Translations
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Credits
Loo Kang Wee; Leow Deng Li
Source Physics @ Singapore website. Both resources appear to be developed by Loo Kang Wee and Leow Deng Li and utilize interactive elements for language learning.
1. Main Themes and Key Ideas:
- Gamification of Chinese Language Learning: Both resources clearly focus on using games and interactive elements to make learning Chinese vocabulary and sentence structure more engaging and effective. This approach aims to motivate learners and provide immediate feedback through interactive experiences.
- Technology-Enhanced Learning: Both resources leverage technology. "Game for Quiz in Chinese Sentence" was "Compiled with EJS 6.0_beta (180814)," indicating the use of the Easy JavaScript Simulations (EJS) framework. The "Sequence Chinese Word Game HTML5" explicitly states its HTML5 format, making it accessible through web browsers without the need for additional plugins.
- Focus on Specific Language Skills: While the exact nature of the "Game for Quiz in Chinese Sentence" is not fully detailed in the provided excerpt, its title suggests a focus on sentence comprehension and quiz-based learning. The "Sequence Chinese Word Game HTML5," as its name implies, likely focuses on vocabulary acquisition and the ability to arrange Chinese words in a correct sequence.
- Open Educational Resources: The "Sequence Chinese Word Game HTML5" is hosted on an Open Educational Resources platform and is described as "Open Source Physics @ Singapore | Open Educational Resources / Open Source Physics @ Singapore." This suggests that the resource is intended to be freely available for educational purposes.
- Embeddability and Accessibility: The "Sequence Chinese Word Game HTML5" explicitly provides an embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/chinese/ejss_model_chinesewordgame/chinesewordgame_Simulation.xhtml " frameborder="0"></iframe>), highlighting its ease of integration into webpages or learning management systems. The HTML5 format further enhances its accessibility across various devices.
- Shared Authorship and Licensing: Both resources credit Loo Kang Wee and Leow Deng Li as authors. The "Game for Quiz in Chinese Sentence" mentions a license, although the specific details are not provided in the excerpt. The "Sequence Chinese Word Game HTML5" notes that the "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License," indicating a commitment to open sharing and adaptation with attribution.
2. Most Important Ideas and Facts:
- Two Distinct but Related Resources: The provided information highlights the existence of at least two distinct game-based resources for learning Chinese, both developed by the same authors and utilizing interactive technology.
- "Game for Quiz in Chinese Sentence": This resource, compiled with EJS, likely presents learners with Chinese sentences and quizzes them on their understanding. The EJS framework suggests a simulation-based or highly interactive quiz format.
- "Sequence Chinese Word Game HTML5": This is an HTML5-based game focused on sequencing Chinese words. It is part of the Open Source Physics @ Singapore project, emphasizing its open and educational nature.
- Embeddability for Integration: The readily available embed code for the "Sequence Chinese Word Game HTML5" makes it a convenient tool for educators to incorporate into their online learning materials.
- Creative Commons Licensing: The "Sequence Chinese Word Game HTML5" is licensed under a Creative Commons Attribution-Share Alike 4.0 Singapore License, allowing for free use, adaptation, and sharing, provided attribution is given and any derivative works are shared under a similar license. This aligns with the principles of open educational resources.
- Broader Context of Interactive Simulations: The webpage hosting the "Sequence Chinese Word Game HTML5" lists a vast array of other interactive simulations and games, primarily in physics and mathematics. This suggests that the Chinese word game is part of a larger initiative to utilize interactive technology for educational purposes across different subjects. Examples from the list include "🎮Shoot Prime Numbers Game Simulator HTML5," "Single Slit Diffraction Model HTML5," and "🔢Geometric Sequence and Series JavaScript Simulation Applet HTML5." This context positions the Chinese language game within a broader framework of interactive educational tools developed by the same group.
