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Credits

Fremont Teng

Open Educational Resources / Open Source Physics @ Singapore" (two identical excerpts provided).

Executive Summary:

This briefing document reviews the Sudoku Game JavaScript Simulation Applet HTML5 provided by Open Educational Resources / Open Source Physics @ Singapore. The resource offers an interactive, randomly generated, and solvable Sudoku puzzle implemented in HTML5. It is designed as an open educational resource for teaching and learning, categorized under Mathematics and Games. The applet allows users to play Sudoku with adjustable difficulty levels and provides features such as resetting the puzzle, selecting numbers, filling in cells with visual feedback (green for correct, red for incorrect), a completion message, and the option to reveal the solution. It also tracks the number of tries and remaining cells. The resource is embedded as an iframe and is part of a larger collection of interactive simulations covering various science and mathematics topics.

Main Themes and Important Ideas/Facts:

  1. Description of Sudoku: The resource begins by defining Sudoku, drawing its definition from Wikipedia: "Sudoku ( 数独 sūdoku , digit-single) (/ s uː ˈ d oʊ k uː /, /- ˈ d ɒ k -/, / s ə -/, originally called Number Place)[1] is a logic-based,[2][3]combinatorial[4]number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 subgrids that compose the grid (also called 'boxes', 'blocks', or 'regions') contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution." This establishes the fundamental rules and objective of the game for users.
  2. Interactive Simulation: The core of the resource is an embedded HTML5 applet that allows users to play Sudoku directly within a webpage. The "Embed this model in a webpage:" section provides the <iframe> code for easy integration into other online platforms.
  3. Randomly Generated and Solvable Puzzles: A key feature is the dynamic generation of Sudoku puzzles. The instructions explicitly state: "All our sudokus are randomly generated and solvable, so do not worry about encountering any unsolvable sudoku." This ensures a consistent and functional user experience.
  4. Adjustable Difficulty: The applet offers a mechanism to control the difficulty level. "This can be done by toggling the Numbers to Hide (blue) slider. (Default) Moving to the left will reveal more numbers, giving easier difficulty. (Moving the slider to the left) While moving to the right hides more numbers, giving higher difficulty. (Moving slider to the right)." This allows users to tailor the challenge to their skill level.
  5. Step-by-Step Gameplay Instructions: The resource provides clear, sequential instructions on how to interact with the Sudoku applet:
  • Step 0: Generating the Sudoku: Explains the reset button for a new puzzle.
  • Step 1: Select the Difficulty of the Sudoku: Details the use of the "Numbers to Hide" slider.
  • Step 2: Select a Number: Describes picking a number from the blue list, which highlights it in yellow and displays the selected number.
  • Step 3: Fill the Empty Slots: Explains how to place the selected number in empty cells, with visual feedback: "Filling the wrong number into the cell will give it a red. (1 is placed correctly) While filling in a right number will make the number green... Note that after filling in a right number, that particular cell will become unselectable."
  • Step 4: Fill up the Rest of the Sudoku: Describes the completion message and the display of the number of tries upon successfully filling all slots.
  1. Helpful Miscellaneous Features: The applet includes several features to aid the user:
  • Sudoku Solution: "Stuck in the Sudoku? Feel like giving up or just want to see the solution? Clicking on this button will automatically solve the Sudoku for you, showing you the answers to the piece." This provides a way for users to learn from their mistakes or overcome challenging puzzles.
  • Information Texts: The applet displays "the remaining cells left to fill" and "the number of tries you have made," offering real-time feedback on progress.
  • Toggling Full Screen: Users can "Double click anywhere in the panel to toggle full screen," enhancing the viewing and interaction experience.
  1. Context within a Larger Educational Resource: The Sudoku applet is presented as part of a broader collection of "Open Educational Resources / Open Source Physics @ Singapore." The extensive list of "Other Resources" highlights the diverse range of interactive simulations available on the platform, covering topics in mathematics and physics. This suggests a commitment to providing a wide array of interactive learning tools.
  2. Credits and Licensing: The applet credits "Fremont Teng" and notes that the "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." It also provides specific licensing information for commercial use of the EasyJavaScriptSimulations Library.
  3. Sample Learning Goals and For Teachers Section: While the actual text for "Sample Learning Goals" and "For Teachers" is indicated as "[text]," their presence suggests that the resource is intended for educational purposes and likely includes suggestions for how teachers can use the applet in their lessons.
  4. Popular Tags: The listed popular tags, such as "Mathematics," "Games," "Complex numbers," "Electromagnetism," and "Gravity," further illustrate the scope of the resources available on the platform.

