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Credits

['shaun', 'lookang', 'based on idea by theresa']

Sample Learning Goals

🎯 What is the Strategy Math Sun Game
 
Name / Authors: Strategy Math Sun Game by shaun & lookang; idea originally by Theresa. 
Platform: iWant2Study, using EJS (an educational simulation platform) 
 
It’s a puzzle / strategy-game with a mathematical flavor, presumably involving “sun” as part of its motif. From the title, the idea is: use strategy + math to solve game puzzles. I don’t have all of the gameplay details here (because I didn’t see everything on the page), but I can infer likely mechanics and design goals.
 
 
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🧠 What Works / Interesting Features
 
These are things that make it appealing or educationally strong.
 
1. Strategy + Math Combination
A game that blends strategy with mathematical thinking is powerful: students get engaged not just by computation but by planning, reasoning, pattern-finding.
 
 
2. Visual / Interactive
Since it’s built with EJS, likely has interactive elements: draggable, clickable items, dynamic feedback. That helps learning: students see consequences of moves immediately.
 
 
3. Low Stakes, Experimentation Friendly
Games like these allow students to try, fail, adjust strategy. Encourages iteration and metacognitive thinking (“What if I do this instead?”).
 
 
4. Motivation Through Game Elements
Using the "Sun" motif / perhaps a reward system gives more emotional or visual motivation than just worksheets.
 
 
5. Open Licensing
Released under a Creative Commons license, which means reuse / adaptation is allowed. Great for teachers or creators. 
 
 
 
 
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⚠ Potential Challenges / Limitations
 
While I can’t see everything, here are possible pitfalls or things that might limit effectiveness or user experience.
 
1. Clarity of Instructions
Sometimes math games like this assume prior knowledge; if students aren’t clear on rules or mathematical operations required, they may get frustrated.
 
 
2. Cognitive Load
If there are too many moving parts (strategy + interface + math operations + rules about “sun” mechanics), students might get overwhelmed.
 
 
3. Differentiation
Different students have different comfort with strategy & math; if the game doesn’t allow adjusting difficulty, weaker students may struggle or get stuck.
 
 
4. Feedback Granularity
For learning, it's important that the game gives helpful feedback: not just “you win/lose”, but why a move was suboptimal, or hints. Without that, students might rely on trial-and-error rather than conceptual understanding.
 
 
5. Replay/Variety
If puzzles are limited, students may lose interest once they see all game types. A good game should have increasing levels of challenge or randomness to keep them engaged.
 
 
 
 
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💡 Possible Enhancements / Adaptations
 
If you (as an educational technologist) were to adapt or build upon this game (or build a similar one), here are suggestions.
 
Feature Why It Helps
 
Adjustable difficulty (number of steps, operations allowed) To scaffold for learners from basic to more advanced.
Hint system (partial strategy suggestions) To guide thinking without giving away answer; helps less confident learners.
Visual analytics or post-game summary Show best moves, where they lost time, compare strategy.
Multiple levels/themes Keep students engaged; different “sun” power mechanics or obstacles.
Multiplayer / competitive mode Students can challenge each other; collaboration might help in strategy sharing.
Integration with curriculum / alignment to standards So teachers can use it in class with known learning objectives.
 
 
 
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✍ Reflection / Teaching Suggestions
 
Use this game as warm-ups in class: get students thinking about strategy & mathematical reasoning before moving to more formal lessons.
 
After playing, have students explain their strategy: “Why did I choose this move?” “What would have happened if I did this other move?” Helps build metacognition.
 
For assessment, you can have students write or draw versions of puzzles, or design their own puzzle and challenge peers.
 
Use it for group work: pairs or small groups can plan strategy together; this helps weaker students learn from peers.

For Teachers

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Research

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Video

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 Version:

  1. https://weelookang.blogspot.com/2025/09/strategy-math-sun-game.html

Other Resources

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