3. Key Quotes from Original Sources:
- "Game for Quiz in Chinese Sentence": "© 2018, Loo Kang Wee; Leow Deng Li. Compiled with EJS 6.0_beta (180814) Released under a license." (This indicates the authors, compilation tool, and existence of a license.)
- "Sequence Chinese Word Game HTML5":
- "Embed this model in a webpage: <iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/chinese/ejss_model_chinesewordgame/chinesewordgame_Simulation.xhtml " frameborder="0"></iframe>" (Highlights the embeddability of the game.)
- "Credits: Loo Kang Wee; Leow Deng Li" (Confirms authorship.)
- "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ." (Specifies the open license under which the content is shared.)
4. Implications and Potential Uses:
- These resources offer educators and learners engaging and interactive ways to practice Chinese sentence comprehension and vocabulary sequencing.
- The HTML5 format and embeddability of the "Sequence Chinese Word Game" make it easily integrable into online learning platforms and resources.
- The open licensing of the "Sequence Chinese Word Game" encourages its free use, adaptation, and sharing within the educational community.
- The connection to the Open Source Physics project suggests a potential for rigorous design and pedagogical considerations in the development of these language learning tools.
5. Further Research:
- Accessing and playing the "Sequence Chinese Word Game HTML5" via the provided link would offer a clearer understanding of its gameplay mechanics and learning objectives.
- Investigating the specific license mentioned for "Game for Quiz in Chinese Sentence" would clarify the terms of its use and distribution.
- Exploring the EJS (Easy JavaScript Simulations) framework could provide insights into the capabilities and design principles behind these interactive learning tools.
- Reviewing any associated research or teacher notes mentioned (though not provided in the excerpt) could offer further context and pedagogical guidance.
This briefing document provides an overview of the two identified resources for gamified Chinese language learning. The emphasis on interactive technology, open educational resources, and specific language skills suggests their potential value for educators and learners of Chinese. Further exploration of the actual games would provide a more comprehensive understanding of their effectiveness and suitability for various learning contexts.
Study Guide: Interactive Chinese Language Games
Overview:
This study guide is designed to help you review and understand the concepts and information presented in the provided excerpts related to interactive Chinese language games. The sources discuss two specific projects: "Game for Quiz in Chinese Sentence" and "Sequence Chinese Word Game HTML5," both developed by Loo Kang Wee and Leow Deng Li. The focus is on the nature of these games, their accessibility, and their potential use in educational settings.
Key Concepts:
- Interactive Learning: The use of games to engage learners actively in the learning process.
- Chinese Language Learning: The application of interactive tools to aid in the acquisition of Chinese vocabulary and sentence structure.
- HTML5: A web standard used to create interactive content accessible through web browsers.
- Open Educational Resources (OER): Educational materials that are freely available for use, adaptation, and sharing.
- Open Source Physics (OSP): A project focused on creating and sharing open-source tools and resources for physics education, which in this context, hosts Chinese language learning games.
- JavaScript Simulation: The use of JavaScript to create interactive simulations and games that run in web browsers.
- Accessibility: The ability of a resource to be used by a wide range of users, often highlighted by the embeddable nature of the HTML5 game.
Quiz:
- Who are the authors credited with the development of both "Game for Quiz in Chinese Sentence" and "Sequence Chinese Word Game HTML5"?
- Under what license was "Game for Quiz in Chinese Sentence" released, and what tool was used in its compilation?
- Where is the "Sequence Chinese Word Game HTML5" hosted online, as indicated by the "Open Educational Resources / Open Source Physics @ Singapore" source?
- What type of web technology is the "Sequence Chinese Word Game HTML5" built with, making it easily accessible online?
- What is one benefit mentioned or implied by the ability to "Embed this model in a webpage" for the "Sequence Chinese Word Game HTML5"?
- Besides "Games," under what other category is the "Sequence Chinese Word Game HTML5" listed within the Open Educational Resources / Open Source Physics @ Singapore platform?
