Breadcrumbs

https://iwant2study.org/moodle402/mod/laejss/view.php?id=50 

 

 

Download ModelDownload SourceembedLaunch Website ES WebEJS

Translations

Code Language Translator Run

Credits

This email address is being protected from spambots. You need JavaScript enabled to view it.

Briefing Document: Vector Components Simulation and Educational Resources

1. Overview

This document summarizes a web page resource from the "Open Educational Resources / Open Source Physics @ Singapore" project. The primary focus of this resource is a JavaScript HTML5 applet simulation model designed to help students understand vector components. The resource provides not only the interactive simulation, but also learning objectives, explanations, mathematical formulas, and suggested activities for engaging with vector concepts. The resource is intended for use within the Singapore Student Learning Space (SLS) and aligns with specific learning outcomes for H2 level physics.

2. Key Themes and Ideas

  • Vectors as Fundamental Physical Quantities: The resource emphasizes that vectors are essential in physics, representing quantities with both magnitude and direction. It highlights examples like displacement, velocity, acceleration, and force. The distinction between vector quantities and scalar quantities is also made. The text states, "Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition."
  • Vector Decomposition into Components: A core concept presented is the idea that vectors can be broken down into components along perpendicular axes. This mathematical "trick" allows complex vectors to be analyzed by considering their effects in different directions. The resource notes, "In situations in which vectors are directed at angles to the customary x(horizontal)-y(vertical) coordinate axes, a useful mathematical trick will be employed to transform the vector into two parts with each part being directed along the coordinate axes."
  • Mathematical Representation of Vectors: The document explicitly details the mathematical equations used to calculate vector components, magnitude, and angle:
  • Components: ( A_{x} = A cos( \theta) ) and ( A_{y} = A sin( \theta) )
  • Magnitude: ( |A| = \sqrt {( A_{x}^{2}+A_{y}^{2})} )
  • Angle (radians): ( \theta = tan^{-1} (\frac {A_{y}}{A_{x}}) )
  • Angle (degrees): ( \theta_{degree} = (tan^{-1} (\frac{A_{y}}{A_{x}}) )( \frac{180}{\pi}) ) or ( \theta_{degree} = ( \theta )( \frac{180}{\pi}) )
  • Interactive Simulation for Learning: The resource provides a link to an interactive simulation that allows students to visualize and manipulate vectors and their components. Users can:
  • Generate random vectors.
  • Calculate components using formulas.
  • Visualize the effect of changing the x and y components individually using an animation.
  • Input vector magnitudes and angles to find components. The description reads, "This model uses the following equations..." and then lists the previously mentioned formulas for vector calculations.
  • Curriculum Alignment: The resource is designed for use within the Singaporean education system, specifically referencing "H2 - 1(h)(i)(j)" learning outcomes and aligning with the "Ways of Thinking and Doing [WOTD]" curriculum emphasis. It is also linked to the topic of "Measurement of length and time," demonstrating its integration into a broader learning framework.
  • Emphasis on Hands-on Exploration: The resource promotes active learning by encouraging students to "explore your own vector(s) here to test your understanding" and to "test yourself whether you have enough practice calculating Ax and Ay." This aligns with a constructivist approach to learning, where students build understanding through active engagement.
  • Flexibility and Adaptability: The model is flexible and allows for various inputs of vector length and angle. This allows the student to explore concepts beyond the initial random vector, offering options such as: "this model can be used to calculate any length |A| by keying in the values such as |A| =500 and theta = 63 degrees." The interactive nature of the model can support diverse learning styles.
  • Use of Open Source Resources: The project emphasizes its commitment to Open Educational Resources and Open Source Physics, encouraging sharing and adaptation of materials. Credits are given to numerous contributors for their work in developing these interactive simulations.
  • Learning Objectives and Sample Goals: The listed learning goals for the resource are:
  • "(e) state what is meant by scalar and vector (how to resolve) quantities and give common examples of each"
  • "(f) calculate vector by means of components" These goals clearly define the intended student outcomes and guide the learning process.
  • Integration with other resources: The webpage also includes numerous links to related resources such as Javascript models, GeoGebra applets, and articles on related physics topics. This provides a broader context for learning.

