Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
![]() |
Credits
This email address is being protected from spambots. You need JavaScript enabled to view it.; Francisco Esquembre; Felix J. Garcia Clemente
This briefing document provides an overview of the "SLS Hackathon by HQ team on Food and Nutrition" resource found on the Open Educational Resources / Open Source Physics @ Singapore website. The resource appears to be part of a collection of materials related to hackathons focused on educational applications, specifically within the Singapore Student Learning Space (SLS). This particular hackathon focused on the theme of Food and Nutrition.
2. Main Themes and Important Ideas/Facts:
The primary focus of this resource is to showcase an interactive digital tool, likely a game, developed during a Student Learning Space (SLS) hackathon. The tool is designed to engage students with the topic of Food and Nutrition. Key aspects gleaned from the limited information available include:
- Focus on Food and Nutrition: The central theme is clearly related to food and nutrition education. The title explicitly states this focus.
- Developed During a Hackathon: The resource is a product of an "SLS Hackathon," indicating a rapid development process involving a team (referred to as the "HQ team"). This suggests an emphasis on practical application and innovative use of the SLS platform.
- Interactive Game Format: The presence of an embeddable iframe linking to a file named "CardgameNFSv17_Simulation.xhtml" strongly suggests that the output of the hackathon is an interactive game, likely a card game, designed to teach or reinforce concepts related to Food and Nutrition. The "Games" tag further supports this.
- Integration with SLS: The context of an SLS hackathon and the "Embed this model in a webpage" instruction indicate that the developed tool is intended for integration and use within the Singapore Student Learning Space platform.
- Open Educational Resource: The resource is hosted on a website dedicated to Open Educational Resources (OER), suggesting that the materials are intended to be freely accessible and potentially adaptable for educational purposes.
- Technical Foundation: The link to an ".xhtml" file hints at a web-based interactive simulation, potentially built using tools and technologies commonly associated with the Open Source Physics (OSP) project, given the website's broader context. The mention of "EasyJavaScriptSimulation" in the popular tags also suggests the use of this library in the development of interactive elements within the resource.
- Credits: The resource provides credits to individuals: "This email address is being protected from spambots. You need JavaScript enabled to view it. ; Francisco Esquembre; Felix J. Garcia Clemente". Francisco Esquembre is a known figure in the Open Source Physics community and the creator of Easy JavaScript Simulations (EjsS), further solidifying the technical foundation of the tool.
3. Key Quotes and Analysis:
- "SLS Hackathon by HQ team on Food and Nutrition": This title clearly identifies the origin and subject matter of the resource. It highlights the collaborative nature of the development (a team effort within an SLS hackathon).
- <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_CardgameNFSv17/CardgameNFSv17_Simulation.xhtml " frameborder="0"></iframe>: This HTML code snippet is crucial. It provides direct access to the interactive tool developed during the hackathon. The filename "CardgameNFSv17_Simulation.xhtml" strongly implies a card game focused on "NFS" (potentially an abbreviation for Nutrition Facts or a similar concept related to Food and Nutrition). The "v17" suggests that this might be a later iteration or version of the game.
- "Embed this model in a webpage:": This instruction underscores the intention for educators to easily integrate this Food and Nutrition game into their SLS lessons or other online learning environments.
- "Credits: This email address is being protected from spambots. You need JavaScript enabled to view it. ; Francisco Esquembre; Felix J. Garcia Clemente": This attribution is important for acknowledging the developers and potentially the underlying tools or frameworks used. The inclusion of Francisco Esquembre suggests the use of EjsS or related OSP resources.
- "Sample Learning Goals [texthttps://weelookang.blogspot.com/2019/06/sls-hackathon-by-hq-team-on-food-and_6.html": This link points to a blog post that likely provides further details, context, and possibly a narrative of the hackathon project and the development of this Food and Nutrition game. This external resource would be valuable for gaining a deeper understanding.
- "SLS Hackathon 2019" (Popular Tag): This tag indicates that the hackathon took place in 2019 and that there were other projects developed during this event. The presence of 11 resources tagged with this further highlights the scope of the hackathon.
4. Potential Implications and Further Research:
- Educational Value: The interactive card game format has the potential to make learning about food and nutrition more engaging and enjoyable for students within the SLS environment.
- Teacher Utility: The embeddable nature of the tool suggests ease of integration into existing curriculum and lesson plans. However, the lack of content in the "For Teachers" section currently limits immediate pedagogical guidance.
- Further Investigation: To gain a comprehensive understanding of this resource, it is crucial to:
- Access and interact with the embedded card game: This would reveal the specific learning objectives, game mechanics, and content related to food and nutrition.
- Review the linked blog post: The blog post (https://weelookang.blogspot.com/2019/06/sls-hackathon-by-hq-team-on-food-and_6.html) is likely to provide valuable background information, development process insights, and potentially the intended learning outcomes.