Conclusion:

The Sudoku Game JavaScript Simulation Applet HTML5 is a well-designed and user-friendly interactive tool for learning and engaging with the popular logic puzzle. Its key strengths include the random generation of solvable puzzles, adjustable difficulty, clear instructions, helpful features like the solution button and progress indicators, and its availability as an embeddable open educational resource. Its placement within a larger collection of science and mathematics simulations underscores its role in promoting interactive learning. The explicit instructions and potential "For Teachers" section suggest its direct applicability in educational settings.

 

 

Sudoku Game Simulation Applet Study Guide

Core Concepts

  • Sudoku Definition: Understand the fundamental objective and rules of Sudoku as a logic-based, combinatorial number-placement puzzle. Know the standard grid size (9x9) and the constraints on digit placement within rows, columns, and 3x3 subgrids.
  • Combinatorial Puzzle: Recognize that Sudoku's solution relies on the arrangement and combination of numbers following specific rules, leading to a finite number of possible configurations.
  • Well-Posed Puzzle: Understand the significance of a Sudoku puzzle having a single, unique solution based on the initial, partially filled grid.
  • Grid Structure: Be familiar with the terminology used to describe the Sudoku grid, including rows, columns, 3x3 subgrids (also called boxes, blocks, or regions).
  • Digit Constraints: Know that each row, each column, and each 3x3 subgrid must contain all digits from 1 to 9 exactly once.

Using the Simulation Applet

  • Generating New Puzzles: Understand how to generate a new, randomly generated, and solvable Sudoku puzzle using the "reset" button.
  • Difficulty Levels: Explain how the "Numbers to Hide" slider controls the difficulty of the puzzle by varying the number of pre-filled cells. Know that moving the slider left reveals more numbers (easier), and moving it right hides more numbers (harder).
  • Number Selection: Describe the process of selecting a number from the blue list and how the selected number is highlighted.
  • Filling Empty Slots: Explain how to place a selected number into an empty cell by clicking on it. Understand the visual feedback: green for a correct placement, red for an incorrect placement.
  • Cell Lock-in: Know that once a correct number is placed in a cell, that cell becomes unselectable.
  • Completion Message: Understand what the completion message signifies and what additional information it might display (e.g., number of tries).
  • Sudoku Solution Button: Describe the function of the "Sudoku Solution" button and when a user might choose to use it.
  • Information Texts: Explain the purpose of the information texts that display the remaining cells and the number of tries.
  • Full Screen Toggle: Know how to toggle the applet between normal and full-screen modes.

Connections to Other Resources

  • Open Educational Resources: Understand that this Sudoku applet is part of a larger collection of openly accessible educational materials.
  • Easy JavaScript Simulations (EJS): Infer that the applet is likely built using the EJS library, which allows for the creation of interactive simulations.
  • Variety of Simulations: Recognize the wide range of other mathematical and scientific simulations available on the same platform, as listed under the accordion menu.

Sudoku Simulation Applet Quiz

  1. What is the primary objective of a Sudoku puzzle, and what are the constraints regarding the placement of digits?
  2. Explain what it means for a Sudoku puzzle to be "well-posed" according to the provided text.
  3. How does the "Numbers to Hide" slider in the simulation applet affect the difficulty of the Sudoku puzzle? Describe the effect of moving the slider to the left and to the right.
  4. Describe the steps a user would take in the simulation applet to place the number '5' into an empty cell on the Sudoku grid.
  5. What visual cues does the Sudoku simulation applet provide to indicate whether a number has been placed correctly or incorrectly in a cell?
  6. Once a number is correctly placed in a cell within the simulation applet, what happens to that particular cell?
  7. What is the function of the "Sudoku Solution" button in the applet, and in what situations might a user choose to click it?
  8. Identify two pieces of information that are displayed in the "Information Texts" section of the Sudoku simulation applet.
  9. Based on the surrounding content, what type of resource is this Sudoku game simulation applet considered to be? Provide a brief explanation.
  10. Besides the Sudoku game, list two other examples of simulation applets available on this platform, as indicated in the accordion menu.

