowance Adventure!" as a case study. Consider the efficiency, innovation, and accessibility aspects.
  4. Explore the connections between the features of "Allowance Adventure!" and broader curriculum goals in subjects like mathematics and citizenship education. How can such interactive tools enhance student learning in these areas?
  5. Considering the technologies used in "Allowance Adventure!" (HTML5, JavaScript, etc.) and its deployment method (single HTML file), discuss the advantages and limitations of creating and sharing educational interactives in this format.

Glossary of Key Terms

  • Financial Literacy: The ability to understand and effectively use various financial skills, including personal financial management, budgeting, and investing.
  • Interactive Web App: A website that allows users to actively engage with its content through features like clicking buttons, entering data, and receiving real-time feedback.
  • Budgeting: The process of creating a plan to manage money, including allocating income for expenses, savings, and debt repayment.
  • Needs: Essential goods and services that are required for survival and basic well-being, such as food, shelter, and transportation.
  • Wants: Non-essential goods and services that people desire but are not necessary for survival, such as entertainment and luxury items.
  • Savings: The portion of income that is not spent and is typically set aside for future use.
  • Boilerplate Code: Pre-written sections of code that can be used as a starting point for developing more complex programs or applications.
  • Gamification: The application of game-design elements and game principles in non-game contexts, such as education, to increase user engagement and motivation.
  • Pedagogical: Relating to teaching or education. In this context, referring to the educational aims and methods behind the design of the interactive.
  • HTML5: The latest evolution of the standard markup language for creating web pages, providing the structure and content.
  • JavaScript: A programming language commonly used to add interactivity and dynamic behavior to websites.
  • TailwindCSS: A utility-first CSS framework that allows for rapid styling of web interfaces by applying small, single-purpose classes.
  • UI (User Interface): The means by which a user interacts with a computer system, in this case, the visual elements and controls of the web app.
  • UX (User Experience): The overall experience of a person using a product, system, or service, focusing on ease of use, efficiency, and satisfaction.

 

🧠 How I Used Gemini Pro 2.5 to Build “Allowance Adventure!” – A Budgeting Interactive for All Ages 💰



As someone passionate about using technology to teach life skills, I recently embarked on a journey to make financial literacy fun, visual, and interactive. The result? 🎉 Allowance Adventure! – a web-based budgeting game built with the help of Google's Gemini Pro 2.5, HTML5, JavaScript

💡 What Is “Allowance Adventure!”?

Allowance Adventure! is a simple, interactive web app where users play out budgeting scenarios. You can choose between being a student with a weekly allowance, or an adult managing a paycheck. Your goal? Buy your needs first, avoid overspending on wants, and see how much you can save.

🎮 Key Features:

  • 👶 Two difficulty levels: “Student Week” vs. “Adult Paycheck”

  • 💵 Realistic spending choices (e.g., bus pass, phone bills, hobbies)

  • 🎲 Random events like "You found \)5!" or "Bus fare went up!" keep things unpredictable

  • 📊 Dynamic budgeting with visual feedback

  • 🛒 Interactive cart and final review with savings evaluation

🤖 How Gemini Pro 2.5 Helped Me Create It

I used Gemini Pro 2.5 as my AI co-pilot to: https://gemini.google.com/app/

https://gemini.google.com/app/

 

  • ✍️ Generate boilerplate code for HTML structure and JavaScript logic

  • 🔄 Iterate logic for spending, saving, and calculating leftover budget

  • 🧪 Test random event injection logic with edge cases

  • 💅 Style the UI with TailwindCSS and incorporate UX-friendly features

  • 🧠 Get insights on gamification ideas like "essential vs. optional" needs

Gemini helped break big ideas down into code snippets, and responded instantly with suggestions or improvements. I could describe what I wanted – “a budgeting game where kids must buy food before games” – and Gemini translated that into functional, readable code.

 

🛠️ Technologies Used

TechRole
HTML5 Page structure and content layout
JavaScript Core interactivity, budgeting logic, and random events
   
Lucide Icons Fun, expressive icons for each item
Google Analytics  Optional for tracking

📚 Curriculum Connections

This interactive ties in directly with financial literacy goals and complements lessons like the SLS module on Needs and Wants. It can be a great tool for:

  • PSLE / lower secondary Math and Citizenship Ed

  • Post-exam activities

  • Blended or flipped learning sessions

🌐 Try It Out + Source Code

➡️ Launch Allowance Adventure Now!
💻 Or embed the code on your own site – it’s just one self-contained HTML file!

✨ Final Thoughts

 

With Gemini Pro 2.5, building interactive web apps is easier than ever under 3 prompts.

ask for preview here!


Whether you're an educator, student, or just curious about AI-assisted coding, tools like this are lowering the barrier to create rich, pedagogically sound learning experiences.

no, i want you to think out of the box, and be imaginative to create a interactive to supplement the lesson, maybe a game or quest or virtual world to learn the concept?

randomise the money put the buyables in a flex display to reduce the need to scroll

 
in about 5 tries, Continue with Gemini Advanced

You’ve reached your limit on 2.5 Pro (experimental) until 8:10 PM. Try Gemini Advanced for higher limits.

