{source}
<?php
require_once JPATH_SITE.'/TTcustom/TT_contentparser.php';
$parameters = array("topicname" => "00workshop/2019twa",




"modelname" => "ejss_model_Find_the_odd_rhyme_out_final");
Authors/Creators: Loo Kang Wee; Leow Deng Li; Victoria Chanel Lee
Overview:
This briefing document summarizes the key information and themes present in the provided excerpts related to the "Catch the odd rhyme!" game. Both sources clearly identify the game and its creators, and the second source provides significant context regarding its development, purpose, and accessibility within the Open Educational Resources / Open Source Physics @ Singapore project.
Main Themes and Important Ideas/Facts:
1. Identification of the Game and Creators:
- Both sources explicitly mention the title "Catch the odd rhyme!" and credit the authors as Loo Kang Wee, Leow Deng Li, and Victoria Chanel Lee. The copyright information in the first source also confirms this authorship for the year 2019.
- The second source further clarifies the game title as "Find the odd rhyme and rhyming couplet Game." This suggests the game might involve identifying both odd rhymes and rhyming couplets.
2. Context within Open Educational Resources:
- The second source places the game within the "Open Educational Resources / Open Source Physics @ Singapore" initiative. This highlights the game's intended use as a free and openly accessible educational tool.
- The page's breadcrumbs ("Home > Literature > Games > SLS Teacher Work Attachment 2019") indicate that the game was likely developed as part of a Teacher Work Attachment program in 2019, focusing on the Student Learning Space (SLS).
3. Accessibility and Embedding:
- The second source provides an embed code (<iframe width="100%" height="100%" src="https://iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_Find_the_odd_rhyme_out_final/Find_the_odd_rhyme_out_final_Simulation.xhtml " frameborder="0"></iframe>), explicitly allowing users to "Embed this model in a webpage." This underscores the open nature and ease of integration of the game into online learning environments.
4. Technical Details and Versions:
- The provision of a direct link to the game ("https://iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_Find_the_odd_rhyme_out_final/Find_the_odd_rhyme_out_final_Simulation.xhtml ") indicates that the game is likely a web-based application or simulation.
- The "Version:" section lists two URLs, suggesting possible iterations or locations of the game:
- "https://weelookang.blogspot.com/2019/11/find-odd-rhyme-and-rhyming-couplet-game.html" - Likely a blog post by one of the creators discussing the game.
- "https://vle.learning.moe.edu.sg/my-library/lesson/view/b8ecd14b-4099-4baa-b474-e6a4f947d694" - Indicates the game is also available on the Singapore Ministry of Education's Virtual Learning Environment (VLE), further solidifying its educational purpose within the Singaporean context.
5. Sample Learning Goals and For Teachers Section:
- The presence of "[text]" under "Sample Learning Goals" and "For Teachers" suggests that the full version of this resource would include specific learning objectives for students and guidance for educators on how to utilize the game effectively in their teaching.
6. Connection to SLS Hackathon and Other Projects:
- The extensive list under the "accordionfaq" section reveals the "Find the odd rhyme and rhyming couplet Game" is associated with a broader range of projects and activities, particularly the "SLS Hackathon." This suggests the game might have originated or been further developed within this hackathon context.
- The list includes numerous other educational games and simulations developed within the Open Educational Resources / Open Source Physics @ Singapore project, showcasing a diverse portfolio of interactive learning tools. Examples include games focused on science concepts (waves, heat transfer, electromagnetism), mathematics (area, algebra, numbers), and even language skills (sentence scrambler, cloze passage, vocabulary building).
- The mention of awards ("Gold Innergy Award 2019," "Bronze Innergy Award 2019," "2020 Excellence in Physics Education Award") highlights the recognition and impact of the Open Source Physics @ Singapore team and their contributions to educational technology.
7. Open Licensing:
- The first source explicitly states that the work is "Released under a license." While the specific license isn't detailed in this excerpt, the second source clarifies under the footer that "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License." This confirms the open and shareable nature of the game and related resources.
Quotes:
- Source 1: "Catch the odd rhyme!"
- Source 2: "Find the odd rhyme and rhyming couplet Game"
- Source 2: "Embed this model in a webpage:" followed by the iframe code.
- Source 2: "Contents are licensed Creative Commons Attribution-Share Alike 4.0 Singapore License ."