Sudoku Simulation Applet Quiz Answer Key

  1. The primary objective of Sudoku is to fill a 9x9 grid with digits so that each column, each row, and each of the nine 3x3 subgrids contains all of the digits from 1 to 9. The constraint is that each digit from 1 to 9 can appear only once in each row, column, and 3x3 subgrid.
  2. A well-posed Sudoku puzzle, according to the text, is one where the puzzle setter provides a partially completed grid that has a single, unique solution. This means there is only one correct way to fill in the remaining empty cells.
  3. The "Numbers to Hide" slider controls difficulty by determining how many initial numbers are hidden. Moving the slider to the left reveals more numbers, making the puzzle easier, while moving it to the right hides more numbers, increasing the difficulty.
  4. First, the user would click on the blue list of numbers on the left side of the grid to select the number '5'. This action would highlight the number '5' in yellow, indicating it is the currently selected number to be placed. Then, the user would click on an empty cell within the Sudoku grid to place the highlighted '5' into that cell.
  5. The applet provides visual feedback through color-coding. If a number is placed correctly in a cell, the number will turn green. If a number is placed incorrectly, the number will turn red.
  6. Once a number is correctly placed in a cell in the simulation applet and turns green, that particular cell becomes unselectable, meaning the user cannot change the number in that cell anymore.
  7. The "Sudoku Solution" button automatically solves the current Sudoku puzzle displayed in the applet, revealing the correct placement of all the numbers. A user might click this button if they are stuck, feel like giving up, or simply want to see the solution.
  8. Two pieces of information displayed in the "Information Texts" section are the number of remaining cells left to fill in the Sudoku grid and the total number of tries the user has made while attempting to solve the puzzle.
  9. This Sudoku game simulation applet is considered to be an Open Educational Resource. This is indicated by the website's title, "Open Educational Resources / Open Source Physics @ Singapore," and the licensing information provided at the bottom of the page.
  10. Two other examples of simulation applets listed in the accordion menu include "Riemann Integral and Lebesgue Integral JavaScript Simulation Applet HTML5" and "Mechanical Spring-Mass System JavaScript Simulation Applet HTML5". (Any two from the extensive list are acceptable).

Sudoku Simulation Applet Essay Format Questions

  1. Discuss the pedagogical value of using a Sudoku simulation applet like the one described in the source material for learning about logic, problem-solving, and combinatorial reasoning. How might the interactive features enhance the learning experience compared to traditional paper-based Sudoku puzzles?
  2. Analyze the design and functionality of the Sudoku simulation applet. How do the different interactive elements (e.g., difficulty slider, number selection, visual feedback) contribute to the user's ability to engage with and learn from the puzzle?
  3. Considering the broader context of "Open Educational Resources," evaluate the benefits and potential challenges of providing educational tools like this Sudoku applet freely online. How does this align with the goals of open education?
  4. The source material lists a vast array of other simulation applets. In what ways does the inclusion of a simple logic puzzle like Sudoku fit within a collection primarily focused on mathematics and physics concepts? What might be the rationale for offering such a diverse range of tools?
  5. Explore the potential for further development or enhancement of this Sudoku simulation applet to increase its educational impact. What additional features or modifications could be implemented to support more advanced learning or engagement with mathematical concepts?

Glossary of Key Terms

  • Sudoku: A logic-based, combinatorial number-placement puzzle played on a 9x9 grid, where the objective is to fill the grid with digits 1 through 9 such that each row, column, and 3x3 subgrid contains all of these digits exactly once.
  • Combinatorial: Relating to the arrangement, combination, and selection of objects (in this case, numbers) according to specific rules. Sudoku is combinatorial because its solution depends on the specific arrangement of digits.
  • Logic-based: Relying on deductive reasoning and logical deduction to solve, rather than guesswork or calculation. Sudoku puzzles are solved by identifying contradictions and necessary placements based on the given numbers.
  • Well-posed puzzle: A puzzle, such as a Sudoku, that has a unique and single solution based on the initial conditions provided.
  • Grid: The 9x9 matrix structure on which a Sudoku puzzle is played, consisting of rows (horizontal lines of cells) and columns (vertical lines of cells).
  • Subgrid (Box, Block, Region): One of the nine 3x3 squares that divide the 9x9 Sudoku grid. Each subgrid must also contain all digits from 1 to 9 exactly once.
  • Difficulty Slider: An interactive element in the simulation applet that allows the user to adjust the number of pre-filled cells in the Sudoku grid, thereby controlling the puzzle's difficulty level.
  • Open Educational Resources (OER): Educational materials and resources that are freely available for use, adaptation, and sharing, often licensed under open licenses.
  • JavaScript Simulation Applet: An interactive program or application embedded in a web page, created using the JavaScript programming language, that simulates a specific process or activity (in this case, playing Sudoku).
  • HTML5: The latest evolution of the standard Hypertext Markup Language, used for structuring and presenting content on the World Wide Web. It supports multimedia and interactive elements, making applets like this Sudoku game possible within a web browser.

Sample Learning Goals

[text]

For Teachers

 
Sudoku(数独 sūdoku, digit-single) (/sˈdk//-ˈdɒk-//sə-/, originally called Number Place)[1] is a logic-based,[2][3]combinatorial[4]number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution.
(From Wikipedia)

Instructions

Step 0: Generating the Sudoku

Don't like the sudoku generated?
 