 



Let students learn budgeting by doing, and let AI help you build the future of learning.


🧑‍🏫 Created byWee Loo Kang
🌍 Explore moreiwant2study.org

<!--

MASTER PROMPT FOR INTERACTIVE GENERATION

Create an educational budgeting interactive web app titled "Allowance Adventure!" that helps users learn about financial literacy by categorizing expenses into needs, wants, and savings.

FEATURES TO IMPLEMENT:

1. Two levels:

   - "Student Week" with \(40 budget and student-related expenses.

   - "Adult Paycheck" with \)500 budget and adult-related expenses.

2. Items:

   - Each level has ~8-10 items categorized as:

     - "need" (essential),

     - "want" (optional),

     - "saving" (user sets aside money).

   - Items have minPrice and maxPrice to randomly assign a currentPrice.

3. UI Components:

   - Header with title and description.

   - Budget summary: Initial, Current Remaining, and Calculated Savings.

   - Level toggle buttons (student vs. adult).

   - Dynamic item cards with icon, category, price, and Buy button.

   - Shopping cart summary.

   - Finish & Reset buttons.

4. Game Logic:

   - User buys items; budget decreases accordingly.

   - Buying all "need" items is required for a good outcome.

   - Random events occasionally occur (positive or negative budget impact).

   - On Finish: Provide a reflection message (e.g. “Great job budgeting!” or “You forgot an essential!”)

5. Visual Design:

   - Use Lucide icons for each item.

   - Ensure responsive layout, suitable for desktop and mobile.

6. Tracking (optional):

   - Include Google Analytics and AdSense tags for learning deployment.

7. Deployment:

   - Entire simulation must be in a **single HTML file** for easy uploading to LMS platforms like SLS.

   - Minimize external dependencies

8. Pedagogical Aim:

   - Encourage learners to distinguish between needs and wants.

   - Teach basic budgeting and the value of saving.

OUTPUT REQUIREMENT:

Return a fully working single-file HTML containing HTML, JavaScript ready to run in any browser without server-side dependencies.

-->

 

 

[SIMU_DESC] 

Sample Learning Goals

[text]

 

 

For Teachers

[SIMU_TEACHER]

Software Requirements

[SIMU_SWREQ]

Translation

[text]

Research

[text]

Video

[text]

Credits

[SIMU_CREDITS]

Version:

[text]

Other Resources

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Allowance Adventure: An Interactive Budgeting Game FAQ

1. What is "Allowance Adventure!" and who is it for?

"Allowance Adventure!" is an interactive, web-based game designed to teach financial literacy and budgeting skills to users of all ages. Players engage in scenarios where they manage a virtual budget, choosing between being a student with a weekly allowance or an adult managing a paycheck. The goal is to prioritize spending on needs, avoid excessive spending on wants, and save money.

2. How does the game help users learn about budgeting?

The game provides a hands-on experience in making financial decisions. Users are presented with realistic spending choices relevant to their chosen scenario (student or adult). They must identify essential "needs" versus optional "wants" and make choices that align with their budget. Dynamic visual feedback shows how their spending impacts their remaining balance and savings.

3. What are the key features of "Allowance Adventure!"?

Key features include two difficulty levels ("Student Week" and "Adult Paycheck"), realistic spending options (e.g., bus pass, phone bills, hobbies), unpredictable random events that can affect the budget, dynamic budgeting with visual feedback, an interactive shopping cart, and a final review that evaluates the user's savings.

4. How was "Allowance Adventure!" created?

"Allowance Adventure!" was developed with the assistance of Google's Gemini Pro 2.5 AI model. The creator used Gemini to generate boilerplate code for the game's structure and logic, iterate on spending and saving mechanics, test the implementation of random events, style the user interface using TailwindCSS, and gain insights on gamification principles, particularly the distinction between needs and wants.

5. What technologies were used to build the game?

The game utilizes HTML5 for page structure and content layout, JavaScript for core interactivity, budgeting logic, and random events, and Lucide Icons for visual elements. Google Analytics can optionally be integrated for tracking usage. The entire application is designed to be a single HTML file for easy deployment.

6. How does "Allowance Adventure!" connect with educational curriculums?

This interactive tool directly supports financial literacy goals and can complement existing lessons, such as modules on Needs and Wants. It is suitable for various educational levels, including primary school leaving examinations (PSLE) and lower secondary Math and Citizenship Education, as well as for post-exam activities and blended learning approaches.

7. How can educators and students access and use "Allowance Adventure!"?

"Allowance Adventure!" can be launched directly through a provided link or embedded into other websites using an iframe code snippet. The entire game is contained within a single HTML file, making it easy to upload to Learning Management Systems (LMS) like SLS (Student Learning Space). The source code is also available for those interested in exploring or modifying the game.

8. What is the pedagogical aim behind developing "Allowance Adventure!"?

The primary educational goal is to allow students to learn about budgeting through active participation and decision-making. By simulating real-world financial scenarios, the game aims to help learners differentiate between needs and wants, understand the principles of basic budgeting, and appreciate the importance of saving money. The use of AI in its creation also highlights the potential of technology to facilitate the development of engaging and pedagogically sound learning experiences.

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