Conclusion:
The "Catch the odd rhyme!" game, also known as "Find the odd rhyme and rhyming couplet Game," is an open educational resource developed by Loo Kang Wee, Leow Deng Li, and Victoria Chanel Lee. Originating potentially from a SLS Teacher Work Attachment in 2019, the game is designed for educational purposes, likely focusing on literacy skills related to rhyming. Its availability on the Open Educational Resources / Open Source Physics @ Singapore platform and the Singaporean SLS, along with the embed option, emphasizes its accessibility and integration into learning environments. The game is part of a larger ecosystem of educational games and simulations, reflecting the innovative work of the creators and the Open Source Physics @ Singapore project in developing interactive learning tools.
Study Guide: Catching Odd Rhymes and Rhyming Couplets
Overview: This study guide is designed to help you review the concepts and context surrounding the "Catch the odd rhyme!" resource and its related "Find the odd rhyme and rhyming couplet Game." The materials appear to be educational resources focused on teaching and reinforcing understanding of rhyming in literature, potentially targeted towards a younger audience or those learning basic literary devices. The inclusion of an embeddable game suggests an interactive approach to learning.
Key Concepts:
- Rhyme: The repetition of similar sounds (usually, exactly the same sound) in the final stressed syllables and any following syllables of two or more words.
- Rhyming Couplet: Two successive lines of verse that rhyme and are of the same meter forming a complete thought or unit.
- Odd Rhyme: A word that does not rhyme with the other words in a given set or pattern. Identifying the odd rhyme requires understanding the rhyming patterns present.
- Educational Games: The use of game-like activities to facilitate learning and engagement with specific concepts.
- Open Educational Resources (OER): Educational materials and resources offered freely and openly for anyone to use, adapt, and share.
- Interactive Learning: Learning that involves active participation from the learner, often through activities, games, or simulations.
Quiz:
Answer the following questions in 2-3 sentences each.
- What is the primary literary concept that the "Catch the odd rhyme!" resource and the associated game aim to teach or reinforce?
- Describe what a rhyming couplet is, highlighting its key characteristics.
- In the context of the game, what is meant by an "odd rhyme"? What skill does identifying it likely require?
- Who are credited as the authors of the "Catch the odd rhyme!" resource and the associated game?
- Where is the "Find the odd rhyme and rhyming couplet Game" hosted online, according to the provided text?
- What does the term "Open Educational Resources" signify about the accessibility and use of these materials?
- Based on the information provided, what type of learning experience does the inclusion of an embeddable game suggest?
- What does the breadcrumb navigation on the game's webpage indicate about its location within a larger website?
- The webpage for the game mentions "SLS Teacher Work Attachment 2019." What might this suggest about the origin or purpose of the resource?
- Besides the game itself, what other types of resources or information are mentioned (even if briefly) on the game's webpage?
Answer Key:
- The primary literary concept is rhyme, specifically the ability to identify rhyming words and recognize rhyming couplets. The resources likely aim to develop the learner's auditory discrimination skills in relation to language patterns.
- A rhyming couplet consists of two consecutive lines of poetry that end with words that rhyme. These lines typically share the same meter and often express a complete thought or idea.
- An "odd rhyme" in the game is a word in a set that does not share the same ending sound pattern as the other words. Identifying the odd rhyme requires the skill of auditory discrimination and understanding of phonetic similarities.
- The credited authors of the "Catch the odd rhyme!" resource and the "Find the odd rhyme and rhyming couplet Game" are Loo Kang Wee, Leow Deng Li, and Victoria Chanel Lee.
- The "Find the odd rhyme and rhyming couplet Game" is hosted online at iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_Find_the_odd_rhyme_out_final/Find_the_odd_rhyme_out_final_Simulation.xhtml.
- "Open Educational Resources" means that these educational materials are freely available for use, adaptation, and sharing by educators and learners, often under specific licenses that outline permitted uses.
- The inclusion of an embeddable game suggests an interactive learning experience where users can actively engage with the material, test their understanding through play, and receive immediate feedback.
- The breadcrumb navigation indicates that the game's webpage is located within the "Open Educational Resources / Open Source Physics @ Singapore" website, specifically under the categories of "Literature" and "Games."
- The mention of "SLS Teacher Work Attachment 2019" suggests that the resource may have been developed as part of a teacher professional development activity focused on creating or utilizing educational technology for the Singapore Student Learning Space (SLS).
- Besides the game, the webpage mentions translations, sample learning goals, resources "For Teachers," a video, different versions of the resource, and links to other related projects and platforms, including "Open Source Physics by Wolfgang Christian."
Essay Format Questions:
- Discuss the educational value of using games, like the "Find the odd rhyme and rhyming couplet Game," to teach literary concepts such as rhyme. What are the potential benefits and challenges of this approach?
