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Briefing Document: Exploring Customizable Math Apps Workshop

Date: 2024-05-08 (Date of this document creation) Source: "20170125 TRIASI workshop 2017 Exploring Customisable Math Apps - Open Educational Resources / Open Source Physics @ Singapore"

Overview This document summarizes the key aspects of a workshop focused on using and customizing math apps for primary school education. The workshop, held in Singapore in 2017, aimed to equip educators with the knowledge and skills to leverage interactive digital tools for engaging math learning. It was part of the broader Open Educational Resources / Open Source Physics initiative in Singapore, emphasizing the use of freely available resources.

Key Themes and Ideas:

  1. Customizable Math Apps for Engaging Learning: The central theme revolves around using math apps that can be modified or adapted to meet specific learning needs. The workshop aimed to move beyond passive consumption of digital tools and towards active engagement with customized learning experiences.
  • Quote: "Learn how customisable Math Apps can engage students in activities to explore and learn mathematical concepts and skills in a fun way."
  • Quote: "Participants will learn how Math Apps can be used in activity-based learning."
  • Quote: "The Math Apps allow students to experiment, explore and construct meanings and understandings between concrete and abstract mathematical ideas."
  1. Activity-Based Learning: The workshop promoted activity-based learning, where students actively explore mathematical concepts through interaction with the apps, rather than passively receiving information. The apps are viewed as tools for exploration and construction of understanding.
  2. Bridging Concrete and Abstract: A major goal was using the apps to help students bridge the gap between concrete, tangible experiences and abstract mathematical ideas. This is a recurring theme in math education, and the workshop aims to provide tools to facilitate this.
  3. Customization for Individual Needs: The ability to customize the apps to suit individual learning needs was a key focus. This highlights the potential of digital tools to personalize learning.
  • Quote: "Customize Math Apps to meet students’ learning needs"
  • Quote: "how to customize the Math Apps to suit your students’ learning needs."
  1. Open Educational Resources (OER) and Open Source Physics: The workshop is situated within a broader initiative that advocates for the use of free and open educational resources. This reflects the commitment to accessible and equitable education.
  2. Variety of ICT Tools: The workshop introduced a wide array of ICT tools for teaching and learning mathematics, categorized as:
  • Natural-fit: Tools like GeoGebra, Geometer Sketchpad, and Desmos, used for mathematical exploration and visualization.
  • Virtual Manipulatives: Digital tools that mimic physical manipulatives, such as those from the National Library of Virtual Manipulatives, allowing for concrete representation of abstract ideas.
  • Collaboration and Communication: Tools like Google Apps, Padlet, and Explain Everything for facilitating communication and collaborative learning among students.
  • Formative Assessment: Tools such as Poll Everywhere, Plickers, and Kahoot for gathering real-time feedback on student understanding.
  • Online Games: Educational games to motivate learning such as Mathplayground.
  • The list clearly states that it is compiled for general reference and not an endorsement, also stating: "The use of ICT should complement children’s learning experiences, and be age and developmentally appropriate, in particular to younger children."
  1. Specific Math Apps Demonstrated: The workshop showcased specific examples of math apps created using EasyJavaScriptSimulation (EJS), including:
  • Number Properties App: An app focused on numbers up to 100, exploring properties such as odd, even, multiples, and factors.
  • Quote: "Primary School Numbers from 1 to 100 for learning of properties such as Odd, Even, Multiples and Factors JavaScript HTML5 Applet Simulation Model"
  • Reading Scales App: An app focusing on measurement, specifically reading scales with decimals. *Quote: "Mass or Weighing Scale Model JavaScript Simulation Applet HTML5"
  • Optional apps also include Telling Time, Nets of Cubes and Cuboids, and Nets of Square or Rectangular Pyramids. All apps were built in HTML5 and are compatible with a variety of devices.
  1. Workshop Flow and Activities: The workshop involved:
  • Introduction to the Math Learning Community and available tools.
  • Discussion on syllabus topics where these tools could be helpful.
  • Demonstrations of the specific math apps and discussion on their use.
  • A break for networking.
  • Opportunity for participants to request added features.
  • Sharing of digital apps used by the participants, as well as a guest speaker and survey to finalize the workshop.

Important Facts:

  • Target Audience: Primary school math educators.
  • Presenters: Mr. Wee Loo Kang, Thong CH, Woo Huey Ming, Shannalyn, and Samuel Tan (from the Educational Technology Division of MOE).
  • Workshop Dates: 25 Jan, 22 Mar, 3 May
  • Technology: The apps utilize JavaScript and HTML5, making them accessible on various platforms (Android/iOS, Windows/MacOSX/Linux, ChromeBook).
  • Customization Process: App developers (like Mr. Wee) are open to feedback and can add features based on participant requests within a relatively quick turnaround time.

