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Collision of billard balls.

Start the simulation, tap and swipe on the balls to get them moving!

2D Collision
 

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Credits

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Briefing Document: 2D Collision Simulation and Open Source Physics Resources

1. Overview

This document provides a briefing on the "2D Collision with Game JavaScript HTML5 Applet Simulation Model," hosted on the Open Educational Resources / Open Source Physics @ Singapore platform. The primary focus is on the interactive simulation itself, its purpose, and its context within a larger collection of educational resources.

2. Key Themes and Ideas

  • Interactive Physics Simulation: The core of the document revolves around a 2D collision simulation of billiard balls. This is a hands-on tool where users can manipulate the balls by tapping and swiping to observe their interactions, indicating an active learning approach.
  • Quote: "Start the simulation, tap and swipe on the balls to get them moving!"
  • Open Educational Resource (OER): The simulation is presented within an OER framework, emphasizing free accessibility and reusability for educational purposes. The platform itself is a repository for various simulations and interactive tools.
  • JavaScript and HTML5 Implementation: The simulation is developed using JavaScript and HTML5, ensuring broad compatibility across different devices and browsers, furthering its accessibility and ease of use in modern educational environments.
  • Focus on Dynamics and Game-Based Learning: The simulation falls under the category of "Dynamics" and is presented in a "game" format. This highlights an intention to make physics concepts more engaging and accessible for learners.
  • Broad Collection of Related Resources: The document provides an extensive list of links to other related simulations and resources. These resources cover a variety of physics topics, particularly focusing on collisions and momentum, along with some mathematics and other STEM fields.
  • Author Attribution and Licensing: The simulation is properly credited to its author and is released under a specified license, indicating an adherence to ethical principles of intellectual property and open access.
  • Quote: "© 2017, Author name. Released under a license."
  • Focus on Experiential Learning: The simulation encourages experiential learning, allowing users to engage with a physical phenomenon through direct interaction rather than just theoretical instruction.

3. Important Facts and Details

  • Simulation Details: The "2D Collision" simulation allows users to interact with virtual billiard balls, manipulating their movement through touch and swipe gestures.
  • Platform Details: The simulation is hosted on Open Educational Resources / Open Source Physics @ Singapore, a platform dedicated to sharing interactive science and mathematics simulations.
  • Author and Date: The simulation was created in 2017, as indicated in the copyright statement.
  • Licensing: The resources are licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License, meaning it can be shared and adapted, with attribution, by others. There are separate licensing considerations for commercial use of the EasyJavaScriptSimulations Library.
  • Related Simulations and Tools: The document lists numerous other interactive resources, including:
  • Collision Carts (from Walter Fendt and Physicsclassroom)
  • Other collision models
  • PhET Collision Lab
  • Various GeoGebra models focusing on collisions, momentum, and energy
  • Simulations for a wide variety of physics topics such as projectile motion, electromagnetism, optics, and quantum phenomena
  • Mathematical tools covering topics such as fractions, functions, and geometry
  • Platform Authors and Contributors: The website's footer lists the user 'lookang' as a key contributor, with a substantial number of articles and views.
  • Popular Tags: The most popular tags indicate common subject areas, including kinematics, electromagnetism, and mathematical concepts such as fractions and whole numbers
  • Breadcrumbs: The breadcrumb trail shows how this particular simulation is categorized, nested under "Home > Interactive Resources > Chemistry > 02 Atomic Structure and Stoichiometry," although the simulation itself is dynamics focused. This hints at a broader scope of the platform beyond just Physics.
  • Embedded Simulation: The document includes an embed code which can be used to include this interactive simulation on other websites.
  • Quote: ""

4. Key Takeaways

  • The "2D Collision" simulation is a practical, interactive tool for exploring collision dynamics.
  • The simulation is one of many available through the Open Educational Resources / Open Source Physics @ Singapore platform, showcasing a strong commitment to OER in STEM education.
  • The platform uses JavaScript and HTML5 to create interactive tools which increases accessibility across different educational technology environments.
  • The site promotes active, hands-on learning through simulation-based activities.
  • The site and simulations are licensed under Creative Commons, making them widely accessible and reusable.

5. Further Considerations

  • The website and its simulations appear to have a significant focus on tools for classroom use.
  • The sheer volume and variety of interactive tools listed suggests a very comprehensive resource for educators.