3. Notable Quotes

  • "A vector is a quantity that has both magnitude and direction."
  • "Displacement, velocity, acceleration, and force are the vector quantities."
  • "In situations in which vectors are directed at angles to the customary x(horizontal)-y(vertical) coordinate axes, a useful mathematical trick will be employed to transform the vector into two parts with each part being directed along the coordinate axes."
  • "Vectors are fundamental in the physical sciences."
  • "This model uses the following equations..."
  • "explore your own vector(s) here to test your understanding"
  • "(e) state what is meant by scalar and vector (how to resolve) quantities and give common examples of each"
  • "(f) calculate vector by means of components"

4. Conclusion

This resource provides a valuable tool for teaching and learning about vector components. Its combination of conceptual explanations, mathematical formulas, and an interactive simulation makes it a robust learning tool. Its connection to the Singaporean curriculum and emphasis on open-source resources highlights its potential for wider educational impact. It clearly aims to move students from a passive recipient of information to actively learning through investigation and self-testing. The interactive simulations are a key part of this strategy, encouraging a deeper conceptual understanding of vector components.

Vector Components Study Guide

Quiz

Instructions: Answer the following questions in 2-3 sentences each.

  1. What is a vector quantity and how does it differ from a scalar quantity?
  2. List three examples of vector quantities and three examples of scalar quantities.
  3. Why is it useful to decompose a vector into its components?
  4. What are the standard reference axes used for vector decomposition, and what do they represent?
  5. How is the x-component of a vector calculated?
  6. How is the y-component of a vector calculated?
  7. Explain how the magnitude of a vector is determined from its components.
  8. What formula is used to calculate the angle of a vector relative to the positive x-axis?
  9. Explain why angular displacement and electric current are not considered vector quantities, despite having magnitude and direction.
  10. In the simulation, what is the purpose of clicking the 'reset' button, and how can it be used for practice?

Quiz Answer Key

  1. A vector quantity has both magnitude and direction, while a scalar quantity has only magnitude. Vector quantities follow the rules of vector addition, whereas scalars do not have a directional component.
  2. Examples of vector quantities include displacement, velocity, and force. Examples of scalar quantities include mass, temperature, and time.
  3. Decomposing a vector into components simplifies the analysis of motion and forces. It allows complex angled vectors to be analyzed using horizontal and vertical components.
  4. The standard reference axes are the x-axis (horizontal) and the y-axis (vertical). They represent the coordinate system along which the vector's components lie.
  5. The x-component of a vector (Ax) is calculated by multiplying the magnitude of the vector (A) by the cosine of the angle (θ) it makes with the positive x-axis: Ax = A cos(θ).
  6. The y-component of a vector (Ay) is calculated by multiplying the magnitude of the vector (A) by the sine of the angle (θ) it makes with the positive x-axis: Ay = A sin(θ).
  7. The magnitude of a vector (|A|) is the square root of the sum of the squares of its x and y components: |A| = √(Ax² + Ay²).
  8. The angle (θ) of a vector relative to the positive x-axis is calculated using the inverse tangent function: θ = tan⁻¹(Ay/Ax).
  9. While angular displacement and electric current have both magnitude and direction, they do not follow the rules of vector addition. Therefore, they are not considered vector quantities.
  10. Clicking the reset button generates a new random vector with different magnitude and angle. This enables the user to practice calculating the components with new sets of values.

Essay Questions

  1. Discuss the significance of vectors in physics and provide examples of how vector analysis is used to understand physical phenomena.
  2. Explain the process of vector decomposition and its applications, elaborating on the concept of resolving vectors into components and how this simplifies problem-solving in various physical scenarios.
  3. Analyze the relationship between the magnitude and components of a vector, and explain how the Pythagorean theorem is utilized in this relationship.
  4. Compare and contrast vector and scalar quantities, highlighting why the distinction is important in physics and provide real-world examples of how these two types of quantities are applied.
  5. Evaluate the effectiveness of the provided simulation model as a tool for learning about vector components. Address the model’s strengths and weaknesses in helping users understand key concepts.

Glossary of Key Terms

Vector: A quantity that has both magnitude (size) and direction. Examples include velocity, force, and displacement.

Scalar: A quantity that has magnitude only, with no direction. Examples include mass, temperature, and time.

Magnitude: The size or amount of a vector quantity; it represents the length of the vector arrow.