- What does the acronym "ICTLT" stand for, as mentioned in the list of resources associated with Open Source Physics @ Singapore?
- What is the general subject area primarily associated with the majority of the other interactive simulations and applets listed alongside the Chinese word game?
- What does the mention of "Open Educational Resources" and "Open Source Physics" suggest about the availability and potential use of these Chinese language games?
- What are some potential learning goals that could be associated with a "Game for Quiz in Chinese Sentence"?
Quiz Answer Key:
- The authors credited with the development of both are Loo Kang Wee and Leow Deng Li.
- "Game for Quiz in Chinese Sentence" was released under a license (specified as "...a license.") and compiled with EJS 6.0_beta (180814).
- The "Sequence Chinese Word Game HTML5" is hosted under the "Open Educational Resources / Open Source Physics @ Singapore" domain, with a direct link provided to embed the model.
- The game is built with HTML5 and JavaScript, allowing it to run directly in web browsers without the need for additional plugins.
- The ability to embed the game in a webpage enhances its accessibility and allows educators or learners to easily integrate it into their online learning environments or resources.
- Besides "Games," the "Sequence Chinese Word Game HTML5" is also listed under the category "Chinese Language."
- Based on the listed entries, "ICTLT" likely stands for International Conference on Teaching and Learning with Technology.
- The majority of the other listed interactive simulations and applets are primarily associated with Physics and Mathematics.
- The terms suggest that these games are likely freely available for educational purposes and that their underlying code or structure might be openly accessible and modifiable.
- Potential learning goals could include improving understanding of Chinese sentence structure, reinforcing vocabulary acquisition through quizzes, and enhancing language recall in an engaging format.
Essay Format Questions:
- Discuss the potential benefits of using interactive games, such as "Game for Quiz in Chinese Sentence" and "Sequence Chinese Word Game HTML5," for learning the Chinese language. Consider aspects like engagement, motivation, and learning outcomes.
- Analyze the role of Open Educational Resources (OER) and platforms like Open Source Physics @ Singapore in the dissemination and accessibility of educational tools for language learning, using the "Sequence Chinese Word Game HTML5" as a case study.
- Compare and contrast the "Game for Quiz in Chinese Sentence" and the "Sequence Chinese Word Game HTML5" based on the limited information provided. What might be the different learning objectives and mechanics of each game?
- Considering the broader context of interactive simulations and applets listed alongside the Chinese word game, discuss how the principles of interactive learning commonly applied in STEM fields could be effectively adapted for language education.
- Explore the implications of using HTML5 and JavaScript for creating educational resources like language learning games. What are the advantages and potential limitations of this technology in terms of accessibility and functionality?
Glossary of Key Terms:
- HTML5: The latest evolution of the standard Hypertext Markup Language, used for structuring and presenting content on the World Wide Web. It includes features for multimedia and interactive elements without requiring plugins.
- JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is commonly used in web browsers to make web pages interactive.
- Open Educational Resources (OER): Teaching, learning, and research materials that are in the public domain or have been released under an open license, permitting no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Open Source Physics (OSP): A project that provides a collection of free and open-source computational tools and resources for physics education, allowing users to modify and distribute them freely.
- Interactive Learning: An educational approach that actively engages students in the learning process through activities, discussions, and interactive tools, promoting deeper understanding and retention.
- Simulation: A computer-based model of a real-world system or process, often allowing users to manipulate variables and observe the effects. In this context, it refers to interactive programs designed for learning.
- Applet: A small application, often written in Java or JavaScript, that runs within another application, typically a web browser.
- Embed: To integrate content, such as a game or simulation, from one website or source into another webpage, allowing it to be displayed and interacted with directly within the new context.