This briefing document should give you a solid overview of the simulation and the context in which it exists. Let me know if you have any other questions or need more specific details.

 

2D Collision Simulation Study Guide

Quiz

  1. What is the main purpose of the 2D Collision simulation described in the provided text?
  2. How can a user interact with the balls within the 2D Collision simulation?
  3. Besides the 2D Collision simulation, what other types of interactive resources are mentioned within the same website? Provide at least two.
  4. What is the license associated with the 2D Collision Simulation?
  5. The text lists several "Other Resources" related to collision simulations, and what do they consist of?
  6. What is Easy JavaScript Simulations (EJS) and how does it relate to the simulations mentioned?
  7. How can users embed the 2D Collision model into a webpage?
  8. What does the list of "Popular Tags" suggest about the site's overall focus?
  9. In the context of this study guide, briefly explain what "Open Educational Resources" are.
  10. What kind of support is given in the text for teachers who want to integrate these types of resources into their teaching?

Quiz Answer Key

  1. The 2D Collision simulation allows users to explore the dynamics of colliding billiard balls in a two-dimensional space, likely to observe principles of physics.
  2. Users can interact with the balls by tapping and swiping on them to set them in motion, which implies a touch-based interface.
  3. Other types of interactive resources include a Tank Concentration model and a Projectile Motion model, which suggests a wide range of topics in physics and chemistry are covered.
  4. The 2D Collision Simulation is released under a Creative Commons Attribution-Share Alike 4.0 Singapore License, allowing for the sharing and modification of the resource with proper attribution.
  5. The "Other Resources" are links to external websites providing other similar simulations or explanations about collisions, including both 1D and 2D, and collision carts.
  6. Easy JavaScript Simulations (EJS) appears to be a tool used to create the interactive simulations mentioned in the text. It is mentioned in relation to building physics models.
  7. Users can embed the 2D Collision model by using the provided iframe HTML code on their web page. This facilitates easy integration.
  8. The "Popular Tags" section indicates the site focuses primarily on physics and mathematics topics, with emphasis on waves, mechanics, and interactive simulations for education.
  9. Open Educational Resources (OER) are freely accessible teaching, learning, and research materials that are either in the public domain or licensed to permit use and repurposing.
  10. The text lists many workshops, events, and talks. This indicates that the site offers substantial support and professional development for educators seeking to use these tools, suggesting a strong teacher-centered support system.

Essay Questions

  1. Discuss the benefits and challenges of using interactive simulations, like the 2D Collision model, in educational settings. Consider both student learning and teacher implementation.
  2. Analyze the various resources listed in the document and how they contribute to a holistic approach to learning physics. Consider diversity of the tools and their specific functions.
  3. Compare the use of the 2D Collision simulation in the context of the other resources provided on the page, such as the links to other online simulation tools, and discuss how they might be used for a lesson on collisions.
  4. Examine the "About" and "Credits" section of the 2D Collision simulation page. What value might this information have for both educators and the academic community?
  5. Based on the information provided in the document, evaluate the role of open-source physics simulations in democratizing access to STEM education and fostering a collaborative learning environment.

Glossary of Key Terms

  • 2D Collision: A physical interaction involving two or more objects moving and impacting each other within a two-dimensional plane.
  • JavaScript HTML5 Applet Simulation Model: An interactive program that uses JavaScript and HTML5 to simulate a real-world process or system, often used in web browsers.
  • Open Educational Resources (OER): Freely accessible teaching and learning materials (e.g., textbooks, videos, simulations) that are available for use, adaptation, and redistribution.
  • Easy JavaScript Simulations (EJS): A software tool used to create interactive simulations in JavaScript, often employed in educational physics contexts.
  • Creative Commons Attribution-Share Alike 4.0 Singapore License: A licensing agreement that permits the reuse, modification, and sharing of content, as long as credit is given and the modified content is shared under the same terms.
  • Interactive Simulation: A computer-based model that allows users to manipulate variables and observe the resulting changes in a system, designed to promote active learning.
  • iframe: An HTML element used to embed another HTML document within the current document, often used to display simulations or content from another website.
  • Dynamics: The branch of mechanics concerned with the forces that cause motion and the changes in motion of objects, related to the study of collisions in the resource.
  • Kinematics: The study of the motion of objects without regard to the forces that cause the motion, often in the context of interactive physics simulations.
  • WebGL: A JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plugins.

