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Subject: Analysis of "AEP 14/17 LTK Promoting joy of learning by turning phone into 3 scientific equipment" from Open Educational Resources / Open Source Physics @ Singapore.

1. Introduction

This document analyzes a project focused on transforming smartphones into scientific equipment using readily available resources and open-source tools. The project, "AEP 14/17 LTK," aims to promote the joy of learning science by leveraging the capabilities of everyday mobile devices. This briefing will cover the core ideas, the implemented prototypes, and the broader context of the project.

2. Main Themes and Key Ideas

3. Project Prototypes: Turning Phones into Science Tools

The document highlights several prototypes demonstrating the transformation of a smartphone into scientific instruments. These are accessed via web links, often requiring specific browsers for compatibility:

4. Methodology & User Experience

5. Broader Context and Supporting Resources

6. Conclusion

The AEP 14/17 LTK project is an excellent example of innovative educational practices that leverage technology to make science more engaging, accessible, and cost-effective. By focusing on OER, hands-on learning, and the integration of everyday technology, this project demonstrates a powerful model for modern science education. The sheer number of related resources points to a vibrant community of educators passionate about leveraging digital tools for learning. The project's success highlights the potential for technology to democratize science education and create richer learning experiences.

 

Final report https://docs.google.com/document/d/1qTPF87AigZy_MsVXqiRC1kGjwd7JlMWWoeA9hCDJgz0/edit?usp=sharing

Girep Presentation https://docs.google.com/presentation/d/1XrE4S0jJWJG6stU7ytwaxBvhn_hcHKJELvUvk_Z-H2Y/edit#slide=id.g509e5728f4_0_141 

https://docs.google.com/presentation/d/1zDZO8K6gc1m4w2KIETu305uCpRwYB9y5HzxJ-wg67vg/edit#slide=id.p1

 

 
  1. Light Spectrometer prototype: (Direct Link)  Need Chrome for all devices except iOS is not supported yet, Mac can but need to use Chrome.
  2. Sound Analyzer prototype:   (Direct Link) Need Safari on iOS, the rest of other devices can use Chrome
  3. bonus app Geiger Reader prototype:(Direct Link) Need Safari on iOS, the rest of other devices can use Chrome
  4. Polariser prototype:  (Direct Link

 


 
 
 





 
 


 

http://weelookang.blogspot.sg/2017/11/cpdd-datalogphone.html

 

Setup Light Spectrometer.

AEP 14/17 LTK Promoting joy of learning by turning phone into 3 scientific equipment
Light Analyzer Data Logger JavaScript Simulation Applet HTML5

https://weelookang.blogspot.com/2019/05/aep-1417-ltk-promoting-joy-of-learning.html 
 
Setup
 
 
  1. Navigate to the website https://sg.iwant2study.org/ospsg/index.php/interactive-resources/physics/04-waves/03-electromagnetic-spectrum/643-datalogger and click on the latest thumbnail
  2. prepare the physical apparatus needed 
  3. discharge lamps, hand phone, diffraction grating setup 3D printed , rubber 
  4. on the hand phone it should look like this, agree to let Chrome mobile take video and sound if prompted
  5. fix the diffraction grating using a rubber to the back camera of the phone as shown 
  6. fix a lamp on the discharge lap setup and turn it on, say first lamp is Helium
  7. point the camera with the diffraction grating on the table, make sure the fluorescent lamp on the room is able to the captured through the grating as a reference light spectrum source pattern
  8. click calibrate 
     
  9. after clicking calibrate, the display will show the fluorescent lamp spectrum as the light from the fluorescent lamp came through the diffraction grating intot he camera to produce this image
  10. click identify
  11. after identify, point the camera with the diffraction grating as a new light source say the Helium lamp discharge
  12. click confirm button
  13. after confirm, 
  14. click compare to compare with our results from the internet as possible answers.
  15. while doing the new light, make sure not to shift the diffraction grating position from the camera on the phone else, need to re-calibrate with fluorescent light again
  16. Next light source say mercury, click identify
  17. aim the camera through the diffraction grating to get a light emission spectrum and click identify
  18. after identify, the screen may say something like mercury found
  19. click compare and see the line emission lines from phone (above) to the picture resource from internet (below) 
  20. next, try Neon lamp 
  21. click on the identify and aim the camera on the lamp 
  22. click compare to see the result from the camera (above) and the resource of the internet (below)
  23. so it is possible to use the phone via our webpage to gather emission spectrum and even identify some of the common gases in our database.

 

FAQ: Transforming Smartphones into Scientific Tools

  1. How can a smartphone be used as scientific equipment based on this project? This project explores how to repurpose a smartphone into three different scientific instruments: a light spectrometer, a sound analyzer, and a Geiger counter. By using the phone's camera, microphone, and potentially external sensors, combined with custom web applications or apps, students and educators can collect and analyze scientific data. The phone effectively becomes a portable and versatile scientific tool.
  2. What are the main applications developed for this project and how do they function? The primary applications developed are a light spectrometer, a sound analyzer, and a Geiger reader. The light spectrometer utilizes the phone's camera and a diffraction grating to analyze the spectrum of light emitted from different sources. The sound analyzer uses the phone's microphone to analyze sound frequencies and waveforms. The Geiger reader, requires an external Geiger counter connected to the phone, and analyzes the radiation data from it. These tools all output data for interpretation and comparison by the user.
  3. What are the hardware requirements needed to turn a phone into a light spectrometer?
  4. To use a phone as a light spectrometer, you need a smartphone (preferably with Chrome browser for full functionality, except for iOS which requires Safari for some functionalities) , a diffraction grating, and a light source (discharge lamps). The diffraction grating is physically attached to the phone's camera using a rubber band or a 3D printed setup, so the camera can capture the light spectrum.
  5. How does the light spectrometer calibration process work? The calibration process for the light spectrometer involves capturing the light spectrum from a known light source, such as a fluorescent lamp. The system then uses this captured spectrum as a reference to calibrate the software. This step is crucial to ensure accurate results when analyzing new light sources. Users will need to align the diffraction grating on the camera for this process and should make sure not to shift the diffraction grating position while comparing different light sources.
  6. What type of software is used to make the smartphone applications function? The software developed for this project are primarily web applications using Javascript and HTML5, enabling users to access the tools through web browsers. This makes it accessible on various devices (Chrome for most, Safari for some iOS functions) without requiring separate app installations, except for the Light Analyzer app available on iOS app store which could also be useful for iOS users.
  7. Where can these applications and tools be accessed? The applications and tools are primarily accessible through the Open Source Physics Singapore website (sg.iwant2study.org/ospsg). This site hosts the web applications, simulations, and links to the mobile apps, making them freely available for educational purposes. All resources are open and accessible.
  8. Besides phones, what other open-source educational tools and resources are mentioned in the text?
  9. The text refers to many other open-source resources and tools, including but not limited to, interactive simulations and applets for physics and math topics. These cover various subjects such as kinematics, electromagnetism, radioactivity, mechanics and many more. The development also covers various tools like Tracker for video analysis, EJS/EJSS for simulations, and different educational web games and apps. This indicates a broad initiative to create open educational resources to enhance learning experiences in different subject areas.
  10. What is the overarching goal of this project and these educational tools? The main goal is to promote the joy of learning by transforming everyday devices like smartphones into powerful scientific tools. By providing open access to these tools and resources, the project aims to make science education more interactive, engaging, and accessible. This facilitates inquiry-based learning, enables students to conduct real experiments and enhances understanding of core concepts through hands-on activity. It's all about making education more creative and collaborative.
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