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Desc Page Kinematics (part 1) by ETDtogo

Motion Terms

  1. Time (t):

    Time is measured in seconds (s).

    The values in this column represent the elapsed time from the start of the motion.

  2. Position (Position):

    Position is measured in centimeters (cm).

    It represents the displacement of the object from its initial position at each given time.

  3. Distance per Second (Dist per second):

    This column represents the distance covered by the object in each second.

    The values are constant at 50.0 cm, indicating that the object is covering a consistent distance of 50 centimeters in each second.

  4. Speed (Speed):

    Speed is the rate of change of position with respect to time.

    In this case, the speed is also constant at 50.0 cm/s, indicating that the object is moving at a steady speed of 50 centimeters per second.

  5. Average Speed (Average Speed):

    Average speed is the total distance traveled divided by the total time taken.

    Since the distance per second is constant at 50.0 cm and the time intervals are consistent, the average speed is also 50.0 cm/s.

 

Translations

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Credits

This email address is being protected from spambots. You need JavaScript enabled to view it.; Francisco Esquembre; Felix J. Garcia Clemente

Sample Learning Goals

[text]

For Teachers

Title: Unraveling the Excitement: Ticker Tape Simulation in the World of Kinematics

Introduction:

experimental setup in video

 

experimental setup in video


Picture this: you're on a thrilling journey through the fascinating realm of kinematics, guided by the mesmerizing YouTube video "Kinematics (part 1) by ETDtogo" [Link: https://www.youtube.com/watch?v=96gBQqgWwkMhttps://blogger.googleusercontent.com/img/a/AVvXsEhaEykIm_8EzW8hMS2L-gP5KV8zOAt-31--eEL5hVrcnVLPE5P-owEGazPvv87OUgD_-1MVyUxhXm3W7VK6DY74GZl_XmWUbrBjApI1DVdS3AnOmKoTBPKYV5rbKigiO2gJq4IpG2trpS8WzEuzfBZ7aL5oSopdY0OZIp_f7dZBijJaIpFZ6XT3atA0gYnO" style="color: rgb(0, 158, 184); font-family: "Helvetica Neue Light", HelveticaNeue-Light, "Helvetica Neue", Helvetica, Arial, sans-serif; outline: none; text-decoration: none; transition: color 0.3s ease 0s; display: inline; margin-left: auto; margin-right: auto;">measuring distance travelled every second

simulation data same as video to bridge video context to a simulate world, and later allow students to self direct their own scenario is a powerful pedagogy to connect the concepts in a staged manner.

 

position is defined as distance from the ticker tape hole puncher. note that the position is 360.9 at time t = 6 seconds, same as in the video.



21CC question: why is speed at t = 0 , NaN NaN is short for "Not-a-Number"? The clue lies is the definition of speed at that time = distance changed in that time divided by time travelled in that time.
  http://www.w3.org/1998/Math/MathML"><mi>s</mi><mi>p</mi><mi>e</mi><mi>e</mi><mi>d</mi><mo>=</mo><mfrac><mrow><mi>c</mi><mi>h</mi><mi>a</mi><mi>n</mi><mi>g</mi><mi>e</mi><mi>i</mi><mi>n</mi><mi>d</mi><mi>i</mi><mi>s</mi><mi>t</mi><mi>a</mi><mi>n</mi><mi>c</mi><mi>e</mi></mrow><mrow><mi>c</mi><mi>h</mi><mi>a</mi><mi>n</mi><mi>g</mi><mi>e</mi><mi>i</mi><mi>n</mi><mi>t</mi><mi>i</mi><mi>m</mi><mi>e</mi></mrow></mfrac></math>" role="presentation">�����=�ℎ���������������ℎ����������
http://www.w3.org/1998/Math/MathML"><mi>s</mi><mi>p</mi><mi>e</mi><mi>e</mi><mi>d</mi><mo>=</mo><mfrac><mn>0</mn><mn>0</mn></mfrac><mo>=</mo><mi>N</mi><mi>o</mi><mi>t</mi><mo>&#x2212;</mo><mi>a</mi><mo>&#x2212;</mo><mi>N</mi><mi>u</mi><mi>m</mi><mi>b</mi><mi>e</mi><mi>r</mi></math>" role="presentation">�����=00=���−�−������
speed is the rate of distance moved by second while average speed is defined as the total distance traveled divided by the total time.
note that average speed after t = 6, is the same as in the video of 60.2 cm/s. Having the data presented in this manner allow for development of 21 century competencies critical, adaptive and inventive thinking of MOE



https://www.moe.gov.sg/-/media/moe/uploads/21st-century-competencies.png



The Dynamics of Motion:

Envision yourself as the physicist deciphering the intricacies of motion, akin to studying the nuanced dynamics of a symphony. Picture ticker tape simulation as the maestro orchestrating this detailed exploration. In the realm of kinematics, it functions as a conduit linking theoretical constructs to the tangible world of physical movement.

Consider a practical scenario, such as a car with a leaking oil drip. This commonplace event, when analyzed through the lens of ticker tape simulation, transforms into a motion diagram that unravels the vehicle's journey—revealing crucial insights into its motion, velocity, and other key parameters.

Ticker Tape as a Scientific Maestro:

image created using Bing create


Much like a conductor directing a symphony, ticker tape simulation allows us to interpret the intricate notes left behind by the moving object. In the orchestra of physics, this method becomes the guiding force that translates theoretical principles into observable, real-world phenomena.

The Real-World Application:

Take the example of the dripping oil from the car. As the droplets create a trail on the ticker tape, each mark becomes a scientific notation, unraveling the car's journey and providing valuable data on its motion. This application extends beyond mere theoretical understanding, allowing physicists to connect abstract concepts to tangible, everyday occurrences.

In essence, ticker tape simulation acts as a scientific bridge, seamlessly linking the theoretical foundation of kinematics to the observable motions in our surroundings. Through this lens, the seemingly mundane events, like a dripping oil leak, become a rich source of data, fostering a deeper comprehension of the principles governing the physical world.

Understanding Ticker Tape:

Ticker tape, a seemingly mundane strip of paper, takes center stage in this simulation. Attach it to a moving object, and voila! Every mark left behind becomes a musical note, narrating the object's journey through space and time.

As you embark on this simulation, consider the YouTube video as your visual guide. ETDtogo's exploration of kinematics becomes a cinematic experience, with ticker tape simulation casting its spell, transforming abstract equations into a tangible dance of dots and dashes.

 

The Self direct Learning enabled through Simulation:

What makes this journey truly exciting is the option for self-directed learning. Armed with the knowledge gained from the YouTube video, you can orchestrate your own symphony of motion by using the sliders or/and input fields for the speed and acceleration. Note that acceleration is defined as negative to the left, thus to make the ticker tape go faster to the left, the acceleration needs to be negative, like in the video. Witness firsthand how theoretical concepts manifest in the simulation world.

 

The Tape Unraveled:

As you watch the video and experiment with ticker tape, unravel the layers of kinematics. The equations cease to be mere symbols on a page; they become the choreography of the tape, guiding your understanding of velocity, acceleration, and displacement.

Through the lens of ticker tape, the seemingly complex world of kinematics becomes an accessible and engaging playground for exploration. The video serves as the director, and you, the viewer, become the participant in this dynamic learning experience.

bing Art



Conclusion:

In the grand symphony of kinematics, ticker tape simulation is the unsung hero, weaving together theory and practice. As you dive into the world of motion, let the YouTube video be your muse, and ticker tape simulation your instrument. This combination promises not only an exciting exploration of kinematics but also a unique avenue for self-directed learning, where you become the conductor of your own scientific journey. So, grab your metaphorical baton and let the ticker tape dance begin!

Research

[text]

Video

 Kinematics (part 1) by ETDtogo

 Ticker Tape Timer by Evan Toh

https://study.com/academy/lesson/ticker-tape-diagrams-analyzing-motion-and-acceleration.html by study.com

 Version:

  1. https://weelookang.blogspot.com/2023/12/unraveling-excitement-ticker-tape.html

Other Resources

  1. https://javalab.org/en/ticker_timer_en/
  2. https://www.physicsclassroom.com/Physics-Interactives/1-D-Kinematics/Name-That-Motion/Name-That-Motion-Interactive

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