Direction: The orientation or path of a vector quantity in space, often expressed as an angle with respect to a reference axis.

Vector Component: A projection of a vector along a reference axis (usually the x- or y-axis). It represents the portion of the vector's effect in that specific direction.

Vector Decomposition (Resolution): The process of breaking down a vector into its component vectors (typically along the x and y axes).

Reference Axes (Basis Vectors): The coordinate axes used to define a vector's components, typically the x-axis (horizontal) and y-axis (vertical) in a two-dimensional system.

Angle (θ): The angular measure between a vector and a reference axis, often the positive x-axis.

Pythagorean Theorem: A mathematical relationship between the sides of a right triangle (a² + b² = c²), used to calculate the magnitude of a vector from its components.

 

Learning Objectives: https://sites.google.com/moe.edu.sg/a-level-physics-tlg/foundations-of-physics/quantities-measurement

Learning Outcomes: H2 - 1(h)(i)(j)

Curriculum Emphasis: Ways of Thinking and Doing [WOTD https://vle.learning.moe.edu.sg/mrv/moe-library/lesson/view/c788167e-5865-4166-b147-89330b50b6b2/cover  SLS lesson includes questions that can be repeated indefinitely with random values inserted. 

 

Topics

Measurement of length and time

Description

A vector is a quantity that has both magnitude and direction. Displacement, velocity, acceleration, and force are the vector quantities. in simpler examples, vectors were simply directed up, down, left or right. In situations in which vectors are directed at angles to the customary x(horizontal)-y(vertical) coordinate axes, a useful mathematical trick will be employed to transform the vector into two parts with each part being directed along the coordinate axes. For example, a vector that is directed northwest can be thought of as having two parts - a northward part and a westward part. A vector that is directed upward and rightward can be thought of as having two parts - an upward part and a rightward part.

Engage:

Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition. An example is velocity, the magnitude of which is speed. For example, the velocity 4 meters per second upward could be represented by the vector \( A_{y}\) = (0,4) (in 2 dimensions with the positive y axis as 'up'). Another quantity represented by a vector is force, since it has a magnitude and direction and follows the rules of vector addition. Vectors also describe many other physical quantities, such as linear displacement, displacementlinear accelerationangular accelerationlinear momentum, and angular momentum. Other physical vectors, such as the electric and magnetic field, are represented as a system of vectors at each point of a physical space; that is, a vector field. Examples of quantities that have magnitude and direction but fail to follow the rules of vector addition: Angular displacement and electric current. Consequently, these are not vectors.

Component:

As explained above a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be decomposed or resolved with respect to that set. For simplicity, let's assume x and y direction as the reference axes, referring to the model above.

the equations for the components are:

 \( A_{x} = A cos( \theta) \)

 \( A_{y} = A sin( \theta) \)

 

Model:

This model uses the following equations:

Length or Magnitude |A|:

The length or magnitude or norm of the vector a is denoted by |A|.

 \( |A| = \sqrt {( A_{x}^{2}+A_{y}^{2})} \)

Angle:

The angle in radian of the vector that makes with the positive x axis is

\( \theta = tan^{-1} (\frac {A_{y}}{A_{x}}) \)

the conversion to degree is

\( \theta_{degree} = (tan^{-1} (\frac{A_{y}}{A_{x}}) )( \frac{180}{\pi}) \)

or

\( \theta_{degree} = ( \theta )( \frac{180}{\pi}) \)

in the design of the slider values which shows in degree, the equation that converts back from degree to radian is used

\( \theta = ( \theta_{degree} )( \frac{\pi}{180}) \)

Calculate the components of the vector A

1. click reset to generate a new random vector A of length |A| at an angle of theta to the positive x axis.
2. use the formula Ax = |A|cos(theta) to find the x direction component Ax.
3. use the formula Ay = |A|sin(theta) to find the y direction component Ay.
4. click reset to random generate a new vector A.
5. test yourself whether you have enough practice calculating Ax and Ay.