 
Click on the reset button for a new one.
All our sudokus are randomly generated and solvable,
so do not worry about encountering any unsolvable sudoku.

Step 1: Select the Difficulty of the Sudoku

This can be done by toggling the Numbers to Hide (blue) slider.


(Default)
 
 Moving to the left will reveal more numbers, giving easier difficulty.
(Moving the slider to the left)
 
While moving to the right hides more numbers, giving higher difficulty.
(Moving slider to the right)
 
Note that after Step 2, you won't be able to manipulate this slider anymore.
 

Step 2: Select a Number

You need to pick a number from the blue list on the left of the sudoku board.
 
(Default - List of Blue Numbers)
 
Clicking from the list will highlight the selected number with yellow.
(3 is clicked upon)
 
In this case, the number selected is 3. You are now equipped with that particular number.
This can be further checked on the top left hand corner of the screen.


(Top Left hand corner of the screen)
 

Step 3: Fill the Empty Slots

 
Throughout the sudoku there are empty cells waiting to be filled.
 
If you have a number selected, clicking on the empty slot will fill it with that particular number.
It also will highlight that particular slot with yellow.
 
(3 is placed wrongly in the cell)
 
Filling the wrong number into the cell will give it a red.
 
(1 is placed correctly)
 
While filling in a right number will make the number green
 
Note that after filling in a right number, that particular cell will become unselectable.
 

Step 4: Fill up the Rest of the Sudoku

 
Filling up all the remaining slots correctly will show you a completion message.
This will also display to you the number of tries to finish this Sudoku piece.
 

Miscellaneous

Sudoku Solution

Stuck in the Sudoku?
Feel like giving up or just want to see the solution?
 
Clicking on this button will automatically solve the Sudoku for you,
showing you the answers to the piece.
 

Information Texts

Displays to you the remaining cells left to fill.


Displays to you the number of tries you have made.

Toggling Full Screen

Double click anywhere in the panel to toggle full screen.

Research

[text]

Video

[text]

 Version:

Other Resources

 

[text]

Frequently Asked Questions about the Sudoku Game JavaScript Simulation Applet

1. What is Sudoku and how is it played in this simulation?

Sudoku is a logic-based, combinatorial number-placement puzzle played on a 9x9 grid. The goal is to fill the grid with digits from 1 to 9 such that each row, each column, and each of the nine 3x3 subgrids (also called boxes, blocks, or regions) contains all of these digits. In this JavaScript simulation, a partially filled grid is provided, and you must fill in the remaining empty cells following these rules.

2. How is a new Sudoku puzzle generated in the applet?

To generate a new Sudoku puzzle in the applet, you simply need to click the "reset" button. The applet will then randomly generate a new 9x9 Sudoku grid that is guaranteed to be solvable.

3. How can I adjust the difficulty level of the Sudoku puzzle?

The difficulty of the Sudoku puzzle can be adjusted using the "Numbers to Hide (blue)" slider. Moving the slider to the left reveals more pre-filled numbers, resulting in an easier puzzle. Conversely, moving the slider to the right hides more numbers, increasing the difficulty. Note that this slider can only be manipulated before you start filling in the puzzle.

4. How do I input numbers into the Sudoku grid?

To input a number, first select a number from the blue list on the left side of the Sudoku board. Clicking on a number in this list will highlight it in yellow, indicating it is your currently selected number. Then, click on any empty cell in the Sudoku grid to fill it with the selected number. The top left corner of the screen also displays your currently selected number.

5. What visual feedback does the applet provide when I fill in a cell?

When you fill an empty cell, the applet provides visual feedback. If you place the correct number in a cell according to the Sudoku rules, the number will appear in green, and the cell will become unselectable. If you place an incorrect number, it will appear in red. Additionally, the selected empty slot will be highlighted in yellow before you input a number.

6. What happens when I successfully complete the Sudoku puzzle?

Upon correctly filling all the remaining empty cells in the Sudoku grid, a completion message will be displayed. This message will also show you the number of tries it took you to finish the puzzle.

7. What if I get stuck and want to see the solution?

If you are having difficulty completing the Sudoku puzzle and wish to see the solution, you can click the "Sudoku Solution" button. This will automatically solve the current Sudoku puzzle, revealing the correct numbers for all the empty cells.

8. What other information does the applet display during gameplay?

The applet provides additional information during gameplay through "Information Texts." This includes a display of the remaining empty cells that need to be filled and the total number of attempts or tries you have made while solving the current Sudoku puzzle.

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