- Explore other resources listed on the webpage: The extensive list of other "SLS Hackathon" projects and interactive simulations might offer context and examples of similar educational tools developed within this initiative.
5. Conclusion:
The "SLS Hackathon by HQ team on Food and Nutrition" resource presents an interactive card game designed for the Singapore Student Learning Space. Developed during a hackathon focused on educational applications, it leverages the theme of food and nutrition in an engaging format. While the webpage itself lacks detailed contextual information, the embedded game and the linked blog post are key areas for further exploration to fully understand the educational value and intended use of this open educational resource. The credits to Francisco Esquembre suggest a foundation in established open-source tools for interactive simulations. Overall, this resource represents an effort to create engaging and digitally integrated learning experiences within the SLS framework.
SLS Hackathon: Food and Nutrition Card Game Study Guide
This study guide is designed to help you review the "SLS Hackathon by HQ team on Food and Nutrition" resource. It includes a quiz to test your understanding, essay format questions to encourage deeper thinking, and a glossary of key terms.
Short-Answer Quiz
Answer the following questions based on the provided source material in 2-3 sentences each.
- What is the primary focus of the SLS Hackathon project mentioned in the excerpt?
- Where on the Open Educational Resources / Open Source Physics @ Singapore website can this specific hackathon project be found?
- What type of interactive resource is the "SLS Hackathon by HQ team on Food and Nutrition" presented as?
- What is the stated subject area associated with this particular hackathon project?
- Besides "Food & Nutrition," what other tags are listed in direct association with this SLS Hackathon project?
- What does the "Embed" section of the resource allow users to do?
- Who are credited for their contributions to this resource, as mentioned in the "Credits" section?
- Where can the first version of this resource be found online, according to the provided information?
- What is one example of another SLS Hackathon project listed on the same webpage?
- Under what license are the contents of the Open Educational Resources / Open Source Physics @ Singapore website generally licensed?
Answer Key for the Quiz
- The primary focus of the SLS Hackathon project mentioned is on Food and Nutrition. It appears to be a project developed by the HQ team for the SLS Hackathon in 2019.
- This specific hackathon project can be found under the "Interactive Resources" section, then "English Language," and subsequently under the title "SLS Hackathon by Crest Secondary and Woodlands Secondary Grammar Zombie Game," with a further subsection titled "SLS Hackathon by HQ team on Food and Nutrition."
- The "SLS Hackathon by HQ team on Food and Nutrition" is presented as an interactive resource that can be embedded in a webpage using an iframe. Specifically, it is a "CardgameNFSv17_Simulation.xhtml".
- The stated subject area associated with this hackathon project is "Food & Nutrition," as explicitly listed under the title.
- Besides "Food & Nutrition," the other tags listed in direct association with this SLS Hackathon project are "Games" and "SLS Hackathon 2019."
- The "Embed" section allows users to integrate the interactive model, specifically the "CardgameNFSv17_Simulation.xhtml," directly into another webpage using the provided iframe code.
- Francisco Esquembre and Felix J. Garcia Clemente are credited for their contributions to this resource, as indicated in the "Credits" section, along with an email address for contact.
- The first version of this resource can be found online at the provided link: https://weelookang.blogspot.com/2019/06/sls-hackathon-by-hq-team-on-food-and_6.html.
- One example of another SLS Hackathon project listed on the same webpage is "SLS Hackathon by Admiralty Primary Subtraction of Apples Game."
- The contents of the Open Educational Resources / Open Source Physics @ Singapore website are generally licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License.
Essay Format Questions
Consider the following questions and develop well-structured essays in response.
- Based on the limited information provided, what can be inferred about the goals and format of the "SLS Hackathon"? How does the "Food and Nutrition" card game potentially align with these goals?
- Discuss the benefits and potential challenges of using embeddable interactive resources like the "Food and Nutrition" card game in an educational setting.
- How does the organization of the Open Educational Resources / Open Source Physics @ Singapore website, as evidenced by the breadcrumbs and linked resources, suggest an approach to educational resource sharing and discovery?
- Analyze the significance of crediting individuals and providing version history for open educational resources like this "SLS Hackathon" project. What does this practice suggest about the values of the platform?
- Explore the relationship between the "SLS Hackathon by HQ team on Food and Nutrition" and the broader collection of resources listed on the webpage. What does the diversity of these projects suggest about the scope and interests of the platform or the hackathon participants?
Glossary of Key Terms
- SLS Hackathon: A collaborative event, likely focused on educational technology development for the Singapore Student Learning Space (SLS), as indicated by the numerous projects listed.