- Analyze the provided information and speculate on the intended audience and educational context for the "Catch the odd rhyme!" resource and its associated game. What evidence from the text supports your conclusions?
- Explore the significance of open educational resources (OER) in the field of education. How does the licensing of "Catch the odd rhyme!" as OER potentially impact its reach and use?
- Based on the list of other resources and projects mentioned on the game's webpage, what can you infer about the broader initiatives and interests of the creators or the hosting organization?
- Consider the role of interactive simulations and games in contemporary education. How do resources like the "Find the odd rhyme and rhyming couplet Game" contribute to evolving pedagogical approaches?
Glossary of Key Terms:
- Rhyme: The correspondence of sound between words or the endings of words, especially when these are used at the ends of lines of poetry.
- Rhyming Couplet: Two successive lines of poetry that rhyme and often have the same meter.
- Odd Rhyme: A word within a set that does not rhyme with the other words.
- Open Educational Resources (OER): Teaching, learning, and research materials in any medium – digital or otherwise – that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation, and redistribution by others with no or limited restrictions.
- Interactive Learning: An educational approach that involves the learner actively participating in the learning process through activities, discussions, simulations, or other dynamic elements.
- Student Learning Space (SLS): A national online learning platform used in Singapore schools to support teaching and learning.
- Embed: To integrate an object or content, such as a game or video, into a webpage or other digital document.
- Breadcrumbs: A navigational aid used in user interfaces that shows the user's location in a website or document hierarchy.
- License: A legal instrument granting permission to do something that would otherwise be prohibited. In the context of OER, licenses define how others can use, adapt, and share the materials.
echo generateSimHTML($parameters, "EJSS");
?>
{/source}
Sample Learning Goals
[text]
For Teachers
[text]
Research
[text]
Video
[text]
Version:
- https://weelookang.blogspot.com/2019/11/find-odd-rhyme-and-rhyming-couplet-game.html
- https://vle.learning.moe.edu.sg/my-library/lesson/view/b8ecd14b-4099-4baa-b474-e6a4f947d694
Other Resources
[text]
Frequently Asked Questions about "Catch the Odd Rhyme!" Game
1. What is the "Catch the Odd Rhyme!" game about? The "Catch the Odd Rhyme!" game is an interactive activity focused on literacy, specifically the identification of rhyming patterns and rhyming couplets. Players are likely presented with sets of words or lines of text and need to determine which one does not rhyme with the others or identify pairs of lines that form a rhyming couplet.
2. Who created the "Catch the Odd Rhyme!" game and when was it released? The game was created by Loo Kang Wee, Leow Deng Li, and Victoria Chanel Lee. It was released in 2019 under a Creative Commons Attribution-Share Alike 4.0 Singapore License.
3. Where can the "Catch the Odd Rhyme!" game be accessed and potentially embedded? The game is accessible online via an embedded model, likely a JavaScript HTML5 simulation. The provided iframe code suggests it can be embedded in webpages using the URL: https://iwant2study.org/lookangejss/00workshop/2019twa/ejss_model_Find_the_odd_rhyme_out_final/Find_the_odd_rhyme_out_final_Simulation.xhtml.
4. What are the intended learning goals of the "Catch the Odd Rhyme!" game? While the specific learning goals are not explicitly stated in the provided text, it can be inferred that the game aims to help learners develop their phonological awareness, improve their ability to recognize rhyming words, and understand the concept of a rhyming couplet within the context of literature.
5. Is there a teacher's guide or resources available for educators who want to use this game? The "Find the odd rhyme and rhyming couplet Game" page mentions a section "For Teachers," suggesting that there are likely resources or guidance available for educators. However, the actual content of this section is not provided in the excerpts.
6. Is the source code or underlying technology of the game accessible? The game appears to be built using JavaScript and HTML5, likely utilizing the Easy JavaScript Simulations (EjsS) framework, as indicated by the URL and licensing information for commercial use of the EjsS Library. This suggests a level of openness and potential for understanding or adapting the underlying code.
7. Is there any research associated with the development or use of this game? The "Find the odd rhyme and rhyming couplet Game" page includes a "Research" section, implying that there might be research related to the game's design, implementation, or effectiveness. However, the details of this research are not included in the provided excerpts.
8. Is the "Catch the Odd Rhyme!" game part of a larger initiative or platform? The game is hosted on the "Open Educational Resources / Open Source Physics @ Singapore" platform, suggesting it is part of a broader collection of educational resources, many of which seem to focus on interactive simulations for various subjects, including physics, mathematics, and now, literature. It also appears to be connected to the Singapore Student Learning Space (SLS) and potentially teacher work attachment programs.