About
Translations
Code | Language | Translator | Run | |
---|---|---|---|---|
Credits
Sze Yee; tina tan; lookang
Briefing Document: "Speed for Primary Mathematics of 2 Objects between 2 Towns" by Sze Yee
1. Overview
This document is a resource from the "Open Educational Resources / Open Source Physics @ Singapore" website, specifically focusing on a tool for teaching speed concepts in primary mathematics. The resource is a simulation (an "EasyJavaScriptSimulation" model) designed to help students visualize and understand the relationship between distance, time, and speed when two objects are moving between two locations. The simulation appears to be interactive and embeddable in web pages. The resource is part of a larger collection of open educational resources focused on physics and mathematics, with a particular emphasis on interactive simulations.
2. Main Themes and Ideas
- Focus on Primary Mathematics: The resource explicitly targets primary-level students, indicating a focus on introducing foundational concepts related to speed. This likely involves simplified scenarios and visual representations.
- Kinematics and Motion: The tool addresses core concepts within kinematics, the study of motion, specifically in a one-dimensional context. Terms such as "Length" and "Time" included in the tag indicate the basic mathematical components involved in the simulation
- Average Speed: The description mentions "average speed being total distance travelled divided by total time taken", which is the fundamental formula for speed calculations. The resource likely aims to help students understand this calculation through visual and interactive means.
- Interactive Learning: The core of this resource is an interactive simulation, suggesting an emphasis on active learning. The user interacts with the simulation, observing how changes in distance, time, or speed affect the motion of objects. The ability to embed the simulation demonstrates a move towards integration in learning environments.
- Open Educational Resource: The resource is part of a larger open educational resource initiative, highlighting a commitment to accessible and free educational materials. The Creative Commons license indicates that it is free to use and share, with the condition of attribution.
- Technology Integration: The use of "EasyJavaScriptSimulation" highlights the use of technology in teaching and learning. The availability of a related app on the Google Play Store reinforces that the concepts are accessible through technological platforms.
3. Key Facts and Points
- Author: The simulation is created by Sze Yee.
- Technology: The simulation is built using EasyJavaScriptSimulation (EJSS) and can be embedded into web pages.
- Accessibility: The tool is accessible through a web browser and has a corresponding app.
- Context: The simulation fits into a broader collection of resources on the Open Educational Resources / Open Source Physics @ Singapore website, dealing with a variety of physics and mathematics topics, such as:
- Kinematics: many different kinematics models and applications
- Collisions: variety of models demonstrating elastic and inelastic collision.
- Energy: Different energy models
- Gravity and Satellite: simulation on the physics of gravity and objects in orbit
- Related Resources: The document provides links to other related resources such as:
- NCTM Illuminations: A similar Java applet on speed, showing that the underlying content is well established in educational resources.
- Streetdirectory.com: A practical tool for finding distances in Singapore, this helps to connect the theoretical simulation with real world, authentic scenarios, and activities.
- Broader Scope of Resources: The page includes many links to other tools and simulations in different areas of physics and mathematics, suggesting the creators have a wide range of learning resources available to the public
4. Notable Quotes
- "Average speed being total distance travelled divided by total time taken" - This highlights the fundamental concept of the simulation
5. Conclusion
The "Speed for Primary Mathematics of 2 Objects between 2 Towns" resource is a targeted, interactive tool designed to introduce primary students to the fundamental concepts of speed and motion through a practical simulation. It's part of a larger open educational initiative and aims to make learning accessible through technology. The resource is very practical and gives real world examples on how students can apply the knowledge gained in their lessons. The simulation itself has the ability to be embedded in web pages, making it easy to include in lessons.
Speed and Kinematics Study Guide
Quiz
- What is the primary focus of the Sze Yee simulation regarding speed?
- Besides speed, what other concepts might be explored using the simulation, as implied by the provided text?
- What real-world resource is suggested for consolidating understanding of the average speed concept?
- What does the simulation primarily use to visualize motion?
- Who are the key individuals credited for developing the simulation?
- What is the importance of EasyJavaScriptSimulation in the creation of this model?
- According to the text, where can one find the application for this simulation?
- How does this resource promote an authentic learning activity, according to the source?
- How does this simulation relate to the broader topic of kinematics?
- The website refers to the use of "Tracker" tools in many simulations. What does the context suggest the Tracker tool does in simulations like this?
Quiz Answer Key
- The simulation primarily focuses on the speed of two objects traveling between two towns, likely with the aim of teaching primary mathematics concepts related to speed, distance, and time.
- Besides speed, the simulation might also explore concepts related to distance, time, and average speed, as suggested by the mention of "average speed being total distance travelled divided by total time taken".
- A resource like www.streetdirectory.com/routing is suggested to find distances between points in Singapore, helping students connect the theoretical concepts of speed to real-world scenarios.
- The simulation utilizes EasyJavaScriptSimulation (EJS) to visualize motion, as seen in the HTML code. This implies a visual representation of objects moving.
- The key individuals credited are Sze Yee, tina tan, and lookang, who seem to be the main developers and collaborators.
- EasyJavaScriptSimulation (EJS) is important because it was used as the tool to create the simulation, allowing for interactive and dynamic visualization of the concepts.
