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http://weelookang.blogspot.sg/2011/08/nz-extended-ict-programme-for-ict.html

 

Briefing Document: Open Educational Resources / Open Source Physics @ Singapore

1. Overview

This document provides a summary of information extracted from a webpage detailing the activities of the "Open Educational Resources / Open Source Physics @ Singapore" initiative. The focus is on a specific event: the "NZ Extended ICT Programme for ICT Mentors @Monfort Secondary School" held on August 18, 2011. However, the webpage also provides a much wider context of the project's activities and resources, including a vast array of simulations, workshops and awards. This initiative is clearly dedicated to promoting the use of open educational resources and open-source physics simulations, particularly through tools like Easy Java Simulations (EJS) and Tracker.

2. Key Themes and Ideas

3. Key Facts and Examples

4. Conclusion

The Open Educational Resources / Open Source Physics @ Singapore project is a robust initiative that is evidently making a significant impact on physics education in Singapore and potentially beyond. It champions the use of open educational resources, particularly interactive simulations, to facilitate active and inquiry-based learning. The project's commitment to professional development, cross-curricular applicability and continued innovation is clearly evident. The consistent record of workshops, research projects, and awards reflects the significant impact this project has achieved.

NZ Extended ICT Programme for ICT Mentors @Monfort Secondary School

 
Example shared  http://weelookang.blogspot.com/2010/06/ejs-open-source-vernier-calipers-java.html    

Example shared http://weelookang.blogspot.com/2010/06/ejs-open-source-alternating-current.html

NZ Extended ICT Programme for ICT Mentors 
@Monfort Secondary School venue is 15 Serangoon North Avenue 1 Singapore 555888

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18 august 2011
1430-1700 hrs
Meeting Room
Participants:
ICT Mentors
Monfort Secondary School Principal
Wong Kin Mun
Wee_Loo_Kang@moe.gov.sg


Summary of sharing:

Kin Mun shared http://www.socrative.com/ Engage the class using any device, his passion on student response system.

Andrew shared Professional Learning Networks and the use of twitter http://twitter.com/.
Do follow the NZ Extended ICT Programme for ICT Mentors here. the hasttag is  #ictmentor

http://twitter.com/#!/ndrewtaneh 
http://twitter.com/#!/AspartanX 
http://twitter.com/#!/yitsin77 
http://twitter.com/#!/IvinChan
http://twitter.com/#!/wongkinmun


Sg guru twitters that usually use #edsg hasttag
http://twitter.com/#!/lookang

http://twitter.com/#!/ashley 

http://twitter.com/#!/tucksoon

Loo Kang shared the blog http://weelookang.blogspot.com/
http://weelookang.blogspot.com/2010/06/ejs-open-source-alternating-current.html 
http://weelookang.blogspot.com/2010/06/ejs-open-source-vernier-calipers-java.html
do check out the rest of them on the left menu :)

How to download Easy Java Simulations 

How to install Java Runtime Environment [JRE] for running Easy Java Simulation 

How to run Ejs for the first time 

 

FAQ: Open Educational Resources and Open Source Physics in Education

  1. What is Easy Java Simulations (EJS) and how is it used in education? EJS is an open-source tool used to create interactive simulations of various physics phenomena. It allows educators and students to build and explore models, enabling a hands-on approach to learning complex concepts. EJS facilitates a deeper understanding by allowing users to manipulate variables and observe their effects in real-time, promoting inquiry-based learning.
  2. What are Open Educational Resources (OER) and how are they related to Open Source Physics (OSP)? OER are freely accessible and reusable educational materials, including simulations, lesson plans, and interactive tools. Open Source Physics (OSP) specifically focuses on the creation and use of open-source physics simulations and resources. OER and OSP align in their mission to provide accessible, high-quality educational content for educators and students alike, often utilizing platforms like EJS.
  3. What types of simulations are available as part of this project? The project includes a vast array of simulations, covering diverse topics across physics and mathematics. Examples include simulations of kinematics (moving car, projectile motion), mechanics (pendulums, collisions), electromagnetism (Lorentz force, magnetic fields), waves (sound, light), optics (diffraction, interference) and more. Many simulations are also available for primary and secondary math, such as fractions, shapes, and other concepts. The simulations are available in JavaScript and HTML5 formats, making them accessible across different devices.
  4. How can these simulations enhance learning in the classroom? These simulations support active learning by allowing students to explore concepts visually and interactively. Students can investigate "what if" scenarios by changing parameters, making predictions and testing hypothesis. This hands-on approach fosters a deeper understanding and retention of concepts compared to passive learning methods. The simulations also cater to different learning styles by offering a multi-sensory learning experience.
  5. What is the role of video analysis in this project? Video analysis, often done with software like Tracker, is integrated as a tool to analyze real-world motion and then create models that can represent these observations. This approach connects abstract physics concepts with observable real-life phenomena, allowing students to collect data and model real scenarios. By making this connection, the project promotes a more grounded understanding of physics.
  6. What is the purpose of the various workshops and events mentioned? The numerous workshops and events highlight the collaborative nature of this project and its commitment to supporting educators. These sessions aim to equip teachers with the skills to use and create their own simulations, effectively integrating technology into their teaching. They also provide opportunities for educators to network, share best practices, and keep updated with the latest resources and techniques. Topics include building simulations, video analysis and learning with technology.
  7. What is the significance of the awards and recognitions the project has received? The project's awards, such as the UNESCO King Hamad Bin Isa Al-Khalifa Prize, the Ministry of Education awards and the Public Service 21 awards recognize the significant contributions to education through innovative use of technology, and its commitment to educational excellence. They validate the project's impact and influence on education. The awards highlight the project's dedication to improving teaching and learning through effective use of technology, making educational resources accessible and affordable and the commitment to public service.
  8. How can teachers and educators get involved and use these resources? Educators can access the simulations and resources through the project's website and blog. They can download EJS, explore the numerous simulations, and participate in workshops to enhance their skills. Collaboration is encouraged through networking opportunities, allowing educators to share ideas and resources. The Creative Commons license facilitates adaptation and customization, further promoting the development and use of effective educational tools.