Other interesting fun activities

1. this model can be used to calculate any length |A| by keying in the values such as |A| =500 and theta = 63 degrees. Select the checkboxes Ax and Ay to see the new answers. 
2. when Ax is selected, the PLAY button animates the effects of changing Ax alone.
3. when Ay is selected, the PLAY button animates the effects of changing Ay alone.
4. explore your own vector(s) here to test your understanding.
5. leave me a Google+ comment/question/requests etc herehttp://weelookang.blogspot.sg/2014/10/components-vector-model.html 

Sample Learning Goals

(e) state what is meant by scalar and vector(how to resolve) quantities and give common examples of each

(f) calculate vector by means of components

 

Version:

  1. http://weelookang.blogspot.sg/2014/10/components-vector-model.html
  2. http://weelookang.blogspot.sg/2014/10/components-vector-model.html

    CLICK https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_horizontalvertical/horizontalvertical_Simulation.xhtml

    author: lookang, Fu-Kwun, Andreu Glasmann, Wolfgang Christian, and Mario Belloni

    offline use: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_horizontalvertical.zip

    source: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_src_horizontalvertical.zip

    author of EJS 5: Paco.

     

  3. http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=662.0 Represent a vector as horizontal and vertical components applet by Loo Kang Wee and Fu-Kwun Hwang
  4. http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=661.0 Magnitude of a Vector by Loo Kang Wee and Fu-Kwun Hwang

 

Other Resources

  1. Example JavaScript Model Ill 3.1: Vector Decomposition written by Andreu Glasmann, Wolfgang Christian, and Mario Belloni 
  2. https://www.geogebratube.org/student/m38272 

FAQ: Understanding Vector Components

  1. What is a vector, and why is it important in physics? A vector is a quantity that possesses both magnitude (size) and direction. In physics, many crucial quantities are vectors, such as displacement, velocity, acceleration, and force. These quantities cannot be fully described by just a number; direction is equally important. The behavior of physical systems often depends on the vector nature of these quantities and vectors are added by specific vector addition rules. The use of vectors allows for the accurate representation and analysis of physical phenomena involving motion, forces, and fields.
  2. What does it mean to resolve a vector into components? Resolving a vector into components involves breaking it down into two or more vectors that, when added together, produce the original vector. These component vectors are typically chosen to be along mutually perpendicular axes (basis vectors). The most common approach is to decompose the vector into horizontal (x-axis) and vertical (y-axis) components, which simplifies the analysis of vector quantities and helps in performing calculations.
  3. How do you calculate the x and y components of a vector? Given a vector A with a magnitude |A| and angle θ relative to the positive x-axis, the x-component (Ax) and y-component (Ay) are calculated as follows:
  • Ax = |A| cos(θ)
  • Ay = |A| sin(θ)
  1. These equations use trigonometric functions to determine the projection of the vector onto the x and y axes, respectively.
  2. How is the magnitude (length) of a vector calculated using its components? The magnitude of a vector |A| can be determined using the Pythagorean theorem and its components: |A| = √(Ax2 + Ay2).
  3. This formula states that the length of a vector is equal to the square root of the sum of the squares of its horizontal and vertical components.
  4. How do you find the angle of a vector given its components? The angle θ a vector makes with the positive x-axis is calculated using the arctangent function:
  • θ = tan-1(Ay/Ax).
  1. This result provides the angle in radians, which can be converted to degrees using: θdegree = θ * (180/π). Care must be taken to consider the quadrant of the vector when calculating the angle, as the arctangent function can produce an angle in the wrong quadrant when Ax or Ay are negative.
  2. What is the difference between a vector and a scalar quantity? A vector has both magnitude and direction while a scalar has only magnitude. For instance, speed is a scalar quantity (e.g., 5 m/s), whereas velocity is a vector quantity (e.g., 5 m/s east). Time, mass, and temperature are other examples of scalar quantities, as they have no associated direction.
  3. What are some examples of vector quantities besides displacement, velocity, and acceleration? Force is another fundamental vector, but there are others including: Linear momentum, angular momentum, linear acceleration, angular acceleration, electric field, and magnetic field. These examples demonstrate the wide applicability of vectors across various domains of physics.
  4. Can any quantity with magnitude and direction be considered a vector? No, not every quantity that possesses both magnitude and direction qualifies as a vector. It must adhere to the rules of vector addition. A common example of a quantity that has magnitude and direction but is not a vector is angular displacement.
2.75 1 1 1 1 1 1 1 1 1 1 Rating 2.75 (2 Votes)