Version

  1.  http://opensourcephysicssg.blogspot.sg/2017/10/2d-collision-with-game-javascript-html5.html

Other Resources

  1. http://www.walter-fendt.de/html5/phen/collision_en.htm Collision Carts by Walter Fendt
  2. http://www.physicsclassroom.com/Physics-Interactives/Momentum-and-Collisions/Collision-Carts Collision Carts by Physicsclassroom
  3. http://weelookang.blogspot.sg/2014/11/ejss-collision-model-by-dave-lommen.html EJSS collision model by Dave Lommen
  4. http://weelookang.blogspot.sg/2014/07/ejs-1d-collision-model-with-virtual.html EJS 1D collision model with virtual spring model by Fu-Kwun Hwang and Loo Kang Wee
  5. https://phet.colorado.edu/en/simulation/collision-lab  Collision Lab by PhET
  6. http://www.mrmont.com/games/carcollision.html 
  7. http://www.opensourcephysics.org/items/detail.cfm?ID=14162 International Space Station: Collisions Video Analysis with Tracker by Tim Peake, Robin Mobbs, Anu Ojha, Andy McMurry, and Sophie Allan
  8. https://www.geogebra.org/m/n3X5njnT Elastic & Inelastic Collisions by ukukuku
  9. https://www.geogebra.org/m/gSmRe62s The Ballistic Pendulum by ukukuku
  10. https://www.geogebra.org/m/Ks939X8m Conservation of Momentum and Energy by ukukuku

FAQ: 2D Collisions and Interactive Physics Simulations

  1. What does the 2D Collision simulation demonstrate? The 2D Collision simulation, as indicated by the title, is designed to illustrate the dynamics of collisions between objects in a two-dimensional space, like billiard balls. Users can interact with the simulation, tapping and swiping to set the balls in motion. The primary objective is to provide a visual and interactive experience of physics concepts such as momentum and energy conservation during collisions.
  2. What is the platform or technology used for this simulation and others provided in the source? These simulations, including the 2D Collision model, are built using JavaScript and HTML5. This approach makes them accessible through web browsers without the need for additional software or plugins, allowing them to be embedded in web pages. Many of these tools are from the Easy Java/JavaScript Simulations (EjsS) platform.
  3. What are some other simulations or resources related to collisions that are listed alongside the 2D Collision simulation? The listed resources provide a range of related simulations. These include "Collision Carts" by Walter Fendt and Physicsclassroom, the "Collision Lab" from PhET, "Elastic & Inelastic Collisions" and "The Ballistic Pendulum" by ukukuku, and "International Space Station: Collisions Video Analysis with Tracker" from a video by Tim Peake, Robin Mobbs, Anu Ojha, Andy McMurry, and Sophie Allan. These provide similar experiences with either different contexts or different controls for similar contexts.
  4. What is the purpose of providing these interactive simulations in educational settings? These simulations are tools for inquiry-based learning in educational settings. They allow students to explore complex physics concepts by manipulating variables and observing the outcomes, such as how collisions occur, and thus, helping them develop a better understanding of the core ideas.
  5. Is there a focus on other areas of science and math besides physics? Yes, the resources also showcase simulation models for various STEM topics, such as chemistry (e.g., "Acid Strong Base Titrations," "Three State Radioactive Decay"), math (e.g., "Add and Subtract Fractions," "Graphs of Quadratic Functions"), and even engineering (e.g., "Flight Dynamics Gimbal"). The platform seems to be intended to be a broad repository for STEM educational tools.
  6. What is the role of "Tracker" software in these resources? "Tracker" is utilized for video analysis, allowing students to track and measure motion from real-world videos. It is used to analyze more complex dynamics in scenarios such as water rockets, bungee jumping, and terminal velocity, showing that these physics simulations can interface with reality for student exploration.
  7. What is "Easy JavaScript Simulation" and what is its significance in these resources? Easy JavaScript Simulation (EjsS) is the platform used to create these interactive simulations. It's a tool that allows educators and developers to create interactive physics and math models that can be embedded into web pages and used to enhance STEM education. It allows for the conversion of EJS models into EJSS models.
  8. What is the licensing for these educational resources, and what are the implications for use? The content is licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License. This generally permits use and adaptation of these materials for non-commercial educational purposes, provided that proper attribution is given and any derivatives are shared under the same license. Commercial use of EasyJavaScriptSimulations library requires a separate license from the University of Murcia.

 

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