Conclusion:

This workshop provided a valuable opportunity for primary school teachers to explore and adopt customizable math apps. The emphasis on activity-based learning, bridging concrete and abstract, and customization for individual needs, aligns with modern pedagogical approaches. The workshop highlighted a commitment to open educational resources and technology-enhanced math education. The wide range of tools and resources and the clear aim to connect theoretical concepts with real student needs make this a useful source for understanding technology use in the classroom.

 

http://weelookang.blogspot.com/2016/10/triasi-workshop-2017-exploring.html 

 

Presenter

1. Mr Wee Loo Kang

2. Thong CH

3. Woo Huey Ming

4. Shannalyn

4. Samuel Tan

EDUCATIONAL TECHNOLOGY DIVISION (MOE)

Title:

Exploring Customisable Math Apps

Target

Primary

Math

Date and Time

25 Jan, 22 Mar, 3 May

1430 - 1730 hours

Mr Lawrence Wee Loo Kang

Objective

Learn how customisable Math Apps can engage students in activities to explore and learn mathematical concepts and skills in a fun way.

Participants will learn how Math Apps can be used in activity-based learning.

Content Outline

By the end of the session, the participants should be able to

1. Use the Math Apps to help students uncover abstract mathematical concepts or results

2. Customize Math Apps to meet students’ learning needs

Reference:

https://sg.iwant2study.org/ospsg/index.php/interactive-resources/mathematics

 

Synopsis

Looking for interesting ideas to help your students explore and learn mathematical concepts and skills in a fun way? The Math Apps allow students to experiment, explore and construct meanings and understandings between concrete and abstract mathematical ideas. The workshop facilitators will also share their experiences using Math Apps for teaching & learning and how to customize the Math Apps to suit your students’ learning needs.

Workshop Flow

10 mins introduce Math LC,  community  overview (CH and HM), tools (geogebra, maps etc) 

Useful ICT Tools for Teaching and Learning of Mathematics

Natural-fit 

  1. Geogebra https://www.geogebra.org/
  2. Geometer Sketchpad http://www.dynamicgeometry.com/
  3. Mathematics PlaySpace http://tinyurl.com/MAPS-moe
  4. Desmo https://www.desmos.com/

Virtual Manipulatives

  1. National Library of Virtual Manipulatives http://nlvm.usu.edu/en/nav/vlibrVirtual%20ary.html
  2. eduplace http://www.eduplace.com/kids/mw/manip/mn_2.html
  3. Mathplayground http://www.mathplayground.com/math_manipulatives.html
  4. National Council of Teachers of Mathematics: Illuminations http://illuminations.nctm.org/Search.aspx?view=search&type=ac
  5. Flash Apps  Number and Algebra Measurement and Geometry Statistics
  6. http://iwant2study.org/lookangejss/math/flash/Primary%20Level/
  7. NRICH Enriching Mathematics http://nrich.maths.org/frontpage
  8. Open Educational Resources https://sg.iwant2study.org/ospsg/index.php/interactive-resources/mathematics

Collaboration and Communication

  1. Google Apps for Education https://www.google.com/edu/products/productivity-tools/
  2. TodaysMeet https://todaysmeet.com/
  3. Padlet https://padlet.com/
  4. Popplet http://popplet.com/
  5. Lino http://en.linoit.com/
  6. Explain Everything https://explaineverything.com/
  7. Doceri https://doceri.com/
  8. Screencast-O-Matic https://screencast-o-matic.com/

Formative Assessment

  1. Poll Everywhere https://www.polleverywhere.com/
  2. Plickers https://plickers.com/
  3. Socrative https://www.socrative.com/
  4. Kahoot https://kahoot.it/
  5. Formative https://goformative.com/
  6. Nearpod https://nearpod.com/
  7. Quizizz https://quizizz.com/
  8. Educaplay https://en.educaplay.com/
  9. PingPong http://gogopp.com/en
  10. GoSoapBox http://www.gosoapbox.com/

Online Games 

  1. Mathplayground http://www.mathplayground.com/
  2. Coolmath4kids https://www.coolmath4kids.com/
  3. Arcademics http://www.arcademics.com/
  4. Fuel the brain http://www.fuelthebrain.com/
  • The information contained in the list is compiled for general reference purposes only. It does not represent the opinion of MOE, nor endorsement of any products or services. MOE is not liable for any loss or damage caused by the content of the linked websites.
  • The use of ICT should complement children’s learning experiences, and be age and developmentally appropriate, in particular to younger children.

30 mins discuss what is in the syllabus that we can work together

 

30 mins break and networking

 
 

10 mins Discuss what are some features you want added, LK will add if possible, changes typically done in 7 days or so.

 

20 mins sharing by participants what are some of the digital apps websites used currently

 

10 mins  guest speaker?

10 survey