- The application can be found on the Google Play Store, using the provided link which leads to an app designed to explore speed concepts.
- By using streetdirectory.com, students use an authentic real-world resource to calculate distances, thus linking abstract mathematical concepts with practical situations.
- The simulation falls under the topic of kinematics because it explores the movement of objects without considering the forces causing the motion, which is a central aspect of kinematics.
- The Tracker tool in simulations like this appears to be used to collect data about objects in motion, allowing for analysis of kinematic variables such as position, velocity, and acceleration.
Essay Questions
- Discuss how the use of interactive simulations, such as the one described in the provided text, can enhance the learning of abstract concepts like speed, distance, and time, especially for primary school students.
- Analyze the effectiveness of combining real-world resources, like the street directory, with mathematical simulations in order to create a more authentic learning experience for students.
- Critically examine the role of tools like EasyJavaScriptSimulation (EJS) in the development and accessibility of open educational resources for physics and mathematics education.
- Evaluate the impact of open-source resources on education, considering the benefits of collaborative development and the accessibility of materials from the provided text.
- Using the context of this document, describe the challenges in using simulations and how developers of educational simulations can address those challenges.
Glossary of Key Terms
- Kinematics: The branch of mechanics concerned with the motion of objects without reference to the forces that cause the motion. It focuses on describing motion using variables like position, velocity, and acceleration.
- EasyJavaScriptSimulation (EJS): A tool used to create interactive simulations, allowing for dynamic and visual representations of physical and mathematical concepts. It's often used in educational resources.
- Open Educational Resources (OER): Freely accessible, openly licensed educational materials that can be used, adapted, and shared for teaching and learning purposes. This includes textbooks, simulations, and other learning tools.
- Average Speed: The total distance traveled divided by the total time taken, a concept often used in basic kinematics problems.
- Interactive Simulation: A computer program that models a system or process, allowing users to manipulate variables and observe the results in real-time, facilitating hands-on learning.
- Tracker Tool: A software tool, likely used to analyze videos of motion to collect data on the position, velocity, and acceleration of objects for modeling purposes.
App
https://play.google.com/store/apps/details?id=com.ionicframework.prispeedwapp523589
Resources
- http://illuminations.nctm.org/Activity.aspx?id=6641similar Java applet on Speed
-
www.streetdirectory.com/routing Finding distance from any point to another point in Singapore using, Authentic activity to consolidate pupils’ understanding of basic speed concept of average speed being total distance travelled divided by total time taken
FAQ: Speed for Primary Mathematics of 2 Objects Between 2 Towns
- What is the primary focus of the "Speed for Primary Mathematics of 2 Objects between 2 Towns" resource?
- This resource focuses on teaching the concept of speed in primary mathematics using a simulation. It specifically deals with scenarios involving two objects moving between two towns, allowing students to explore and understand how distance, time, and speed are related. It provides an interactive visual way for students to grasp these concepts.
- What tools or methods does the resource use to help students learn about speed?
- The primary tool is an interactive Easy JavaScript Simulation (EJS) model embedded within the webpage, allowing students to see objects moving between towns and how changes in speed and time impact the journey. It also makes use of real-world examples like Streetdirectory.com for distance calculations, and Java applets, which helps reinforce the idea that speed is calculated by dividing the total distance traveled by the total time taken.
- Who created this resource and who is it designed for?
- The resource is created by Sze Yee, Tina Tan, and Lookang for primary school students learning mathematics, specifically focusing on kinematics and physics. It appears to be designed for teachers and students alike.
- How can this simulation be integrated into learning environments?
- The simulation is designed to be embedded into a webpage through an iframe code. This allows teachers to integrate it directly into their online educational materials or learning platforms. The interactive nature of the simulation makes it suitable for active learning and exploration.
- What are some of the concepts covered in this resource beyond basic speed calculation?
- While the main focus is on speed calculation, the resource also touches upon related concepts like distance, time, and average speed. It uses visual representations to help students understand the relationship between these concepts, enhancing their conceptual understanding of kinematics.
- Are there any supplementary resources recommended along with this simulation?
- Yes, the resource suggests a similar Java applet on speed (http://illuminations.nctm.org/Activity.aspx?id=6641) and references using www.streetdirectory.com/routing for finding distances to consolidate understanding of speed concepts with real-world applications.
- What related educational tools does the Open Educational Resources/Open Source Physics @ Singapore platform offer besides this speed resource?
- The platform offers a vast array of simulation models and resources, spanning various physics and math concepts, including kinematics, collisions, projectile motion, energy models, electromagnetism, wave phenomena, and more. It also provides resources for chemistry, computer science and even modeling using tools like Desmos. It is an extensive resource designed for physics and mathematics learning at both primary and secondary levels. These resources also promote the use of modelling and simulation to teach these concepts.
- What are some of the technologies used to create and deliver these simulations?
- The platform utilizes technologies such as Easy JavaScript Simulations (EJS), Java applets, HTML5, and WebGL for creating and delivering the interactive simulation models and tools. These technologies enable the creation of simulations that can be accessed across different platforms and devices.
- Details
- Parent Category: measurement
- Category: 2. Time
- Hits: 9807