- Open Educational Resources (OER): Educational materials and resources offered freely and openly for anyone to use, adapt, and share. The platform's name explicitly identifies it as an OER provider.
- Open Source Physics: An initiative focused on creating and sharing physics-related educational resources with openly accessible source code, allowing for modification and reuse. While the specific hackathon is on food and nutrition, the platform's name suggests a broader focus.
- Embed: To integrate content, such as a simulation or game, from one webpage into another, often using code like an iframe. This allows the content to be viewed and interacted with directly on the host webpage.
- Iframe: An HTML (Hypertext Markup Language) element that creates an inline frame, which can be used to embed another HTML document within the current document. This is the method used to display the "Food and Nutrition" card game.
- Interactive Resource: Educational material designed to engage the user actively through participation, exploration, or manipulation, rather than passive consumption of information. The card game simulation is an example of this.
- Simulation: A computer-based model of a real-world system or process that allows users to experiment and observe outcomes. The "CardgameNFSv17_Simulation.xhtml" is described as such.
- Breadcrumbs: A navigational aid on a website, typically a horizontal list of links indicating the path the user has taken from the homepage to the current page. This helps users understand their location within the site's structure.
- Creative Commons Attribution-Share Alike 4.0 Singapore License: A specific type of copyright license that allows others to freely use, distribute, and adapt the work, provided they give credit to the original author and license any derivative works under the same or a compatible license.
- HTML5: The latest version of the Hypertext Markup Language, used for structuring and presenting content on the World Wide Web. Many of the listed interactive resources are identified as HTML5 applets or simulations.
Sample Learning Goals
[text]
For Teachers
[text]
Research
[text]
Video
[text]
Version:
Other Resources
[text]
Frequently Asked Questions: SLS Hackathon on Food and Nutrition
1. What was the primary focus of the SLS Hackathon by the HQ team mentioned in this resource?
The primary focus of the SLS Hackathon by the HQ team was on Food and Nutrition. This is explicitly stated in the title of the section within the "Open Educational Resources / Open Source Physics @ Singapore" website.
2. What type of resource was created as part of this Food and Nutrition hackathon?
The resource created was an interactive model embedded as an iframe, specifically a CardgameNFSv17 Simulation. This suggests a game-based approach to learning about food and nutrition.
3. Where can the interactive Food and Nutrition model be accessed?
The interactive model can be accessed through the embedded iframe provided: https://iwant2study.org/lookangejss/00workshop/2019SLSHackathon/day2/ejss_model_CardgameNFSv17/CardgameNFSv17_Simulation.xhtml.
4. Who were credited for the development or contribution to this Food and Nutrition resource?
The credits list Francisco Esquembre and Felix J. Garcia Clemente. This indicates they were likely involved in the creation of the underlying simulation engine or the specific Food and Nutrition game.
5. Is there any information provided about the intended learning outcomes for this Food and Nutrition resource?
The resource mentions "Sample Learning Goals" but the actual text of these goals is not provided in the excerpt. Therefore, while learning goals were defined, their specifics are not available in this source.
6. Is there any additional information or resources available for teachers regarding this Food and Nutrition game?
The resource includes a section "For Teachers" but the actual content of this section is not provided in the excerpt. This suggests that materials or guidance for educators were likely created to accompany the game.
7. Where can more information about the SLS Hackathon related to Food and Nutrition be found?
A blog post providing more information can be found at the provided version link: https://weelookang.blogspot.com/2019/06/sls-hackathon-by-hq-team-on-food-and_6.html.
8. Besides the Food and Nutrition hackathon, what other types of hackathon projects were part of the SLS Hackathon in 2019?
The page lists numerous other SLS Hackathon projects, demonstrating a wide range of topics covered, including:
- Mathematics: Subtraction of Apples Game, Shoot Multiples of 2 Game, Bubble Sort Algorithm, Sentence Scramblers, Matching Card Game, Tic Tac Toe Addition Game, Fraction Game, various number-based games.
- Science: Kinematics Expert System, Heat Transfer, Traffic Light Simulation, Life cycle quizzes, Vector Decomposition, AtWood Machine, Vector Addition, Rolling Bottle, Dice Throw, Air Drag, Friction, Electrolysis, Air Drag, Resultant Force and Motion, Magnetism, Electricity, Waves, Optics, Mechanics, Thermodynamics.
- Computer Science: Bubble Sort Algorithm, various JavaScript Simulation Applets.
- Language: Catch Correct Chinese Phrase Game, Chinese Vocabulary Building Games.
- Economics: Taxes on Producers, Production Possibility Curve.
This list indicates a diverse set of educational resources developed during the hackathon, leveraging interactive simulations and game-based learning across various subjects.
- Details
- Written by Loo Kang Wee
- Parent Category: Sciences
- Category: Food & Nutrition
- Hits: 3156