- Android https://play.google.com/store/apps/details?id=sg.gov.moe.pie
- iOS https://itunes.apple.com/sg/app/pie/id580764882?mt=8
- Play online via http://ict.moe.edu.sg/cyberwellness/C-QuestWeb/C-Quest.html require additional Plugin: Unity 3D web player
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C-Quest is a game app designed to facilitate meaningful conversations between players on cyber wellness issues and equip them with the relevant knowledge and tips to manage online interactions. Through the game, players will learn to be safe, respectful, and responsible users of Information and Communication Technology (ICT).
A.The “Game Mode”
The “Game Mode” is targeted at parents to promote parent-child conversations on their online experiences and explore various cyber wellness issues in order to help their children navigate the cyber space skilfully and safely in a fun and engaging way.
B.The “Educator Mode”
The “Educator Mode aims to complement Cyber Wellness (CW) lessons by helping teachers to:
- facilitate meaningful discussions on students’ online experiences using Conversation Questions.
- engage students in a fun way through game play using Quizzes.
- guide students to be safe, respectful, and responsible users of ICT using CW Tips.
For Teachers
Primary 4 to Secondary 2 students
- Netiquette
- Online Relationship
- Cyber Bullying
- About the Cyber World
- Handling Online Content
- Cyber Contacts
- Balanced Use of ICT
- Online Identity and Expression
Software Requirements
The students can access the game via MOE’s website or their mobile devices.
Credits
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Frequently Asked Questions about C-Quest and Cyber Wellness
- What is C-Quest and what is its purpose?
- C-Quest is a game app designed to promote conversations about cyber wellness, especially among young people. It aims to equip players with the knowledge and skills necessary to navigate online interactions safely, respectfully, and responsibly. The app facilitates discussions on various cyber wellness issues through gameplay, making learning fun and engaging.
- Who is C-Quest intended for?
- C-Quest has two modes: "Game Mode" and "Educator Mode". The "Game Mode" is primarily targeted at parents to facilitate conversations with their children about their online experiences and various cyber wellness issues. The "Educator Mode" is designed for teachers to complement cyber wellness lessons in school, specifically for students in Primary 4 to Secondary 2.
- What specific topics related to cyber wellness does C-Quest address?
- C-Quest covers a wide array of topics relevant to safe and responsible online behavior. These include netiquette, online relationships, cyberbullying, understanding the cyber world, handling online content, cyber contacts, the balanced use of ICT, and managing online identity and expression. It aims to provide a holistic approach to cyber wellness education.
- How does the "Game Mode" help in promoting cyber wellness conversations?
- The "Game Mode" uses gameplay to engage parents and children in meaningful discussions about their online experiences. By exploring different cyber wellness scenarios through the game, families can explore challenges together, making it easier to address sensitive topics and develop solutions. This mode facilitates a shared learning environment, building better communication and understanding.
- How does the "Educator Mode" assist teachers in cyber wellness education?
- The "Educator Mode" is a tool to enhance the delivery of cyber wellness lessons in schools. It facilitates meaningful discussions based on students' actual online experiences through conversation questions. It also incorporates quizzes to make learning interactive and includes "CW Tips" to guide students toward safe, respectful, and responsible ICT usage. This mode assists educators in delivering lessons and ensuring that students understand and practice cyber wellness.
- How can students access the C-Quest app?
- Students can access the C-Quest app through the MOE website or by downloading it on their mobile devices. There are download links for both Android and iOS platforms available, making it accessible on a variety of devices. Additionally, C-Quest can also be played online via a web browser, although this requires an additional plugin (Unity 3D web player).
- What are the key learning objectives for users of the C-Quest app?
- The key learning objectives include: learning to be safe while using ICT, being respectful in online interactions, and taking responsibility for one's actions in the digital world. By covering these foundational aspects, the C-Quest app helps build a foundation for a healthy and ethical approach to the use of technology and engagement online.
- Beyond C-Quest, what other educational resources are available?
- The provided text lists numerous interactive simulations and models, such as physics simulations, math models, and tools for data analysis, that are available for educational purposes. These cover diverse topics, from dynamics and gravity to geometry and wave mechanics, and are mainly aimed at facilitating learning in science and mathematics through interactive simulations. These resources are found on the same site as the information about C-Quest, demonstrating the breadth of educational materials provided on the platform.