- License: A legal instrument granting permission to do something that would otherwise be prohibited. In the context of software and educational resources, it defines the terms under which the material can be used, shared, and modified
Sample Learning Goals
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For Teachers
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Research
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Frequently Asked Questions about Chinese Language Learning Games
Q1: What are the "Game for Quiz in Chinese Sentence" and "Sequence Chinese Word Game HTML5"? These are two distinct digital resources designed to aid in learning the Chinese language. The "Game for Quiz in Chinese Sentence" appears to be a quiz-based game focused on sentence structure and understanding in Chinese. The "Sequence Chinese Word Game HTML5" is an interactive game where users likely arrange Chinese words in the correct order to form meaningful sequences. Both are developed by Loo Kang Wee and Leow Deng Li.
Q2: Who created these Chinese language learning games? Both the "Game for Quiz in Chinese Sentence" and the "Sequence Chinese Word Game HTML5" were created by Loo Kang Wee and Leow Deng Li. They are credited in both sources as the authors and developers.
Q3: Under what license are these games released? The "Game for Quiz in Chinese Sentence" is explicitly stated to be "Released under a license," although the specific details of that license are not provided in the excerpt. The "Sequence Chinese Word Game HTML5," being part of the Open Educational Resources / Open Source Physics @ Singapore project, is licensed under the Creative Commons Attribution-Share Alike 4.0 Singapore License. This generally means the work can be shared and adapted, provided attribution is given and any derivative works are shared under a similar license. Commercial use of the underlying EasyJavaScriptSimulations Library may have separate licensing terms.
Q4: What platform or technology are these games built on? The "Game for Quiz in Chinese Sentence" was "Compiled with EJS 6.0_beta (180814)," indicating it was likely created using the Easy JavaScript Simulations (EJS) authoring tool. The "Sequence Chinese Word Game HTML5" explicitly states that it is an HTML5 game, making it playable in modern web browsers without the need for additional plugins. It is also associated with JavaScript through the Open Source Physics @ Singapore project, which heavily utilizes JavaScript for its interactive simulations.
Q5: Where can the "Sequence Chinese Word Game HTML5" be accessed or embedded? The source provides an embed code (<iframe>) that allows the "Sequence Chinese Word Game HTML5" to be directly embedded into other webpages. The src attribute of the iframe points to the URL https://iwant2study.org/lookangejss/chinese/ejss_model_chinesewordgame/chinesewordgame_Simulation.xhtml, which is the location where the game can be found and run. A version is also linked on a blogspot page.
Q6: What are some potential learning goals associated with the "Sequence Chinese Word Game HTML5"? While the "Sample Learning Goals" section in the source is marked as "[text]", the name of the game itself suggests that a key learning goal would be to improve understanding of Chinese word order and sentence construction. By correctly sequencing words, users can reinforce their knowledge of grammatical rules and build vocabulary in a practical context.
Q7: Are these Chinese language games part of a larger educational initiative? Yes, the "Sequence Chinese Word Game HTML5" is clearly part of the "Open Educational Resources / Open Source Physics @ Singapore" project. This project encompasses a wide range of interactive simulations and games across various subjects, including physics and, as evidenced here, Chinese language. The inclusion of "Open Educational Resources" in the name highlights the project's commitment to providing freely accessible educational materials.
Q8: Besides Chinese language games, what other types of educational resources are offered by the same creators or project? The extensive list of other resources associated with Open Educational Resources / Open Source Physics @ Singapore demonstrates a strong focus on interactive simulations for science and mathematics education. Examples include simulations for physics topics like mechanics (e.g., projectile motion, oscillations), electromagnetism (e.g., magnetic fields, circuits), waves (e.g., diffraction, standing waves), and thermodynamics (e.g., heat flow). There are also simulations and games related to mathematics (e.g., calculus, geometry, algebra, statistics) and even some other subjects. The variety indicates a broad commitment to using interactive digital tools to enhance learning across different disciplines.
- Details
- Written by Loo Kang Wee
- Parent Category: Mother Tongue Languages
- Category: Chinese Language
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