About
3D Visualization of vector calculus
This simulation visualizes the basic vector operations in 3D. Activating the button new vectors generates vectors of random orientation, drawn as blue arrows. For better clarity all arrows have an absolute value (length) of 1 and start at the magenta colored origin. They are embedded into a sphere of radius 1, that is shown as a transparent mesh.
At the start two vectors will be visible, a with red filling color of the arrowhead, b with white color.
At the left side one can chose among different perspective projections by radio buttons:
perspective: 3D projection with perspective distortion. It can be rotated with the mouse.
xy-projection: top view of the xy-plane (along the z-axis)
yz-projection: along the x-axis
xz-projection: along the y-axis
no perspective: 3D projection without distortion. It can be rotated with the mouse.
At the bottom the following data are shown for the 2 vectors a and b
Intersecting angle: in degrees.
Product of absolute values: always 1, as both are of length 1.
Scalar product: a∙b = a| |b| cos(a|b), with a|b the intersecting angle.
Absolute value of the vector product: |a x b| = |a| |b| sin(a|b).
At the top the following operations can be activated by check boxes:
Addition: a + b.
Subtraction: a - b.
Subtraction: b - a (= -(a - b)).
Vector product: a x b.
Vector product: b x a (= - a x b).
3 Vectors a + b + c: generation of c and sum (c with yellow filling color).
The chosen combination is maintained when new vectors are generated.
Vector calculus
Vectors
a = (a1 , a2 , a3)
b = (b1 , b2 , b3)
Absolute value (length of the vector arrow) |a| = √(a12 + a22 + a32 )
Addition a + b = (a1+b1 ,a2+b2 , a3+b3) = b + a
Subtraction a - b = (a1 -b1 ,a2- b2 , a3- b3)= - (b - a)
Subtraction b - a = (b1- a1 , b2- a2 , b3- a3) = - (a - b)
Multiplication by a constant k: ka = (ka1 , ka2 , ka3)
Skalar product (internal product) a · b = a1b1 +a2b2 + a3b3 = |a| |b| cos(a|b)
a perpendicular to b ⇒ a|b = 90o ⇒cos( a|b) = 0 ⇒ Scalar Product = 0
Vector product (external product) a x b = (a2b3-b2a3 , a3b1 - b3a1 , a1b2 - a2b1)
Vector product b x a= (b2a3- a2b3 , b3a1 - a3b1 , b1a2 - a1b2) = - a x b
Absolute value of vector product |a x b| = |a| |b| sin(a|b)
a parallel b ⇒ a|b = 0o ⇒sin(a|b) = 0 ⇒ |vp| = 0
a x b and b x a are perpendicular to the plane common to a and b
a , b and a x b form a clockwise tripod
a, b, and b x a form a counter clockwise tripod
when going from a to b and then to the vector product.
E1: Generate random vectors. Rotate the sphere to have a top down look at their common plane. Estimate the angle between the vectors and compare your estimate to the value displayed in the bottom line. Experiment with the different views and reflect well what you see with every one of them.
E2: The product of absolute values is displayed to be 1 (each of the 2 vectors has an absolute value of 1). Compare that to the scalar product. When is the scalar product about the same as the absolute one? When is it zero? Observe the display of the intersecting angle.
E3: Select a + b in the upper row. A thin red vector is affixed to a, whose length and direction are those of b. A thick red vector starting at the origin is the sum vector. Describe its geometric construction. (mentally complete the 3 vector to a parallelogram ). Convince yourself by rotation of the frame, that a, b and a+b are in one plane.
E4: Rotate the frame and observe that the parallelogram construction is valid for every projection.
E5: As E3, but add a + b + c . You will see a third vector c und a sum vector a+b+c, besides the vector a+b. Observe that a, b und c in general will not lie in a plane, but form a tripod with non perpendicular axes. Perform in mind the geometric construction from a+b to a+b+c .
E5: Close other options and choose a - b. A thin complement vector will appear in magenta. Convince yourself by rotating that this construction also works for all projections. Remember that a - (-b) = a + b.
E6: Chose b - a and interpret what b - a = - (a - b) means geometrically.
E7: Close other options and choose the vector product a x b which will appear as a black arrow. Rotate the frame to look along the vector product. Observe that you will look perpendicular at the common plane of a and b (both vectors should touch the sphere periphery).
E8: Choose new vectors several times and note when the absolute value of the vector product is very small or very large. What is the criterion? What are the possible minimum and maximum values? (a and b both have the absolut value of 1).
E9: Chose b x a and interpret what b x a = - a x b means geometrically.
E10: When rotating the frame the length of the vectors and their relativ orientation stay unchanged. They are invariant under rotation. They are also invariant under shift. Confirm this mentally (remember the compensating vectors of the construction)
This file was created in January 2009 by Dieter Roess
This simulation is part of
“Learning and Teaching Mathematics using Simulations
– Plus 2000 Examples from Physics”
ISBN 978-3-11-025005-3, Walter de Gruyter GmbH & Co. KG
Translations
Code | Language | Translator | Run | |
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Credits
Dieter Roess - WEH- Foundation; Fremont Teng; Loo Kang Wee
Sample Learning Goals
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For Teachers
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Instructions
New Vectors
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Toggling Full Screen
Reset Button
Research
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Video
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Version:
Other Resources
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- Parent Category: Pure Mathematics
- Category: 3 Vectors
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